The next version is still coming shortly hopefully, as I'm still tidying up a bit after adding one too many features:
SEE SCREENSHOTS BELOW
SAMPLE 3D CALCULATIONS in DYNAMIC MODE (USER CHOOSES MODE and BRIGHTNESS Qualifier)
FINAL USER INTERFACE for BETA version 02
Sorry to keep posting previews, just wait a LITTLE bit longer, had to catch up at my regular work as I spent too much time on this thing, almost there (take a look!)...
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NEW FEATURES IN BETA v.02
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The first calculator to support all MFR's Vertical lens shift arrangements and to make it simple to use.
"Pixel Perfect" accuracy for the new screen markers in converting feet/inches to proportional room dimensions as you see it within the GRID. Hence, the new screen markers give you an
EXACT representation of screen and projector placement.
3D Modes are automatically calculated based on user choice (see the smaller screenshot - 2nd screenshot below)
All Lumens calculations are now instantaneous and affected by ALL other modifiers (throw/zoom, gain, position, etc...), and lambert readings are now color coded in REAL-TIME to tell when a specific mode is too bright/dim by glancing.
EXTREME accuracy for placement distances and brightness calculations, often more accurate for placement than even the manufacturer's placement calculator. The actual FTL to lumens accuracy based on throw distance is unmatched by existing calculators which average plus or minus 50% error or more, versus my error margin of plus or minus 15% error or less. Mounting to inch calculations are generally plus or minus 5% error, or in some cases under 3% error.
PRECISE auto-boundary calculations. As ANY factor changes (screen size, distance from floor, projector placement, etc..), then all lens shift and mounting pole calculations occur automatically and the projector is AUTO-POSITIONED within the boundaries of the projector's placement ability. For instance, as you change the screen size with a projector that has NO LENS SHIFT, the mounting pole is automatically moved without you needing to manually do it. Hence, final calculations shown are within limitations of boundaries automatically.
Vertical lens shift is range based depending on screen position and size with a 100" screen basis. This makes it much easier to understand, for instance if you raised the ceiling too high even on an Epson 8700ub with 49" up/down v-shift from center lens, then the calculator automatically repositions the V-SHIFT range in correct proportions to the "pixel-accurate" to inch conversion factor of the room dimensions to SCALE automatically represented by the grid and ceiling distance.
2.35/2.40 with lens and no lens now supported in modifying brightness ratios
Arbitrary Screen Gains now supported (for instance 0.95 gain instead of 1.0 gain), simply enter any number into the screen gain box
All calculations are now cross-calculated, more than 1000 lines of math code to make this possible!
The screen is based on a 110" and is NOT scaled on resize, but the screen markers show the EXACT true scale regardless of the screen graphic;s size. Problem with scaling the screen graphic is a LACK of of room on the form to show such large screens to SCALE of the grid, so therefore might leave it the way it is. Haven't 100% decided yet.
To help eliminate confusion on the above issue, checkboxes have been added (see screenshot) to allow a user to hide the screen and just show the markers, or to just show the screen, or to show almost nothing (hide the grid, markers, v-shift, and even hide the screen itself from the view).