Originally Posted by zaphodalive
Well my 55LW6500 arrived yesterday, and I've spent today mucking around with it to try and get the best 3D settings I can. After testing it for a few hours, I updated the firmware to 4.02.07 but didn't notice any difference.
I have noticed some minor input lag which is a little irritating, but seeing as I don't play FPS games it's not a major issue (would be nice to get rid of it though). I changed the label of HDMI 1 to PC and at first I think
there was an improvement, but after tweaking image settings I noticed the lag so I've gone back to the standard blank label on the input to get more image settings (as having the input labeled PC greys out some of the settings).
The games I've tested are World of Warcraft, Assassin's Creed: Brotherhood, and Prototype. I tried using the Tridef drivers briefly but found the results horrible (probably user error), so my opinions are based on what I could get out of the IZ3D drivers. I also tested a couple of videos in Stereoscopic Player, one being a Tron Legacy clip that's in half-SBS (1920x1080, 960x1080 per eye). I did not apply any EDID fix, so no idea if the results would be better with that.
First off for Butmuncher, gaming with checkerboard:
Horrible colour ghosting, still unusable as with my tests in the store.
Gaming with interleaved output:
The minor ghosting that I found barely noticeable in the store was more pronounced as I was testing today, probably because I was tweaking the image to get good vibrance and this accentuated the lighter colours where the ghosting is most visible. Although it was usable, it was a little unpleasant and led me to test other outputs.
Gaming with side-by-side output:
There was no ghosting visible in SBS mode and it was noticeably easier on the eyes than using interleaved. However the picture was a lot softer, but this was pretty much what I expected considering I'm effectively halving the horizontal resolution as well as the vertical resolution. So although it worked, it wasn't very crisp.
Gaming with over/under output:
Again there was no ghosting visible in this format and so it was easy on the eyes, and unlike SBS I found that over/under was much crisper and comparable to the picture achieved with interleaved (minus ghosting of course). For some reason the picture seems a bit less vibrant in this mode with the same settings on the TV but I managed to get it looking pretty nice, a bit more tweaking and I think I'll get it right. I was afraid that the TV's handling of over/under with the IZ3D output of it might degrade the image detail, but I was quite pleased with the results.
Video with interleaved output:
At first this didn't seem to have any ghosting but after a little watching it was apparent, especially during scenes with bright lights or motion. Pretty much the same experience I had with gaming, though a bit less pronounced. This might have been due to Tron Legacy being quite dark in a lot of scenes, and due to less 3D depth than I was using in games.
Video with side-by-side and over/under output:
Seeing as the source video was in side-by-side format, both side-by-side and over/under outputs looked very nice. No complaints.
So my overall impression so far is that the best results from this TV are achieved by outputting over/under, which gives me a crisp 3D image free of ghosting. The one drawback of this is that I have to switch the 3D mode on the TV manually each time whereas I hoped to use the interleaved output to avoid this, but this is just something I'll have to deal with.
As far as individual results for the games I tried, there were some glitches and shortcomings associated with the IZ3D drivers that will hopefully be dealt with in the future. Specifically, WoW was unable to render water effects correctly until I turned the liquid detail setting down to Fair (2/4 quality) which is a bit of a shame. Something else slightly annoying is that the IZ3D drivers have no "laser sight" capability for mouse cursors, so the mouse cursor in WoW was always sitting at the depth of the convergence plane and gives an awkward impression when you're trying to click on objects at different distances. I only tried Assassin's Creed very briefly so all I can say is that it looked nice. Prototype I played for about 20 minutes, and this was lots of fun in 3D with just one niggly problem rendering the shadows at the wrong depth in the cutscenes - turning the shadow detail setting down to Low fixed this problem though and I can live without the "accurate" shadow rendering.
I'm a little confused as to why there is any ghosting with the interleaved output to begin with. Hopefully a later driver or firmware will fix this, but in the meantime I'm happy with the quality using over/under.