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Deus Ex: Human Revolution - Page 3

post #61 of 109
That update really improved the loading. Now it's straight up fast. I'd love to know what was causing it. A change this drastic doesn't come from "optimization". It's more like they left in a debug loop that iterates to a million reloading the same file. I'm sure it'd be an amusing story.

Also, I'm loving the game more and more. I haven't felt compelled to read so much in a game probably since Mass Effect. The story appears to have its hooks in me.
post #62 of 109
What a fun game this is. I'm not that far in (I'm playing all the side missions) but there are so many ways just to beat each mission they must have really spent a long time on it. This game truly deserves all the hype it has and more.
post #63 of 109
hows the performance on this game guys? Mention res and card your using!

sadly my 580 is being held up by the hurricane. Not that I'm complaining....to compain about a delayed shipment when people have lost their homes and worse would be miserable.
post #64 of 109
Quote:
Originally Posted by newfmp3 View Post

hows the performance on this game guys? Mention res and card your using!

sadly my 580 is being held up by the hurricane. Not that I'm complaining....to compain about a delayed shipment when people have lost their homes and worse would be miserable.

I use my Samsung plasma so I'm limited to 1920x1080 60Hz. Runs perfectly on all the highest settings on my 6850.

It's also smooth when rendering once for each eye in 3D, but that's limited to 24Hz, which means I don't use that very much.

Q6600, 6850, 8GB RAM, running off an SSD.
post #65 of 109
oh, I'll be using a plasma as well, if not the front projector for this one!
post #66 of 109
Quote:
Originally Posted by newfmp3 View Post

hows the performance on this game guys? Mention res and card your using!

e8400 @ 3GHz
560 Ti
VelociRaptor Drive
8GB Ram

1920x1080 59Hz
FOV 85
MLAA
Ansio 16x
Shadows Normal
SSAO Off
DOF Normal
Tessellation Off
V-Sync Off
Post-Processing On

Runs pretty well but, as you can see, I'm not running it at max. My CPU is clearly struggling to keep up. It leaves my GPU just waiting for things to do.

Tessellation is off only because of a driver bug causing artifacts on character models. I'm also getting brief periods of stuttering whenever I look a direction for the first time that load. Something to do with the way it streams environment data. Others are experiencing the same problem in the Eidos forum. DXHR only ever takes advantage of ~480MB of ram, I feel this is part of the problem.

Given my experience with DXHR and this year's game release schedule, it's obviously time for an upgrade.
post #67 of 109
Heh. Everything running fine here-

2600k@4.8GHz w/16GB
3 unlocked 2GB 6950s in Tri-Fire
2560x1440
All features at max with MSAA

Sweet!
post #68 of 109
I've been running it on a 32in lcd at 1366 x 768 with an m11x r3 GT540M 1gb.. Everything maxed.. Tessellation off because of the black artifacts.. Runs from 30 to 40 fps.. Been using an xbox360 gamepad to play so far. I think I may have cranked the anti-aliasing down one notch from mlaa because it looked better to me.
post #69 of 109
I'm using a stock Q6600, 5850, and 6 GB of RAM at 1080p with everything maxed. It seems to be running just fine, although I experience the same stutter issue Sorax mentioned. I haven't noticed any artifacting with tessellation on. Is that an Nvidia thing?
post #70 of 109
Hey guys, how far are you in the game? I'm still in China
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Had just saved that one hacker dude and got out of that pod hotel place. I am currently on the side-mission investigating Mallik's friend that was murdered.


I don't think I have found a weapons dealer yet here in China. The streets and alleyways are a little confusing so I may have just kept passing the guy if there is one around. Anyway, I want to sell some of the weapons and other stuff I won't use. Is there one around that I totally missed?
post #71 of 109
I'm running the 580gtx sli on a dell 30" 2650x1600 at over 80fps everything maxed. Both 580's are oc'd well over superclocked numbers.
post #72 of 109
Quote:
Originally Posted by Scott Simonian View Post

Hey guys, how far are you in the game? I'm still in China
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Had just saved that one hacker dude and got out of that pod hotel place. I am currently on the side-mission investigating Mallik's friend that was murdered.


I don't think I have found a weapons dealer yet here in China. The streets and alleyways are a little confusing so I may have just kept passing the guy if there is one around. Anyway, I want to sell some of the weapons and other stuff I won't use. Is there one around that I totally missed?

There's two of them that I know of:

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)

One in the basement of the Alice Garden Pods
One in the hotel behind a door that looks like a wall.
post #73 of 109
Hmmm. Thanks, Jhoff. I'll look out for them.
post #74 of 109
Okay. I've heard too much good stuff about this game aside from the retarded boss battles, and I really liked the hour of beta that I played, so I ordered it today.

As a heads up: $35 on Amazon for PC download right now. You can then skip the download, look at the key in your digital locker, and drop that key in to Steam. It's a Steam sale without the Steam sale!
post #75 of 109
Epic!

I got my copy for $45 and I'm lovin' it so it's all good. Have fun with the game, James.
post #76 of 109
A couple things of note on the technical side:

FXAA is bloody fantastic! Roughly 4xMSAA quality at 2xMSAA performance, without the blur of something like Quincunx, and with proper alpha handling and post-processing compatability that MSAA fails at without hacks. Really, if you are running MSAA on this game, then you are wasting tons of GPU cycles on nothing. Turn on FXAA and enjoy!

DX11 tesselation is properly used! Tesselation is being used here to smooth out character models, reducing blockiness of clothing and giving flesh much improved "roundness". It's the first time I've seen tesselation used in the subtle fashion that it should be used. Here, tesselation adds to the experience, without drawing attention to itself. Thumbs up.

As for the comments earlier that the game is ugly or old looking? I'd argue that you are having more of a problem with art direction than rendering execution. The post-effects, depth of field, texture resolution, and model and character detail are all top-notch. As well, the engine is using perfectly modern rendering techniques, with the couple above of note that are cutting edge. The art direction though is a bit odd. It has the feel of trying for realism, but it also seems to have a heavy cell-shading influence without being overt like a Crackdown would be. The combination is odd, and might have the end result of recalling the feel of plastic characters circa 2007 Unreal Engine 2.5/3.0, instead of the "cyber-punk plastic people" that they may have intended.

Actually playing the game? It's odd, as I'm certain I'm playing it completely wrong. I love the open level design, I like cover systems, but I hate stealth mechanics in just about any game as they are all extremely clunky. So, exploration is great, and it's nice to just wonder around office buildings and read the story-building items, but everytime I walk in to a room I just shoot everyone in the face.

I am now curious as to if FXAA is in effect on the 360/PS3 versions. That seems like a good spend of shaders that would produce a final image much closer to 1080p than the standard mostly-720p-ish 0xAA of normal 360 games. A 1080p HUD layered on a 720p FXAA render could give a very convincing natively-1080p-feeling end result, I'd imagine.
post #77 of 109
I'm having an issue with DEHR. I downloaded it from Steam today and began to play after maxing out the video options (i7 x980 @ 3.33GHz, 12 GB RAM, Win 7 Professional 64 Bit, nVidia GTX 570 with the latest drivers, DEHR Ver 1.1.622).

Everything looked fine in the opening cutscenes, but when I began to play, I noticed a see-through 'pane' in the upper left of the corner of my widescreen tv. The 'pane' seemed to be 16x9 in shape, and I could see through it with no problem, but everything with then 'pane' seemed a bit brighter. There also seemed to be a weird reflection within the 'pane' (I don't know if this is making any sense or if it has been described before). I first thought it was some sort of cool augmented vision, except for the fact that it is offset to the upper left of the screen and not centered. I did look on the net, but no one else seems to be having these issues.

Any ideas guys? Thanks in advance.

In edit-ok, I think I found the culprit. When I turned the triple buffering off, the video issue went away. The question now becomes "Am I missing out on any graphical benefits (not super important to me) or performance benefits (more important to me)?" Thanks in advance.
post #78 of 109
Triple buffeting has very nice performance advantages. Sucks that it's giving you trouble!
post #79 of 109
Well said regarding the graphics, James. Though it does well with what it has, games should look better than this does in 2011 but that's me.

I use FXAA on high and it's awesome! Also, the tesselation definitely adds to this game then any other on the market right now. Good use. It's kind of like when HDR started coming about in games. Most game makers weren't using it very well at first but with time it was better utilized. Such the same as tesselation, I'm sure.
post #80 of 109
(mini)DOH! Thanks DLJ. I haven't even left the room where you start the game (the one with the scientist), but I THINK my system should be able to handle the game.

PS-Thanks the the Amazon tip on getting the game. Bought the regular version.
post #81 of 109
Guys, what is the best deal going on this game right now......I've heard so many damned good reviews on the thing that now I'm finding it hard to resist the lure
post #82 of 109
Hey HR. I THINK the deal that Dark Lord mentioned is still the best deal right now (Amazon). You could wait until later this weekend to see if Steam, et al will have a sale. For some reason I can't fathom, EA seems to be getting all the love this weekend from Impulse (Dead Space tomorrow and all three Crysis' on Sunday) and GOG (some of their old stuff).

I'll keep looking around though and if I find a better deal, I will PM you and put it in the D2D thread as well.

Slight derailment of thread (sorry guys): are DS and/or Crysis trilogy worth it for the non on-line player? I am not a great gamer and I loathe listening to inane chatter, although that is all I'm capable of .
post #83 of 109
Thanks for the heads-up.....to continue the thread diversion:
Crysis, Crysis Warhead and Crysis 2 are *outstanding* single player games. Their multiplayer is kind of insane too, with maps so huge that you have to take vehicles to get around. I've never played multi on them, to be honest.....
post #84 of 109
Finally finished. Fun game and definitely will have another play-through from me sometime down the line. Next time I will play stealthy and not kill anyone.
post #85 of 109
Just left china.. I have an abundance of skill points not used yet. I should have played through on hard. I could see it being way to easy without knocking everyone out. Got tess working without black artifacts with the newest nvidia drivers and FXAA high.
post #86 of 109
So whats everyones favorite weapon so far? My personal favorite is the Magnum handgun with the laser site. 1 shot to the bean and it's lights out! lol. I'm not going stealth at all in the game either. I'm full out run and gun! man it's hard but I'm loving it!
post #87 of 109
Quote:
Originally Posted by N8DOGG View Post

So whats everyones favorite weapon so far? My personal favorite is the Magnum handgun with the laser site. 1 shot to the bean and it's lights out! lol. I'm not going stealth at all in the game either. I'm full out run and gun! man it's hard but I'm loving it!

I've been going mostly stealthy, so I've been switching between the P.E.P.S, the Tranquilizer Rifle, and the Stun Gun myself.

The target tracking modification for the Tranquilizer Rifle is pretty neat.
post #88 of 109
Unfortunately you get the Laser and Pulse rifles so late in the game they're barely useful at all.
post #89 of 109
Quote:
Originally Posted by N8DOGG View Post

So whats everyones favorite weapon so far? My personal favorite is the Magnum handgun with the laser site. 1 shot to the bean and it's lights out! lol. I'm not going stealth at all in the game either. I'm full out run and gun! man it's hard but I'm loving it!

Fully upgraded pistol and smg. On my next character, I'll prolly work on the shotgun.
post #90 of 109
well, I got my 580 yesterday. I ran this at 1080p perfectly. Everything on Max, smooth as butter.

I7 2600k no overclock
60 gig ssd cache on z68
16 gig ram
evga sc gtx 580
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