Originally Posted by Archaea
how do people get that much gold -- in inferno I'm still getting tiny drops of gold. 30MILLION?
they must be buying it.
I just beat diablo on normal last night with a secondary char and it was my best drop ever. Four yellows and three blues. Most of the time when I kill a boss I don' even get a yellow. Did they increase the drop rate in a recent patch?
I was close to 8M last night. I had close to this amount several time but kept buying gear so hovering between 2-7M (couple weeks ago 2 fists weapon at around 2.5m each).
I have millions sitting in my stash also.... salvaging blues for essences and picking up Tomes. (i have like 450+ essences and 1500 Tomes each sells for around 1800-2000g)
I regret not packing Essences before one of the previous upgrade when they were going for 400g and resell for max profit.
People with lots of money aren't probably playing the game but mostly AH-Tycoon
I could do this all day and buy low and sell high but meh
The bots also helps the rich people get richer. They probably all have at least one
MF in Diablo 3 explained! Glad I have around 250% with Five Stack
Finding more and better magic items is critical to overcoming challenges and defeating enemies in Diablo III, particularly on higher difficulties. Magic find is a unique item property that can help you drastically improve your haul. It is tracked in the Inventory menu (Inventory > Details > Adventure).
But what does that really mean?
Magic find affects the quality of items you acquire from killing enemies (but not treasure chests, vases, weapon racks, or other environmental objects). It doesn’t give you a chance to get more items on a given kill – instead, it increases the chance that an item you find will be magical, and more potent than it would be otherwise.
When a monster drops an item, Diablo III randomly determines the item’s quality from a chart that includes item quality and the number of affixes present. The game randomly "rolls" on each property in the chart to determine which affixes your item will get. Your magic find score is applied as a bonus to these rolls.
For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.
Item quality is checked in the following order:
Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
In a group, all players' magic find bonuses are averaged. So, if you’re in a four person group where two players each have +20% magic find and the other two players have none, all four players will effectively have +10% to magic find.