Originally Posted by midnight77
The "real" zelda games have second quests with different dungeons. The original went as far as to even change their locations, unlike OoT which just rearranged puzzles. But I woulod certainly be a million times happy with the latter regardless. Having different dungeons isn't holding them back. It's simply making more of them than would be ideal for one quest.
The vast majority of Zelda titles don't even have second quest. That includes major entries like Link to the Past and Ocarina of Time; we didn't get a 2nd quest for Ocarina of Time until the GCN years when some elements of the stillborn Ura Zelda expansion project for the 64's disk drive attachment were patched into the game and released as a preorder bonus for Wind Waker.
The original Zelda, with it's tile graphics, is in a rather unique situation. Each dungeon uses the same assets as the next (The only major unique elements to a dungeon in that game are the color of it, the lay out of the rooms that each take up a full screen, and the boss at the end; and the 2nd quest recycled the bosses). Their simple nature made it extremely easy to program a 2nd set of dungeons and still fit them in the limited capacity NES cartridges of the time. They were about as resource intensive as making a unique map for Doom with the map editor...
When things got more complex for the Zelda series and dungeons started to be more unique, the few games that have had a second quest over the years did just as I described. More difficult enemies, revised obstacles to change your progression through a dungeon, etc. And more often than not, there just hasn't even been a 2nd quest.
A new set of unique and complicated dungeons for a modern 3D Zelda is a pretty tall order. I'd love to see it, but I don't think it's realistic to expect it. The dungeons probably account for at least 50% of the programming resources invested in a modern Zelda game. They're not going to go that extra mile by having their large team program a 2nd set of dungeons. Most players will never finish this game, and many of those that do finish it will never revisit it.
All that effort and they'd maybe, if they were lucky, have 15% of their audience complete the 1st quest and have 2/3's of those start on the 2nd quest content. And I'm sure the percentage of that 10% that actually fully played through the 2nd quest would be miniscule.
If they create a dungeon and include it in the released product, I have little doubt it would be accessible during the 1st quest. Fire up Wind Waker and start the 2nd quest for a preview of what you could expect. One of the biggest changes in that game during the 2nd quest is what clothing you wear throughout the game...
They'd have nothing to gain holding back something significant like dungeons for a 2nd play through.