Originally Posted by TyrantII
iTunes are $0.99 or lower (and I'd even argue thats high) for a license. But when you're at $1, arguments for lowing it are almost meaningless, because it's only a $1 and most people get their moneys worth even at that markup. Most iPhones or android apps are either free or under $5. Movie rentals (A license) are $5 or less. If you buy any of those on physical media, you have a right to resell.
If MSONY thinks they're going to sell me a license for the price we used to own our media for, well they got another thing coming. I'd hope others would be able to see that massive price increase they're planning too.
People said the same thing about steam, AAA games are $59.99 there on day one....and they're doing fine.
Well, besides the economic arguments being flat out wrong, what makes them think their publishers will give them that money rather then filter it back to their biggest devs / games and their shareholders?
If the publishers own the developers, the distinction is meaningless, they're just employees. If an independent developer makes a deal with a publisher to bring their game out, I'm sure sharing of those fees will be a standard part of the contract.
They're assuming every re-sale or every purchase is a lost $60 sell. Thats not how economics works, and if you raise the price people will just move their entertainment dollars and the market will shrink.
That's just alarmist rhetoric they use to make their case to the public. Of course they know every pirated or used game doesn't equal a lost $60 sale. Economics is a fair bit more complicated than if A then B. Even if the pie shrinks, if they're getting a bigger piece of the pie, they may still come out ahead.
I get why people don't like what's happening, but I think the industry is going to be pretty happy with the new status quo.