Hahha. Yeah. I want to sell all the guns I pick up but the ammo is nice. I'm wearing out my stun gun.
The battery situation is my only real annoyance so far with the game (unless you count the awful 'pre-rendered' cutscenes and long load times). I don't see why it must work the way it does. I can see why you wouldn't want someone to spam the takedowns but that would be balanced out just by having the batteries take time to recharge just as the first battery does. As I have my aug configured at the moment, it takes about 20 seconds or more to recharge to full (a single battery). The more you have the more time it would take. I had upgraded to a third battery very early on before I noticed how the mechanic worked. So if it worked the way I mention, it would take a full minute of hiding around a corner before I could pounce again at full strength. Seems fairly balanced to me. If my health
can drop to 1 and just hide and let it recharge to full 100% health, I should be able to do the same with the batteries, I dunno but that just makes sense to me. I haven't got the aug for it yet but for those of you that like to use the cloak aug... wow, I feel bad for you guys.
In the meantime, I'll keep a healthy stock of Beefcake 2000 powerbars on me.
I noticed that there was an achievement for a playthrough with no kills. I'm not going to get that but I do try non-lethal action whenever possible. In fact, I haven't done a lethal takedown ...yet. My stun gun is getting a lot of use though.
And another thing.... the damn vending machines DO NOT FUNCTION. Wtf?! They worked in the first game. You 'use' one and out pops a soda or candy bar or something and it would charge you for it with your ingame credits. Why did they leave this out? I'd buy candybars like crazy.