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Forza 4! - Page 11

post #301 of 611
Quote:
Originally Posted by p3Orion View Post

For someone who hasn't been into racing games in a while, other than various demos, would you get Forza 3 or Forza 4?

How fun is this game using the controller? How many of you use a controller and how many a wheel?

I use the origonal MS wheel and it's a lot of fun. I've played plenty of racing games just with a controller too and still get plenty of enjoyment out of it.

I'd get Forza 4 over Forza 3 because I feel 4 is the more polished game. 3 would be cheaper for sure though.
post #302 of 611
Quote:
Originally Posted by p3Orion View Post

For someone who hasn't been into racing games in a while, other than various demos, would you get Forza 3 or Forza 4?

How fun is this game using the controller? How many of you use a controller and how many a wheel?

The only reason I'd get Forza 3 is to save money until Forza 4 drops in price. But I still wouldn't, I'd get 4 right now.

Personally I like the wheel to have some fun, but I'm still much better with the controller, so any fun lost is made up by my better performance.
post #303 of 611
^

Thanks guys. I've demoed so many racing games the last few years, but haven't been tempted enough to buy. The last racing games I owned were PGR2 and Burnout.

Forza 4 looks like the one. I've been getting more into Top Gear the last couple of years, which has increased my enthusiasm. Racing games can be frustrating and require a lot of time to get really good, which has been a put off for me in the past. I haven't really been able to master smooth turning with the controller stick. Turning looks jerky and kind of unrealistic. If I dedicated the time like I do with other games I should be fine. Hopefully there's a deal between BF and Xmas.
post #304 of 611
Quote:
Originally Posted by p3Orion View Post

^

Thanks guys. I've demoed so many racing games the last few years, but haven't been tempted enough to buy. The last racing games I owned were PGR2 and Burnout.

Forza 4 looks like the one. I've been getting more into Top Gear the last couple of years, which has increased my enthusiasm. Racing games can be frustrating and require a lot of time to get really good, which has been a put off for me in the past. I haven't really been able to master smooth turning with the controller stick. Turning looks jerky and kind of unrealistic. If I dedicated the time like I do with other games I should be fine. Hopefully there's a deal between BF and Xmas.

I've noticed that steering with a controller involves more quick, full range adjustments, meaning the stick will move from neutral to full right or left, and back to neutral, very fast. At least more so than if you used a wheel, especially in real life. Although it's not as pronounced in Forza like it is in a rally game like Dirt, or drift racing game. You get used to it and find it can be very good at holding a line through a corner.

Braking is probably more important in a game like Forza, which the 360 controller can do easily due to the great analog triggers. The nice thing is Forza allows you to easily turn on and off a range of driving assists that give you a range of driving styles from simulation to more arcade style if you use the assists that help steer or brake the car before you start losing control.
post #305 of 611
I can't seem to be able to turn at high speed like the computer controlled cars can.
post #306 of 611
Quote:
Originally Posted by NoThru22 View Post

I can't seem to be able to turn at high speed like the computer controlled cars can.

Pointing out another flaw, I have noticed that when AI cars go on the grass, they are able to maintain a high rate of speed, while if I venture too far into the grass, I am stuck in virtual molasses.

That said, I am having a GREAT time with this game. When a company talks about a new lighting engine or high resolution textures, I say 'Blah blah blah. Who cares? It will be a mild upgrade from what I've seen before'. Seeing my car cast that realistic moving shadow in the morning sun on the road and the glint off the railing at the Tskuba Circuit was incredible. I am usually too busy driving to notice stuff like that, but I was really impressed with what I saw (although I wasn't as impressed with the glare off the snow in the Alps).

Great job Turn 10.
post #307 of 611
So has anyone notice that there is no option to run the quarter mile in split screen mode!? Freaking ridiculous grrrrrrr
post #308 of 611
Best (and worst) thing I've found with this game is upgrading the Chevy Volt to the max. It's only a B class car when upgraded all the way (the Spark is hilariously in the A class though), but it's awesome to bring it in B races and smoke the other more traditional cars with an electric car. As to the worst part, well it has to be the sound that the Volt makes. I have the options set to maximize the car SFX and well that "hum" really lets me down (I have to think it'd drive me crazy to drive that car in real life).
post #309 of 611
guys how do i change the wheels/rims in forza 4? i cant find that upgrade menu, i found the engine upgrades and all but no the wheels upgrade shop
post #310 of 611
Quote:
Originally Posted by lamonsasa View Post

guys how do i change the wheels/rims in forza 4? i cant find that upgrade menu, i found the engine upgrades and all but no the wheels upgrade shop

In career mode go to upgrade, upgrade shop, scroll over to Tires and Rims, then 4th option over is Rim style.
post #311 of 611
Tried the new xbox wireless wheel today. I'm surprised to say... it wasn't terrible. It has its limitations to be sure but as far as response and feeling like what I was doing was translating well to the car on forza 4.... Not too bad.

I won't be buying it but it was promising that it was 10000000x better than wii controller as a steering wheel.
post #312 of 611
Hit lvl 30 last night, finally getting to the interesting level reward cars.

Also, an open invitation to you guys to join in on AnandTech's Forza 3 racing nights. We meet up Wednesday's at 8 PM Central, we work on a rotation where one guy pics the cars/specs and everyone else tunes to match, then we race. Lots of fun and with 16 man lobbies it should be a blast.

Check out more info here.
post #313 of 611
Quote:
Originally Posted by NoThru22 View Post

I can't seem to be able to turn at high speed like the computer controlled cars can.

What I do like though is that if you put pressure on the Computer controlled cars they do screw up now and then and go off the road. I do not remember them doing that in Forza 3 or if they did it was not very often at all.
post #314 of 611
Quote:
Originally Posted by NoThru22 View Post

I can't seem to be able to turn at high speed like the computer controlled cars can.

curious...try doing a race replay (assuming it has it) and turn on the cockpit view and telemetry (if it has it) and seeing if the computer is just making crazy split second adjustments to 'hold those fast lines'...aka: the bane of Human versus CPU driving....

PS: Anyone know if this game has LAN?
post #315 of 611
Does anyone have some preferred settings for the Microsoft wireless wheel that they'd like to share?

I'm having a hard time getting around tight turns without jerking the wheel right off the stand.
post #316 of 611
Quote:
Originally Posted by MPresseau View Post

Does anyone have some preferred settings for the Microsoft wireless wheel that they'd like to share?

I'm having a hard time getting around tight turns without jerking the wheel right off the stand.

This may not help you at all, but I was having the same issue, so I built myself a driving setup.

I took my DJ Hero case from best buy, a couple bungee chords and now I have a surprisingly solid set up. I'll take some pics tonight, but the wheel sits very well on the case and doens't move. I adjust the front legs to drop a bit and place the pedals between the stand legs. Even my wife digs it.

It was getting tiring for me to have to play with the wheel on my lap for any more than 45 minutes.
post #317 of 611
Billbofet, thanks for the reply.
I've already got the wheel setup on a makeshift stand. Although impractical, it's sufficient. It's the wheel I'm having a hard time with.

My issues are more with the sensitivity, dead zones, etc... of the wheel's settings.
post #318 of 611
I know this doesn't answer Choocheroo's questions, but this is the best stand if you have limited space: http://www.amazon.com/Regular-Xlerat.../dp/B002TMCX4I

I am having the same issues with the wheel. The car just does not want to turn. I end off flying off into space and having to replay sharp corners ten times.
post #319 of 611
Quote:
Originally Posted by NoThru22 View Post

I know this doesn't answer Choocheroo's questions, but this is the best stand if you have limited space: http://www.amazon.com/Regular-Xlerat.../dp/B002TMCX4I

I am having the same issues with the wheel. The car just does not want to turn. I end off flying off into space and having to replay sharp corners ten times.

I was looking at that and the Wheelstand Pro.

Yup, that x-button is getting some heavy use. It seems like I can't turn the wheel fast enough.
post #320 of 611
I was concerned at how sturdy the Wheelstand is. The Xcelerator rests on the couch.
post #321 of 611
I've been looking around for a wheel stand solution and I think I'll end up saving some money and making my own. Of the DIY stands, I found this one to be one of the nicest in terms of storage size, adjustability, and looks.

DIY Wheel stand

I spent about an hour mocking it up in Solidworks, just from memory and pictures. I have to refine the actual dimensions yet. I'll probably make a few tweaks of my own when I get around to making it.
CAD render
post #322 of 611
Also, when I brake using X, I lose too much speed/control and the computer overtakes me.
post #323 of 611
If you guys have the microsoft wheel, why don't you use the pedals instead of the "x button" to brake? I haven't noticed an issue when keeping the wheel on my lap for extended periods of time or when making "advanced" maneuvers.

???

Also, your brake should get heavy use when you're driving. On most courses I've played I'd say at least 50% of the turns require a significant amount of braking before entering properly and running through the apex. Even the easier turns require a tap of the brakes usually.
post #324 of 611
I meant the rewind button. I'm using the rewind button a lot.

I use the pedals for braking.
post #325 of 611
Oh, I was talking about the hand brake. The hand brake makes you stop faster than the regular brakes but at the cost of control.
post #326 of 611
Quote:
Originally Posted by NoThru22 View Post

Oh, I was talking about the hand brake. The hand brake makes you stop faster than the regular brakes but at the cost of control.

And the cost of many credits when I hit the wall.
post #327 of 611
I had an MS wheel for the first xbox and played it on my lap and it wasn't that fun. Moved on to playing NASCAR Racing 2003 on PC with a Momo Logitech clamped to my desk which was a lot better. When I got the xbox 360 I didn't want to buy another wheel just to play a few ok driving games so I passed on it.

One day a friend told me how much fun he was having playing Forza 3 but he said I would need a wheel to have fun. At the same time the last MS wheel was going out of production so I bit the bullet and got one of the last ones in town.

After playing at my desk there was no way I was going to play off my lap again so I looked around at wheel stands and then decided to make my own. It was a fun project to think up and then bring to fruition. I had a basic design but then kept adding details until I came up with this. The main priority is to function but I tried to make it decent enough to look and not be an eyesore in the corner. I still got a black, fitted twin bed sheet to cover it but everyone still wants to see what it is.

I can't stress how much having the wheel stand and butt kicker has added to the experience and I urge anyone that is on the fence about building one to just do it. It really makes a big difference. Sometime I plan on adding the Fanatec CSR elite and pedals which will make my rig complete. The fact that Turn 10 added so much sound design to Forza 4 is just icing on the cake. I went into the options and turned up the car sounds and then drove the MacLaren F1 and OMFG the experience was amazing

Here's a few pics of my build.

I made the whole thing from one 4' x 8' sheet and one black shelf from Home depot



Here it is put together to check for fit and function before finishing



I made this to hold the pedals in place and added some padding



Filled in all the joints with wood putty and then painted



Some carbon fiber contact paper and red pinstripe tape helped with the finish



Furniture sliders on the bottom make it a breeze to pull around into position



The Butt Kicker mounted perfectly to the chair and took the experience to another level



A seat cover from the auto parts store worked perfectly on the leather chair that both swivels and reclines for perfect positioning



The finished rig in front of the TV

post #328 of 611
Quote:
Originally Posted by Justin Sain View Post

After playing at my desk there was no way I was going to play off my lap again so I looked around at wheel stands and then decided to make my own. It was a fun project to think up and then bring to fruition. I had a basic design but then kept adding details until I came up with this. The main priority is to function but I tried to make it decent enough to look and not be an eyesore in the corner. I still got a black, fitted twin bed sheet to cover it but everyone still wants to see what it is.

Very nice setup! Can you say addiction
post #329 of 611
Justin, very cool. That's way handier than anything I could see myself doing.

I bought a playseat many years ago (before the re-design and seemingly before the huge jump in price) off ebay , though I really only use it for my logitech wheel.
post #330 of 611
Quote:
Originally Posted by HeadRusch View Post

curious...try doing a race replay (assuming it has it) and turn on the cockpit view and telemetry (if it has it) and seeing if the computer is just making crazy split second adjustments to 'hold those fast lines'...aka: the bane of Human versus CPU driving....

The computer controlled AI cars use simplified physics compared to what the player experiences, just like any other racing game does, to conserve processing power.
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