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Sony at GamesCom 2011 - Page 2

post #31 of 53
Ya, they said immediately and globally.
post #32 of 53
We need low prices on the new hardware. Looks like great software to back up the hardware!
post #33 of 53
Thread Starter 
Quick thoughts...

- Nice PS3 price drop, even though it was expected.

- That Vita spy game Escape Plan looks really intriguing, but the biggest new titles announced for the PS3 were for casuals.

- Uncharted 3 footage was amazing, and the Resistance 3 footage actually made me more excited for it.

- Where was Sorcery?

- Vita is coming Feb/March in Europe, but they could've at least told us the U.S. time frame as well (we know Japan gets it this year).
post #34 of 53
Thanks again. One last question. Does the 320 solo unit and/or the 320 Move Bundle receive a discount?
post #35 of 53
Quote:
Originally Posted by Phill G 1960 View Post

Thanks again. One last question. Does the 320 solo unit and/or the 320 Move Bundle receive a discount?

Yes. The 320GB unit now costs $299 according to this link.
post #36 of 53
OK, I know I said "last question", but I wanna know more about this Infamous 2 bundle. That sounds like a ridiculously awesome deal. Who are these "select retailers". My god, i hope amazon has been selected.
post #37 of 53
Thread Starter 
Kinda strange getting an announcement at a Euro show, but Ninja Gaiden 3 will get Move support:

Quote:


Today at Gamescom Team NINJA and Tecmo Koei are proud to announce full PlayStation Move compatibility for its upcoming killer hit NINJA GAIDEN 3.

This will be the first time the hit NINJA GAIDEN series hosts motion control and it will give players a new edge when slicing through their enemy's flesh and bone.

"We are really excited to announce this fantastic news at gamescom", stated the leader of Team NINJA Yosuke Hayashi.

"NINJA GAIDEN 3 is all about slicing and chopping through flesh and bone and PlayStation Move bring players even closer to the game's protagonist Ryu Hayabusa. The game will be compatible with all Move peripherals and it will feature full compatibility with this exciting new hardware", Hayashi added.
post #38 of 53
Thread Starter 
Move Fitness video:







DanceStar Party video:


post #39 of 53
i must've missed it..so why exactly is DMC getting "rebooted"?

The first game on the ps2 was a masterpiece..not sure i can say the same for the rest of the series.
post #40 of 53
Quote:
Originally Posted by Rakesh.S View Post

i must've missed it..so why exactly is DMC getting "rebooted"?

Simple answer: the series' creator left the series a long time ago.

After the first DMC, the creative lead of the original game (Hideki Kamiya) became part of the now legendary Clover Studios at Capcom (where he was in large part responsible for classics like Viewtiful Joe and Okami). After Clover got disbanded by the bastards at Capcom, Kamiya and his compatriot Shinji Mikami (of Resident Evil and God Hand fame) co-founded the indie studio Platinum Games and made the current-gen classics Bayonetta and Vanquish.

At this point, any fan of the original DMC should already have given up on the series and moved over to Bayonetta--which IMO is a better DMC "sequel" than any other game in the series. If you haven't already played it, you're in for a major treat!

Anyhow, the "reboot" of DMC is part of Capcom's recent trend of hiring Western developers to milk its long-standing Japanese-developed series. See for example Silent Hill, Dead Rising, Bionic Commando, and so on. All of which are mediocre at best. It's a doomed project by a studio (Ninja Theory) that I've never had much faith in. Heavenly Sword was a pretty, but dull game. Enslaved was worse. And the new DMC? We'll see.
post #41 of 53
Quote:
Originally Posted by confidenceman View Post

Simple answer: the series' creator left the series a long time ago.

After the first DMC, the creative lead of the original game (Hideki Kamiya) became part of the now legendary Clover Studios at Capcom (where he was in large part responsible for classics like Viewtiful Joe and Okami). After Clover got disbanded by the bastards at Capcom, Kamiya and his compatriot Shinji Mikami (of Resident Evil and God Hand fame) co-founded the indie studio Platinum Games and made the current-gen classics Bayonetta and Vanquish.

At this point, any fan of the original DMC should already have given up on the series and moved over to Bayonetta--which IMO is a better DMC "sequel" than any other game in the series. If you haven't already played it, you're in for a major treat!

Anyhow, the "reboot" of DMC is part of Capcom's recent trend of hiring Western developers to milk its long-standing Japanese-developed series. See for example Silent Hill, Dead Rising, Bionic Commando, and so on. All of which are mediocre at best. It's a doomed project by a studio (Ninja Theory) that I've never had much faith in. Heavenly Sword was a pretty, but dull game. Enslaved was worse. And the new DMC? We'll see.

Long story short, Capcom sucks balls and the people responsible for their best IP's left quite a while ago (which shows).
post #42 of 53
I still think whoever is there at Capcom could do a better job than Ninja Theory. I hate, hate, hate how Japanese developers are giving away their prized stuff to third-rate Western studios, effectively destroying a lot of the appeal of the game in the process. Ninja Theory's games are awful.

I know Japan's gotten a lot of heat this gen but when I think about it, most of my favorite games the past few years are from there.
post #43 of 53
HS was very good, very polished, and while not at Bayonetta/DMC level of combo-ness, had a core combo system hat was better than the western king at the time, God of War 2. They were also being pushed hard by Sony to get the game out, in a time when there was literally nothing ready to play. It really was underrated and under appreciated.

I kept it in my collection because the story was AAA and the gameplay AA+.

Enslaved? That was rushed, incomplete, boring pile of stinking turd.
post #44 of 53
Quote:
Originally Posted by TyrantII View Post

HS was very good, very polished, and while not at Bayonetta/DMC level of combo-ness, had a core combo system hat was better than the western king at the time, God of War 2.

The thing that killed HS for me were the stupid QTEs. Very few games do QTEs well, many do them very poorly, and HS is among the worst offenders. Very long, over-elaborate button and stick prompts where one missed input results in an automatic death. Way too frustrating for me. If it were just a small part of the game, it wouldn't have been such a big deal. But they kept putting it front and center.

And don't even get me started on the god-awful acting. The villains reminded me of Jim Varney as Dr. Otto.

Quote:


Enslaved? That was rushed, incomplete, boring pile of stinking turd.

Man, am I glad someone agrees with me on this one. I don't know what people saw in this game. It was like a full game made up of the worst elements of Jak 2 (frustrating camera controls, finicky platforming, uninteresting combat, and so on).

Strangely, though, both games demoed extremely well. Based on each game's demo, I expected greatness. Turns out that in each case, those demo sections were the best the game had to offer.
post #45 of 53
I too found Enslaved frustrating: I felt like I was fighting the camera, and "finicky" is definitely the right word to describe the platforming.

I was astonished at how good Heavenly Sword looked for a launch title, and surprised that, years later, Enslaved seemed like a step down, graphically. It seemed like an object lesson in the drawbacks of multiplatform development.
post #46 of 53
You can tell Ensalved was pushed out incomplete. Either that, or a software Dev was the chief story dev. Since we got a good story with HS, I'm betting it's the former, since NT has proven they can do good stories.

The flashbacks and whole matrix esk ending seems like something they threw in last min when they hit a deadline and had no way of fleshing out the real story. You literally go from getting Trip home to a thrown together final battle in just a few short chapters. The only thing that ties the gameplay to the final story in the last two chapters are optional collection masks in the previous gameplay.

It really seems like the game was scaled back last min and those things were thrown in and shipped.

Funny enough, there's a crowd that thinks the story was the strong point.

The platforming was worse then Tomb Raider. There's something wrong in control implementation and level design when you have no independent jump button in a platforming game. Monkey doesn't live up to his name when he's making 100 foot leaps, but then can't get over foot high pebbles acting as a boundry box.
post #47 of 53
Quote:
Originally Posted by TyrantII View Post

You can tell Ensalved was pushed out incomplete. Either that, or a software Dev was the chief story dev. Since we got a good story with HS, I'm betting it's the former, since NT has proven they can do good stories.

Probably a combination of things: transitioning to multiplatform development; devoting too many resources to cinematics, voice acting, and motion capture; and starting development on a major existing IP (DMC).

I'm guessing that that last one probably drained a big part of their resources toward the end of their development cycle for Enslaved; I mean, they're clearly fans of the genre, so finding out they would have a shot at a new DMC game probably forced them to wrap up Enslaved ASAP. But that's all just a guess.

Regardless, as a studio, Ninja Theory has had two high-budget, underperforming titles. That's not good. And Capcom hasn't had a whole lot of luck with finding Western devs able to translate long-standing Capcom IP into global hits.
post #48 of 53
Capcom needs to get back to Resident Evil roots with zombies. Combine the over the shoulder perspective of RE4/5 with the atmosphere of 0/1/2/3 and it's a winning combination. RE has not been survival horror since 3. RE4 while great, was not scary. RE5 was frustrating, and not scary. 4 and 5 were just full of angry sick people...
post #49 of 53
Quote:
Originally Posted by stuup1dmofo View Post

Capcom needs to get back to Resident Evil roots with zombies. Combine the over the shoulder perspective of RE4/5 with the atmosphere of 0/1/2/3 and it's a winning combination. RE has not been survival horror since 3. RE4 while great, was not scary. RE5 was frustrating, and not scary. 4 and 5 were just full of angry sick people...

Watch out, that comment will get you lambasted here.



I agree though. Dead Rising is pretty much it's spiritual successor, but it's just not up to snuff in gameplay, control, or story. The new take on RE2 also looks horrible.

Less GI Joe / Commando / Special Agent gun fest crap; more survival horror.
post #50 of 53
Quote:
Originally Posted by stuup1dmofo View Post

Capcom needs to get back to Resident Evil roots with zombies. Combine the over the shoulder perspective of RE4/5 with the atmosphere of 0/1/2/3 and it's a winning combination. RE has not been survival horror since 3. RE4 while great, was not scary. RE5 was frustrating, and not scary. 4 and 5 were just full of angry sick people...

With Mikami and Kamiya both gone from Capcom (and now working on their own awesome material at Platinum), the chances of a "back to basics" RE are pretty remote. Mikami's Vanquish is the culmination of the action mechanics he developed for RE4, but he's clearly left the horror stuff behind him (as has Kamiya). Capcom's busy doing for the RE series what it's been doing for the SF series: milking it to death. Expect more mobile and portable rehashes of existing RE content. Spin-offs, updates, etc.

Regardless, there have been some really great survival horror games, though. Just not by Capcom. The PC has had some really great ones over the past few years: most notably, Left 4 Dead 1&2 and Amnesia. The other HD console has had a couple of good ones, too: Alan Wake and the first Condemned game, for example. The PS3 had one (Siren), but I never played it, so I don't know how good it is.
post #51 of 53
Capcom's back to the mid 1990's where they are releasing 500 fighting games a year and throwing whatever else against the wall. It's not pretty.
post #52 of 53
Quote:
Originally Posted by confidenceman View Post

The PS3 had one (Siren), but I never played it, so I don't know how good it is.

For those who are curious about Siren, I posted my reaction here.
post #53 of 53
Quote:
Originally Posted by TedSeattle View Post

For those who are curious about Siren, I posted my reaction here.

Nice. And your reaction to Siren reminded me of the biggest no-brainer survival horror game this gen: Dead Space. Totally forgot about it! It has some great horror moments, and definitely borrows heavily from the RE series. Though, IMO Dead Space was more moody and science-fictiony than it was scary, but it does share a lot in common with survival horror. Too bad the sequel was such a letdown.

Also, it shows how uninteresting Gamescom was in terms of announcements that we're not talking about any of the "big reveals" that were there, and instead are talking about how much Capcom sucks.
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