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Microsoft fires the first shot in the "NEXT" generation.... - Page 160

post #4771 of 6804
Quote:
I'm pretty sure it's a game for teens because of all the shooting of other people...

Yeah and porn is for adults, try to tell teenagers that.biggrin.gif But after playing those lego star wars games it caught her attention.

It is not a bad game, easy to control and the robots just explode.
post #4772 of 6804
Quote:
Originally Posted by americangunner View Post

Talking about a blu-ray, which costs $25 now costing $70 is dumb. That's why I said that. we are talking about a $10 increase, not $45. And I get may more use out of a game compared to a movie.

Good for you. Unfortunately for you the world doesn't revolve around just you. Movie collectors get more use out their movies compared to games. So your analogy is sheer nonsense. You don't know me well enough to slur and insult me the way you did Bozo. But I'll say this. You are was way off here. You are conflating an example...used only for effect with real world purchase intent. I and everyone readingin this forum thread...much longer than you...know prices of movies and games are spiraling up and out of balance with everyday people's check books. That was the point of my over amplified example. You may have the ways and means to pay almost $100 for a damn game. But ask the 20% of military employees that are losing their jobs or being furloughed, or having their income reduced by 1-2 days/week whether they'll be buying one. In fact...if this sequestered economy crash and burns, you won't see your stupid $$70 games, XBox Durango or PS 4 anytime soon. Your comment was so typical of a person living in this expensive hobby lobby...and presuming it and your buying behavior istypical of the real world.
post #4773 of 6804
Quote:
Originally Posted by johnvsimpson View Post

Yeah and porn is for adults, try to tell teenagers that.biggrin.gif But after playing those lego star wars games it caught her attention.

It is not a bad game, easy to control and the robots just explode.

I think Battlefront is one of those system link games. If that's the case, maybe we can all play that again sometime through XBConnect. Never got to play that online because everyone had moved on to the 360. Actually, barely touched the game because I got the original Xbox very very late when everyone had moved on.
post #4774 of 6804
Quote:
Originally Posted by barrelbelly View Post

Good for you. Unfortunately for you the world doesn't revolve around just you. Movie collectors get more use out their movies compared to games. So your analogy is sheer nonsense. You don't know me well enough to slur and insult me the way you did Bozo. But I'll say this. You are was way off here. You are conflating an example...used only for effect with real world purchase intent. I and everyone readingin this forum thread...much longer than you...know prices of movies and games are spiraling up and out of balance with everyday people's check books. That was the point of my over amplified example. You may have the ways and means to pay almost $100 for a damn game. But ask the 20% of military employees that are losing their jobs or being furloughed, or having their income reduced by 1-2 days/week whether they'll be buying one. In fact...if this sequestered economy crash and burns, you won't see your stupid $$70 games, XBox Durango or PS 4 anytime soon. Your comment was so typical of a person living in this expensive hobby lobby...and presuming it and your buying behavior istypical of the real world.
My analogy amount video game usuage in a video game forum is nonsense? There is no point in discussing this with you if you can't see where I was going with it. You more than doubled the cost of a movie to make your point, when we are just talking about a $10 increase for games.
post #4775 of 6804
Quote:
Originally Posted by americangunner View Post

My analogy amount video game usuage in a video game forum is nonsense? There is no point in discussing this with you if you can't see where I was going with it. You more than doubled the cost of a movie to make your point, when we are just talking about a $10 increase for games.

that's how barrelbelly argues. you should know that by now.
post #4776 of 6804
I don't post here very often, but I'll make a note to just ignore him in the future.
post #4777 of 6804
I guess I never looked at movie/game price ratio's. While I feel the prices are right where they need to be, I can say that while I collect movies, I will never get the same value out of a movie that I do out of a game. Even in the course of years will I watch a movie as much time-wise as I play a game I enjoy. I think I have 15 days invested in the new Call of Duty game. I probably have a day to a day in a half invested into a favorite movie.

Sure one could argue that multiple people can enjoy a movie showing to increase the cost benefit.

Here is where I think the difference lies in that comparison, Most people know whether or not they are going to enjoy a particular movie they buy. Either having seen it or read the reviews etc.
Games on the other hand at least in regards to initial release we are all taking a chance on it being a turd. Paying 50+ dollars for a game you enjoy and invest so much time on is worth it. Even if you pay more than the current price point, if you determine the hours invested and it is in your own estimation warranted then it is worth it.

I get mad when I buy a game for the just released price and I end up with very little time on it. Then I get mad at the price.
post #4778 of 6804
Quote:
Originally Posted by barrelbelly View Post

Good for you...

Was gonna say, the limited print full release of Watchman runs $100.

Also MSRP is never what large stores pay, just the cost if an individual unit. Most BD sell for $5-20 retail, and a little more for the multidisc add ons.

Plus the model is completely different. Most film recoup their investment long before home release, games don't. They sink or swim with their releases on discs.

As for PC games, you have valve to thank. Prices used to be $60 there too, untill hypercompetition drove them down (along with digital download cost savings)
post #4779 of 6804
Quote:
Originally Posted by TyrantII View Post

Was gonna say, the limited print full release of Watchman runs $100.

Plus the model is completely different. Most film recoup their investment long before home release, games don't. They sink or swim with their releases on discs.

for the smaller, sub $100m movies, they recoup before home release. but a lot of the blockbuster movies do not unless they get blockbuster receipts. but even with huge box office numbers, after advertising and other costs (like movie theaters automatically get half of the gross sales), many of the big blockbusters don't really get the payoff until home retail sales. the growth of the international business has helped tremendously but sales at the movie theater hasn't been enough traditionally.
post #4780 of 6804
Quote:
Originally Posted by americangunner View Post

I don't post here very often, but I'll make a note to just ignore him in the future.

Onlysublime is right. That is how I frame arguments...somtimes. But I react to insults the same way all of the time. I either shoot back or ignore them. If you can't disagree without insulting...it usually says more about the perpetrator of the insult IMO.

But for the record...What I was implying was a simple idea. That EA and others may be over reaching on that price point. And that to the vast majority of people buying and playing videogames...the $10 increase would be just as big a perceptual deal breaker as a $30-$45 increase on a movie. How many parents does anyone think will buy a new $400 console this Christmas...along with 1-3 new $70 games? Especially in a very hostile and uncertain economy. That's why I called the guy from EA tone deaf. Ignoring comment is a juvenile reaction on a big boy forum based on interaction and commentary. We can all do this without making the kind of value judgements you did. I have no axe to grind with you. If you say something I vociferously agree or disagree with in the future...I will comment. But I don't know you. So I'll always check my value judgements at the door. And do what you should have done...by asking..."can you elaborate more on what you mean by that comment". More ready...aim...shoot versus ready...shoot...aim.

@Tyrant11:
I bought that limited release of Watchman on Blu-Ray on sale for $75. It is an instant classic. And I love it. I have spent $75-$300 on numerous collectible Blu-Ray movies...such as the Star Trek, LOTR sets...BLade Runner Ultimate and Star Wars series. Agree with and understand everything else you said. I was just over dramatizing 2 points that EA and the gaming industry in general better be wary of. Or we could see a few colossal failures next year. That's one of the reasons I believe Sony held back on a release date for PS4. IMO they are baiting MS to commit first. Because they really prefer starving Nintnedo some more in 2013 and releasing it head to head against XBox Durango in 2014. But that is JMO.
post #4781 of 6804
Quote:
Originally Posted by barrelbelly View Post

Good for you. Unfortunately for you the world doesn't revolve around just you. Movie collectors get more use out their movies compared to games. So your analogy is sheer nonsense. You don't know me well enough to slur and insult me the way you did Bozo. But I'll say this. You are was way off here. You are conflating an example...used only for effect with real world purchase intent. I and everyone readingin this forum thread...much longer than you...know prices of movies and games are spiraling up and out of balance with everyday people's check books. That was the point of my over amplified example. You may have the ways and means to pay almost $100 for a damn game. But ask the 20% of military employees that are losing their jobs or being furloughed, or having their income reduced by 1-2 days/week whether they'll be buying one. In fact...if this sequestered economy crash and burns, you won't see your stupid $$70 games, XBox Durango or PS 4 anytime soon. Your comment was so typical of a person living in this expensive hobby lobby...and presuming it and your buying behavior istypical of the real world.
So I said your analogy was dumb and you took it as a personal attack on you? I don't see how you got there, but ok.
post #4782 of 6804
Quote:
Originally Posted by onlysublime View Post

for the smaller, sub $100m movies, they recoup before home release. but a lot of the blockbuster movies do not unless they get blockbuster receipts. but even with huge box office numbers, after advertising and other costs (like movie theaters automatically get half of the gross sales), many of the big blockbusters don't really get the payoff until home retail sales. the growth of the international business has helped tremendously but sales at the movie theater hasn't been enough traditionally.

One thing people also always forget is the studios have something called studio math.

They create dummy corporations and charge them, which is really just money going back into the parent companies vaults... and it's all legal. Lots of their contracts structured with large payouts and royalties revolve around hitting benchmarks, and that insures they don't from now into the future, while also ensuring profits. Very few movies that recoup more than their budget really lose money. Hell, most of the major movie chains our outright owned, or have major stock stakes by Hollywood studios.

And like you said, that why a lot of smaller movies that seem like failures by that traditional 2X rule keep getting sequels. Expensive movies and blockbusters are harder, because if the next one really does bomb you wiped out all you investments on it.

Quote:
Originally Posted by barrelbelly View Post

@TyrantII:
I bought that limited release of Watchman on Blu-Ray on sale for $75. It is an instant classic. And I love it. I have spent $75-$300 on numerous collectible Blu-Ray movies...such as the Star Trek, LOTR sets...BLade Runner Ultimate and Star Wars series. Agree with and understand everything else you said. I was just over dramatizing 2 points that EA and the gaming industry in general better be wary of. Or we could see a few colossal failures next year. That's one of the reasons I believe Sony held back on a release date for PS4. IMO they are baiting MS to commit first. Because they really prefer starving Nintnedo some more in 2013 and releasing it head to head against XBox Durango in 2014. But that is JMO.

EA said on their latest shareholder call the plan is to focus on a very small number of IP's for their revenue, with 2-3 being their kingmakers. Seems pretty risky to me, because if they fail they'll be in a lot of trouble concentrating risk like that.

Then again 70%+ of the sales this generation came down to only a handful of IP's. Guess EA thinks they can win that battle next.

Either way, with Steambox on the way and MS-ony focusing more on DD contest delivery, I do hope pricing becomes more dynamic. Both have been horrible with discounting their store content this gen, 4 year old DLC's on games no on plays can still be found for $20. But, I don't mind if they offset it by Soaking people that want a game day one with a price like $70, as long as generally pricing becomes more dynamic. I play a lot of games and can wait for discounts. For those that don't and only play a few, they're getting a hell of a lot more playtime and content out of their games because of it, that's not worth a measly $10 more?
Edited by TyrantII - 2/28/13 at 7:13pm
post #4783 of 6804
Quote:
Originally Posted by TyrantII View Post

They create dummy corporations and charge them, which is really just money going back into the parent companies vaults... and it's all legal. Lots of their contracts structured with large payouts and royalties revolve around hitting benchmarks, and that insures they don't from now into the future, while also ensuring profits. Very few movies that recoup more than their budget really lose money. Hell, most of the major movie chains our outright owned, or have major stock stakes by Hollywood studios.
The sky is also blue. It seems like you have it all figured out.
post #4784 of 6804
here's an interesting article of the future from the developer perspective. sometimes we forget that it's the developers that make the games and lead the market:

http://www.gamasutra.com/view/news/187541/Nintendo_platforms_lagging_behind_in_developer_support.php#.UTBPa1eWMgQ

excerpts:

Only 4.6 percent of developers are currently working on a Nintendo Wii U game, according to the Game Developers Conference's 2013 State Of The Industry survey, which polled North American game developers.

This compares to the 13.2 percent who are currently developing a game for Xbox 360, and the 13 percent who are working on a game for the PlayStation 3.

And only 6.4 percent of the surveyed developers said that they plan to make their next game for the Wii U, while 14 percent are planning to target Xbox 360, and 12.4 percent for PS3.

Furthermore, around 45 percent of respondents said they're interested in making games for TV-connected PC consoles (such as Valve's Steam Box) at some point, while 37 percent said they'd like to developer for Android home consoles like Ouya and GameStick.

In comparison, only 13 percent expressed an interest in developing for the Wii U, while just 5 percent want to make a game for the 3DS. Next-gen consoles from Microsoft and Sony fared better, with 29 percent and 27 percent of respondents interested respectively.




Additionally, the graph below shows which platforms developers plan to make their next game for, after they're done with their current game:


The Game Developers Conference polled more than 2,500 North American game developers who attended the conference in 2012 or plan to attend GDC 2013 in March about their development practices, revealing several notable trends with regards to platforms, money, team sizes and more.
post #4785 of 6804
Quote:
Originally Posted by barrelbelly View Post

Unfortunately for you the world doesn't revolve around just you.
This is a great piece of advice that you should take for yourself.
post #4786 of 6804
Those are interesting graphs but you have to consider the fact that there are many small developers in the game now--no pun intended. Graphs that show relative percentages of development can be deceiving unless they are broken down to show how major/minor developers are allocating their time and resources. If 90% of the developers are indie and they devote 75% of their energy to mobile devices, that doesn't say much of anything about where major companies like Activision, EA or Epic will choose to develop.
post #4787 of 6804
more details on the survey...

A key finding of the GDC 2013 State Of The Industry survey is that independent game development and smaller teams are on the rise like never before. In fact, 53% of the respondents identified themselves as ‘indie developers,' and of those, 51% have been indie developers for less than two years.

In addition, 46% of the survey’s respondents work within companies of ten people or less. Further proving the move to indie, only 24% of those surveyed worked with a publisher on their last game, while an even smaller 20% are doing so on their current projects.

The survey found that more of the respondents are developing for smartphones and tablets than for any other platform. 38% of the survey’s developers released their last game for smartphones and tablets collectively, but 55% are making their current games there. Even more impressive, a whopping 58% plan to release their next games on these platforms.

PCs and Macs are the next strongest platforms, with 34.6% of developers releasing their last games for PCs/Macs, 48% developing their current games for the platform, and 49% planning their next games on PCs/Macs.

Console Development Stable At A Lower Base

In terms of Sony, Microsoft and Nintendo, the survey found Microsoft at the top, albeit from lower numbers, with 13.2% currently developing for the Xbox 360 and close to 14% planning their next game on the 360. For the PlayStation 3, 13% are releasing their current game for the console, and 12.4% their next game.
post #4788 of 6804
Quote:
Originally Posted by c.kingsley View Post

The sky is also blue. It seems like you have it all figured out.

Heh, I should have said "are considered failures". My point really was that when budgets are stated, they're really not accurate accounting of what the studio/parent company was really charged.
post #4789 of 6804
Quote:
Originally Posted by onlysublime View Post

more details on the survey...

A key finding of the GDC 2013 State Of The Industry survey is that independent game development and smaller teams are on the rise like never before. In fact, 53% of the respondents identified themselves as ‘indie developers,' and of those, 51% have been indie developers for less than two years.

In addition, 46% of the survey’s respondents work within companies of ten people or less. Further proving the move to indie, only 24% of those surveyed worked with a publisher on their last game, while an even smaller 20% are doing so on their current projects.

The survey found that more of the respondents are developing for smartphones and tablets than for any other platform. 38% of the survey’s developers released their last game for smartphones and tablets collectively, but 55% are making their current games there. Even more impressive, a whopping 58% plan to release their next games on these platforms.

PCs and Macs are the next strongest platforms, with 34.6% of developers releasing their last games for PCs/Macs, 48% developing their current games for the platform, and 49% planning their next games on PCs/Macs.

Console Development Stable At A Lower Base

In terms of Sony, Microsoft and Nintendo, the survey found Microsoft at the top, albeit from lower numbers, with 13.2% currently developing for the Xbox 360 and close to 14% planning their next game on the 360. For the PlayStation 3, 13% are releasing their current game for the console, and 12.4% their next game.

All the more reason MS-ony need to completely rethink their digital distribution system and how they treat independent development. they both have stuck their foot into the water, but they also both seem to worry taking indys on completly is competition, or will piss of major publishers. Instead, they need to see it as the Renaissance of retro gaming it is and leverage it against larger games. Publishers have already started to.

the golden age of gaming for Dev's was PS2/Xbox because development was cheaper, games simpler, and lead times much smaller. Indy and smaller games offer that, to help grow the middle out again so not everything takes years, blockbuster budgets, and teams of hundreds to make.
post #4790 of 6804
Quote:
Originally Posted by c.kingsley View Post

This is a great piece of advice that you should take for yourself.

And so should you...Especially in light of your pithy comment to Tyrant 11 above. Here's the deal. This pot doesn't need anymore advice from other pots calling the kettle black...DEAL? BTW...I never thought it did.
post #4791 of 6804
Both of you...drop it.
post #4792 of 6804
Quote:
Originally Posted by Mike Lang View Post

Both of you...drop it.


best post in this thread!
post #4793 of 6804
post #4794 of 6804
chirp...chirp...

Any new news or rumors we can salivate over?
post #4795 of 6804
Quote:
Originally Posted by TyrantII View Post

Heh, I should have said "are considered failures". My point really was that when budgets are stated, they're really not accurate accounting of what the studio/parent company was really charged.
I suspected you meant something different, but I still got a good chuckle from it. smile.gif
post #4796 of 6804
Quote:
Originally Posted by brianbat420 View Post

chirp...chirp...

Any new news or rumors we can salivate over?

I heard a rumor it won't be out until 2015. They are also going to make the games really cheap like $60 instead of $70, by giving you a 3 minute commercial break every 7 minutes of game time. This is the future.
post #4797 of 6804
Quote:
Originally Posted by Yrd View Post

I heard a rumor it won't be out until 2015. They are also going to make the games really cheap like $60 instead of $70, by giving you a 3 minute commercial break every 7 minutes of game time. This is the future.

You sir, are just being mean.tongue.gif
post #4798 of 6804
Quote:
Originally Posted by onlysublime View Post

I think Battlefront is one of those system link games. If that's the case, maybe we can all play that again sometime through XBConnect. Never got to play that online because everyone had moved on to the 360. Actually, barely touched the game because I got the original Xbox very very late when everyone had moved on.


I have no issues playing the game if it is possible, I did play it online back in the day and I am rather good at it. Had a friend and we always use to split screen and go head to head on the highest difficulty settings with autoaim off. The difficulty settings on that game don't give you much of a challenge. Well other people didn't either back when I played it online.
post #4799 of 6804
Quote:
Originally Posted by Yrd View Post

I heard a rumor it won't be out until 2015. They are also going to make the games really cheap like $60 instead of $70, by giving you a 3 minute commercial break every 7 minutes of game time. This is the future.

You.gif 26k .gif file

Edit/ I thought it would show up like a picture but for some reason it didnt. Funny none the less
post #4800 of 6804
Thread Starter 
On various forums, I keep seeing people mentioing a potential Crackdown 3 for Infinity launch. Man, I hope MS has something like that coming for us smile.gif
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