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Halo 4 - Page 2

post #31 of 449
post #32 of 449


0:00 - 1:25
Halo 4

1:25 - 03:25
Steel Battalion

03:25 - 04:30
Forza Horizon

05:47 - 06:26
Fable the Journey

06:26 - end
Stars Wars Kinect




Halo 4 details
post #33 of 449
Definitely looks promising. Hopefully it'll be out by the time I've finished my 15th prestige.
post #34 of 449
If this was out now I'd dump mw3 like a bad hobbit...

Seriously, leave mw3 like I left my first wife...
post #35 of 449
Quote:
Originally Posted by sage11x View Post

If this was out now I'd dump mw3 like a bad hobbit...

Seriously, leave mw3 like I left my first wife...

+1
Halo and COD are about the only games I play MP but I lurv the Halo campaigns where as COD usually has me bored before I get half way through.

Figure Blops 2 will be out in Nov, I watch 31 days of horror movies in Oct. so if Halo 4 can come out Sept I could sell MW3 and that would be just dandy.
post #36 of 449
Quote:
Originally Posted by General Kenobi View Post

+1
Halo and COD are about the only games I play MP but I lurv the Halo campaigns where as COD usually has me bored before I get half way through.

Figure Blops 2 will be out in Nov, I watch 31 days of horror movies in Oct. so if Halo 4 can come out Sept I could sell MW3 and that would be just dandy.

Amen, brother. MW3 is by far the worst in the series. Not bitching just saying...

I'm also looking forward to blops2. Sure, the first had it's issues but at least 3arc seems to want to learn from their mistakes instead of repeating them. MW3 is noob central and plays to the lowest common denominator. I wonder how different halo4 will feel from Reach? I like 1,2 and 3 but Reach sort of lost me...
post #37 of 449
Quote:
Originally Posted by sage11x View Post

Amen, brother. MW3 is by far the worst in the series. Not bitching just saying...

I'm also looking forward to blops2. Sure, the first had it's issues but at least 3arc seems to want to learn from their mistakes instead of repeating them. MW3 is noob central and plays to the lowest common denominator. I wonder how different halo4 will feel from Reach? I like 1,2 and 3 but Reach sort of lost me...

I loved Reach, probably as much as the first Halo. The co-op campaign was super fun playing with a couple friends and I love how they implemented forge maps free in the rotation for MP. I wish I could create my own classes for Halo but other than that it really has the win in game modes and options over other popular FPS games. Multi-team is way fun and I dig SWAT too.

Having no flood in Reach was a big win for me... always hate hate hated the damn flood.
post #38 of 449
Quote:
Originally Posted by General Kenobi View Post

Having no flood in Reach was a big win for me... always hate hate hated the damn flood.

This was one of my favorite parts of Reach, the Flood is so annoying. I stopped playing Halo: CE Anniversary because of memories of the Flood.
post #39 of 449
Quote:
Originally Posted by jsacevedo View Post

This was one of my favorite parts of Reach, the Flood is so annoying. I stopped playing Halo: CE Anniversary because of memories of the Flood.

Too funny, I'm stuck on the Library and am pretty sure I wont be going any further for the same reason.
post #40 of 449
Quote:
Originally Posted by Anthony1 View Post

http://www.vg247.com/2010/11/18/343-...lo-experience/


Looking for level designers a little over 7 months ago, and this thing will be ready for November 2012? Optimistic at best. Extremely rushed at worst.

Follow up about development:

Quote:


Halo 4 is being developed for the Xbox 360 console, though the two subsequent installments in the Reclaimer Trilogy will be developed for next-generation hardware.[9] The game's creative team, which comprises nearly 200 people who have been developing the game since at least 2009, is led by creative director Josh Holmes.[9] The game will continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay

http://en.wikipedia.org/wiki/Halo_4
post #41 of 449
Halo 4: Native 720p, anti-aliasing talk, perks clarified, and more
March 5th, 2012 Posted in 360, News
Posted By: Valay
We received a slew of Halo 4 media and tons of information today, but there are a few additional tidbits to report.

343 Industries Halo franchise development director Frank O'Connor has been posting up a storm on NeoGAF, sharing a few new points about the upcoming shooter.

First, O'Connor confirmed native 720p for Halo 4. He mentioned that the team won't be using any temporal anti-aliasing, though they will be implementing some standard AA.

O'Connor also commented on how the title won't be using any engine technology from Halo: Combat Evolved Anniversary:

It shares no engine tech with Anniversary. Almost every single system, audio, rendering, lighting, you name it, has been either radically overhauled or rewritten from the ground up. At this point saying it's based on a previous version of the engine basically speaks to a few pieces of code.

O'Connor on perks:

I've responded to it a couple of times. There aren't perks' in the game as being described here. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves. We didn't mention them. That's why I put it in quotes. That term was coined by someone else to interpret stuff they saw in the UI. Not a big deal in the grand scheme of things and to be expected during announce fervor. And yes, it's partly our fault since we re rolling out more information about this stuff at a later time.

O'Connor on Halo 4′s composer:

He is awesome, but that's not why he's unannounced. It is a tedious contractual thing. More news soon. Nope. Again, we're not trying to hype up a big reveal, just waiting out a contract date.

Last but not least, O'Connor talked about how what fans may have seen in the video released today - in terms of stutter and bugs - will be fixed for the final product:

It's a video of very early footage. There are LOTS of bugs and work in progress in that footage. We do not intend to ship with them.

http://gamingeverything.com/16319/ha...fied-and-more/
post #42 of 449
Thread Starter 
Some details about the Multiplayer have been revealed.

http://xbox360.ign.com/articles/122/1222537p1.html

Quote:
A substantial quantity of alleged Halo 4 details have started appearing online. The latest issue of Game Informer, of which 343 Industries' next game is the cover story star, is hitting subscribers, some of which have been sharing details in various forums.

The story details Master Chief waking up four years after his cryo nap at the end of Halo 3. Cortana's detected an intruder on board, which happens to be Covenant invaders probably joining them from the fleet outside Chief's derelict ship. No word on why the Covenant are there at all, never mind why they've broken their truce with humans, nor what role they play in the narrative.

The story that follows Chief's wake-up will, as we know, explore the humanity of John 117, as well as continue Halo 3's theme of Cortana as a rampant AI. In that four year break, Cortana's adopted a new look. As usual, the campaign allows for four-player co-op.

In addition to new weapons to be revealed, the Covenant carbine and plasma pistol return alongside the human sniper, assault, and battle rifles. We'll also get to wield the magnum, rocket-launcher, shotgun, and assault carbine.

The story carries over to Halo 4's multiplayer, which 343 is calling Infinity. This answers our question from earlier this week regarding Microsoft's newly registered HaloInfinity.net and HaloInfinityMultiplayer.com domains. Infinity has direct and indirect connections to the campaign, though details aren't present in the article.

Frank O'Connor mentioned in the Halo 4 ViDoc that 343 came up with a valid reason for red to fight blue, and that comes in the form of military training on the combat deck, an adversarial simulator. This means we won't play as Elites online, as 343's focus lies on the Infinity's Spartan IVs.

Adding to the Infinity experience is Spartan Ops, a separate story-centric campaign for four players. It presents objective-based missions and cinematics, both of which will be added weekly to expand on Spartan Ops' story. These updates will happen for months following Halo 4's release to hold players' attention long-term. Spartan Ops replaces Firefight, which won't have its own dedicated mode this time around.

Another interesting change to Halo 4 is loadouts. Rather than everyone rolling out with the same weapons online, players bring customized gear into battle. Everyone packs a primary and secondary weapon, armor abilities (including active camo, jetpack, and hologram) grenade type (plasma grenade is still unconfirmed). Weapons still appear around the map, of course, but they appear in random spots via drop pods. In another interesting minor tweak, the respawn in Team Slayer is instantaneous rather than reliant on a clock.

Oh, and since Chief vanished, Spartans have since learned to run; sprinting is an innate ability in everyone. Players can also use Forerunner Vision to peek through walls, Batman style. The X-ray vision upgrade is an armor ability you'll equip. Other abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.

343 Industries doesn't seem to be pulling any punches in creating a Halo experience with a unique yet familiar identity. What do you make of the online changes and single-player story details?
post #43 of 449
Quote:
Originally Posted by General Kenobi View Post

Too funny, I'm stuck on the Library and am pretty sure I wont be going any further for the same reason.

I never played Halo on the original Xbox - but last weekend I beat it on the 360. I understand what everybody says about the Flood now - it was refreshing to actually run into the Covenant !!! I'm glad I beat it though - feel like it was a long overdue right of passage.
post #44 of 449
There is going to be a strong influence from COD for Halo4. I expect multiple loadouts and expanded achievement medal systems.

The graphics will probably be an "evolution" rather than a leap forward as they were already wringing out as much as they could out of Xbox 360 before. So, don't expect miracles. Most casual fans probably won't notice the graphics improvements.

I just hope the storyline for the single player will be good...
post #45 of 449
The Library... The only level I never completed on Legendary. It never ends... It is probably the main reason I havent bought the Aniv. Edition, I dread replaying that level for any reason on any difficulty.
post #46 of 449
Thread Starter 
post #47 of 449
Thread Starter 
Release Date: November 6, 2012.

http://halo.xbox.com/blogs/Headlines...tin-41712.aspx

Quote:


November 6 is an important date in Halo's vast and fascinating history. For the uninitiated, that was the day the Master Chief found a weapon, a parched Grunt stumbled upon the starship, and Staff Sergeant Avery Junior Johnson discovered the answer to one of life's most perplexing questions. He wasn't born knowing what the ladies like, you know. (Frankie wants me to point out that if ANYONE had been born knowing what the ladies like, it would be Sgt. Johnson, possibly related to his case of Boren's Syndrome, whatever that means.)

Now we're adding another data point to that particular date on the Halo timeline, and that's the release of Halo 4.

The end of Halo 3 found the Master Chief deep in cryogenic sleep, drifting toward a mysterious Forerunner planet, with Cortana instructed to wake him if she needs him. You can now consider his alarm clock officially set because Halo 4, the game that marks the much anticipated return of legendary hero Master Chief, will launch worldwide on November 6, 2012.



post #48 of 449
Quote:
Originally Posted by Kenshiro 26 View Post

Release Date: November 6, 2012.

http://halo.xbox.com/blogs/Headlines...tin-41712.aspx




Really ballsy going head to head with call of duty like that, which could potentially drop the same day. Have to wonder if that's the best idea.
post #49 of 449
Quote:
Originally Posted by bd2003 View Post


Really ballsy going head to head with call of duty like that, which could potentially drop the same day. Have to wonder if that's the best idea.

For all we know Activision could decide to have a different date. Nothing is confirmed about the release for the new COD
post #50 of 449
Quote:
Originally Posted by mboojigga View Post


For all we know Activision could decide to have a different date. Nothing is confirmed about the release for the new COD

Nothing is confirmed....but they've been releasing in that very small timeframe for the better part of a decade. It just seems preposterous that they could even consider coming out on the same day. You'd think that since they're both MP focused they'd want to be as far away as possible. All the halos for the 360 have released in September, that distance giving both enough room to breathe.

My only guess is that they can't finish it in time to hit September, so they're pushing it back as far as they can, without coming out after cod or black friday. Cod likes to play with numbers so I can see them going for 11-13-12....but seriously, even a week apart is crazy.

Also, nov 6th is the presidential election day....I dunno, something about releasing a huge game that day just seems sorta irresponsible to me. At least wait until wednesday!
post #51 of 449
Quote:
Originally Posted by bd2003 View Post


Nothing is confirmed....but they've been releasing in that very small timeframe for the better part of a decade. It just seems preposterous that they could even consider coming out on the same day. You'd think that since they're both MP focused they'd want to be as far away as possible. All the halos for the 360 have released in September, that distance giving both enough room to breathe.

My only guess is that they can't finish it in time to hit September, so they're pushing it back as far as they can, without coming out after cod or black friday. Cod likes to play with numbers so I can see them going for 11-13-12....but seriously, even a week apart is crazy.

Also, nov 6th is the presidential election day....I dunno, something about releasing a huge game that day just seems sorta irresponsible to me. At least wait until wednesday!

The game is being released worldwide I doubt Germany and the UK are concerned with the election that day. Two months or a day isn't going to stop people who play Halo or COD or both. Like myself I will be buying both games. Top 5 Live games the week of March 26 was MW3 number 1, BLOPS2 number 2 and Reach at number 5. The games will get played and those are gamers playing campaign, Firefight, Spec Ops and multiplayer. Plus this is the actual sequel to halo 3 with Master Chief. Per-orders will be an indicator especially with the obvious marketing campaign that will be thrown at it.
post #52 of 449
Quote:
Originally Posted by mboojigga View Post


The game is being released worldwide I doubt Germany and the UK are concerned with the election that day. Two months or a day isn't going to stop people who play Halo or COD or both. Like myself I will be buying both games. Top 5 Live games the week of March 26 was MW3 number 1, BLOPS2 number 2 and Reach at number 5. The games will get played and those are gamers playing campaign, Firefight, Spec Ops and multiplayer. Plus this is the actual sequel to halo 3 with Master Chief. Per-orders will be an indicator especially with the obvious marketing campaign that will be thrown at it.

I mean don't get me wrong...I'm not predicting doom for either. I just get the feeling they'd both individually do better spread apart.

But more to the point....I just don't like being pulled in two separate directions. Last year mw3 and skyrim came out in the same week, and while there's less demographic overlap there I was dying to play both and one just had to sit on the shelf. And the release calendar so far for the entire year of 2012 has been ridiculously thin, and it's not picking up anytime soon. It's ridiculous enough that all the major releases come out in a 3 month period, now it's getting squeezed even further into a single 4 week period.

And then they have the nerve to complain about used games taking away from sales, when they release games in such a way that promote buying 1-2 new games in November and buying much cheaper used games the rest of the year.
post #53 of 449
I like the release date. If everybody lays down every November because a COD hits, nothing will ever dethrone it.

I hope Halo launches as stated and slugs COD in the mouth.
post #54 of 449
i really hope people wake up this year with cod and realize it's just gonna be same crap different year.

halo prob won't be drastically different either but 2012/early 2013 has no originality coming out hardly at all.
post #55 of 449
Quote:
Originally Posted by bd2003 View Post


I mean don't get me wrong...I'm not predicting doom for either. I just get the feeling they'd both individually do better spread apart.

But more to the point....I just don't like being pulled in two separate directions. Last year mw3 and skyrim came out in the same week, and while there's less demographic overlap there I was dying to play both and one just had to sit on the shelf. And the release calendar so far for the entire year of 2012 has been ridiculously thin, and it's not picking up anytime soon. It's ridiculous enough that all the major releases come out in a 3 month period, now it's getting squeezed even further into a single 4 week period.

And then they have the nerve to complain about used games taking away from sales, when they release games in such a way that promote buying 1-2 new games in November and buying much cheaper used games the rest of the year.

Sounds like a personal problem to me. Which is everyone's problem. I am active duty Air Force and work part time at Best Buy and have a family. I am currently taking leave with the military and with the kids in school I got free time in the day to play more than I normally do in the week. Basically it doesn't make a difference to me what date any game drops.

I bought both MW3 and Skyrim. I am A gamer that continuously switches up with what I play. I can't stay on just one game. Within 2 hours I can play some Skyrim then onto MW3 and then open my IPad and play some games on it then go and hop on some Dance Central 2. I am similar to a lot of gamers that just game and are not worried about the politics in the industry over my personal entertainment. Just going by gamer tags should pretty much confirm that.
post #56 of 449
Thread Starter 
post #57 of 449
Thread Starter 
Cover art

post #58 of 449
Thread Starter 
More multiplayer details and what's included in the Legendary Edition.

http://www.eurogamer.net/articles/20...tails-revealed

Quote:


Fresh detail on how Halo 4 multiplayer works has made it's way out of Microsoft HQ.
As revealed by the publisher earlier today, the UNSC Infinity will serve as the game's multiplayer hub. You'll customise your character and manage your progress through the game's various different modes from the giant ship.
Among the modes on offer is the recently announced Spartan Ops co-op campaign. That will focus on various Infinity crew members and a new team of Spartans called Majestic Squad. New missions will be delivered on a weekly basis, along with regular cinematics offering some background narrative.
"A massive-scale adventure that builds off the Halo 4 story, access to Spartan Ops is included with Halo 4 at no additional charge - effectively delivering two campaign experiences in one game," promised Microsoft's announcement.
The game's other competitive modes will collectively be known as War Games and play out on Infinity's combat deck. Microsoft remains tight-lipped on exactly what modes and maps we can expect.
You can also expect a new player customisation and progression system that will apparently let you shape your soldier's stats to fit your individual play-style.


Microsoft also confirmed details of the $99 Halo 4 limited edition, available for pre-order now. It includes the following extras:
  • War Games map pack access - Access to nine maps across three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox Live.
  • Specialisations - Early access to six Specialisations, available at launch on Xbox LIVE, to achieve higher ranks in your Spartan career and unlock new customization options. Owners of the Limited Edition get access on launch day, while everyone else has to wait.
  • UNSC Infinity Briefing Packet, including an armor customisation schematic, a blueprint of the ship, and "insight into what it means to be one of humanity's finest warriors: the Spartan-IVs".
  • Additional digital content: In-game Spartan-IV armor skin, weapon skin for the Assault Rifle, exclusive in-game emblem, Xbox Live Avatar prop, Xbox Live Avatar Spartan-IV armor set.
  • Halo 4: Forward Unto Dawn Special Edition - An extended 90-minute version of the previously-announced live-action digital series providing backstory leading up to the events of the new game.
  • Exclusive videos: Bonus in-fiction content expanding the characters and stories of Halo 4: Forward Unto Dawn; Featurette: Bringing Gaming into Reality; Making of Halo 4: Forward Unto Dawn.
post #59 of 449
post #60 of 449
There should be more details leaking out next week...
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