Originally Posted by tgable
IF you die in these games, it is because of something you did, there is rarely a cheap unfair death.
We must have been playing a different game then as both the lock for weapon attacks such as back stab and the camera were sub-optimal in Demon's Souls. For example, I forget the name of the level but there was a section in an open cave like environment with large wooden platforms that the camera kept swinging around at the worst times leading to cheap deaths (either by falling or making it impossible to aim). For just about any tight hallway siutation (like that one bridge earlier on in the game where you have to avoid the dragon) the camera was your enemy as much as the soldiers and other creatures.
Likewise, the lock on for weapons was often inconsistent making what should have been trivial attacks of low level grunts often end up missing their target. The accuracy / fluidity of the controls was such that they obviously needed to add the lock on in the first place but the implementation was flakey at best.
I appreciate why folks like these games (the atmosphere is great, their are consequences to one's actions, etc.), I just think a lot of what is being called "hardcore" is just poorly implemented game design.
Back to Dragon's Dogma - are the pop-up dialogs toned down in the retail game? In the demo pop-ups were constantly telling you the obvious and thoroughly immersion breaking.