About 1.6 gigs. I'm going digital with my purchase as well.
If you are like me and still waffling over who your first character will be, here is a break down
of them all to help you decide:
Each class has its own stat growth from level to level. Their affinities are ranked E (worst) through S (best). The six stats, and what they do, are:
•STR - Strength - physical attacks
•INT - Intelligence - magic attacks
•CON - Constitution - physical defense
•MGR - Magic Resistance - magic defense
•DEX - Dexterity - weapon damage stability
•LUC - Luck - critical hit rate
STR: E | INT: A | CON: D | MGR: S | DEX: B | LUC: A
Sorceresses are defensive spellcasters who can protect their party from damage, enfeeble their enemies, and animate skeletons from the bones of fallen adventurers. While they can cast offensive magic, they exchange the raw damage of the Wizard for added enfeebling effects to keep their party safe. Bewitching women with knowledge of dark magic. They are weak of body, but the great knowledge they wield of the arcane arts cannot be ignored. Sorceresses can create delicious food, control skeletons, and turn foes into harmless frogs. A jack-of-all-trades support class, they can provide aid to their friends in countless ways.
STR: A | INT: C | CON: C | MGR: C | DEX: B | LUC: A
Amazons are specialized attackers of the high risk, high reward school of battle. The more they attack, the faster their attacks become, provided they can avoid getting hit. Dauntless warriors who know no fear as they effortlessly wield their two-handed weapons. Their massive equipment delivers vicious blows that deal lethal damage to multiple foes at once. Lightly armored, they are agile fighters who rely on punishing kicks when unarmed.
STR: S | INT: D | CON: A | MGR: C | DEX: B | LUC: B
Fighters are close-range attackers who specialize in defense. Able to block most attacks, they can attract the attention of enemies and protect their allies in battle. Experts in battle, outfitted with full-plate armor and a sturdy shield. Boasting the stoutest defense of all classes, their shields can protect all allies in the nearby area. Their one-handed weapons have short reach, but they can swing them quickly, allowing them to make short work of nearby foes.
STR: D | INT: S | CON: C | MGR: A | DEX: B | LUC: D
Wizards are offensive spellcasters, attacking with high damage wide-area spells like Meteor Swarm, Thunderbolt, and Storm before teleporting out of harm's way. They can also support their party by creating golems out of boxes and casting Slow to debuff foes. Male magicians who have a wealth of magic at their beck and call. Unable to fend off monsters with strength, they instead rely on their spells, and are vital assets for any adventure.
STR: B | INT: B | CON: C | MGR: C | DEX: A | LUC: A
Elves are fast attackers, able to strike from a distance with archery or handle things up close with swift kicks and swifter evasion. They can become even deadlier by adding fire or poison to their arrows, or switching to daggers for a lethal backstab. A long-lived race who are often much older than they appear to human eyes. While slight of body, they are deadly masters of the bow and arrow, using their superior athleticism to fight nimbly and fearlessly from a distance.
STR: S | INT: E | CON: S | MGR: D | DEX: C | LUC: B
Dwarves are close-range attackers who can withstand and deal out significant damage. Using grabs, throws, and bombs, they make short work of any foe who gets in range. Stocky fighters whose muscular frames permit them to wield a weapon in each hand. Their strength lets them pick up and throw anything in sight, even heavy foes. Throwing enemies lets them damage multiple foes with one fling, laying waste to an entire horde of adversaries.
~~~Edited by joeblow - 8/6/13 at 12:28pm