Frank- Just watched the video on my Sony VW-90ES and it looked quite good. Motion was smoother as expected with the 240 Hz refresh rate. The convergence on the quadcopter was also good except where it came within a reach out and touch it distance. In my HT, I sit about 18 ft in front of the screen. The quadcopter began to diverge and show some minor ghosting at about 15 ft. in front of the screen. It was minor, however and had I not been looking for it, I doubt it would have distracted.
My viewing of it was off my computer SSD, over the lan, to my PS3. Then the Sony Projector was put in manual over under mode.
There are indeed two camps on this. You can decide if you believe the eye witnesses that participated in studies, or the engineer who conducted scientific testing.
It comes from the fact that you rendered the Top / Bottom video at "half" not full resolution. This squeezes the full res frame into half the vertical size of the full frame or 540 lines. There is a theory that since you are using two half vertical res images combined in the brain ( Brain Fusion Phenomena) that the combination is a sum total of 1080 lines in your brain.** The theory is nice if it held up to empirical data which it doesn't.* Sorry! Actual resolution testing clearly shows the lines of resolution are about half visual in the half frame rendering of a 3D image test chart. There was a demonstration of this at NAB. Applying the standard resolution test will show that the resolution is not full but indeed half even when the two images ( left and right) are combined in the brain per Joe Kane. One explanation as to why the full resolution is lost in a half frame rendering is that the lines of resolution are not actually squeezed together for later expansion by the monitor but rather half the numbers of lines are actually lost in the process of the half frame render. It gets worse! In an FPR screen the vertical resolution is again cut in half visual, resulting in a quarter resolution due to the rendering of half frame plus the FPR reduction of half the horizontal lines. The use of TB Half rendering for a 2K FPR passive monitor results in a 3D video that is 270 x 1920. This is why most 3D edtitors prefer to render SBS half for any final output that requires this 3D compatible mode. On a passive 2K screen the final visual resolution will end up being 540 x 960 which is a happier balance of both vertical and horizontal resolution. With an active screen ( LCD shutter glasses) the TB half rendering is 540 x 1920 and the SBS half ( common preferred render) is 1080 x 960. Again, the empirical data using standard 3D resolution test charts verifies these numbers. In addition, the math also would fall apart in the theory of brain merging of the left and right eye half res images, as the math would not increase the numbers of horizontal lines in a TB full.
* Joe Kane scientific testing of FPR passive resolution studies.
** Contradicting Joe Kane's scientific testing, DisplayMate Technology did their own study using real people who claim they see full 1080 lines using FPR panels and the company as well as LG believe this is due to ":Brain Fusion Phenomena"
These are the two theories, one is scientific and supported by empirical data while the other is based on eye witnesses. Eye witnesses are great for advertising and marketing by companies promoting FPR technology, but I prefer science, and regardless of whether the FPR is half resolution or imaginary full resolution, the picture looks great and I like the ease and comfort of the FPR passive as opposed to the higher resolution active shutter technology.
In my opinion, prejudiced toward the science, I feel the eye witnesses only imagined the image had higher resolution because the FPR panels are inherently brighter, higher contrast, and the glasses are more comfortable and cause less eye fatigue. In addition the FPR panels also offer less ghosting due to higher brightness and contrast. An eye witness may not be able to segregate the test subject of resolution as being human might just not be able to evaluate the resolution without being influenced by these other superior factors. In Joe Kane's studies, these other factors of superiority were carefully segregated so the resolution and math studies stood alone. So, when it comes to resolution, I side with Joe Kane but the synergism of the FPR passive advantages, wins my $.
In my procedure to create a rendering for 3D file import to PD10 I recommended using TB FULL with a custom frame size of 2160 x 1920. This would be nice to use on 4K FPR screen but will not fit on a 2K screen and the TV will squish the image, same for SBS Full or 1080 x 3840. I have done some experimenting with these full modes to display on the FPR screen by modifying the PAR appropriately. This method will work but unfortunately, other problems arise finding a monitor that will display non standard PAR's. I used Stereoscopic player for my experiments which allows one to fool the monitor with non standard PAR. So, my use of TB Full was only to move a Vegas rendering to PD10 for creating menus at the highest no loss of resolution. I could have used SBS full too but when I was working on this, Vegas 10 had rendering issues with SBS Full at 23.976 fps and 59.94 fps. These problems were absent with the TB Full renderings. I had no intention of ever displaying the TB Full rendering. It was used solely to preserve the full resolution of the original video.
My viewing of it was off my computer SSD, over the lan, to my PS3. Then the Sony Projector was put in manual over under mode.
Quote:
Where does this 1/2 R come from?
My point is that you are not losing any resolution whatsoever.
My point is that you are not losing any resolution whatsoever.
There are indeed two camps on this. You can decide if you believe the eye witnesses that participated in studies, or the engineer who conducted scientific testing.
It comes from the fact that you rendered the Top / Bottom video at "half" not full resolution. This squeezes the full res frame into half the vertical size of the full frame or 540 lines. There is a theory that since you are using two half vertical res images combined in the brain ( Brain Fusion Phenomena) that the combination is a sum total of 1080 lines in your brain.** The theory is nice if it held up to empirical data which it doesn't.* Sorry! Actual resolution testing clearly shows the lines of resolution are about half visual in the half frame rendering of a 3D image test chart. There was a demonstration of this at NAB. Applying the standard resolution test will show that the resolution is not full but indeed half even when the two images ( left and right) are combined in the brain per Joe Kane. One explanation as to why the full resolution is lost in a half frame rendering is that the lines of resolution are not actually squeezed together for later expansion by the monitor but rather half the numbers of lines are actually lost in the process of the half frame render. It gets worse! In an FPR screen the vertical resolution is again cut in half visual, resulting in a quarter resolution due to the rendering of half frame plus the FPR reduction of half the horizontal lines. The use of TB Half rendering for a 2K FPR passive monitor results in a 3D video that is 270 x 1920. This is why most 3D edtitors prefer to render SBS half for any final output that requires this 3D compatible mode. On a passive 2K screen the final visual resolution will end up being 540 x 960 which is a happier balance of both vertical and horizontal resolution. With an active screen ( LCD shutter glasses) the TB half rendering is 540 x 1920 and the SBS half ( common preferred render) is 1080 x 960. Again, the empirical data using standard 3D resolution test charts verifies these numbers. In addition, the math also would fall apart in the theory of brain merging of the left and right eye half res images, as the math would not increase the numbers of horizontal lines in a TB full.
* Joe Kane scientific testing of FPR passive resolution studies.
** Contradicting Joe Kane's scientific testing, DisplayMate Technology did their own study using real people who claim they see full 1080 lines using FPR panels and the company as well as LG believe this is due to ":Brain Fusion Phenomena"
These are the two theories, one is scientific and supported by empirical data while the other is based on eye witnesses. Eye witnesses are great for advertising and marketing by companies promoting FPR technology, but I prefer science, and regardless of whether the FPR is half resolution or imaginary full resolution, the picture looks great and I like the ease and comfort of the FPR passive as opposed to the higher resolution active shutter technology.
In my opinion, prejudiced toward the science, I feel the eye witnesses only imagined the image had higher resolution because the FPR panels are inherently brighter, higher contrast, and the glasses are more comfortable and cause less eye fatigue. In addition the FPR panels also offer less ghosting due to higher brightness and contrast. An eye witness may not be able to segregate the test subject of resolution as being human might just not be able to evaluate the resolution without being influenced by these other superior factors. In Joe Kane's studies, these other factors of superiority were carefully segregated so the resolution and math studies stood alone. So, when it comes to resolution, I side with Joe Kane but the synergism of the FPR passive advantages, wins my $.

In my procedure to create a rendering for 3D file import to PD10 I recommended using TB FULL with a custom frame size of 2160 x 1920. This would be nice to use on 4K FPR screen but will not fit on a 2K screen and the TV will squish the image, same for SBS Full or 1080 x 3840. I have done some experimenting with these full modes to display on the FPR screen by modifying the PAR appropriately. This method will work but unfortunately, other problems arise finding a monitor that will display non standard PAR's. I used Stereoscopic player for my experiments which allows one to fool the monitor with non standard PAR. So, my use of TB Full was only to move a Vegas rendering to PD10 for creating menus at the highest no loss of resolution. I could have used SBS full too but when I was working on this, Vegas 10 had rendering issues with SBS Full at 23.976 fps and 59.94 fps. These problems were absent with the TB Full renderings. I had no intention of ever displaying the TB Full rendering. It was used solely to preserve the full resolution of the original video.



























