Man, you really did avoid all info about the game before playing it, huh? I'm envious.
Early (and spoiler-free unless you're quite as blacked out as jhoff) impressions:
Well, I'm three hours in so far...and have yet to even reach the first dungeon, though I've seen plenty of fighting already. And I'm pretty sure I got my first sword within an hour! This is an improvement. I probably could've gotten it a bit sooner even; I just chose to explore the town instead. And that's why this immediately feels better than Twilight Princess to me: It's a vibrant, creative world I actually enjoy being in. Yeah, there's of course handholding tutorial crap in the beginning, but at least it's actually focused and story-driven and involves fighting through a mini-dungeon to get there, instead of 2 hours of the most random, mundane tasks you could imagine.
Right off the bat though, I have to address a maddening UI quirk I can barely believe: I hope I'm missing the option somewhere, but you can't tweak the text speed, or even speed it up as it's scrolling by! This is insane. I failed a early, short challenge repeatedly...and each time I had to wait for three blocks of text explaining the challenge to go by, every single time. That's almost as bad as an unskippable cutscene. Seriously Nintendo, is this the first game you've ever made?
Thankfully, at least, about an hour in you get the option to turn off that godawful giant transparent-Wiimote HUD overlay.
On the bright side, the swordfighting so far seems every bit as good as reported. It's extremely satisfying, accurate and responsive. I was a bit worried the controls of your primary mode of transport would be floaty and annoying, but they're actually pretty good. Certainly better than say, the flying bird levels in Mario Galaxy 2. What I'm most impressed by is that the game doesn't seem to use the sensor bar at all--every interaction seems to be calculated just by Motion+, including aiming. And so far it works extremely well. It's a huge improvement over Twilight Princess to be able to to just play, and not worry about pointing right at the sensor bar and finding the cursor every time you pulled out your bow or something.
Some storyline discussion:
Early (and spoiler-free unless you're quite as blacked out as jhoff) impressions:
Well, I'm three hours in so far...and have yet to even reach the first dungeon, though I've seen plenty of fighting already. And I'm pretty sure I got my first sword within an hour! This is an improvement. I probably could've gotten it a bit sooner even; I just chose to explore the town instead. And that's why this immediately feels better than Twilight Princess to me: It's a vibrant, creative world I actually enjoy being in. Yeah, there's of course handholding tutorial crap in the beginning, but at least it's actually focused and story-driven and involves fighting through a mini-dungeon to get there, instead of 2 hours of the most random, mundane tasks you could imagine.
Right off the bat though, I have to address a maddening UI quirk I can barely believe: I hope I'm missing the option somewhere, but you can't tweak the text speed, or even speed it up as it's scrolling by! This is insane. I failed a early, short challenge repeatedly...and each time I had to wait for three blocks of text explaining the challenge to go by, every single time. That's almost as bad as an unskippable cutscene. Seriously Nintendo, is this the first game you've ever made?
Thankfully, at least, about an hour in you get the option to turn off that godawful giant transparent-Wiimote HUD overlay.
On the bright side, the swordfighting so far seems every bit as good as reported. It's extremely satisfying, accurate and responsive. I was a bit worried the controls of your primary mode of transport would be floaty and annoying, but they're actually pretty good. Certainly better than say, the flying bird levels in Mario Galaxy 2. What I'm most impressed by is that the game doesn't seem to use the sensor bar at all--every interaction seems to be calculated just by Motion+, including aiming. And so far it works extremely well. It's a huge improvement over Twilight Princess to be able to to just play, and not worry about pointing right at the sensor bar and finding the cursor every time you pulled out your bow or something.
Some storyline discussion:
Warning: Spoiler! (Click to show)
Spoiler
Warning: Spoiler! (Click to show)
Maybe I'm reading too much into the hair color and build, but is Groose maybe an early ancestor of Ganon's? Not to get into a Zelda timeline discussion, but this has to be THE earliest game chronologically (excepting some of the portable titles) since there's no Master Sword yet.











