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Passive FPR 3D ghosting problems in Interlace and Checkerboard - Page 6

post #151 of 513
Quote:
Originally Posted by Subv3rse View Post

Ok, I'm absolutely stunned.

LG Tech Support has just made my #1 "bloody well done" list!

Literally got off the phone to the fellow within about 10mins; he says he has heard of the issue himself, checked his DB, there IS a firmware update available but it's a specific fix and therefore not available for public download (which, for that very reason I WON'T be posting online the firmware update when I receive it), however it should arrive on CD (to copy to a flash drive and update) within the next 2-3 days.

Which will be a damn sight faster than I get my graphics card back :/ BUT, once I'm fully operational again I'll absolutely post feedback on it.

This fix, the fellow believes, should address both the ghosting AND the cropping as you mentioned SkyGuy3d. The fellow also admitted that whilst you could see firmware revisions on older LG sets, the newer ones are locked into the engineers control panel. (So for my part just a case of plug and pray really)

Just phoned lguk and they have not heard of these problems, after a few standard questions they took the details of the problem and link to this thread and said they'd send the info off to korea, hopefully the info will goto the same place as the info inition.co.uk supplied.
I'd be really bummed out to find there's no love for me and my ld950.
Next step is to wait for a call or call back in a week or 2 with the reference number lg supplied.
I can live that long!

Skyguy,
the ld950 does'nt have 2d-3d conversion so i can't try that for you.

Subv3rse,

I have let inition know of your problem, now they or anybody else can come here and see pics of the problems
If your tv does'nt have checkerboard mode then that rules out 3dvisions checkerboard for you so i suggest you just buy whatever brand you thinks best for what you can afford.

If lg can sort this checkerboard out then the next card i'll upgrade to HAS tobe nvidia for the 3dvision, if they can't then i'll be open to what gives the best performance/price on next upgrade, it'll allso be the same for tv upgrade.
Heck if they fix it then i'll keep the ld950 and get a lg 55"!

Wowsers i really want a magnetic display
http://www.inition.co.uk/inition/dis...et&tab=summary
post #152 of 513
Hey Butmuncher,

Does that mean that 3d vision doesn't support interlaced? Is it only 3d shutter / checkerboard then?
post #153 of 513
Quote:
Originally Posted by Subv3rse View Post

Hey Butmuncher,

Does that mean that 3d vision doesn't support interlaced? Is it only 3d shutter / checkerboard then?

yes, just shutter and dlp checkerboard aswell as page flipping but if your tv supports that then your stuck at 30hz which is way to slow for a fps or racing game ect.
post #154 of 513
3DVsion outputes 720p/120 in SBS format (left eye frame followed by right eye frame) which is 60fps per eye not 30.
Checkerboard is 1080p/60 with 2 sub fields of 1920x540 contained in one checkerboard frame. The TVs then display 1920x1080/60 per eye after interpolating for the content of the "missing" checkers for each eye.
"Page flipping format" is another name for SBS format
post #155 of 513
Thread Starter 
Quote:
Originally Posted by Subv3rse View Post
Cheers SkyGuy,

As 3d modes go, It has side by side horiz, side by side vert, and another one that I'm not sure what the name is where it's showing 1 frame followed by another frame ever so slightly right shifted, plus the non-mode dependent interleaving. Therefore, as far as I can tell checkboard would be useless for me anyway.

I
That other one you identified is the Frame-sequential 3D mode. It works using IZ3D shutter mode and max fps will be 30 at 1080p.
post #156 of 513
Thread Starter 
Last time I used Tridef:

The driver automatically detected I had AMD HD and all my games ran at 1080p 24 Hz. That was even while changing the output to Interleaved Reverse. I was able to tell because when you press the info button on the LG remote, it tells you what resolution and refresh rate you are running at. Is anyone having the same problem? That's not good because the mouse input is going to be slower than using IZ3D and running at 1080 at 60 Hz with no processing vs slow input at 24 Hz.
post #157 of 513
Thread Starter 
To make up for some of the downtime,

Live at the LG Cinema 3D Gaming Convention



Yeah, that's right, lots of people playing starcraft 2 in 3D that day. If you watch the video, you'll see they used 3d projection on the wall behind the dancers.
post #158 of 513
So using ATI Tray you couldn't force the higher refresh rate for TriDef or did you try it? I saw in the description that it even offered game perofiles. I've used Riva Tuner succesfully to force 120hz on my projector. Also, Nvidia used to have checkerboard but it was broken by a driver at the beginning of the year when they updated to the 1.4 compliant drivers. I'm pretty sure the last driver didn't fix it either, maybe the beta driver does? Anyways Andrew Fear ( Senior Product Manager) stated in a post that it would be fixed in a following driver release . http://blogs.nvidia.com/author/andrew-fear/ Read post #110 in the Nvidia forumn http://forums.nvidia.com/index.php?s...=191819&st=100 the whole thread is a good read about Nvidia and checkerboard. Here's a link to another thread where you find the rollermod/inf listed, plus you'll see they're upset about checkerboard not being fixed in the last driver among other things argued in the thread. http://forums.nvidia.com/index.php?s...&#entry1275871
post #159 of 513
Quote:
Originally Posted by walford View Post
3DVsion outputes 720p/120 in SBS format (left eye frame followed by right eye frame) which is 60fps per eye not 30.
Checkerboard is 1080p/60 with 2 sub fields of 1920x540 contained in one checkerboard frame. The TVs then display 1920x1080/60 per eye after interpolating for the content of the "missing" checkers for each eye.
"Page flipping format" is another name for SBS format
Sorry but can you please stop spreading misinformation. Side by side is'nt another name for page flipping, they are different 3d formats all together, 1 broadcasts 2 images at once and the other broadcasts 1 image after the other .

As i said to you earlier, if you make these statements please back them up as what your saying seems to go against the grain.

http://www.best-3dtvs.com/guides/3d-format-guide/
Quote:
Side by Side 3D Format

Each frame of side-by-side 3D consists of a horizonatally scaled combination of the frames for the left and right eye.
The Side-by-Side 3D format consists of a single frame that actually contains sub-frames for both the left and right eye. In this format, the left eye sub-frame and right-eye sub-frame are stacked side by side, giving this format its name. When a 3D TV receives a Side-by-Side 3D frame, it splits the frame into its left and right sub-frames, upscales the sub-frame back to HD dimensions using an upscaling algorithm (if the original Side-by-Side content had half the horizontal resolution) and then displays these sub-frames in a Frame Sequential manner to achieve the 3D effect.

The most common use of the Side-by-Side 3D format is in what is called Frame Compatible format (more on this below) or “Side-by-Side Half” wherein, each sub-frame is sampled such that they have only half the horizontal resolution of a true HD frame (for example 960×1080 instead of 1920×1080 for 1080p content). This allows each frame to have the same size as regular 2D HD, thus making it easier to transmit and compatible with HDMI 1.3 equipment. This is the main reason why DIRECTV and ESPN have adopted the Side-by-Side 3D (half) Frame Compatible format for their 3D content. Be sure to read our article on Side-By-Side 3D for more details about this 3D format.

It is important to note that Side-By-Side 3D does not have to have a loss in horizontal resolution. It is possible to stack too full HD frames side-by-side for Full HD 3D, but this format is not mandatory as part of the HDMI 1.4 specification. Instead, the Full HD 3D format relies on the top-and-bottom format (more details below).
Quote:
Frame Sequential 3D Format
The Frame Sequential 3D Format consists of a sequence of alternating frames where each frame is typically at HD resolution where each successive frame contains the image for one or the other eye. So if the first frame carries the Left eye image, the next one will have the Right eye image, then the left eye image again, and so on and so forth. The key point to note is that practically all 3D TVs currently (all Active Shutter based, as well as some Passive 3D Displays) display the final 3D content on the screen in a Frame Sequential manner so as to work with Active Shutter 3D glasses. All HDMI 1.4 3D displays will be able to take a number of different 3D formats (see below) as inputs and convert them into the Frame Sequential format for final display on the screen. Be sure to read our 3D Frame Sequential Guide for more information and details.
post #160 of 513
Quote:
Originally Posted by 3DNewb View Post
So using ATI Tray you couldn't force the higher refresh rate for TriDef or did you try it? I saw in the description that it even offered game perofiles. I've used Riva Tuner succesfully to force 120hz on my projector. Also, Nvidia used to have checkerboard but it was broken by a driver at the beginning of the year when they updated to the 1.4 compliant drivers. I'm pretty sure the last driver didn't fix it either, maybe the beta driver does? Anyways Andrew Fear ( Senior Product Manager) stated in a post that it would be fixed in a following driver release . http://blogs.nvidia.com/author/andrew-fear/ Read post #110 in the Nvidia forumn http://forums.nvidia.com/index.php?s...=191819&st=100 the whole thread is a good read about Nvidia and checkerboard. Here's a link to another thread where you find the rollermod/inf listed, plus you'll see they're upset about checkerboard not being fixed in the last driver among other things argued in the thread. http://forums.nvidia.com/index.php?s...&#entry1275871
Hi, Not sure what you mean here? Hows 3dvisions checkerboard broken?
I'm on latest driver and have 3dvisions checkerboard working with my 3dtv with the same modified edid that i use for the interlaced 3d fix.
or do you mean its broken by way of not showing in drivers without a edid mod?
post #161 of 513
You'd think since LG paid to have this TV, 3DTV Play supported/certified by Nvidia it would do interlaced 1080p 60hz for gaming. Also on the TriDef did it make any difference in windowed mode versus fullscreen. Because I've read that the last driver broke the 120hz setting in fullscreen, defaulting to the desktop refresh rate, but it may have only been for Nvidia projector users.
post #162 of 513
So are you using the rollermod inf? Nevermind, I just grabbed the other one and compared the two, they're not the same. Maybe it's just broken for people with non 1.4 certified TVs or without the EDID for one. I went off what I read in those 2 threads. The second thread stating the OP linked the Russian Emulator in response to Nvidia not fixing checkerboard.
post #163 of 513
Quote:
Originally Posted by 3DNewb View Post
So are you using the rollermod inf?
No i'm using my own modified inf that i use for working lg passive with no colorbug, does the same as the rollermod but the rollermod still has color ghosting in interlaced on lg passive.

I allso use that emulator.
LL
post #164 of 513
Another way I've used to force 120 hz and get around some EDID limitations is by removing a few pins from a DVI adapter, my Nvidia card then thinks it's a CRT and allows me to set custom resolutions. I'm not sure if this would be the same on your AMD card, but if you had an adapter/old cable it might be worth a try for 1080 60hz in TriDef. http://3dvision-blog.com/how-to-use-...ith-3d-vision/ I'm not sure if a 120hz signal is even needed from the videocard, the tv does psuedo 120? Even so, if it was treated as a crt maybe this would open more video card options to enable/disable shaders, aliasing, gamma, overscan, etc....
post #165 of 513
Gents,

One quick note, the LG LW450U DOES indeed support checkboarding - I was writing from memory before, but went home and checked and actually it does have it.

SkyGuy, Tridef CAN work with interlacing et al, provided you use the tridef control panel. If you use the display setup option, it auto-selects AMD HD3D and doesn't let you do anything else. Slightly ambiguous but once you know, you can ignore it

Also, it clicked during the forum downtime what the last option was, frame sequential, which I presume is actually what AMD HD3D is doing as it automatically switches my TV into 3d mode.
post #166 of 513
I ran across a few PDFs explaining the 1.4 EDID, of interest was in one it mentions "Software such as Extron EDID Manager can be used to help troubleshoot possible compatibility issues between the display device and the source. EDID Manager is available as a free download from Extron's Web site, www.extron.com. It is a useful software tool that allows you to read the display's EDID and determine whether a graphic card and the display device may be experiencing EDID handshake problems". I thought maybe this might help if a person was to try to modify the EDID for further refinement if needed. http://www.extron.com/download/files...nding_edid.pdf http://www.quantumdata.com/resources...er/EDID_WP.pdf http://www.x.org/wiki/XDC2007Notes?a...ID-JMiseli.pdf
post #167 of 513
Quote:
Originally Posted by Subv3rse View Post

Gents,

One quick note, the LG LW450U DOES indeed support checkboarding - I was writing from memory before, but went home and checked and actually it does have it.

SkyGuy, Tridef CAN work with interlacing et al, provided you use the tridef control panel. If you use the display setup option, it auto-selects AMD HD3D and doesn't let you do anything else. Slightly ambiguous but once you know, you can ignore it

Also, it clicked during the forum downtime what the last option was, frame sequential, which I presume is actually what AMD HD3D is doing as it automatically switches my TV into 3d mode.

I think amd hd3d is in frame packed format, i'm sure this is over under, 3dtvplay which broadcasts frame packing is over under.
Sequential is what 3dvision uses for 120hz 3d monitors but our tv's can only do 60hz, 30hz per eye, 30fps where as 3dvision can do 120hz, 60hz per eye, 60fps.
post #168 of 513
Quote:
Originally Posted by 3DNewb View Post

I ran across a few PDFs explaining the 1.4 EDID, of interest was in one it mentions "Software such as Extron EDID Manager can be used to help troubleshoot possible compatibility issues between the display device and the source. EDID Manager is available as a free download from Extron's Web site, www.extron.com. It is a useful software tool that allows you to read the display's EDID and determine whether a graphic card and the display device may be experiencing EDID handshake problems". I thought maybe this might help if a person was to try to modify the EDID for further refinement if needed. http://www.extron.com/download/files...nding_edid.pdf http://www.quantumdata.com/resources...er/EDID_WP.pdf http://www.x.org/wiki/XDC2007Notes?a...ID-JMiseli.pdf

Have looked at that but lol, i have'nt a clue about edids, i just know that deleting the extension blocs works for nvidia, thanks for the info .
post #169 of 513
Quote:
Originally Posted by skyguy3d View Post

To make up for some of the downtime,

Live at the LG Cinema 3D Gaming Convention



Yeah, that's right, lots of people playing starcraft 2 in 3D that day. If you watch the video, you'll see they used 3d projection on the wall behind the dancers.

Lol them guys from the other side of the world really do know how to dance, reminds of a time playing dance evolution on kinect
post #170 of 513
There are 2 Side by side formats.
There is the HDMI 1.4a sbs format which is mandatory for 3D TVs and which was finalized in 2009 by HDMI.Org which contains the left and right eye fields scaled down to 960x1080 withn a standard 1080p/60 2D frame.
And
There is the historic SBS format which contains the 2 full frames sequentialy which is also know as page flipping format and is the format used by Nvidia 3D player since 2007.
The following thread has some disussion of half sbs and full SBS formats
post #171 of 513
Thread Starter 
Quote:
Originally Posted by 3DNewb View Post

So using ATI Tray you couldn't force the higher refresh rate for TriDef or did you try it? I saw in the description that it even offered game perofiles. I've used Riva Tuner succesfully to force 120hz on my projector. Also, Nvidia used to have checkerboard but it was broken by a driver at the beginning of the year when they updated to the 1.4 compliant drivers. I'm pretty sure the last driver didn't fix it either, maybe the beta driver does? Anyways Andrew Fear ( Senior Product Manager) stated in a post that it would be fixed in a following driver release . http://blogs.nvidia.com/author/andrew-fear/ Read post #110 in the Nvidia forumn http://forums.nvidia.com/index.php?s...=191819&st=100 the whole thread is a good read about Nvidia and checkerboard. Here's a link to another thread where you find the rollermod/inf listed, plus you'll see they're upset about checkerboard not being fixed in the last driver among other things argued in the thread. http://forums.nvidia.com/index.php?s...&#entry1275871

I'll try that on next time I have Tridef installed.

Quote:
Originally Posted by Subv3rse View Post

Gents,

One quick note, the LG LW450U DOES indeed support checkboarding - I was writing from memory before, but went home and checked and actually it does have it.

SkyGuy, Tridef CAN work with interlacing et al, provided you use the tridef control panel. If you use the display setup option, it auto-selects AMD HD3D and doesn't let you do anything else. Slightly ambiguous but once you know, you can ignore it

Also, it clicked during the forum downtime what the last option was, frame sequential, which I presume is actually what AMD HD3D is doing as it automatically switches my TV into 3d mode.

Where is this control panel btw? I don't have it installed at the moment.

Quote:
Originally Posted by 3DNewb View Post

I ran across a few PDFs explaining the 1.4 EDID, of interest was in one it mentions "Software such as Extron EDID Manager can be used to help troubleshoot possible compatibility issues between the display device and the source. EDID Manager is available as a free download from Extron’s Web site, www.extron.com. It is a useful software tool that allows you to read the display’s EDID and determine whether a graphic card and the display device may be experiencing EDID handshake problems". I thought maybe this might help if a person was to try to modify the EDID for further refinement if needed. http://www.extron.com/download/files...nding_edid.pdf http://www.quantumdata.com/resources...er/EDID_WP.pdf http://www.x.org/wiki/XDC2007Notes?a...ID-JMiseli.pdf

Good info, will look it over.

Butmuncher,

The people there definitely know more about gaming in 3D and so I bet they have a better chance of working with these issues since they set up the computers for people to play competively they would have to know more about the issues. Anyone speak Korean??
post #172 of 513
Thread Starter 
Did I hear that right, a special for All Passive 3D users. Listen to 1:25 and hear the great news.








Deus Ex Human Revolutions supports 2 3D modes, the first is the Passive Line-Interleaved mode natively. The second is AMD HD3D stereo mode. Now the passive owners have something to celebrate about.
post #173 of 513
That's awesome!! BTW, any of you Deus Ex fans if you haven't heard the good news a few days back the full release of the New Vision mod is complete !! "It's been 4 years in the making, but Deus Ex : New Vision is finally seeing the light of day in it's full form. With around 75% of the world textures remastered at high definition, the project is finally complete - and is available to download right now!" http://www.moddb.com/mods/deus-ex-ne...on-10-released
post #174 of 513
Cracking news for Deus Ex HR! I'm doing my nut in at the moment without a gfx card, so much so that I've been trying to decide between nVidia or ATI for a replacement, then either sell the RMA'd card, or if it's the same type (ATI), crossfire it. I know that Tridef doesn't support crossfire, so I might just keep it to hand more for the newer games and things like Metro2011 sans, 3d. I've read that iZ3d IS sort of crossfire compatible, but I'll need to look into that further.

Was reading last night about Guru3d thinking that ATI's method for 3d is going to fail because of its dependence on 3rd party, but actually I think they (mostly) did it right, rather than nVidia's closed system and proprietry 3d glasses. I think ATI have unwittingly catered for the Passive market straight off the bat as a result. Especially with juggernauts like Deus Ex supporting it natively. Not to mention with EA now thinking that 3d isn't worth developing for, the reliance I feel will increase for these 3rd party drivers, rather than nVidia's initiative.

SkyGuy3d - in the same submenu under TriDef's drivers for "Display Setup", you have a Tridef Control Panel option which just provides you with the dropdown lists between the various options (generic glasses / anaglyph, interlaced etc, ATI / HD3D). That said, that applies to both the trial and the full license purchase, which I bought, as I wasn't certain like yourself whether buying the ATI version included ALL licenses or not.

Display Setup really isn't - it's a quasi-intelligent attempt at getting 3d working out the box by analysing what you have, and if you have AMD, it simply sets it to that. Any other changes HAVE to be done through the tridef control panel. Further, each time you run display setup, it defaults it back to HD3d and overwrites any other settings you chose.
post #175 of 513
Update report:

Got my new HD6950 now, still waiting on the RMA for my old one, but it's been approved. Also got the LG firmware they sent out, and updated my 42LW450U TV.

The good news: The firmware didn't break anything.
The bad news: It didn't fix anything either. Actually I couldn't tell you what it did, except to say that it did successfully update.

@Skyguy3d & Butmuncher - I have now, with the new card, tried using the DSUB cable (via DVI->DSub dongle on the PC side). This does indeed fix that doubling issue that's (still) present with HDMI1.4. To be honest, the DSUB works far better than I expected it to - I remember hooking up a TV like that in the past and the picture was appalling, which is why I was so reluctant to try it this time (as opposed to actual DVI). Tbh, it's hard to tell the difference unless you're close up to the set, in which case it's a little more blurred.

With the DSUB fixing the MASSIVE interleave ghosting, I'm now left with minor watermark ghosting but it's only "really" noticeable when a 3d object is either on a very high contrast background. Once again however, this problem is absent if running in HD3D mode over HDMI 1.4.

For the reasons of a: being able to use HD3D and b: because DSUB works well enough, I haven't tried using the EDID override again at this stage.

@SkyGuy3d: HD3D over DDD Tridef is FAR easier to use than iZ3d's implementation. The only caveat is that if you want to play a game at 1080p24, it'll pretty much natively, but if you want to run it at 720p50, you MUST set both the in-game res AND your windows desktop to both 1280x720 FIRST, before switching to 3d.

iZ3d DOES work with both 1080p24 and 720p50 but you have to go a step further than Tridef, which is that you not only have to do the above tridef steps but you also MUST set both your res AND your refresh rates on your desktop to 1080p24 or 720p50, respectively, BEFORE you try and run anything. (Which, consequently, lags out windows and is just plain painful)

Between the two, I've found the quality of Tridef to be superior, at least with considerably less fiddling, especially where HD3d is concerned, wheras iZ3d has far more "it just works with unknown software" compatibility in interleaved mode.

Two prime examples are with Dragon Age origins and Bulletstorm:

DA:O:
HD3d with iZ3d - Character creation screen, let's just say it looks like you're designing twins. The character image is literally doubled a few inches apart.

HD3d with TriDef - Just works

(Interleaved with either seems to work iirc.)

Bulletstorm:
Tridef hates this game in general unless you turn off AA - we're talking a difference of 2 to 60+ fps difference here between AA on and off both in HD3d AND interleaved mode. The rest of the settings are fine though. Tridef has FAR superior gun focus and is much easier to play over iZ3d though as you don't go crosseyed with ironsights etc.

iZ3d just works, doesn't much care about AA etc, but ghosting and separation issues are far more apparent, especially with the gun and ironsights which I've personally found to be nigh on impossible. This is interleaved, have not tested with HD3d.


Actually this is quite a common trend for a number of games (such as Dead Space 2), where iZ3d DOES work, near field objects are highly seperated and ironsights or general aiming is nigh on impossible. Shadows, "generally" aren't handled as well with iZ3d either, whereas Tridef seems to get both near field objects and shadows right "more" of the time. (And yes, that's "more", not "most".

iZ3d works better for generic Source engine games, but if a profile exists, Tridef seems to have better quality. ie: I can't get Nation Red to run with Tridef even though it supports HL2, L4d etc, but it does with iZ3d without fuss. However, L4d etc is more comfortable to play with Tridef.


One thing I'm beginning to question through my various observations, and whether or not it's related to the LG hardware, is this:

Going back to my ghosting issues with Tridef Experience in Passive under HDMI - I noticed while briefly testing Borderlands in HD3D (different, I know), that there was one scene where the image split when it became extreme near field. This is the scene right at the beginning of the game, just after you've chosen your character, still on the bus when the camera zooms into the bobblehead. The bobblehead split apart.

This got me thinking and I started looking for it elsewhere, and as far as I can tell, I don't actually see "popout" images. Anywhere. As good as the 3d is, I only really ever see it from a "looking through a window" perspective.

I need to investigate this further, but I'm beginning to wonder if it's to do with the hardware, because no matter the settings (convergence / separation) I change (recalling back to various tests), images will flatten, or get increased depth, but I've "never" seen anything actually "feel" like it's closer than the screen itself.

Which in itself "may" go as far as to explain the Tridef Experience issue under interleaved; if it's trying to pop out of the screen but something in the image processing, somewhere (or panel tech, or video card bios) is overriding this and thus causing it essentially to pancake at the near field, wheras with HD3D and DSUB for whatever reason it's shifting the whole scene's depth (nearer convergence plane) deeper into the scene.

I realise some of that may sound contradictory and not make a lot of sense, but I'm clutching here. Maybe someone with far more knowledge of 3d would be able to explain that a bit further?

I still don't understand why interleave should work with DSUB but not HDMI though, suffice to say I've got different options available to me depending on what I actually want to do with 3d.

Finally: I've found HD3D to be... acceptable... in some circumstances. Pretty much as long as it's not a shooter, it's perfectly fine. The caveats I've read elsewhere help - Disable vSync (even though my card can handle it, it causes less pixel smearing, and tearing isn't really noticeable for whatever reason through the polarised glasses), Disable AA (again, tends to cause, pixel smearing with panning motion). In 1080p24 it's pretty crap, but 720p50 is surprisingly alright; now whether or not it's because I'm sitting 3m back, or to do with the way that it's interpolating, but 720p 3d and 1080p normal are to me at least almost indistinguishable in terms of quality. That said, 720p NON-3d is clearly less refined, so Skyguy, you might if you haven't already want to try giving 720p50 a shot at some point? (None of this is to say that interleaving isn't the superior option - I'm the first one to claim being an FPS junkie and anything less than 60 does tend to annoy me regardless of the argument of what your eye can percieve - but it's definitely noticable when you're flicking the view around- but I've personally found that HD3d seems to offer superior 3d quality over interleaved (and image space); at least in my case)
post #176 of 513
Now this is odd; I'm using the HDMI cable at the moment and testing various options on there. If I run at native 1920x1080@60hz, then I get the options in the picture menu only for "16:9" and "4:3". If I switch my desktop resolution to 1920x1080@50hz, ALL the other options open up, including "Just Scan", and the TV's own advanced image and colour options.

Further, @60hz, changing the Input type Label causes the screen to momentarily blank between switching to and from PC. However, @50 this doesn't happen.

Ghosting can be almost blended at this point by changing the sharpness value from it's default of about 70 down to between 62, 63.

What's even more odd though, is that ghosting is all but eliminated at this point, or at least drastically improved if not touching sharpness / 50hz, but switching the TV into 2d-3d conversion mode WHILE running an application in 3d interlaced.

WTF is that all about?

Obviously at this point the TV's own processing is kicking in so lag spikes a little, and the screen shifts by about 2cm to the left leaving a black strip down the right, so it's not ideal, but the TV's own options (depth, 3d viewpoint etc have little to no discernible effect)

So basically, if I 2d-3d convert my already interlaced imaged, doesn't that equate to double interlacing?

Again, this is all with HDMI. Going to see what effect this has with DSUB shortly.
post #177 of 513
Sharpness settings, incidently, cause the ghosting to polarise between white if >64, and black if <62....

With that in mind, could I be correct in thinking then that "something" between the graphics card drivers (Catalyst 11.7) or the TV is actually performing image sharpening, essentially, antialising, and thus causing the ghosting?
post #178 of 513
Now this is interesting - I've just been playing around with iZ3d's DLP mode, not realising prior that DLP meant "checkerboard"...

Anyway, the AMD 3d DLP does work, and 3d DLP both work (once setting the TV to checkerboard mode manually), and seems to work MUCH better than interleaved.

That said, I tried the same thing with Tridef's drivers under the Samsung settings, and lo', I have the exact same problem as interleaving. I get the exact same image ghosting issue, even with the TV in checkerboard mode.
post #179 of 513
Another update: Screen popout seems more pronounced with checkerboard, so I'm going to presume the lack of proper effect with interlaced is due more to the image not being aligned properly. Have been playing and testing with Portal 2 (That's a head-spin in 3d!) Haven't tested any further with HD3D
post #180 of 513
You can also have ghosting if your glasses are not responding fast enough or are not completly opaque when the shutters are closed. What make/model glasses are you using?
Does the amount of ghosting vary with your brightness setting?
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