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Ubisoft annouces Rocksmith a new guitar based music game utilizing a real guitar - Page 6

post #151 of 396
I switched from using my RB3 Squier to using my acoustic-electric (this); works great, better than the Squier! Of course it's louder than the unamplified Squier, but so far that's not bothering me. I was going to replace the Squier's tuning machines and have its intonation set, but I've decided that that's just throwing good money into a crappy guitar (though an excellent RB3 pro guitar controller). If I decide that I need an electric, I'll buy something else.
post #152 of 396
Yeah, I know what you mean about the Squier. I had one for a while (not the RB version) and traded it in to Guitar Center and got myself a Gretsch G5120. A bit more money but not too bad and it plays much, much better. Love this guitar.
post #153 of 396
Quote:
Originally Posted by JeffChap View Post

If you are familiar with amp modeling software on the PC such as Guitar Rig or Amplitube, you can use the Rocksmith USB adapter to connect your guitar to your PC. After you plug in the adapter the first time and the drivers install automatically, the ASIO4ALL control panel (if you use amp modeling, you already know what this is) will list Rocksmith USB as an input. Enable it and rock on!

Great advice! This cable can be purchased separately as well, and is only ~$25. Amazing entry level cost to get your guitar hooked up to a PC to use software amps.
post #154 of 396
Quote:
Originally Posted by RY35AN View Post

Yeah, I know what you mean about the Squier. I had one for a while (not the RB version) and traded it in to Guitar Center and got myself a Gretsch G5120. A bit more money but not too bad and it plays much, much better. Love this guitar.

The RB3 "Squier by Fender Guitar and Controller" is a design with too many conflicting goals which severely compromised the result. It can be considered either a distinctly overpriced low-end guitar or a novel and very affordable fast tracking MIDI guitar.

I'm certain that they could have produced a solid guitar which included its unique fingers-on-the-fretboard-tracking MIDI technology but it would have cost a lot more than $280.
post #155 of 396
Okay, I thought you were referring to the regular Squier.
post #156 of 396
this game brings up one of the weakness of metacritic. metacritic picks and chooses what sites are included in their compilation. there are some sites that made reviews to games I was interested in and their scores weren't included.

but to me, the value of metacritic is not the aggregate score. it's that it compiles reviews so that you can easily browse them without digging through google hits.
post #157 of 396
I feel that this less motivates me to play the game because i am now actually doing something productive and learning how to play guitar. Also it looks like the guitar will suck because it has to be a low end so consumers can actually buy it. I mean, good idea but this -blam- just ain't gonna work.(Yes i know it isn't an idea anymore but is in effect)
post #158 of 396
Picked it up for the wife last night.

Promptly broke a string over tightening it

Got a replacement this morning and played around with it. Very difficult to get in tune initially. However its a good enough starter guitar. If she gets real use out of it we can buy something a bit better.

It is not a traditional video game, its a instructional game for the most part. So if your expecting Rock Band/GH this is not it.

Now the trick will be see what is responsible for the sound being a bit off. The player/technique or the guitar itself.
post #159 of 396
Are there any good guitarists who have purchased this game? Is it worthwhile picking it up? I'm a decent guitarist been playing for about 8 years, and thought this might be a good game to sharpen the skills and pickup some new songs. Does it do that and do it well?

I'm sure any self taught guitarist can attest that practice routines get very boring so anything to make it interesting and force you to learn something new is welcome in my eyes.
post #160 of 396
Quote:
Originally Posted by Davio View Post

Are there any good guitarists who have purchased this game? Is it worthwhile picking it up? I'm a decent guitarist been playing for about 8 years, and thought this might be a good game to sharpen the skills and pickup some new songs. Does it do that and do it well?

I'm sure any self taught guitarist can attest that practice routines get very boring so anything to make it interesting and force you to learn something new is welcome in my eyes.

The Gaming Vault's review is by an experience amatuer guitarist. Read it, and be sure to read his his preview as well, which goes into more depth. He went from being an extreme skeptic (as expressed in his "Why Ubisoft's Rocksmith is doomed" blog piece posted back in May) to being the game's biggest booster .
post #161 of 396
Picked this up today. Realized the PC version wasn't coming out till December and I can't wait that long, lol.

So far so good. Pretty minimal lag and the note detection is spot on.

Having a bit of a hard time getting used to the note chart though. In particular, learning the colors and jumping into the higher strings. I assume this will come more naturally with some practice, it's just such an odd thing to learn that certain color = certain string. Obviously they were trying to keep it familiar for GH/RB players, but I think a scrolling tab would have been way more suited.

Is there any way to go back and replay an event?? It seems like once you progress past an event, it's done.

edit - Oh, also having that tune-check at the start of every song is frustrating. Is there a way to turn that off?
post #162 of 396
I picked it up and have been playing so much my fingers are sore. I really want that bass DLC they promised. I've had a couple bass guitars for years and have always been more into the bass, started really picking it up last year but fell off again. This game would do wonders for my motivation to practice the bass again.

My one complaint is that they don't really force you to learn some techniques or chords required for some of the new songs you unlock before they put you into the songs. They just throw them into the mix if you're playing well enough to raise the difficulty. I don't know squat about guitar and only learned a couple chords off the internet. They throw new chords at you every once in a while and it's just not feasible for someone new to guitar to go from one chord to another they've never played before and expect to get it right according to some colored finger positions. Maybe it's the dynamic difficulty thing just thinking I'm a better guitar player than I am?


I'm not exactly sure what the ducks game is supposed to teach you other than quick tab reading? I don't see a real benefit of that game. I'd rather learn to read music than tab.
post #163 of 396
Quote:
Originally Posted by Yrd View Post

They throw new chords at you every once in a while and it's just not feasible for someone new to guitar to go from one chord to another they've never played before and expect to get it right according to some colored finger positions. Maybe it's the dynamic difficulty thing just thinking I'm a better guitar player than I am?

If you're a beginner, you're not expected to get it right on first reading--you're going to have to practice. A lot. You can always switch to the single note arrangements.
Quote:


I'm not exactly sure what the ducks game is supposed to teach you other than quick tab reading? I don't see a real benefit of that game. I'd rather learn to read music than tab.

It's not teaching you tab--the lines in tablature are the strings with numbers on them to indicate the fret or frets on which to play the next note or chord. It's an exercise in shifting your hand back and forth along the fretboard. Also their charts are arranged as a bunch of lanes, one per fret as in the minigame, just laid "flat" in a perspective view. The ducks are like the notes coming at you on those lanes, only going away from you.

My problem recognizing the lanes on their charts is that perspective view. I see the fret numbers but sometimes get them wrong because they're at an angle and I can't tell which fret on the "virtual fretboard" that they indicate. I'm sure that it'll get easier with time.
post #164 of 396
My problem recognizing the lanes on their charts is that perspective view. I see the fret numbers but sometimes get them wrong because they're at an angle and I can't tell which fret on the "virtual fretboard" that they indicate. I'm sure that it'll get easier with time.

My complaint as well, but like you say; practice, practice, practice.
post #165 of 396
Bought this game Wed and played some that night and last and I am hooked! VERY cool game and a great way to learn more on the guitar. Also a good motivator to pull out your guitar if it has been collecting dust for a while like mine My complaint with RB and GH was always that I felt like I was wasting my time getting better since there was nothing to show for it if the actual game was off.....well that has been taken care of with this game since this game will no doubt improve your skills and you will learn a bunch of songs as well. Awesome!
post #166 of 396
Quote:
Originally Posted by Yrd View Post

My one complaint is that they don't really force you to learn some techniques or chords required

Well, I'm glad the game doesn't FORCE me to do anything prior to playing a song. More experienced guitarists would burn out being forced to run through beginner exercises. But, you are right in the fact that there is little-to-no technique taught. Most of the technique lessons don't even really explain anything, they just show what you are fretting and maybe a picture of a guys hand doing it.

I strongly recommend anyone using this game to learn guitar from scratch to also spend some time supplementing the game with proper instruction. Either getting personal lessons, or even just going on Youtube and watching lessons online. Learning to do something wrong can be disasterous as you start progressing. So hard to un-learn muscle memory.

I went through most the lessons on this site: http://www.justinguitar.com/ when I first started playing. All free. He is great teacher, very to the point but goes into significant detail about everything that matters. The lessons range from holding a pick and tuning your guitar all the way down to learning complex riffs and blues solo'ing type stuff.
post #167 of 396
Quote:
Originally Posted by krimson View Post

I strongly recommend anyone using this game to learn guitar from scratch to also spend some time supplementing the game with proper instruction. Either getting personal lessons, or even just going on Youtube and watching lessons online. Learning to do something wrong can be disasterous as you start progressing. So hard to un-learn muscle memory.

while structured lessons are great, there are zillions of self-taught famous guitarists. it's really a matter of practice, practice, practice. even the best teachers can't do anything if you don't practice.

if Jimi Hendrix, Eric Clapton, Eddie Van Halen, Prince, etc. can "get by" by merely plucking strings, I'm sure other people can.
post #168 of 396
+1 on supplementing the game with either books, online videos or actual instruction. If someone were to get to the level of mastering all the songs in the game they may pick up a lot of music theory along the way without knowing it, but I think some instruction is useful to learn why certain chord progressions are used depending on what key a song is in, what scales to solo with over certain chord progressions, etc.

I've unlocked all of the arcade games except the scale game, there are two technique challenges I haven't gotten a bronze medal in (power chord and barre chord IIRC). The last time I played I decided to try to go through the technique challenges to unlock as many arcade games as I could. I haven't played all I have unlocked yet but I am hoping the chord game is good. I really want to unlock the scale game the most though.

One comment I read on at least a couple of reviews that I agree with is the solitary feeling you get when playing the game. There are leaderboards for the arcade games but not for the songs themselves. I can't decide if that is bad, but I hoped to see the progress of the couple of folks from this forum that are on my friends list. You can compare games and look at the achievements of friends, but I have gotten used to RB in that respect and Rocksmith is not quite on the social level of RB.

One thing I keep in mind when I judge this is how would I rate the game if the developer releases no additional DLC, they basically stop developing and this is it. I would be happy with what I got for the price, which is the ability to learn a bunch of songs and techniques and the ability to turn my HT into a guitar rig. My fears are unfounded, as I was just on their forum and saw a post that said (quoting a twitter post):

"Great news #Rocksmith fans, DLC is coming soon. Stay tuned for more details in the coming days."

Hopefully the title ends up succeeding, I don't expect DLC at the rate of RB but some sign of continued support would be good to see. I am all in for bass DLC, and I don't own a bass. I will most likely buy one if they do.
post #169 of 396
100% agree that books/lessons should be used to get proper technique down before diving too far into this game. It is very hard to unlearn bad form! For anyone who has had some basic lessons though I think this game is a fantastic and fun tool to advance your abilities and skills. It makes the repitition needed to get better much less grueling.

My question is would plugging in a acoustic guitar and using the clean amp channel work the same way as a normal amp and and just give you a clean acoustic sound?
post #170 of 396
Here's a list of reviews I've found so far (scores normalized to a scale of 10):
  • 8.5/10 - Playstation Universe
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    Summary
    Musicians finally have a game to call their own. Rocksmith delivers the most realistic music experience with a great track list, tons of options to tweak your sound, and progressive difficulty to test all abilities.

    We like
    • Progressive difficulty adjusts to your true abilities.
    • Authentic guitar experience.
    • Eclectic track list
    We dislike
    • Audio setup, lag management a bit frustrating.
    • Event presentation is a bit of a letdown.
    • Overall pricetag, general difficulty may keep beginners away

  • 9.0/10 - "Rocking Out With Rocksmith (Bring Your Own Guitar)" - Wired (Geek Dad)
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    WIRED Rocksmith is an amazing learning tool for the guitar. The eventual progression of rhythm games was to get to this point, where you are playing real instruments and actually learning how to play, rather than some sort of cartoonish emulation.

    TIRED The game is hard for beginners. Really hard. Playing the guitar is not easy, intuitive to some sure, but certainly not easy without patience and plenty of practice. So Rocksmith is not for those not versed in patience, as would be any task that requires constant practice.

  • 5.0/10 - "Rocksmith review: Drop D minus" - Joystiq
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    Rocksmith declines every single opportunity presented to educate the player on music theory, and while it's true that a theory background isn't absolutely required to play the guitar, educational software is usually better when it's, you know, educational. Rocksmith doesn't teach the player anything; they teach themselves, and there are much more entertaining and fulfilling ways to be a self-taught guitarist.

  • 10/10 - The Gaming Vault
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    Rocksmith can never replace a human being as a teacher. It can’t tell you if you’re holding your pick wrong, if your posture is poor, or if you’re using the right fingers to fret a chord. But it will give you a near-complete groundwork with which to go from. And, above all, it will make practicing fun. If you’ve ever had an interest in playing guitar, already play guitar and want to get better, or are already a decent guitarist looking to work on your fundamentals and learn new songs, you owe it to yourself to get Rocksmith. To those that say the game is “too niche,” I think “wanting to play guitar” is a rather large niche that encompasses a great variety of individuals.

    If you’re looking for a great music game to play with several of you friends and have a good time, get Rock Band 3. If you want the best guitar game available, Rocksmith goes up to eleven. Sadly, our scale only goes to ten.

  • 9.8/10 - GamingExcellence.com
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    Review Summary

    Pros
    : Great Instructions; smooth increase/decrease of difficulty; friendly interface; multiple methods of training available; great song selection; results seen instantly; well-designed game that has life value; will have you addicted to learning guitar

    Cons:the trademark finger calluses (a small price to pay)

  • 8.5/10 - WorthPlaying.com
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    In the end, making the decision to purchase Rocksmith comes down to what you're looking to get out of it. If you just want a music game to bust out at parties, stick with Rock Band or Guitar Hero. On the other hand, if you've always wanted to learn how to play the guitar, Rocksmith is a great way to do it.

  • 9.0/10 - ExtremeGamer.ca
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    Rocksmith feels like a present from the rock gods themselves. This little slice of the future is the perfect tool/game to teach all skill levels a thing or two about rocking out on the six-strings. Not only will you not have a pile of plastic instruments in your room, you now have a legitimate reason to start playing a real instrument. Rocksmith is giving us the gift of music, and you would have to be deaf not to enjoy the present. This is an easy purchase for anyone who has wants or currently plays the guitar.

  • 6.0/10 - "The Rosetta Stone of Guitar Games" - pikimal.com
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    Thus, ironically, the greatest flaw with Rocksmith is also one of the game’s great strengths, because while it may ultimately help you learn to play a pretty groovy musical instrument, the commitment required is far greater than your average gamer expects to make. Rocksmith came too late for the plastic guitar revolution, and much of the meager audience that remains could just as well buy a guitar on its own and save themselves eighty bucks. Everyone else will be immediately turned off by the steep learning curve, complex instructions, and the simple fact that unlike every other music game out there, Rocksmith is not something that you can just pick up and play.

    If all I had to do was measure how well Rocksmith achieves its stated goals, then it would pass with flying colors, but video games are more than just a checklist and in the context of the game’s costly and prohibitive nature, Rocksmith trips on its own shoe laces. There is a chance that Rocksmith will just so happen to slot right into a perfectly ”I love video games and want to learn the guitar” hole, but for the most part it won’t entice gamers to pick up the instrument, nor guitarists to pick up a controller. The closest comparison I can think for Rocksmith is Rosetta Stone, it’s a little easier and more fun than other methods, but there are ultimately cheaper ways to achieve the same results.

  • 6.0/10 - GameRant.com
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    Rocksmith plays as a very cool, high potential tech demo but as a complete game with lasting appeal or as a comprehensive learning tool, it does not fully succeed. For the most part, Rocksmith works well and it does offer the next evolution in music gaming – it just is lacking in a few basic features, further hampered by slow and restrictive menus that frequently require loading and saving screens while navigating. Due to the nature of Rocksmith being an authentic musical experience, it’s not a pick-up-and-play game. A high willingness to play and a long-term time investment is required to fully take advantage of the game’s features, just like learning any instrument.

    The standard $80 package, which includes the USB cable, and the $200 bundle which comes packed with a legit electric guitar are great deals. For players who have put in time with Rock Band and Guitar Hero, especially those who made use of the Pro Guitar, Rocksmith is something that needs to be played, even if to simply prepare for Rocksmith 2 which we hope expands and fleshes out all of the features.

  • 8.0/10 - KidzWorld.com
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    More of a rating than a review, not worth quoting. I needed to put a [spoiler] here to maintain spacing

  • 9.0/10 - VideoGameWriters.com
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    All the greatest self-taught guitarists will tell you the same thing: You never stop learning. You won’t pop Rocksmith into your console and emerge 30 hours later as a rock god; not remotely. Don’t concern yourself with the monetary investment that Rocksmith entails; instead, ask yourself if you are willing to invest the time. If the answer is yes, you can expect a rewarding, inspired experience that will either amplify your love of music, or make you appreciate it in a much more personal way than was ever possible with a fake plastic guitar.

    In closing, know that learning an instrument is a massive time investment. The nature of game reviews means that we can only cover a fraction of Rocksmith‘s experience; and it’s an experience that new students of the guitar are recommended not to rush. We encourage our readers to absorb many other reviews. Talk to the Rocksmith developers and users on Twitter, and check out all of our Rocksmith content here.

  • 8.0/10 - "Are you ready to (learn how to) rock?" - IGN.com (video review)
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    Rocksmith is not perfect, and comes with a few design foibles and caveats that keep it from excellence. However, as a new IP and a ballsy take on the floundering music genre, Rocksmith is an awesome first step. The technology is fantastic, and while the gameplay could use some tweaks, the dynamic charting system is a great sign of things to come.

  • 8.0/10 - GameSpot.com
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    There's definitely room for improvement down the road, but Rocksmith's debut has one thing going for it above all else: it's the real deal. This ambitious guitar game delivers on its promise of intense rhythm gaming action tied to the act of actual guitar playing. It has something to offer players of all skill levels, whether you're picking up and learning the guitar for the first time or have been playing for ages. After years of Guitar Hero, Rock Band, and a slew of imitators, it's refreshing to see someone finally make the big leap and succeed.

  • (Good) - G4TV.com
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    Rocksmith is not for everyone, but for those looking to begin the lifelong journey of learning to play guitar, I highly recommend this game. Despite my problems with the interface, Rocksmith does of a solid job of teaching the basics and will quickly have you playing along with some of the world’s greatest artists. Seasoned guitarists might get frustrated at the process of working their way to the most challenging levels for songs, but they will benefit from the mini games which will help strengthen their skills. Just remember the old adage - practice makes perfect. This game is not a fast pass to guitar hero status, but it will put you on the right track and show you a good time along the way.

    The Pros
    • Works with ANY 6-string electric guitar.
    • Tuner, Amp and Effects are included in the game.
    • Challenging minigames that help develop real skills.
    • Automatic difficulty works with your skill level.
    • Fun Songs to learn.
    The Cons
    • Learning guitar takes a lot time, patience and practice.
    • Interface can be challenging to follow.
    • Audio lag on digital systems.
    • Should come with chord books and lessons to work on outside the game.

  • 7.0/10 - Official Xbox Magazine
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    ...that hints at the prevailing problem with Rocksmith: defining exactly what it wants to be. It doesn't go all the way in teaching you guitar, in that you're not learning how to read notes or construct a composition. Conversely, as a videogame, its straight-faced tone, added playing mechanics, and high price make it less accessible than, say, Rock Band. Here's hoping it eventually finds itself, though, because Rocksmith has some nice potential.

    + Gameplay satisfies when you're playing memorable riffs by your favorite guitarists.
    + The game is pretty and polished.
    - Teaching process needs clearer direction; won't fully please guitar students or music gamers; requires 360 controller to navigate menus.
    ? Is an $80 game that also requires a guitar too niche?

  • 8.3/10 - GameInformer.com
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    Is Rocksmith always a thrill a minute? No. However, few recent games offer so novel an experience as playing a guitar part, and hearing the notes you play flow out of your TV as part of a great rock song. It’s the added incentive a lot of potential musicians might need to put in the time it takes to excel.

    Concept:
    Learn to play guitar with an incredibly sophisticated learning system that masquerades as a game
    Graphics:
    Onscreen indicators are clear and well-designed, but the actual game graphics are minimal
    Sound:
    A surprising mix of music offers something for everyone, plus your console becomes a fully functional amp
    Playability:
    There’s no magic bullet to learn a musical instrument, but Rocksmith manages some consistent entertainment as you learn the ropes
    Entertainment:
    The best video game option available for learning to play guitar, even if it’s not as fun as other music games
    Replay:
    High

  • 8.0/10 - GameplayToday.com
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    Rocksmith is a fun and technically educational game. Those looking for the next Guitar Hero will be in for a shock from the moment they turn on Rocksmith. This isn’t anything like Activision’s franchise or Rock Band. Depending on what you’re into, it’s better. This is the first real music game to land on consoles this generation and hopefully a sign of things to come...If you’ve always wanted to play guitar, but found the task daunting, this is the perfect way to have fun while learning. The menus and visuals might seem a little drab compared to other music games, but Rocksmith more than compensates for its lack of flash with plenty of substance...It’s definitely wrth checking out if you play video games and always wanted to really play guitar.

  • (Poor) - Kotaku
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    Teaching music is a fundamentally human act, and it can only be properly done with soul and love. This joyous humanism is something that Harmonix managed to capture in Rock Band, but it's something that Ubisoft has forgotten to include in Rocksmith. Their game's experience is a hollow one, far removed from the grit and the pulse and the noise of the electric guitar.

    I could voice my fear that Rocksmith is a signifier of the sterile robotic future I described in my introduction. I could shudder at the thought of the day when we teach music in the way that Rocksmith suggests: by plugging students in to game consoles and leaving them in the locked, aseptic confines of a digital rock 'n roll simulator.

    But that day won't come. Music is far too mysterious and dirty and human to ever be tamed by a digital contraption, particularly not one as uninspired and ultimately forgettable as Rocksmith. Let the robots have it.
Some non-reviews: I'll update and repost this as I find other stuff.

That 50% Joystiq review is really dragging the average rating down at the review aggregators like MetaCritic and GameRankings. They don't list reviews from most of the sites that I've found, so that one is like one of four. Still GameRankings has an 80% average for the game on the 360 and 91% for the game on the PS3 (they don't include the Joystiq review in the PS3 list for some reason).
post #171 of 396
Note that I just added a pointer to Kotaku's official review to the bottom of the list above. They back up their pointlessly insulting "Gut Check" with a pointlessly insulting review .
post #172 of 396
for those wondering about the preorder DLC songs being available for purchase...

http://www.joystiq.com/2011/11/01/ro...mor/#continued

excerpt from the press release:
"Beginning on November 1, Rock Hits 1 will be available for purchase. Songs that will be available are "Freebird" by Lynyrd Skynyrd, "Bodysnatchers" by Radiohead and "Tighten Up" by The Black Keys.

Available on November 15 will be the Rock Hits 1970's pack. Songs included in this pack will be "Smoke On The Water" by Deep Purple, "More Than A Feeling" by Boston and "Jessica" by The Allman Brothers Band.

Each song will be available for individual purchase for $2.99 on the Playstation network or for 240 Microsoft points on Xbox Live.

Also currently available for purchase is the Rocksmith Timesaver pack. This pack allows players to unlock 49 various pedals, AMPs and cabinets. The Timesaver pack is available now for $4.99 on the Playstation network or 400 Microsoft points on Xbox Live."


More than a Feeling was one of my favorite Guitar Hero songs. That sounds awesome to do.
post #173 of 396
So after some more time playing this, I have to say that I am really not that big a fan of the difficulty scaling. It lacks that sense of accomplishment when you beat a song on a higher difficulty for the first time, and you lose that ability to go back to easier modes and work on 100%'ing stuff and whatnot.

I also find that some of the transitions between difficulties are harder then just playing a section with the full notes. In particular when a section starts transitioning from single notes into chords. You get these awkward chord/note/chord/note sections that require more technical ability to play then if you were to just play the couple barre chords in a row.
post #174 of 396
Interesting that the pre-order pack with Freebird and Bodysnatchers was 9.5MB. That seems too big to be merely unlocking content off the disc, but it seems too small to be the audio and charts??
post #175 of 396
Yikes, they are getting us for those songs. I think I will have to buy all of those except radiohead, until I hear it. Not a huge radiohead fan. Possibly skip the Deep Purple song too, kind of a bore.
post #176 of 396
Quote:
Originally Posted by krimson View Post

So after some more time playing this, I have to say that I am really not that big a fan of the difficulty scaling. It lacks that sense of accomplishment when you beat a song on a higher difficulty for the first time, and you lose that ability to go back to easier modes and work on 100%'ing stuff and whatnot.

I also find that some of the transitions between difficulties are harder then just playing a section with the full notes. In particular when a section starts transitioning from single notes into chords. You get these awkward chord/note/chord/note sections that require more technical ability to play then if you were to just play the couple barre chords in a row.

I'm with you on both of these points, or at least I was until the blackout hit us last weekend (we've had power but I haven't played). The difficulty never allows you to settle until you master a song. It is kind of relentless like that. You start wailing away at single notes and see a chord chart come at you and it startles you for a second, before you know it your score ends up lower than the last time you played the track. At first I didn't notice the way they tell you strum the same chord additional times either. Or I'm fixated on the neck of my guitar and don't even see the chord come at me. Frustrating, but it really drove the point home about the 3 P's (practice, practice and practice).
post #177 of 396
Quote:
Originally Posted by briankrich View Post

I'm with you on both of these points, or at least I was until the blackout hit us last weekend (we've had power but I haven't played). The difficulty never allows you to settle until you master a song. It is kind of relentless like that. You start wailing away at single notes and see a chord chart come at you and it startles you for a second, before you know it your score ends up lower than the last time you played the track. At first I didn't notice the way they tell you strum the same chord additional times either. Or I'm fixated on the neck of my guitar and don't even see the chord come at me. Frustrating, but it really drove the point home about the 3 P's (practice, practice and practice).

Is this where they have additional clear lines pulsating between the chords? I was wondering what that was!
post #178 of 396
Quote:
Originally Posted by ileff View Post

Interesting that the pre-order pack with Freebird and Bodysnatchers was 9.5MB. That seems too big to be merely unlocking content off the disc, but it seems too small to be the audio and charts??

If it tells you anything I downloaded only 'Tighten Up' and it was 5.46MB. I'm not interested in most of post-OK Computer Radiohead and Freebird just intimidates me (must be from trying to play it in GH!). Do I need a slide for Freebird? I thought one of the guys from LS uses a slide when he plays it. Maybe I'll DL it just so I can buy a slide...I need to buy some strings and the local Daddy's are closed up tight and the nearest GC is about 20 miles away, so I was going to order some online. I can get a slide at the same time.

Anyone here have Freebird? I'll check youtube to see the chart.
post #179 of 396
In real life the whole first half of freebird has one guitar player apreggio picking some chords while the other plays slide over it. Not sure which part you play in Rocksmith though.
post #180 of 396
man, there are some great guitarists out there. makes me want to practice more and more.



forward to the 2:25 mark for some craziness.

this guy is good




just had to insert one of my favorite songs:

single arrangement


combo arrangement
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