You know, I looked at the ESPN LOGO Picture a few posts up..... and you know what I'm seeing?
A Y/C Chrominance delay of +1H (Eyeball guess of one horizontal line.) Where C is delayed +1H more than Y.
Chrominance information that stops on one horizontal line, followed by Luminance only video below it, and the delayed chrominance appears over the luminance.... It is easier to detect this issue when Cromanance is delayed, as opposed to leads (which would appear as above instead of below).... Perfect Y/C timing results in NO Lead or Lag in Chromanance over Luminance.
The fact that enhancement hides this, is due to the nature of enhancement containing both H & V content.. I'm guessing your selection of Enhancement (Detail) addition cancels out the Chroma Delay based upon the bandwidth of the (offending) signal..
By this I mean Large (Vertical) based Chroma to Luminance Transitions have lower bandwidth (being Vertical in nature), compared to smaller (Vertical based Chroma to Luminance Transitions.... which by nature are higher in frequency, but still based around vertical rate of the sweep frequency, which would be 29.97fps(1080) vs. 59.94(720) Times a multiplier of whatever tricks that Mits is doing with DLP Chip.
How to verify this is happening.... I believe we end user's can do this to verify it is happening.... Since the frequency of 720P (59.94) is twice that of 1080i(29.97) I'm guessing that the amount of detail needed in 720P would also be greater than the amount of detail in 1080i to mask the same issue..
If this is the case.... In order to mask the vertical issue, we would be over-enhancing the horizontal video....
(Horizontal based enhancement appears on Vertical video content, and Vertical based enhancement appears on Horizontal video content)
As you increase Enhancement, you are adding a H & V content to the edge of the Luminance... By artfully selecting the Enhancement value, you NULL OUT (CANCEL) the Chroma Delay by COVERING it with Enhancement (Luminance based Enhancement).....
Another issue that affects the amount of enhancement needed to cancel this is the Color you are trying to mask.
Note that different colors have different luminance content... So.. The Enhancement number that "works" for Red (If I am right) will be less than the same number to cancel out a large block of Green (which has a higher luminance content! --- Blue less than red, so Blue would need a lower number of Enhancement).
That's why the Enhancement value for ESPN Logo is fixed, and consistant day to day.... The Logo is consistant red, not varying... That is also why flesh colors seem to be fixed by this value..... as flesh is more or less red, but also explains why detail in faces is less, since the Y/C is out of 'time' the image detail is blurred, softening the image....
And Again I must ask howl to contact Mits
What did Mits say?
A Y/C Chrominance delay of +1H (Eyeball guess of one horizontal line.) Where C is delayed +1H more than Y.
Chrominance information that stops on one horizontal line, followed by Luminance only video below it, and the delayed chrominance appears over the luminance.... It is easier to detect this issue when Cromanance is delayed, as opposed to leads (which would appear as above instead of below).... Perfect Y/C timing results in NO Lead or Lag in Chromanance over Luminance.
The fact that enhancement hides this, is due to the nature of enhancement containing both H & V content.. I'm guessing your selection of Enhancement (Detail) addition cancels out the Chroma Delay based upon the bandwidth of the (offending) signal..
By this I mean Large (Vertical) based Chroma to Luminance Transitions have lower bandwidth (being Vertical in nature), compared to smaller (Vertical based Chroma to Luminance Transitions.... which by nature are higher in frequency, but still based around vertical rate of the sweep frequency, which would be 29.97fps(1080) vs. 59.94(720) Times a multiplier of whatever tricks that Mits is doing with DLP Chip.
How to verify this is happening.... I believe we end user's can do this to verify it is happening.... Since the frequency of 720P (59.94) is twice that of 1080i(29.97) I'm guessing that the amount of detail needed in 720P would also be greater than the amount of detail in 1080i to mask the same issue..
If this is the case.... In order to mask the vertical issue, we would be over-enhancing the horizontal video....
(Horizontal based enhancement appears on Vertical video content, and Vertical based enhancement appears on Horizontal video content)
As you increase Enhancement, you are adding a H & V content to the edge of the Luminance... By artfully selecting the Enhancement value, you NULL OUT (CANCEL) the Chroma Delay by COVERING it with Enhancement (Luminance based Enhancement).....
Another issue that affects the amount of enhancement needed to cancel this is the Color you are trying to mask.
Note that different colors have different luminance content... So.. The Enhancement number that "works" for Red (If I am right) will be less than the same number to cancel out a large block of Green (which has a higher luminance content! --- Blue less than red, so Blue would need a lower number of Enhancement).
That's why the Enhancement value for ESPN Logo is fixed, and consistant day to day.... The Logo is consistant red, not varying... That is also why flesh colors seem to be fixed by this value..... as flesh is more or less red, but also explains why detail in faces is less, since the Y/C is out of 'time' the image detail is blurred, softening the image....
And Again I must ask howl to contact Mits
What did Mits say?




























