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Passive FPR 3D ghosting problems in Interlace and Checkerboard - Page 8

post #211 of 513
cheers guys, ill give stereoscopic player a go and see what happens...

how would LG enable the sharpness value under the PC lable on my TV? a firmware update or is there a maintanance area that is possible to get into and make changes?
post #212 of 513
Yeah I've no access to any of the image enhancement settings (sharpness, etc) whilst in HDMI w/PC label either. It would have to be some sort of firmware update to unlock that, unless the app mentioned could alter TV's (though I'd be surprised).

The only way you can get access to it is if you switch to an unlabeled setting (if memory serves).. either that or DSUB - can't quite recall.

Problem is that running with DSUB disables checkerboard mode on the TV itself, unfortunately.

Further, under the PC label most of the ISF settings are unavailable. Actually pretty much everything is unavailable.

What I've also found though is that regardless of the settings I choose, the PC labeled HDMI (or DSUB) still provide the least lag. Turning off image enhancements in any other mode still has a certain inherent amount of lag, which to be fair may not bother most people as it's only a fraction of a second, but it's still enough to bother me mainly with navigating the desktop; basically i find myself overshooting and things aren't as responsive because of it.

It does however let you choose "Just scan", which actually makes no difference compared to PC mode 16:9, but I have a suspicion that 16:9 in PC mode is the equivalent of "Just Scan" anyway as 16:9 in non-labeled modes with interleave enabled introduces gradient effect banding.

Still, fiddling with the sharpness values seems more like a workaround to a problem that shouldn't actually be there if other modes (or switching the TV into 2d-3d conversion with interleave already enabled, checkerboard or SBS) makes the issue disappear .

I'll post my firmware version when I get home to cross compare numbers there; not that they'll mean much but at least we might be able to see if a particular model is a version ahead and suchlike.

Edit: Firmware is 04.60.13 - Prior to update it was 04.60.10
post #213 of 513
software version in my TV is 04.02.07 checking updates theres nothing newer then that for my model.

had a play with stereoscopic player using nvidia tv play still have audio sync issues, but at first before i started playing around they were alot less then tmt5, going to have a bigger play today as i have more control over the codecs then in tmt5, but reclock wont work along side them... funny that when i first bought this TV i thought id just be plugging it in and watching my 3d movies straight away through my htpc.....

going to also contact LG today see if theres anyway to enable sharpness adjustments under PC mode..
post #214 of 513
That's strange, because I use TMT5 also and when I ran audio via the HDMI I didn't have problems. Granted I'm using ATI too.

That said, I'm now using my soundcard broken out to speakers directly as it's better quality than those built into the TV; (speakers are just Creative Gigaworks T40 series II's, so only 2.0, but they're damn good for the size of the room).

I do seem to remember something right at the beginning when I was getting sound ever so slightly out of sync, like a moment behind the picture but I'm trying to think what I did to resolve it... Drawing a blank at the moment. If it comes to me I'll let you know though.
post #215 of 513
oh this is a massive audio sync issue, only when the TV is in 24hz, its running through an amp out of its anolouge port but ive also tried through the tvs speakers via hdmi to but there was absolutely no difference there, if i can get the ghosting issues sorted ill give up on the 24hz playback cause of the audio sync issues, ive spent way to much time looking into that one getting no where.

good fun
post #216 of 513
Okay well I have a little bit of news from my last post a couple of weeks ago. I have been into the store to try the 55LW6500 again, and have tested interleaved output for movies in Stereoscopic Player and tested interleaved and checkerboard outputs for playing Trackmania United. These were running from a mobile ATI HD4330, straight HDMI connection, with the PC label on the HDMI input, using the IZ3D drivers, graphics settings at 1080p60 for Windows and 1080p for Trackmania (presumably still 60Hz).

First off, the display model of the TV in the store was running firmware 3.00.84 or something like that, so a bit out of date - as far as I can see on the LG website the only available firmware update is for 3.06.12.01. Paint, I'd be interested to know where you got 4.02.07, presumably an update downloaded directly to the TV?

Now for the tests... my initial test was Stereoscopic Player using the interleaved output. I noticed pretty significant ghosting at first, which puzzled me because when I tried it in the store 2-3 weeks ago I didn't notice any. The only thing that I hadn't changed this time around was the TV colour settings - I had left it on (what I think was called) "Intelligent Sensor". So I changed this to the "Game" setting like I did 2-3 weeks ago, and the ghosting vanished. 3D looked good, and I couldn't notice any obvious ghosting. The videos I had to work with were limited, so I moved on to Trackmania.

With Trackmania I started with interleaved output, and cranked separation up to 40%. 3D looked good, with no obvious ghosting at first. However when I paid really close attention, there was the faintest of ghosting visible but if I wasn't looking for it then I couldn't see it. All in all I'd call this a win.

Using checkerboard (3D DLP) output, with separation at 40% there was appalling colour ghosting - unusable. Sorry Butmuncher, no luck there.

I was happy with the interleaved output so I'll be picking up one of these TVs in early September, after which I can update the firmware and do more comprehensive testing. My home system runs a GTX285, DVI to HDMI, so once I've had some time with it I'll let you guys know how it goes.

You guys are finding out some really interested stuff here, it's great to read. Keep it up!

Cheers
post #217 of 513
Thread Starter 
I just wanted to add that I connected the computer directly to the HDMI 1 port, if that makes a difference in anything for sharpness or ghosting I don't know since I never used any other port. I remembered on my Samsung TVs, they would need to be connected to the first HDMI port for PC support.
post #218 of 513
Quote:
Originally Posted by zaphodalive View Post
Okay well I have a little bit of news from my last post a couple of weeks ago. I have been into the store to try the 55LW6500 again, and have tested interleaved output for movies in Stereoscopic Player and tested interleaved and checkerboard outputs for playing Trackmania United. These were running from a mobile ATI HD4330, straight HDMI connection, with the PC label on the HDMI input, using the IZ3D drivers, graphics settings at 1080p60 for Windows and 1080p for Trackmania (presumably still 60Hz).

First off, the display model of the TV in the store was running firmware 3.00.84 or something like that, so a bit out of date - as far as I can see on the LG website the only available firmware update is for 3.06.12.01. Paint, I'd be interested to know where you got 4.02.07, presumably an update downloaded directly to the TV?

Now for the tests... my initial test was Stereoscopic Player using the interleaved output. I noticed pretty significant ghosting at first, which puzzled me because when I tried it in the store 2-3 weeks ago I didn't notice any. The only thing that I hadn't changed this time around was the TV colour settings - I had left it on (what I think was called) "Intelligent Sensor". So I changed this to the "Game" setting like I did 2-3 weeks ago, and the ghosting vanished. 3D looked good, and I couldn't notice any obvious ghosting. The videos I had to work with were limited, so I moved on to Trackmania.

With Trackmania I started with interleaved output, and cranked separation up to 40%. 3D looked good, with no obvious ghosting at first. However when I paid really close attention, there was the faintest of ghosting visible but if I wasn't looking for it then I couldn't see it. All in all I'd call this a win.

Using checkerboard (3D DLP) output, with separation at 40% there was appalling colour ghosting - unusable. Sorry Butmuncher, no luck there.

I was happy with the interleaved output so I'll be picking up one of these TVs in early September, after which I can update the firmware and do more comprehensive testing. My home system runs a GTX285, DVI to HDMI, so once I've had some time with it I'll let you guys know how it goes.

You guys are finding out some really interested stuff here, it's great to read. Keep it up!

Cheers
Thanks for that, sad to see that checkerboard was still duff, nice to know that interleaved works fine for you without any mods.
Damn me they really need to get a fix out for this checkerboard rubbish!
post #219 of 513
Quote:
Originally Posted by 3DNewb View Post

Speaking of formats, Sensio just posted a new video in the last few days, it's of their Sensio Hi-Fi 3D technology http://sensio.tv/business/technology...i_fi_3d_format http://www.youtube.com/watch?v=4ZIL2nmrVmM I'm thinking the Sensio Hi-Fi 3D didn't make it's way to the Vizios this year, since they are having the same issues of color bugs and ghosting. They are or have integrated their decoder into Cyberlink PowerDVD (I use my PS3) "Integration of SENSIO's 3D decoding technology into PowerDVD will enable this broad array of popular PC systems to read the SENSIO® Hi-Fi 3D format, which delivers visually lossless 3D images that are so faithful to the originally captured images that the difference is imperceptible to the eye of the viewer. This high-fidelity 3D format from SENSIO gives consumers the opportunity to enjoy a rich, immersive viewing experience" http://www.cyberlink.com/prog/compan...nt.do?pid=2722

What do you mean when you say "Sensio Hi-Fi didn't make it's way to the Vizios this year"? All of the Vizio 3DTVs I've seen have Sensio Hi-Fi...
post #220 of 513
Quote:
Originally Posted by zaphodalive View Post


First off, the display model of the TV in the store was running firmware 3.00.84 or something like that, so a bit out of date - as far as I can see on the LG website the only available firmware update is for 3.06.12.01. Paint, I'd be interested to know where you got 4.02.07, presumably an update downloaded directly to the TV?

yeah my update was downloaded directly to the TV, i downloaded that firmware update from there site yesterday and tried to put it into the tv but it popped up with a message stating that my tv already has a more upto date firmware being 4.02.07....

ive never tried game setting, but already ive noticed that it doesnt change the sharpness nor does it make it availible, but will have a play now, my girlfriend doesnt notice the ghosting unless i point it out but ive definetly noticed some movies have it more then others all dependant on the 3d seperation i think, you might find once your testing gets into other movies you might see more and more ghosting, im not much of a game player just call of duty black ops which was excellent but that was set up for hdmi 1.4 with nvidia 3dplay.

my email to LG was brushed off telling me to call the customer service number, which i will do tomorrow.

and the audio sync issues are somewhat sorted playing 24hz through stereoscopic player, some movies are fine some are way out, looking into why today but first throughts are the way the audio streams were created.

edit and update : Game mode for me made the ghosting worse in interleaved tested with alice in wonderland 3D, think my settings were better in standard user.
post #221 of 513
I said I "thought" that Sensio 3D had not made it's way to the Vizios yet. I first became aware of Sensio 3D after seeing it as an option in my Avatar game menu at which time I found an announcement dated January 5 2010 saying that Vizio would implement Sensio 3D in its future TVs. Looking at the Vizio website since that time I could not find another mention of it's implementation, so I was under the assumption it had not yet happenened. Thanks for pointing out that it is indeed on the Vizio 3D TVs.
post #222 of 513
Quote:
Originally Posted by skyguy3d View Post
Did I hear that right, a special for All Passive 3D users. Listen to 1:25 and hear the great news.








Deus Ex Human Revolutions supports 2 3D modes, the first is the Passive Line-Interleaved mode natively. The second is AMD HD3D stereo mode. Now the passive owners have something to celebrate about.
Here's an article stating "AMD HD3D + Deus Ex: Human Revolution = First real stereoscopic native 3D game! " Titled AMD HD3D: Quadbuffer Revolution http://www.gamasutra.com/blogs/Roger...Revolution.php
post #223 of 513
Thread Starter 
Hi Subverse,

Have you tried out Deus Ex HR in AMD HD3D? I'm trying to get 720p HD3D to work but I'm having the same problem with this mode. Wanted to see if you had any suggestions to get up and running. I set the desktop to 1280x720 at 60 Hz before launching the game but the only option for stereo 3d is 1920x1080 at 24 Hz, which is not good for gaming obviously.

The Lead programmer from Nixxes on the game told me that he had to set it to game mode to fix some other tvs but this suggestion did not work for me and I remember reading that you had 720p working with Tridef and IZ3D. I've never got those working either.

http://forums.eidosgames.com/showthread.php?t=119881

They definitely seem helpful in working with the PC community.
post #224 of 513
Thread Starter 
I found out how to enable the line-interleave format in Deus EX HR. It looks really good now at 1080p at 60 fps. I get 0 input lag using this mode on the tv and I don't think you need an amd card for it to run either.

Go here
http://widescreengamingforum.com/for...nd-enabling-3d

And change the Stereo Mode to 2 for Line interleave. You have to wear the glasses upside down and set the resolution to 1080p for this to work with DX11 enabled. The mode that Deus Ex uses is the horizontal but not optimized so lines and jaggies show up more on the screen. But at least I can play and its faster at this resolution than it was using IZ3D drivers in DX9 mode.

Change to 4 for Shutter I think.
post #225 of 513
Just upgraded from a 3.9ghz phenom 965 to a 4.5ghz 2500k system, god bless me!
All games in tridef and iz3d now max out at 60fps, even shift 2 on medium settings is maxed out now, gpu is my bottleneck now big time.

I'd love to hear about some good news soon, i'll phone lg in a few days with my reference number and see what they have to say.
post #226 of 513
Thread Starter 
Congrats at the upgrade.

Here is a link on the new firmware algorithm LG has in the pipeline. I don't know much what to look for when it does work though. I am interested in seeing how this will affect our first thread though.

http://www.flatpanelshd.com/news.php...&id=1313938337
post #227 of 513
Hey guys

I've thought about this a couple of times lately, and I can't help querying one thing about these passive sets... considering that 3D blurays (and presumably the majority of 3D media) are presented in a side-by-side format, why didn't LG make the display vertically interleaved instead of horizontally interleaved? That way your source image, which is inherently 960x1080 per eye, would be displayed as such on the passive set with no further loss of image quality. As it is, we have two 960x1080 images essentially downscaled to 960x540 then interpolated to 1920x540 per eye, and this just makes using horizontal interleave counterintuitive if you want to provide a product with image quality comparable to full HD.

I'm not saying these sets look bad, after all I bought one which I'll be getting in about a week (WOOHOO!), but it seems to me the technology used wasn't the best choice. Anyway, just my 2 cents.

Cheers
post #228 of 513
pssh, in 2009 they talked about *active* *film* *retarder* tech by 2010 - 2011 ! They seem a bit late, & why they jumped on passive bandwagon if they wanted *active* *retarder* really ?

-Not sure if serious...
post #229 of 513
Thread Starter 
Quote:
Originally Posted by zaphodalive View Post
Hey guys

I've thought about this a couple of times lately, and I can't help querying one thing about these passive sets... considering that 3D blurays (and presumably the majority of 3D media) are presented in a side-by-side format, why didn't LG make the display vertically interleaved instead of horizontally interleaved? That way your source image, which is inherently 960x1080 per eye, would be displayed as such on the passive set with no further loss of image quality. As it is, we have two 960x1080 images essentially downscaled to 960x540 then interpolated to 1920x540 per eye, and this just makes using horizontal interleave counterintuitive if you want to provide a product with image quality comparable to full HD.

I'm not saying these sets look bad, after all I bought one which I'll be getting in about a week (WOOHOO!), but it seems to me the technology used wasn't the best choice. Anyway, just my 2 cents.

Cheers
Blu Ray 3Ds actually output in frame-packing mode which is actually two frames aligned over/under send under one stream so this will output the best quality at 1920x540 to passive anyway for that kind of media.

Most media you see are Side by Side probably due to ease of integration into tv broadcasting parameters because a wide screen image can easily be sent over air without any modification to the stream whereas integrating over/under stream into a tv broadcast would cause black bars on the sides of the tv to occur because of HDTV aspect ratios.

So how are you going to use your tv? For gaming, tv, movies?
post #230 of 513
The TV will be my computer screen, so it'll primarily be used for gaming though I plan to use it for all content.
post #231 of 513
[quote=skyguy3d;20875317]Blu Ray 3Ds actually output in frame-packing mode which is actually two frames aligned over/under send under one stream so this will output the best quality at 1920x540 to passive anyway for that kind of media.

QUOTE]

Must be different horse's for different courses?

My sammy c750 and a sammy 3d bluray player outputted checkerboard automaticly, the sammy 3d bluray player and my ld950 plays as page flipping/frequency automaticly.
I've been my eye's open on ebay for a cheap 3d bluray player that only has checkerboard or one that has an option to choose checkerboard specifically.
post #232 of 513
The standard output from 3d br players the full 1080p per eye packed buffer format shown in the following link:

http://hdguru.com/3d-hdtv-and-hdmi-explained/1336/

Since the sammy c750 is a full 1080p 3D TV I don't know why you want want to use the 1/2 R checkerboard format with it instead of the packed buffer format.
post #233 of 513
There are two 3D converter boxes I know of outputting the checkerboard only format. The Mitsubishi 3DA-1 ($100) has been reported to work with other brands of TVs by powering the unit off and holding the 3D mode button until it blinks once, then powering back on. But it also seems this has been disbled by subsequent releases of hardware/firmware, requiring an EDID override to enable other TVs. Reading thru the US Amazon reviews is where I saw this information. Here on the AVS forumns, it is reported that there are washed colors and crushed blacks when used with the YCC color space. As far as for use with these passive TVs, I could find no information if they will accept the 120Hz signal. Then there is a 3rd party 3D converter designed for Samsung TVs ($250). http://www.tru3d.com/products/view_product.php?id=30801 http://www.tru3d.com/products/view_product.php?id=31003
post #234 of 513
For those just getting this TV with AMD graphic cards here is a PDF Set Up Guide from AMD for gaming/movie playback. http://www.amd.com/us/Documents/AMD_...etup_Guide.pdf Be sure to check for updated versions as well at the AMD site here http://www.amd.com/US/PRODUCTS/TECHN...-it-works.aspx
post #235 of 513
I just read on Engadget that LG recently announced two new monitors using IPS panels, one of them being 3D. In a PDF on the LG website it says "The D237IPS ensures there is no color shift regardless of the angle from which the monitor is viewed and consistent color and brightness also keep the 3D in perfect focus. The 3D IPS monitor broadens the viewing angle so that viewers can enjoy 3D from a far wider range of positions. Of course the response time of the display due to it being IPS will probably make it not very good for gaming. http://www.engadget.com/2011/08/29/l...-new-monitors/ http://www.lgnewsroom.com/newsroom/down_main.php?page=1
post #236 of 513
Thread Starter 
Hi 3Dnewb,

Yeah, that's the first thought I was seeing with IPS panels being better quality but more slow which is not ideal for gaming. There was some firmware updates that helped the input lag a lot but I noticed sometimes the lag resets to a slower value and to fix it, you have to switch the input to blank and then back to pc to make it faster. It's almost like the tv forgets that it needs some items to turn off to improve response and you have to trigger it manually.

Now using it through the pc label input in conjunction with Interleaved mode in my opinion is one of the best ways for 3D gaming from a response time point of view. Part of this is due to the additional processing load from 3D format output. Probably almost comparable to DLP but you would have to have both to compare.
post #237 of 513
I just saw this crazy game on Steam (digital distribution) listed for their daily deal for $2.50 called Polynomial that has 3D support. It's an indie music game which generates a space shooter out of colourful fractals. Although admittedly in the forums the gameplay is lacking, the visual experience is described as a feast for the eyes in a retro way. As always before playing any game purchased via Steam, a quick look thru the forums can save time and grief by checking for bugs and workarounds. Especially indie games tend to be buggy, nice thing is Steam updates the games automatically once patches are released. If you look at 9:26 in this video you'll see the list of supported 3D modes http://www.youtube.com/watch?v=6Vh7WMnMU_w http://store.steampowered.com/ ------->Disclaimer: I've never played this, but for a few bucks I thought I'd mention it, since it generates the visuals and I see it has 3D Checkerboard support
post #238 of 513
My LG d2342p monitor have a purple ghosting like this




when i rotate glass to the left the purple ghosting is gone
and to the right the ghosting is hard
and it don't have purple ghosting when try in another computer
sorry about my bad english

Can anyone help me, I use ATI HD4850 with lastest driver version and use HDMI1.4
post #239 of 513
Hey guys

Well my 55LW6500 arrived yesterday, and I've spent today mucking around with it to try and get the best 3D settings I can. After testing it for a few hours, I updated the firmware to 4.02.07 but didn't notice any difference.

I have noticed some minor input lag which is a little irritating, but seeing as I don't play FPS games it's not a major issue (would be nice to get rid of it though). I changed the label of HDMI 1 to PC and at first I think there was an improvement, but after tweaking image settings I noticed the lag so I've gone back to the standard blank label on the input to get more image settings (as having the input labeled PC greys out some of the settings).

The games I've tested are World of Warcraft, Assassin's Creed: Brotherhood, and Prototype. I tried using the Tridef drivers briefly but found the results horrible (probably user error), so my opinions are based on what I could get out of the IZ3D drivers. I also tested a couple of videos in Stereoscopic Player, one being a Tron Legacy clip that's in half-SBS (1920x1080, 960x1080 per eye). I did not apply any EDID fix, so no idea if the results would be better with that.

First off for Butmuncher, gaming with checkerboard:
Horrible colour ghosting, still unusable as with my tests in the store.

Gaming with interleaved output:
The minor ghosting that I found barely noticeable in the store was more pronounced as I was testing today, probably because I was tweaking the image to get good vibrance and this accentuated the lighter colours where the ghosting is most visible. Although it was usable, it was a little unpleasant and led me to test other outputs.

Gaming with side-by-side output:
There was no ghosting visible in SBS mode and it was noticeably easier on the eyes than using interleaved. However the picture was a lot softer, but this was pretty much what I expected considering I'm effectively halving the horizontal resolution as well as the vertical resolution. So although it worked, it wasn't very crisp.

Gaming with over/under output:
Again there was no ghosting visible in this format and so it was easy on the eyes, and unlike SBS I found that over/under was much crisper and comparable to the picture achieved with interleaved (minus ghosting of course). For some reason the picture seems a bit less vibrant in this mode with the same settings on the TV but I managed to get it looking pretty nice, a bit more tweaking and I think I'll get it right. I was afraid that the TV's handling of over/under with the IZ3D output of it might degrade the image detail, but I was quite pleased with the results.

Video with interleaved output:
At first this didn't seem to have any ghosting but after a little watching it was apparent, especially during scenes with bright lights or motion. Pretty much the same experience I had with gaming, though a bit less pronounced. This might have been due to Tron Legacy being quite dark in a lot of scenes, and due to less 3D depth than I was using in games.

Video with side-by-side and over/under output:
Seeing as the source video was in side-by-side format, both side-by-side and over/under outputs looked very nice. No complaints.

So my overall impression so far is that the best results from this TV are achieved by outputting over/under, which gives me a crisp 3D image free of ghosting. The one drawback of this is that I have to switch the 3D mode on the TV manually each time whereas I hoped to use the interleaved output to avoid this, but this is just something I'll have to deal with.

As far as individual results for the games I tried, there were some glitches and shortcomings associated with the IZ3D drivers that will hopefully be dealt with in the future. Specifically, WoW was unable to render water effects correctly until I turned the liquid detail setting down to Fair (2/4 quality) which is a bit of a shame. Something else slightly annoying is that the IZ3D drivers have no "laser sight" capability for mouse cursors, so the mouse cursor in WoW was always sitting at the depth of the convergence plane and gives an awkward impression when you're trying to click on objects at different distances. I only tried Assassin's Creed very briefly so all I can say is that it looked nice. Prototype I played for about 20 minutes, and this was lots of fun in 3D with just one niggly problem rendering the shadows at the wrong depth in the cutscenes - turning the shadow detail setting down to Low fixed this problem though and I can live without the "accurate" shadow rendering.

I'm a little confused as to why there is any ghosting with the interleaved output to begin with. Hopefully a later driver or firmware will fix this, but in the meantime I'm happy with the quality using over/under.

Cheers
post #240 of 513
Quote:
Originally Posted by zaphodalive View Post

Hey guys

Well my 55LW6500 arrived yesterday, and I've spent today mucking around with it to try and get the best 3D settings I can. After testing it for a few hours, I updated the firmware to 4.02.07 but didn't notice any difference.

I have noticed some minor input lag which is a little irritating, but seeing as I don't play FPS games it's not a major issue (would be nice to get rid of it though). I changed the label of HDMI 1 to PC and at first I think there was an improvement, but after tweaking image settings I noticed the lag so I've gone back to the standard blank label on the input to get more image settings (as having the input labeled PC greys out some of the settings).

The games I've tested are World of Warcraft, Assassin's Creed: Brotherhood, and Prototype. I tried using the Tridef drivers briefly but found the results horrible (probably user error), so my opinions are based on what I could get out of the IZ3D drivers. I also tested a couple of videos in Stereoscopic Player, one being a Tron Legacy clip that's in half-SBS (1920x1080, 960x1080 per eye). I did not apply any EDID fix, so no idea if the results would be better with that.

First off for Butmuncher, gaming with checkerboard:
Horrible colour ghosting, still unusable as with my tests in the store.

Gaming with interleaved output:
The minor ghosting that I found barely noticeable in the store was more pronounced as I was testing today, probably because I was tweaking the image to get good vibrance and this accentuated the lighter colours where the ghosting is most visible. Although it was usable, it was a little unpleasant and led me to test other outputs.

Gaming with side-by-side output:
There was no ghosting visible in SBS mode and it was noticeably easier on the eyes than using interleaved. However the picture was a lot softer, but this was pretty much what I expected considering I'm effectively halving the horizontal resolution as well as the vertical resolution. So although it worked, it wasn't very crisp.

Gaming with over/under output:
Again there was no ghosting visible in this format and so it was easy on the eyes, and unlike SBS I found that over/under was much crisper and comparable to the picture achieved with interleaved (minus ghosting of course). For some reason the picture seems a bit less vibrant in this mode with the same settings on the TV but I managed to get it looking pretty nice, a bit more tweaking and I think I'll get it right. I was afraid that the TV's handling of over/under with the IZ3D output of it might degrade the image detail, but I was quite pleased with the results.

Video with interleaved output:
At first this didn't seem to have any ghosting but after a little watching it was apparent, especially during scenes with bright lights or motion. Pretty much the same experience I had with gaming, though a bit less pronounced. This might have been due to Tron Legacy being quite dark in a lot of scenes, and due to less 3D depth than I was using in games.

Video with side-by-side and over/under output:
Seeing as the source video was in side-by-side format, both side-by-side and over/under outputs looked very nice. No complaints.

So my overall impression so far is that the best results from this TV are achieved by outputting over/under, which gives me a crisp 3D image free of ghosting. The one drawback of this is that I have to switch the 3D mode on the TV manually each time whereas I hoped to use the interleaved output to avoid this, but this is just something I'll have to deal with.

As far as individual results for the games I tried, there were some glitches and shortcomings associated with the IZ3D drivers that will hopefully be dealt with in the future. Specifically, WoW was unable to render water effects correctly until I turned the liquid detail setting down to Fair (2/4 quality) which is a bit of a shame. Something else slightly annoying is that the IZ3D drivers have no "laser sight" capability for mouse cursors, so the mouse cursor in WoW was always sitting at the depth of the convergence plane and gives an awkward impression when you're trying to click on objects at different distances. I only tried Assassin's Creed very briefly so all I can say is that it looked nice. Prototype I played for about 20 minutes, and this was lots of fun in 3D with just one niggly problem rendering the shadows at the wrong depth in the cutscenes - turning the shadow detail setting down to Low fixed this problem though and I can live without the "accurate" shadow rendering.

I'm a little confused as to why there is any ghosting with the interleaved output to begin with. Hopefully a later driver or firmware will fix this, but in the meantime I'm happy with the quality using over/under.

Cheers

Sweet, glad you have some nice 3d working.
We really do need a bloody god damn fix for this checkerboard issue, i'm stuck playing Dirt 3 with the latest update that fixed 3dvision/play at 720p!
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