Alright just got updated to the latest firmware 4.01.30
The firmware algorithm that improves the resolution of the passive 3d is now working. The directions say to turn off trumotion to see the effects but they are wrong. You have to turn on the trumotion to see the improvement. It doesn't really matter whether low or high is used. The low activates it with the same quality level.
What is does is render additional lines to the screen, so lets say when you play a game that is already compressed like a Side by Side 1080 compressed to 540 and then again, it actually increases the detail of pictures finer details so it acts sort of like an upscaler to a higher resolution.
The best way to see the difference is to use just one eye or the left side of the lens paused on a 3D sequence with the frames in focus and not wavering with text and detail and turn on and off trumotion to see the effect it has on the pixels. This means that due to the image quality enhancements it performs per eye
now, you are now no longer looking at 540 lines per eye anymore because the image quality has increased per eye. It is now a hybrid of 540 lines and 1080 lines per eye now over time.
The algorithm applies to all formats that are 3D using the remote 3D button. So it works on Side by Side, Checkerboard, and Frame-packing mode of BluRay 3Ds. It even works if you are using the PC label input which usually disables Trumotion but stays enabled with the new algorithm. It just doesn't work on 2D images, or Interleaving 3D images through 3D game drivers like IZ3D.
You can tell it is working because the edges of text become somewhat sharper, and texture details like the track on a 3d racing game from the foreground when transitioning to the background will appear more detailed instead of blurry and performs like free anisotropic filtering. The algorithm acts like a upscaler and edge enhancer. The algorithm doesn't clean up straight edges as well as IZ3D interleaved optimized algorithm, but what it does is make pixels that were easily seen now smooth out at 3 feet away with the glasses. This would be the biggest improvement that is easy to see, the ability to discern the pixels while watching 3D close up is now completely gone. The algorithm works better when using a low resolution 3D format like Side by Side due to compression. Since I don't have a PS3, I'm assuming it will improve texture and edges more when gaming in 720P 3D. The higher the quality of the 3D, the harder it is to see the improvements from my side.
For more info on this algorithm update go tohttp://www.flatpanelshd.com/news.php...&id=1313938337
The next improvement is now Side by Side 3D has the same no lag delay just like PC label so gaming in Side by Side 3D has improved tremendously. I don't think it is faster than PC label, but at the same rate now instead of being slow.
The bad news is the firmware update has not fixed the Input lag resetting that occurs when switching 3D formats and back again cause the mouse to be slow. So the only way to fix it is to change the input label and back to PC to fix it.
The other bad news is the checkerboard ghosting is still present. Using test video 2 of Section II in my first post shows the red and blue colors are the only colors that fail now. The green color in checkerboard 98% passes. Still need some improvement for the red and blue colors to pass to certify checkerboard 3D.
This next part can change due to more testing from others but this is what I noticed:
The strange problem I noticed is Game mode and Standard mode without PC label ghost more in interleave with color ghosting. Adjusting sharpness alone does not fix the ghosting. To fix it, you have to use ISF expert to remove the color ghosting. There is no ghosting for me with PC label input just as before so this is what I continue to use with my sharpness values in my gaming guide.
Bottom line, the Firmware algorithm is a win for more detail and sharpness makes the appearance of pixels disappear per eye.
Fixed, to explain testing for this algorithm is easier to see in game because you don't need to pause any scene, just leave controls at neutral to see the improvements.