Quote:
Originally Posted by
Leo_Ames 
They never said just 1 and they never said up to at least 2 (A number that I find even more questionable, if they're going to allow more than one of these to be in use, I would think they'd go all the way to four for full 4 person multiplayer gaming).
Ain't gonna happen. 1 new controller is it, amigos. I'd put the chances of 2 touch screen controllers (let's call it "U" for short) working simultaneously at < 10%, and more? exactly 0%.
The horsepower to fully render 3+ screens at once would be astronomical in console form... it's not such a big deal when games only the U screen for an inventory, occasional input (like Udraw) or as the HUD, but that's doesn't seem to be the focus, basically *all of the Nintendo demos have you using the U as a second viewpoint. Since U's have no processing built in, that console is rendering everything for the main screen as well as the controller; doing that for 2 screens is taxing, 3 or more means exponentially more processing, heat, and more importantly, cost. Say you wanted to play CoD in 4-player local multiplayer... there's no way a console could handle a 4-way split screen
and 4 U screens at the same time, it'd meltdown like Chernobyl... and at 12 FPS.
Ninty said yesterday that the console will be bundled with the U controller, and that the controller won't be sold separately. The official press release also mentioned that the console will support up to 4 Wiimotes (the video on their website actually shows a 5 player demo game) and all Wii controls, including the classic controller... which means for games you wanna do with 4 people using dual analogs (like Goldeneye), you'll need 1 U controller, 3 Wiimotes and 3 classic controllers. Basically, the Wiimote market isn't going to decline.
This really sounds like Cafe is a "giant DS" to me, one that also happens to allow for others to join in, but not with the full dual screen experience at the same time.
-vdz