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Official Playstation Vita Thread - Page 5

post #121 of 1725
Quote:
Originally Posted by joeblow View Post

Vita is launching in Japan and already it is selling like gangbusters. The rest of the world waits until early 2012; here is a recent link to twelve Vita game trailers showing off some of the upcoming U.S. titles.

i highly doubt it will sell like gangbusters here, probably a long the same lines as the PSP did, which isn't anything spectacular. the psp is HUGE in Japan compared to the states where we love our DS, Ipod touch, and all the other cheap crappy gaming devices. People in japan are way more into playing actual games with storylines, and characters, not stupid time wasters like we do here in the US like farmville, and other dumb games that you only have to play for a few minutes at a time.
post #122 of 1725
No one has ever expected that it would be as successful here compared to Asia. I doubt even Sony would make that claim. The comment wasn't meant to start a sales warz discussion; sorry I mentioned it.

In any case, the main worry on their hands is addressing the tech issues that some early units have been showing.
post #123 of 1725
http://www.examiner.com/video-game-i...-less-than-3ds

Apparently this is the official launch sales.
post #124 of 1725
Which is twice as much as what the PSP did, so again all they need to focus on right now is fixing the tech problems.
post #125 of 1725
Aren't those sale figures indicative of retail sales only ? I wonder what the figure would be if you included the huge amount of online purchases that have been made ?
post #126 of 1725
Good news... the official memory card prices are indeed lower than expected:

Quote:
4 GB $19.99
8 GB $29.99
16 GB $59.99
32 GB $99.99

"For those of you looking for a complete solution, a Starter Kit will be available for $39.99 (MSRP), which includes a 4GB Memory Card, Pocket Pouch, Protective Film, Card Case, Headphones, and Cleaning Cloth."
post #127 of 1725
It's still overpriced though. A class 10 32GB SDHC card is $40, a 16GB is $20. Let's hope the prices come off that retail point.
post #128 of 1725
Doubtful any time soon. They are higher speed proprietary memory cards compared to the generic brands, and it's been said they have been in part designed to better fight off the piracy plague we saw on the PSP. Like most proprietary add-ons (like DS3 controllers), there are rarely permanent discounts. It's still a lot better than what was orignially rumored.
post #129 of 1725
Here are additional Vita launch details:

Quote:


As you all know, PlayStation Vita launched in Japan this past weekend, and we’ve been excited to hear which games have been the most popular with our friends across the Pacific. But I’m sure all of you have been wanting to find out which titles will be released when PS Vita launches in the U.S./Canada on Feb. 22. Today we announced the official PS Vita software launch lineup for the U.S. and Canada, and you’ll be pleased to know that PS Vita will have the biggest and best lineup we’ve ever launched across the history of PlayStation platforms.

SCE Worldwide Studios, along with our publishing partners, have been working extremely hard to build games that provide you all with new ways to experience gaming on the go. There will be 25 games available on day 1, and in total more than 100 games currently in development. Pricing for all software will range from $9.99-$49.99 (MSRP) and will be available for purchase at retail locations as well as downloadable on the PlayStation Network.

PS Vita Software Lineup:

Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super StarDust Delta (PSN only)
UNCHARTED: Golden Abyss
wipEout 2048

Launch Window Titles
Gravity Rush
MLB 12 The Show
Reality Fighters
Unit 13

Third Party Publisher Launch Day Titles

Army Corps of Hell Square Enix, Inc.
Asphalt Injection Ubisoft, Inc.
BEN10 GALACTIC RACING D3 Publisher of America
Blazblue: Continuum Shift EXTEND Aksys Games Localization, Inc.
Dungeon Hunter Alliance Ubisoft, Inc.
Dynasty Warriors Next Tecmo Koei America Corporation
F1 2011 Codemasters
EA SPORTS FIFA Soccer Electronic Arts, Inc.
Lumines Electronic Symphony Ubisoft, Inc.
Michael Jackson The Experience Ubisoft, Inc.
Plants vs. Zombies (PSN Only) Sony Online Entertainment LLC
Rayman Origins Ubisoft, Inc.
Shinobido 2: Revenge of Zen Namco Bandai Games America Inc.
Tales of Space: Mutant Blobs (PSN Only) Drinkbox Studios
Touch My Katamari Namco Bandai Games America Inc.
Ultimate Marvel vs Capcom 3 Capcom Entertainment, Inc.
Virtua Tennis 4: World Tour Edition Sega of America

Launch Window Titles
LEGO Harry Potter: Years 5-7 Warner Bros. Interactive Ent. Inc.
Disgaea 3: Absence of Detention NIS America, Inc.
NINJA GAIDEN ∑ PLUS Tecmo Koei America Corporation
Ridge Racer Namco Bandai Games America Inc.
Silent Hill Book of Memories Konami Digital Ent. America, Inc.
Supremacy MMA: Unrestricted 505 Games

Also, every PS Vita system will be packed with six AR Play Cards and one voucher to download a handful of augmented reality mini games called AR Play via the PlayStation Network. All first party games along with a selection of accessories and third party games will be available for purchase a week early (Feb. 15) in conjunction with the availability date of the First Edition PS Vita Bundle.

Many of the 1st party in-store discs are $30 at Amazon and GameStop.
post #130 of 1725
The memory card may still be a little high, but I'm sure Sony is selling the Vita at a loss. There isn't any portable device with any where close to the horsepower the Vita has at a 250-300 price point. The IPhone 4S has only a dual core variant of the Vita's quad core GPU and of course the IPhone has a non subsidized price of around 700 big ones. I know they are completely different products and that's not the greatest comparison but I just mean that I feel the hardware is a steal at this price.

So with respect to anyone's opinion, I'll gladly pay a little more for the card and can't hold it against Sony for wanting to charge more than necessary in that area.
post #131 of 1725
hate to break it to ya, but loss leaders in the tech industry are for tax purposes only... they really don't actually cost that much to make
post #132 of 1725
Quote:
Originally Posted by Sonies View Post

hate to break it to ya, but loss leaders in the tech industry are for tax purposes only... they really don't actually cost that much to make

Glad you set me straight. You're actually right, they don't cost that much to make. Different console obviously but we'll need to wait for more info on how much the vita costs to make.

http://www.gamespot.com/news/report-...o-make-6128295

"It is normal for game companies to take a loss on hardware whenever a new console launches, since they typically focus on acquiring market share rather than generating a profit during the first year. During the second year and afterward, they can recover the losses with the savings that come from mass production and with licensing fees from publishers. "
post #133 of 1725
So I guess Sony did just that. Decrease the 32GB card by $20 at the very least. Maybe I should have said decrease it by $40 at the very least and it might have came true. Too late now.

I though it was pretty well established that Sony lost money originally and the first PS3 units were estimated to cost over $800 to make but it's true that to really be sure, we'd have to look at Sony's records for the exact costs.
http://www.gamespot.com/news/6214569.html

Who knows what the story is for the Vita but it's true that the components are pretty high tech compared to similar priced products.

It still makes me a little sick thinking that if I get the $350 bundle (just to get the US version slightly earlier) along with the 32GB card, you're talking $450. For sure I'll feel much better about the price if I see a YouTube app and Sony being successful in getting Adobe to give it flash support. Still, as much as I'm going to hate paying that much, I would not have wanted the Vita to be any less powerful in order to be more affordable.As for the cards, I definitely wouldn't mind seeing the price of the 32GB one get knocked down by another $20 again.
post #134 of 1725
Quote:
Originally Posted by Sonies View Post

hate to break it to ya, but loss leaders in the tech industry are for tax purposes only... they really don't actually cost that much to make

Can you expound on the tax purposes bit? It sounds very interesting to me.
post #135 of 1725
Quote:
Originally Posted by TheCrackedJack View Post

The IPhone 4S has only a dual core variant of the Vita's quad core GPU and of course the IPhone has a non subsidized price of around 700 big ones. I know they are completely different products and that's not the greatest comparison but I just mean that I feel the hardware is a steal at this price.

It's actually an apt comparison. The problem is that there's nothing stopping smartphone manufacturers from incorporating identical tech and horsepower, but they can sell their devices at a subsidized cost. Consumers can buy a cheaper, better product. Manufacturers leave the gate making a profit. And service providers are happy.

In addition, as the hardware gets cheaper to produce, Sony's memory cards won't come down in price, and the base unit won't be subsidized. It's conceivable that within a year, smartphones are running with the same (or better) screen, camera, and processor tech, but at half to a third of the price of the Vita--even at its late 2012 price. It's a tough position for Sony. It will all come down to software and service, neither of which is there yet. Lots of great stuff lined up, but nothing has a firm release date.

And rather than jumping straight into PS3 integration--which is the big selling point for me--Sony's being really tentative about the whole thing. I worry that this may yet be another unfulfilled Sony promise.

I know I've been really negative about the Vita, but that's only because I want desperately to be proven wrong. Surprise me, Sony.

EDIT: Nvm about WipeOut. It's part of the launch lineup. Great opportunity to see how cross-platform integration works.
post #136 of 1725
Quote:
Originally Posted by confidenceman View Post

And rather than jumping straight into PS3 integration--which is the big selling point for me--Sony's being really tentative about the whole thing. WipeOut is supposedly the first game to incorporate any cross-platform feature, but it has yet to get a release date (or a tangible demo). I worry that this may yet be another unfulfilled Sony promise.

I know I've been really negative about the Vita, but that's only because I want desperately to be proven wrong. Surprise me, Sony.

My inner child says I want this, but the realist in me says to wait it out a bit. The PSP I bought two years ago is playing hide-and-seek with a fine layer of dust on it. I haven't even touched the thing in over a year. I was never able to get remote play to actually work, I can't even connect the damn thing to my home network.

Considering the price of everything involved, I'm just concerned it would be yet another overpriced paperweight. If the remote play feature works, and works well, if it enables cross game voice chat with other Vita owners on the PS3, and they release good games...I might consider one. Regardless, I'll likely buy it used and wait for the pre-owned price to drop a fair amount.
post #137 of 1725
Quote:
Originally Posted by frankthetoad View Post

My inner child says I want this, but the realist in me says to wait it out a bit. The PSP I bought two years ago is playing hide-and-seek with a fine layer of dust on it. I haven't even touched the thing in over a year.

How do you get the Realist to speak louder than the Inner Child?

I saw my PSP yesterday, hiding under a stack of books with a nice layer of dust. ...Both the books and the PSP.

I resisted the Go, which I'm glad I did. But with dual analog controls and a OLED screen, the Vita is singing a siren song that's too much for this kid to resist. Plus, it's been a while since a new gaming hardware purchase, which is a strange but strong reality.

Of course Apple will probably release the iPad3 in February, and since I passed on the second gen, it will be a stupidly expensive month.
post #138 of 1725
Quote:
Originally Posted by DaverJ View Post

I resisted the Go, which I'm glad I did. But with dual analog controls and a OLED screen, the Vita is singing a siren song that's too much for this kid to resist. Plus, it's been a while since a new gaming hardware purchase, which is a strange but strong reality.

I'm totally with you. But Sony's not making it an easy choice--which it should be. They keep stumbling in the run-up to release. I just don't get it. It's the one time when you want to be as clear, direct, and obvious as possible. Instead, it's a bunch of unclear release dates, uncertain feature roll outs, pricing confusion, and flubbed press releases.
post #139 of 1725
How about, I dunno, focusing on the games? That's what it is designed for and it does it very well by most accounts. All this effort put into complaining about fringe issues while ignoring the main feature of the system itself seems pointless.

The Vita is a portable game player. Comparing it to cell phones, especially the what-if-one-day phones that don't even exist yet is really reaching for gripes. My wife has the IP4 and we put some titles on it, but to put it gently the extremely limited control scheme and low tech power for its dollar titles makes it a "different" experience that doesn't come close to the power and potential of what Sony has released now.

The Vita has two analog sticks (not nubs as with the PSP), an actual D-Pad, multi-touch controls on the front AND back, actual face and shoulder buttons, six-axis motion ability, and has a solid network backbone for vs./co-op play either online, locally with other Vitas, as well as the PS3 itself.

The launch library is far more impressive than 99% of the console/handeld release lists in the past, and the system has enough tech power to produce releases that approach the quality seen on the powerful PS3 itself with a stunningly beautiful OLED screen to boot. Oh, and the price of the system is reasonable too.

Yes there are things that could be better - I've expressed some concerns myself. But I don't delude myself into thinking it should be something it isn't. I don't go on and on and on about things outside of its core function. It plays games, and plays them well. If you like playing portables with actual hands-on control options for console-quality games built on powerful tech that rivals the PS3, you can't do much better especially for only $250. If you don't, then pass on it.
post #140 of 1725
Quote:
Originally Posted by confidenceman View Post

I know I've been really negative about the Vita, but that's only because I want desperately to be proven wrong. Surprise me, Sony.

LOL... no kidding. I was beginning to think that DLJ had hijacked your account.
post #141 of 1725
Quote:
Originally Posted by joeblow View Post

Doubtful any time soon. They are higher speed proprietary memory cards compared to the generic brands.

Please note I quoted the price for Class 10 SDHC cards, not crappy slow ones.
post #142 of 1725
Quote:
Originally Posted by Mikazaru View Post

LOL... no kidding. I was beginning to think that DLJ had hijacked your account.

A little worried myself, frankly. But unlike DLJ, I don't pick favorites. I bash hardware indiscriminately.

I'm sure my opinion will change once I've gotten a Vita in my hands and have played an actual game on it. I tend to be very critical of hardware across the board (justifiably so IMO), less so of actual games.
post #143 of 1725
Quote:
Originally Posted by joeblow View Post

If you like playing portables with actual hands-on control options for console-quality games built on powerful tech that rivals the PS3, you can't do much better especially for only $250.

Nearly right Joe....you can't do ANY better !

I own both an iPhone 4 and an iPad 2 and they're just not for designed for decent gaming....perfect for games like Broken Sword and Myst but, for anything else with the slightest bit of depth, the lack of physical controls make them completely impractical as gaming devices.

The new generation of casual gamers seem to be so easily pleased with the cack games on the app store too. That company 'Gameloft' that attempt to rip off every other best-selling PS3 game, are as bad as the youngsters that give their games decent reviews - every game is full of glitches and bugs that render some of them unplayable !

I'm still bamboozled by all the great reviews that Infinity Blade seemed to muster up....it is one of the most repetitive 'games' I have ever played since the days of Pong.

There's casual gaming, and there's games you just get bored of after 5 minutes....and for me, iPad/iPhone gaming is the latter. I'm a big fan of handheld gaming, including the PSP and PSP Go (which I personally think have a superb back catalogue of AAA titles) but tablets and mobile devices aren't even in the same league - especially in the bang for your buck states.

If you are even only mildly interested in garnering the vaguest bit of enjoyment from a handheld game, then the PS Vita looks to be the best bet so far where the games actually look interesting.
post #144 of 1725
Sony still hasn't announced the US UMD passport details yet. As I understand it, in Japan you can download a Passport app to a PSP, and insert a UMD. The app will validate the contents of the UMD and report it to the Passport's PSN account. The game will then be available as a download for the Vita at a discounted price.

It sounds like a good system, but Giant Bomb isn't too happy about the prices in Japan, which they call anti-consumer. They bring up good points, but they fail to point out the other side - that there's no way to tell if a person actually owns an UMD - the disk could be rented, borrowed, or someone is friendly with a used-game store employee. Shouldn't companies who made the games also make a profit from the downloadable version? Profits from games encourage developers to keep making more games.

Is there a solution that would satisfy both consumers and companies?
post #145 of 1725
For me, this thing looks AWESOME yet I still will not buy it. it comes down to my lifestyle, and simply put, portable gaming doesn't really fit into it.

I have an iPad, iPhone, laptop... and when I do game on the go, it is angry birds and such. I never really find myself with a ton of time to kill on the road, and if I do, I usually have to finish some work *sigh*

That being said, if I were in school, or had a more suitable lifestyle for this thing, it would rock. The games look awesome.

I just know, much like was stated earlier, it will sit on a shelf and gather dust.

I hope all who get one LOVE it. I am sure it will be fun. Me... I will stick with my killer home rig for next-gen gaming
post #146 of 1725
Quote:
Originally Posted by DaverJ View Post

Sony still hasn't announced the US UMD passport details yet. As I understand it, in Japan you can download a Passport app to a PSP, and insert a UMD. The app will validate the contents of the UMD and report it to the Passport's PSN account. The game will then be available as a download for the Vita at a discounted price.

It sounds like a good system, but Giant Bomb isn't too happy about the prices in Japan, which they call anti-consumer. They bring up good points, but they fail to point out the other side - that there's no way to tell if a person actually owns an UMD - the disk could be rented, borrowed, or someone is friendly with a used-game store employee. Shouldn't companies who made the games also make a profit from the downloadable version? Profits from games encourage developers to keep making more games.

Is there a solution that would satisfy both consumers and companies?

Offer a trade in program. Relinquish your UMD disc permanently in exchange for a free PSN version that would work on your PSP and vita.

-Suntan
post #147 of 1725
^^ I'd go for that system.
post #148 of 1725
Thread Starter 
Some more interesting Vita news:

Quote:


PSLS » News » PlayStation Vita
PlayStation Vita to Receive Two New Apps Next Year
12/27/2011 Written by Nick Michetti


The PlayStation Vita has a couple of applications accessible from the device's LiveArea user interface, including apps for Trophies, Friends, Music, Photos and more. A new report today claims that the Vita is going to receive two more applications next year.

At the Asia Game Show in Hong Kong, Sony had a number of games on display, in addition to some new apps for the PlayStation Vita. The first app is called Wake-up Club. Wake-up Club is an alarm clock app that can alert players when they're playing games on Vita or performing various other activities on the handheld. The app is network-enabled, meaning that wake up messages can be sent to other users. The report also suggests that the app is Trophy ready.

The other application is called Picture Park, which enables users to draw on the touch screen. The app also allows for users to scribble over their pictures, to send their pictures to other players using ad-hoc, and a Contest Mode where users are asked to draw pictures based on a theme and then other users vote on them.

Both apps are scheduled for release in early 2012, but haven't been announced for other regions. The PlayStation Vita releases in North America and Europe on February 22, 2012.

Not sure if we'll see these on the American/European versions, but still intriguing anyway.
post #149 of 1725
Thread Starter 
Another Vita-related PSLS news story:

Quote:


Sony Attacks Vita Freezing and Software Issues with Firmware v1.51
12/26/2011 Written by Jonathan Leack




The PlayStation Vita has had its share of positive hype this year, especially after an extremely strong showing at E3, but reports of system issues have weighed down its release in Japan. But given Sony's strong investment in the platform, firmware updates were immediately put into production, and now another one is available for install.

Sony has released firmware version 1.51 for the PlayStation Vita, which has come only a few days after the previous patch. The update is said to iron out freezing issues among other reported problems with the device. At only a few megabytes, it's a must-have update that importers and Japanese early-adopters will want to get right away if they've experienced issues.

The PlayStation Vita won't be out until February in the United States, and many are hoping the device is cleared of hardware and software issues before that launch date arrives. With weekly updates and two months to polish, that shouldn't be much of a concern.
post #150 of 1725
Quote:
Originally Posted by wired1 View Post

I have an iPad, iPhone, laptop... and when I do game on the go, it is angry birds and such.

It looks like you are not the only one.

Maybe Apple has taken over the bulk of portable gaming. If the Vita doesn't hit, then Sony might be gone from handhelds. Which leaves only Nintendo.

Sony has a lot to prove with the Vita, and from kids that I've talked to, they just aren't interested in it.
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