Originally Posted by darklordjames
"but this was practically one magazine article for that cost."
Now that is some quality exaggeration. At worst it is roughly ten regular sized articles, without advertising pages. If one were to print it, you'd end up with about half a regular issue of Wired, for about half the price of a copy of Wired. If you didn't like the content, fine, but don't undersell the volume of content so blatantly.
I would also imagine that the transition from it's native iPad to a mouse interface would degrade the quality of the experience.
It was done in AIR so you could drag and drop, but I have a touchscreen Windows tablet anyway, so it was pretty much identical to the iPad.
As for the length, it was 15,000 words according to the description, but the amount of factual detail could easily be condensed to at the very least half of that.
I don't know, I mean it's obvious I'm in the minority, but there just wasn't enough there as far as I'm concerned. Maybe he had unprecedented access, it just feels like there's nothing to show for it, except for a few mentions of a game that he can't talk about the actual game, just the abstract idea of it, because they might be using it in their next game.
I might be selling it a little short, but I guess really I just expected more from the description, when the description pretty much tells you everything that the 'book' will. There was some neat stuff (like I loved the different versions of the end song), and it was only $2, but it just left me wanting more.
Now to go back and play the game again with developer commentary.