Quote:
Originally Posted by
greenjp 
That looks really neat and appears to work well, but I still can't wrap my head around whether or not it would actually be good. You turn your head to the side, but you still have to look straight ahead at the screen. This strikes me as very unnatural. Anyone have direct experience with something like this?
jeff
Quote:
Originally Posted by
Justin Sain 
I don't have any experience with this yet but I think you are over thinking it.
Most likely you won't be turning your head 90 degrees which would make looking at your screen difficult. Try looking straight on at your screen now and then turn your head just a few degrees to the side while keeping your eyes fixed on the screen.
That few degrees should be enough to " turn " your on screen view to see the track turn or maybe a car coming along side but not enough to make viewing the screen difficult. Think more subtle than extreme. I think it would be pretty cool to be able to sit in the car and move your head to look around the interior.
I know these are old posts, but I didn't see any additional responses so thought I'd chip in just in case additional information would be helpful.
I use TrackIR which follows head movements as show in the video with the Kinect. I've used it for both racing and flying games for years now (PC), and it feels amazingly intuitive and really adds to the experience. The movements you need to make are slight, so it never makes if feel odd.
In addition - and I can't tell from this video - TrackIR games will allow you to move forward and backward in your seat, not just side to side. This is pretty cool, since you can look and lean forward, getting that pesky roll bar or door frame out of the way as you drive into an upcoming apex with traffic. Same goes in flight games with TrackIR, you can lean forward, backward in your cockpit.
It's really exciting for me to see this come to the Kinect. It looks like the Kinect will do pretty much everything that TrackIR does, which is awesome. Very cool stuff.
-JR