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Passive FPR 3D ghosting problems in Interlace and Checkerboard - Page 17

post #481 of 513
Lol, i went in a massive circle and then some, instead of going back to the best set i've had ( 47ld950 ) i went for the 47ld920 without hdmi 1.4 as that was in my price bracket, its funny after all my crap i've gone back to what i know to be the best of the rest, may not have bells and whistles but for a 3d gaming and 3d film piont of view these sets rock the socks of lg's 2011 offerings
And they need no edid mod allthough 1 will be used for 3dvisions interleaved
post #482 of 513
Thread Starter 
Here is something I found interesting, a user says that trumotion is not in the menus of 2012 LG Cinema 3D tvs at all. I wonder how this will affect line-interleave gaming?


Quote:
Originally Posted by RacerDave1 View Post

i want to say the 3D is the same as the LW5600, you still need to sit pretty level with the TV or the 3d effect goes away.. there are a few more options for depth and distance settings

like the LW5600 if you sit too closely you can see black horizontal lines every other pixel

I still havent found the options for trumotion but it seems like it is on... permanently.. it is pretty smooth and I havent noticed any glitching/judders, maybe some blurryness

turning down the backlight/ using the medium power save setting gets rid of some of the DSE but its still noticeable in some scenes which would probably be eliminated if it was the backlit led array LM9700 model for an extra $1000

reflective screen doesn't bother me any but it is very reflective, i have a few other monitors like this so im used to it

overall im pretty satisfied with this tv but the DSE might bother me enough to try something else... i still have 3weeks to decide
post #483 of 513
Any infos about the new firmware for full hd / eye?
Somebody tested it? Sounds only marketing to me.
Work in native interleaved mode with LW5500?

How can this be, when my eye always see only the odd lines,
and the other eye only the even lines? This will be never fullhd.
post #484 of 513
Thread Starter 
That algorithm that LG used is already used in all present 2011 LG TVs that I know of and you can check to see whether it is working or not when you have any 3d activated mode by remote control such as Side by Side or Frame-packing mode and switch the trumotion off and on. During the change from off to low, there should be blank flash on the screen which did not occur on the older firmwares pre September 2011.

I just went to test it again this time using Back to the Future pc game with Tridef. Launch the game in a scene with lots of detail with Side by Side at 1920x1080. Adventure games are easy to spot the difference because you can just leave the game running with everything motionless and then switch Trumotion off to low. During this time, check the image quality for edges and pixel quality. It will show edges smoothed out and pixel definition less discernible. Still, Side by Side just does not look as nice as Line-Interleaved because this mode has even higher detail and less jaggies compared to lg's algorithm. At any point in time, each eye will still see only 540 lines even with the algorithm working.

LG should be marketing how line-interleave looks 100% better than any frame-packing or Side by Side mode. I don't use this algorithm since I mainly play in line-interleaved.
post #485 of 513
Thread Starter 
Lag issues with panasonic...

ET Panasonic passive review from http://www.trustedreviews.com/panaso...quality_Page-3

They talk about lag "One final problem we detected with the L42ET5 is that it produced a rather inconsistent input lag measurement during our tests that varied between 38ms and as much as 80ms. This higher measurement certainly has the potential to damage your gaming performance - and experience suggests that the blame for it lies with LG's core panel."
post #486 of 513
i just read the lg lm7600 user manual and in the supported 3d formats in hdmi pc there is row interleaving as supported 3d format. wonder if anyone with a lg 2012 have tried for pc gaming.
post #487 of 513
Thread Starter 
I just wanted to post my results for latest firmware 4.03 . It seems the last two firmwares have faster input on game mode now. Standard label seems slower on the these last two firmwares.
post #488 of 513
Thread Starter 
Alright, I've been playing around with butmunchers clear ghosting fix he posted. I think I've found out that if you have problems playing games with slow lag input, you have to follow his steps from 1 to 3 and these steps everytime on my computer helped the lag input go from really slow to really fast even on PC input. The problem is the last two firmwares have made the pc label slower than game sometimes and now using butmunchers solution, I found that to just fix the lag itself I need only to do the first 3 steps everytime. I'm going to try this again and again to be sure but this definitely helps incredibly with the lag input on this tv. Switching inputs alone does not improve it as much as this method.

Here is his steps just to fix lag input:
http://www.avsforum.com/avs-vb/showp...&postcount=455

1) First change your isf expert and game sharpness setting in the none PC LABEL to clear the clear ghosting, i choose a label to my right wich is hd dvd (not game label ),

2) start your 3d game so you can see the clear ghosting dissapear, once this is done change back to PC LABEL!

3)Select GAME mode with AV button on tv controller!!!!!!!!!!

My Razer Naga mouse literally picks up speed right during each step, from 2 to 3 it jumps up so much its like if I changed the dpi settings manually.
post #489 of 513
Thread Starter 
Quote:
Originally Posted by abrajim125 View Post

i just read the lg lm7600 user manual and in the supported 3d formats in hdmi pc there is row interleaving as supported 3d format. wonder if anyone with a lg 2012 have tried for pc gaming.

Hi abrajim,

I am looking to see others post their results too but we won't know until that time. I do know from personal experience that the key feature with row interleaved is that the less number of layers the tv has to process the image, the better the chance the problems with lag input and pixel degradation problems are minimized and the image you see is what you get.

For this type of 3d mode, having the raw image come across the screen is absolutely the key to getting a good 3d effect.

I've also seen line-interleaved being mentioned at one time or another in the LG 55LW5600 2011 model TV service repair manual scientifically but I don't know how or what measures they used to test the picture quality of this mode and if they have changed any of their procedures for the 2012 models.
post #490 of 513
Thread Starter 
Those panasonic passive 3d glasses look cool

post #491 of 513
Quote:
Originally Posted by skyguy3d View Post

Alright, I've been playing around with butmunchers clear ghosting fix he posted. I think I've found out that if you have problems playing games with slow lag input, you have to follow his steps from 1 to 3 and these steps everytime on my computer helped the lag input go from really slow to really fast even on PC input. The problem is the last two firmwares have made the pc label slower than game sometimes and now using butmunchers solution, I found that to just fix the lag itself I need only to do the first 3 steps everytime. I'm going to try this again and again to be sure but this definitely helps incredibly with the lag input on this tv. Switching inputs alone does not improve it as much as this method.

Here is his steps just to fix lag input:
http://www.avsforum.com/avs-vb/showp...&postcount=455

1) First change your isf expert and game sharpness setting in the none PC LABEL to clear the clear ghosting, i choose a label to my right wich is hd dvd (not game label ),

2) start your 3d game so you can see the clear ghosting dissapear, once this is done change back to PC LABEL!

3)Select GAME mode with AV button on tv controller!!!!!!!!!!

My Razer Naga mouse literally picks up speed right during each step, from 2 to 3 it jumps up so much its like if I changed the dpi settings manually.

And the story continues i see.

I'm really gagging to hear about teh new lg's and interleaved and lag.
I feel the need for a upgrade even though my tv is the best i've had, do i really want to get something that's not as good as the ld920 like i did last year with the horrible time i had after selling the ld950!
I'm sure my £450 ld920 was the best buy in the world for interleaved 3d using a lg 3dtv.
Shame it's not as good with lag as the tosh's was, i think that's what i'm hunting for now, a set with lesser lag than what i have now, after the tosh nothing has compared, it felt and looked instant, allthough my ld920 has exact lag as the pfl7606 neither matches the tosh which was bloody brilliant.
post #492 of 513
Quote:
Originally Posted by skyguy3d View Post

1) First change your isf expert and game sharpness setting in the none PC LABEL to clear the clear ghosting, i choose a label to my right wich is hd dvd (not game label ),

2) start your 3d game so you can see the clear ghosting dissapear, once this is done change back to PC LABEL!

3)Select GAME mode with AV button on tv controller!!!!!!!!!!

My Razer Naga mouse literally picks up speed right during each step, from 2 to 3 it jumps up so much its like if I changed the dpi settings manually.



So that means there is finally a way to play games lag free and ghosting free on LG 3D TVs, although it is a bit complicated. Is that correct?
post #493 of 513
Thread Starter 
Hey, at least it works everytime when I use it now. Also, it is now engrained into my muscle memory reflex- takes about 3 seconds to to set it up every time it suddenly slows down now.

The best part of the Slow lag input fix is that the end result is you can use any video mode setting after the third step. The third step moves the video mode over to Game video setting on the initial setup, but after that you can use any ISF Expert 1, or 2, or Standard label as the final video preset. It even remembers what the last video preset you used the next time the lag input becomes slow for this last step. You'll understand it easier when you try it on your own though. The reason on the initial setup the Game preset changes the Game video mode is due in part to LG's current firmware layout. Preset modes are similar to video profiles, they just change the Video/audio options to a tuned value when switching the preset without the hassle of making user defined changes and in this case it actually resets LG video engine to help minimize the lag input.
post #494 of 513
Thread Starter 
Quote:
Originally Posted by Butmuncher View Post

I seem to have good news!
This is tested as working with a 47lk950u 100% everytime!
The old 42lw450u allso had this bug but it seemed to work when it wanted, i think i was forgetting a major factor as if i do not do it in sequence the bug does'nt work.
It's was reported by me and a few other users that every now and again the sharpness settings from a none " pc label " would be carried over when enabling a " pc label " giving 99% working zero lag interleaved 3d.

I have confirmed the following many times and will get a youtube video up tomoz proving this super bug, as it was possible on a lw450u it may be possible on any lg set.

For a nvidia card you will need a edid mod with zero extension bloc as this will clear the colour ghosting.
As amd reads lg's faulty edid? even worse than nvidia then you will not need a edid mod as you will only have the clear ghosting?



1) First change your isf expert and game sharpness setting in the none PC LABEL to clear the clear ghosting, i choose a label to my right wich is hd dvd (not game label ),

2) start your 3d game so you can see the clear ghosting dissapear, once this is done change back to PC LABEL!

3)Select GAME mode with AV button on tv controller!!!!!!!!!!

4) Press input on controller and select dvd hd or what ever is the next label from pc label, i choose a none game label, use a label directly next to pc label!

5)Press menu on tv controller and goto display setings or what ever it's acalled for you and select your pre made isf expert setting, NOTICE the clear ghosting dissapear.

6) Press exit on controller

7) Press input and change back to pc label, should be one press of left or right , NOTICE if you are lucky you are now have a lesser lag pc label and clear ghosting is cleared up 99% making games 100% playable

I've turned the tv on and off many times, this method of exact button presses creates a carry over of settings bug or something along those lines.

I just bought some nvidia cards, two GTX 470 for SLI and GTX 670 to run some test on this colorbug and these steps are definitely needed on nvidia's side. I also added some extra steps to clear the clear ghosting on my side which I will post later. I don't know if it is needed but it helped on my computer. I noticed when I transferred my settings on the Passive FPR Gaming guide, the gamma had a big effect on clear ghosting when I transitioned from the Radeon 5870 to the GTX 470 because this was an unnecessary step with AMD cards. This also has something do with the the sharpness from AMD to Nvidia is not exact either when transferring over. It seems the AMD cards suffer less of a problem with the color ghosting then nvidia cards do. So that means I will have to update the guide now for nvidia's cards too.

Just from my initial test though, it seems if you have a fast single videocard, you have the advantage in passive 3d to support multiple third party 3D drivers which is a huge advantage to other setups because you maintain compatibility with 3 different 3D engines which are each completely different from one another in usability and 3d rendering modes to optimize separation/depth for close and far objects.

Also, Tridef autofocus maximizes the cinematics and cutscenes for more immersion yet is still comfortable compared to either IZ3D or 3D vision. The steps can be created by modifying a customized plane matrix that brings certain elements to the foreground beyond the window and still not cause too much eyestrain when the image is close. It's a pretty impressive effect and the scene is constantly calculated based on what the the game is rendering at any time. IZ3D's autofocus doesn't even compare, it can give values that are completely off many times. 3D vision has set convergence levels to optimize the 3D effect in many 3D ready games depending on game specific changes but Tridef has the lead because it does this all automatically based on the scene itself.

Just for an example, Blades of Time using Tridef is awesome in 3D. With 3D vision, when the camera pans close during the intro or cinematics, the game keeps the stereo plane constant throughout the pan and looking at the girl nearby can strain the eyes. With Tridef, anytime the camera pans closer, the game maintains the 3D effect and yet keeps the game having intense depth and high popout but without straining the eyes. Right now Blades of Time is working great with Tridef but there are rendering left right problems with the gui for 3D vision.
post #495 of 513
I bet your loving those 470's smile.gif
Since getting my 3dvision interleaved fix i never use tridef anymore, the performance difference between 3dvison and tridef are huge i think, same game shows 3dvision to have much more fps than tridef but then that's just my findings in the games i've tested on both s3d's.

How you finding it Skyguy?
post #496 of 513
Thread Starter 
I could say I'm more impressed with how SLI works with so many games that I've tried with no problems more than I am impressed with 3D vision. I think it's because I'm coming from a 5870 so even the GTX 470 in single mode gives almost equal performance to what I originally had, so the real benefit for me is that I get to use 3D vision now. When combining SLI and 3D vision, it can show huge improvements in FPS but for those games where I had low fps even with Tridef and IZ3D, I still show a lower framerate even with 3D vision in SLI mode. It's better than one card but the dips are still prevelant in 3D mode due to draw calls and less to do with the 3D card. I thought that those games would give double fps for those games because of third party overhead but I'm not seeing the major hit from those drivers that I thought would be a problem with IZ3D/Tridef. I will eventually have to change out my CPU motherboard to take advantage of SLI too.

Found some more games where Tridef looks better than 3D Vision. 007 Blood Stone works great with Tridef only, IZ3D and 3D vision give the same dull 3D results but with Tridef the game finally renders the 3D correctly. LA Noire cinematics and 3D camera adjustments work better with Tridef too, 3D vision has the weakest 3D effects during the cinematics and when you enter interiors the convergence is adjusted to not show much pronouncement in 3D. 3D vision is better though with the auto focus reticle for shooting and with Tridef you have to rely on the eye dominance setting. NFS Hot Pursuit shadows at night break 3d for 3d vision and IZ3D, Tridef is completely playable in daytime and night time settings.
post #497 of 513
I am in the market for a TV and looking at the Passive 3D (specifically Toshiba 55L6200U) . I have a stadium seating set up in my living room. Will the height difference between 1st and 2nd row and the FPR cause 3D to be unwatchable from both seats?
post #498 of 513
Thread Starter 
Use the upper bezel frame of the tv to guide where your eyes should be placed horizontally. It should usually be inside the screen to maximize the 3d effect. The vertical viewing angle is less than the horizontal, but actually increases the further you are away from the tv and increases in size in proportion to screen size too. If sitting at 9 feet away from the tv the increased height should be ok depending on how high the second row is. For the first row, make sure the eyes are level to the inside of the viewable screen.
Edited by skyguy3d - 6/14/12 at 1:45pm
post #499 of 513
Thread Starter 
Now that passive 3d support is readily available for Nvidia's 3d, the next step passive needs to change the game is introduce "Small monitor Passive FPR with 120 Hz technology support". This means you get the passive 3d and have a full 120 fps support playable in 3D while in a window or fullscreen. This setup will allow the user to use any video card with instant on/off 3D and the monitor does none of the processing for the ultimate in lag reduction. Right now currently active 3D outputs 3D at 60Hz for stereo 3D or 120 Hz for regular 2D gaming. When you combine the FPR with the 120 Hz tech, you get the ultimate response in frames displayed without having to sacrifice 3D to get 120 fps all the time with the right hardware.

Sizes would need to hit 24" and 27" to start for the introduction of these new types of panel that converges the two types of technology into one.smile.gif

The display connector would need to be dual dvi or display port for this all to work.
Edited by skyguy3d - 6/14/12 at 12:52pm
post #500 of 513
Quote:
Originally Posted by skyguy3d View Post

Now that passive 3d support is readily available for Nvidia's 3d...
Sorry, have not been paying much attention as I mostly use 3D Vision Surround now on three inexpensive Optoma 720p 3D projectors instead, but I still own a 47" passive 3D LG (the 5700 model.) I was getting ready to sell it since the checkerboard had the color bug last time I checked and I didn't know Nvidia 3DVision would do 1080p otherwise on 3DTVs. Can you elaborate on passive 3D support from Nvidia and how to best utilize it with these sets?
post #501 of 513
Thread Starter 
This is from butmuncher's thread in mtbs3d http://www.mtbs3d.com/phpBB/viewtopic.php?f=115&t=13821
It's got all the information you need.
post #502 of 513
Thread Starter 
Read this, it's for a different tv but the concept is what is important. The EDID is read differently when 3D mode is activated on the tv. Does this mean if I merge the 3D info to the regular 2D mode or transpose it to the checkerboard mode, I get working colorbug free 3D?
Quote:
Originally Posted by nony View Post

Courtesy of lwinst83_AUS, the actual decoded EDID on the 55LW9500-TA is -
Code:
Monitor
  Model name............... LG TV
  Manufacturer............. LGE
  Plug and Play ID......... GSM0001
  Serial number............ n/a
  Manufacture date......... 2011, ISO week 1
  Filter driver............ None
  -------------------------
  EDID revision............ 1.3
  Input signal type........ Digital
  Color bit depth.......... Undefined
  Display type............. RGB color
  Screen size.............. 160 x 90 mm (7.2 in)
  Power management......... Not supported
  Extension blocs.......... 1 (CEA-EXT)
  -------------------------
  DDC/CI................... n/a
Color characteristics
  Default color space...... Non-sRGB
  Display gamma............ 2.20
  Red chromaticity......... Rx 0.640 - Ry 0.330
  Green chromaticity....... Gx 0.300 - Gy 0.600
  Blue chromaticity........ Bx 0.150 - By 0.060
  White point (default).... Wx 0.313 - Wy 0.329
  Additional descriptors... None
Timing characteristics
  Horizontal scan range.... 31-82kHz
  Vertical scan range...... 57-63Hz
  Video bandwidth.......... 160MHz
  CVT standard............. Not supported
  GTF standard............. Not supported
  Additional descriptors... None
  Preferred timing......... Yes
  Native/preferred timing.. 1920x1080p at 60Hz (16:9)
    Modeline............... "1920x1080" 148.500 1920 2008 2052 2200 1080 1084 1089 1125 +hsync +vsync
  Detailed timing #1....... 1360x768p at 60Hz (16:9)
    Modeline............... "1360x768" 85.500 1360 1424 1536 1792 768 771 777 795 +hsync +vsync
Standard timings supported
     720 x  400p at  70Hz - IBM VGA
     640 x  480p at  60Hz - IBM VGA
     800 x  600p at  60Hz - VESA
    1024 x  768p at  60Hz - VESA
    1152 x  864p at  60Hz - VESA STD
    1280 x  720p at  60Hz - VESA STD
    1280 x  800p at  60Hz - VESA STD
    1280 x 1024p at  60Hz - VESA STD
    1440 x  900p at  60Hz - VESA STD
    1400 x 1050p at  60Hz - VESA STD
    1600 x  900p at  60Hz - VESA STD
    1680 x 1050p at  60Hz - VESA STD
EIA/CEA-861 Information
  Revision number.......... 3
  IT underscan............. Supported
  Basic audio.............. Supported
  YCbCr 4:4:4.............. Supported
  YCbCr 4:2:2.............. Supported
  Native formats........... 1
  Detailed timing #1....... 1920x1080i at 60Hz (16:9)
    Modeline............... "1920x1080" 74.250 1920 2008 2052 2200 1080 1084 1094 1124 interlace +hsync +vsync
  Detailed timing #2....... 1280x720p at 60Hz (16:9)
    Modeline............... "1280x720" 74.250 1280 1390 1526 1664 720 725 730 746 +hsync -vsync
  Detailed timing #3....... 1920x1080p at 60Hz (16:9)
    Modeline............... "1920x1080" 148.500 1920 2008 2052 2200 1080 1084 1089 1125 +hsync +vsync
CE video identifiers (VICs) - timing/formats supported
    1920 x 1080p at  60Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  50Hz - HDTV (16:9, 1:1)
    1280 x  720p at  60Hz - HDTV (16:9, 1:1) [Native]
    1280 x  720p at  50Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  60Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  50Hz - HDTV (16:9, 1:1)
     720 x  480p at  60Hz - EDTV (16:9, 32:27)
     720 x  480p at  60Hz - EDTV (4:3, 8:9)
     720 x  576p at  50Hz - EDTV (16:9, 64:45)
    1920 x 1080p at  24Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  25Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  30Hz - HDTV (16:9, 1:1)
     720 x  576i at  50Hz - Doublescan (4:3, 16:15)
     640 x  480p at  60Hz - Default (4:3, 1:1)
    NB: NTSC refresh rate = (Hz*1000)/1001
CE audio data (formats supported)
  AC-3    6-channel,  640k max. bit rate at 32/44/48 kHz
  LPCM    2-channel, 16/20/24 bit depths at 32/44/48/96/192 kHz
CE vendor specific data (VSDB)
  IEEE registration number. 0x000C03
  CEC physical address..... 1.0.0.0
  Supports AI (ACP, ISRC).. Yes
  Supports 48bpp........... No
  Supports 36bpp........... Yes
  Supports 30bpp........... Yes
  Supports YCbCr 4:4:4..... Yes
  Supports dual-link DVI... No
  Maximum TMDS clock....... 225MHz
  Audio/video latency (p).. n/a
  Audio/video latency (i).. n/a
  HDMI video capabilities.. Yes
  EDID screen size......... No additional info
  3D structures supported.. Top-and-bottom, Side-by-side w. horizontal sub-sampling
  3D formats supported..... Mandatory formats plus some primary VICs
    1280 x  720p at  60Hz - HDTV (16:9, 1:1) [Native]
    1280 x  720p at  50Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  60Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  50Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  24Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  30Hz - HDTV (16:9, 1:1)
    NB: NTSC refresh rate = (Hz*1000)/1001
  Data payload............. 030C001000B82D20C00E01400A3C08101810981058103810
CE colorimetry data
  xvYCC709 support......... Yes
  xvYCC601 support......... Yes
  sYCC601 support.......... No
  AdobeYCC601 support...... No
  AdobeRGB support......... No
  Metadata profile flags... 0x01
Report information
  Date generated........... 6/15/2012
  Software revision........ 2.60.0.972
  Data source.............. File
  Operating system......... 5.1.2600.2.Service Pack 3
Raw data
  00,FF,FF,FF,FF,FF,FF,00,1E,6D,01,00,01,01,01,01,01,15,01,03,80,10,09,78,0A,EE,91,A3,54,4C,99,26,
  0F,50,54,A1,08,00,71,40,81,C0,81,00,81,80,95,00,90,40,A9,C0,B3,00,02,3A,80,18,71,38,2D,40,58,2C,
  45,00,A0,5A,00,00,00,1E,66,21,50,B0,51,00,1B,30,40,70,36,00,A0,5A,00,00,00,1E,00,00,00,FD,00,39,
  3F,1F,52,10,00,0A,20,20,20,20,20,20,00,00,00,FC,00,4C,47,20,54,56,0A,20,20,20,20,20,20,20,01,7F,
  02,03,37,F1,4E,10,1F,84,13,05,14,03,02,12,20,21,22,15,01,26,15,07,50,09,57,07,78,03,0C,00,10,00,
  B8,2D,20,C0,0E,01,40,0A,3C,08,10,18,10,98,10,58,10,38,10,E3,05,03,01,01,1D,80,18,71,1C,16,20,58,
  2C,25,00,A0,5A,00,00,00,9E,01,1D,00,80,51,D0,1A,20,6E,88,55,00,A0,5A,00,00,00,1A,02,3A,80,18,71,
  38,2D,40,58,2C,45,00,A0,5A,00,00,00,1E,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,CB
This is after enabling 3d from the service menus. (prior to enabling 3D, the EDID will not contain any 3d info in the VSDB section.)
-nony
post #503 of 513
Woo and booo!

lg 55lm760t 100% has the colourbug fixed, both interleaved and checkerboard work with stock edids with zero colourbug allthough checkerboard might need isf v and h sharpness settings to iliminate a small amount of xtalk, looked like that was the issue, i did'nt try to test to fix as isf has too much lag for gaming, not bothered and it was acceptable after 2 years of colourbug smile.gif.

after all night testing into the early hours i found the 760t crap for 2d or 3d gaming, it has a low pixel response time which creates blur/trails, input lag was ok though and i seen no issues witha pc label ect.
Returned it next day, 13 odd hours soid testing, gash for gaming if your used to better.

Got a 46es8000 now, this has more xtalk than the passives but its acceptable, 1080p 60hz checkerboard allso looks much better than interleaved on a passive so i'm over the moon with my eye candy upgrade, checkerboard is better than interleaved but then i allways knew that.


So just popped into say that i've had a lg tv with no colourbug with stock edid's, lg finally fixed something !!!!
post #504 of 513
Quote:
Originally Posted by Butmuncher View Post

Woo and booo!
lg 55lm760t 100% has the colourbug fixed, both interleaved and checkerboard work with stock edids with zero colourbug allthough checkerboard might need isf v and h sharpness settings to iliminate a small amount of xtalk, looked like that was the issue, i did'nt try to test to fix as isf has too much lag for gaming, not bothered and it was acceptable after 2 years of colourbug smile.gif.
after all night testing into the early hours i found the 760t crap for 2d or 3d gaming, it has a low pixel response time which creates blur/trails, input lag was ok though and i seen no issues witha pc label ect.
Returned it next day, 13 odd hours soid testing, gash for gaming if your used to better.
Got a 46es8000 now, this has more xtalk than the passives but its acceptable, 1080p 60hz checkerboard allso looks much better than interleaved on a passive so i'm over the moon with my eye candy upgrade, checkerboard is better than interleaved but then i allways knew that.
So just popped into say that i've had a lg tv with no colourbug with stock edid's, lg finally fixed something !!!!

It was but what about today. I upgraded from 03.03.55 to 04.01.36 and the 3D is awful. There is so much purple ghosting that some games are unplayable. The ghosting is in SBS, HD3D but interlaced works without ghosting if I set my sharpness to 0. I have the 660S model but I believe that the only difference between 660 and 670 is the color. The 3D worked fine before the firmware update as of yet I have found no fix to it and got no response from LG on this matter.
post #505 of 513
Thread Starter 
I dont' know if this is noticeable or not butmuncher but the 670 does seem slower in Tridef. I'm using GTX 670 SLi but tridef only supports only a single card for nvidia users. I seemed to have better performance with my Radeon 5870 and also GTX 470 in comparison with Tridef. Doesn't make sense but I'll know as time goes on.
post #506 of 513
After months of thinking what the hell happened with my set I finally figured out what probably caused the purple ghosting problem in games. And sadly I believe it was not the firmware update but rather the checkerboard option ( I got this idea from you skyguy on how you said that I need to find out how to transfer the settings back ).

The thing that happened was that on the night I upgraded my firmware when I was reading that guide I described in the first topic I also felt very adventuristic so I went I tested all the 3D options in games. The last option I tested was checkerboard now the tests were done in Skyrim ( which before had zero ghosting like every other game ) and I was horrified by the amount of purple ghosting the checkerboard option has.

Now today It occurred to me that that may very well be my culprit so went ahead and test it again. The results I found were that the checkerboard has again purple ghosting like before and my further studies found that the sharpness cannot be changed since its locked.

Now that very well explains how changing the sharpness in SBS, HD3D and top-bottom does not remove the purple ghosting which before it did. To refresh it when before changing the sharpness to 30 show some small purple ghosting while 20 was clear of ghosting now the ghosting doesn't change a bit if I increase or decrease it and In checkerboard it locked i to 50.

It looks like that checkerboard has somehow violated my other 3D options but how I have no idea and since I cant change the sharpness of the checkerboard I believe that fixing the problem is impossible.

I had a TV that had almost zero ghosting in games and now has ton's of it :evil:
post #507 of 513
Why are you trying to use Checkerboard which is a 1/2R format specifically designed for use with 1080p Rear projection DLP models which only Mits still sells and Samsung stopped selling several years ago?
post #508 of 513
Thread Starter 
If you are using an Nvidia card and use Nvidia inspector, be very careful of using the SSAA mods to change the game anti-aliasing because sometimes a different profile for the game can cause huge amounts of color ghosting in line-interleaved. This is reversible but the problem with color ghosting bug in tvs are still present in the older tvs at least with checkerboard and has never been fixed for the prevous LG Cinema 3D TVs.
post #509 of 513
Anyone else using the L55ET5 or ET5B?

I am using the zalman edid to play in 1080 interleaved mode.
The issues I am having is, if I set the depth over 10% I can start to see ghosting. Only really noticeable on areas of high contrast, like in skyrim where building roofs meet the sky or trees against a bright sky.
The more I increase depth the more the ghosting happens. It's a shame as it feels great to play at around 70% depth but the ghosting makes it too distracting.
Another thing is when I tilt my head to the side by even a couple of degrees the ghosted areas and areas of high parallax start to turn purple.

Is this just to be expected with these passive screens or is there either something wrong with my tv or something wrong with my settings?

Blurays look fine apart form the odd bit of ghosting in areas of high parallax, but I think that most 3d systems will show this, not sure though as am new to 3D?

Any tips or suggestions welcomed.

Thanks,

Mark.
post #510 of 513
Thread Starter 
You shouldn't get much ghosting even at 100%, so if it is at 15%, then something is not right. There are some images on 3d vision live photo viewer that's installed with your drivers, take a look at those photos in your computer and pick one and tell me where you see the ghosting, if it is a problem with other sets, then I will be able to see the problem too.

There are some 3d burnout, tombraider, medusa, and guitar hero pictures inside that folder.

But the real problem is interleaved picture quality is dependant on 2d picture corrections, and so sometimes different modes may cause different viewing problems. Untouched, it should be the best mode to use with passive tvs due to 1:1 resolution and very low lag input. With LG, I had to reset the lag every once in a while, but with Windows 8, I haven't had that problem anymore. Maybe it could be the EDID I was using too, it's the Acer package.

I use 45 to 60 percent most of the time though based on my preference and distance to tv screen. Like I said above, if you have color ghosting, well that is visible at 10% using the NVinspector, but I don't have that problem on my computer with 2 SLI GTX 670.
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