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Official Playstation Vita Thread - Page 45

post #1321 of 1725
Limbo was a good game, but we won't rebuy it. I like Walking Dead, but I haven't finished the first episode. I would prefer to play it on the go, so I'm happy to hear it's coming to Vita. My daughter won't be happy, because I'll take the Vita back from her. smile.gif
post #1322 of 1725
all the little games are great and all, but the Vita needs some heavy hitters if it's going to get back into the mix. Hopefully that Killzone game will be up to par, and then the Vita would actually have one decent shooter. It's a bit mind boggling that one of the biggest things about the Vita is the dual thumbsticks, which makes you naturally think that the Vita would be a powerhouse for shooter games, but we really don't have one single shooter game that really goes the distance. The best example so far is probably Unit 13, and that isn't saying much...

I can tell you on the sports side of the equation, Sony really needs NBA 2K14 this October. I haven't heard if one is in development or not, but Sony should have helped cover some of the bill of making the game if need be, because that's a glaring hole in the Vita lineup.


The Vita also needs a big western stytle, open world with a bit of RPG type game. Like a Red Dead Redemption type game, or a Fallout or a Skyrim. Something open world and expansive. Every system needs at least one killer shooter, one killer adventure / RPG type game, one killer racing game (Gran Turismo ?) and one killer sports game (NBA 2K14 ?)
post #1323 of 1725
I really think Sony is banking on Vita being the traveling remote control for the PS4 when it comes to shooters. I'm not a shooter player, but I hope I'm wrong. I think the Vita is a very good piece of hardware, and I'd be disappointed to see it fail.
post #1324 of 1725
Spelunky is coming to the PSN store this summer, and it looks to be be a perfect fit on the Vita in particular:
Quote:



Oh man, this is exciting! It’s with great pleasure that I can announce the upcoming arrival of Spelunky on PS3 and PS Vita. I know that we’re not the first indie title to be announced this year for these platforms, but the Spelunky team is happy to be part of this wave of indie goodness.

If you’ve never heard of Spelunky, it’s a platformer with randomly-generated levels, making each playthrough a unique experience. The game is hard, but it’s rarely unfair, and when you die it’s usually in a hilarious way that involves some kind of ridiculous chain reaction. The difficulty and the randomization work together to give determined players a very rewarding experience – it’s common for people to persevere through thousands of deaths to beat Spelunky and uncover its most notorious treasure and secrets.
Spelunky on PSN

I think this quote from one of the 2012 Independent Games Festival judges captures the spirit of the game well:
“Spelunky looks like a game of execution, but it’s really a game about information and decision-making. How good are you at looking at a situation and understanding what it means? You can’t memorize, and you can’t take time to carefully analyze, you must rely on your literacy of the system, and this is a kind of holistic knowledge that feels great in my brain, a wonderful new flavor for a single-player game, and a deeply promising direction for further exploration.”

Spelunky had the honor of winning IGF’s Excellence in Design Award that year, as well as a number of Game of the Year awards (including Gamespot’s Platformer of the Year).

I’m particularly thrilled for Spelunky to be coming to PS Vita. Given that runs of Spelunky generally last anywhere from a few seconds to a half an hour, I think it’s the perfect game for a portable system. We’re going to work closely with the team porting the game to make sure that it makes good use of PS Vita’s capabilities and lives up to the expectations set by that statement.

When I designed Spelunky, I wanted to give people a dense, rewarding experience that wouldn’t condescend them or get old. We can’t wait to bring that experience to you guys and gals on PS3 and PS Vita. See you there soon!
post #1325 of 1725
I'm really happy about all of the indie games and even some of the ports like Spelunky because I never had a chance to play that on my 360. In fact, it seems that the Vita will be getting most of the Indie type games that Microsoft has decided to completely ignore, but I'd rather play them on something like the Vita anyway.

Even overrated crap like The Walking Dead and Fez are good because people will buy them.

I'm sure there are plenty of AAA games that will be unveiled at E3 or thereabout, like the new Assassin's Creed and some other big shooters.
post #1326 of 1725
This system still intrigues me, but the cost of entry is just too high for the lack of AAA titles to me. Between the system, and 32GB card, and case I'm still looking at north of $350. And on top of that I have to save cash for the new PS4 .... I'm sure there are lots of folks like me out there who would give it a spin were it not for the value proposition and timing.
post #1327 of 1725
Quote:
Originally Posted by s1njin View Post

I have to save cash for the new PS4 .... .

Have to? smile.gif
post #1328 of 1725
Quote:
Originally Posted by TornadoTJ View Post

Have to? smile.gif
I have the Vita and love it, but if I had to choose to buy a Vita now or save my money for a PS4- I'd save my money. The fact is, we're in a good game glut right now on the PS3 (and I suspect on the X360, though I've never played one). Tons of great games are available to hold one over until the PS4 hits the shelves. The Vita will get a price drop eventually.
post #1329 of 1725
Who knows? Sony my offer some PS4+Vita combo deals at launch. I'm pleased with my unit now though, and will have to put Hot Shots Golf aside one of these days to try something else.
post #1330 of 1725
Quote:
Originally Posted by joeblow View Post

Who knows? Sony my offer some PS4+Vita combo deals at launch. I'm pleased with my unit now though, and will have to put Hot Shots Golf aside one of these days to try something else.
I think you're right. With all of the PS4 integration they're hinting at, it just makes sense.

I got a bit burned out by my back-to-back Vita marathon with Gravity Rush, AC: Liberation, Sound Shapes and P4G. I still have to do my second playthrough on P4G for the plat. I've set it aside for a while to dig through my PS3 backlog. I'm on a mission to clear my game shelf before the PS4 gets here.
post #1331 of 1725
I'll be waiting on PS4. I doubt there is going to be anything that compels me to jump in anywhere near launch time. My PS3 is still a remarkable machine, and I can see it being used for years to come. I didn't get my PS3 until the 2nd gen - 80GB with BC.
post #1332 of 1725
Quote:
Originally Posted by s1njin View Post

This system still intrigues me, but the cost of entry is just too high for the lack of AAA titles to me. Between the system, and 32GB card, and case I'm still looking at north of $350

Why pay retail ?


On my local craigslist, it's possible to get a Vita in decent condition, with power cable and usb cable for about $140 to $150. You have to be a bit patient, but eventually you should be able able to snag one in the 140ish, 150ish range. For that price, I think the Vita is well worth the money. About a month ago, on my craigslist, this guy was selling a Wi-Fi Vita with a 16 gb mem card, Madden 13 and Resistance: Burning Skies. All for $175. I already had a Vita, but I should have snagged that package to get that 16 mem card. But anyways, that's just an example of the kind of deals that are out there, if you're patient and you keep an eye on Craigslist. (By the way, you're going to see a lot of sellers trying to sell Vita packages for $250 and $300, but don't worry about that, because nobody is buying those packages. They just sit there and sit there, so don't be afraid to lowball the Vita sellers. It's a buyers market)
post #1333 of 1725
Virtua Tennis 4 for Vita is on sale via PSN at $14.99. If I could buy the retail game for $14.99, I definitely would. I have a hard time paying more than maybe $9.99 max for a digital game that I'm stuck with. Sure, it would be nice to just have it on the memory card, so you can play it at any given moment, but I just can't get around the whole fact that it's completely locked to my single account, and I can't give it to one of my kids or anything like that. I did buy Super Stardust Delta for $9.99, it's the only thing that I've purchased digitally so far.


Nevertheless, I've heard that Virtua Tennis 4 is a really outstanding game. Tons of people in the Vita threads on neogaf were giving it tons of praise last year.. So for those not allergic to digital downloads, I'm sure it's worth that $15 price.
post #1334 of 1725
physical copy was 19.99 on Saturday... now it's 22.80. (how's that for the giant river web page raising rates as popularity grows)
post #1335 of 1725
I'm liking my Vita more and more. I played through Ninja Gaiden Sigma Plus and that was an amazing experience (I actually want to play through it again on Hard, but we'll see about that).

I'm playing Uncharted GA now and it's fun too.

There really is no shortage of games on this thing, even before you throw in PSP games. I continue to believe that it's just not the product that most people want nowadays. But if you do, there's nothing better.
post #1336 of 1725
Quote:
Originally Posted by number1laing View Post

I'm liking my Vita more and more. I played through Ninja Gaiden Sigma Plus and that was an amazing experience (I actually want to play through it again on Hard, but we'll see about that).

I'm playing Uncharted GA now and it's fun too.

There really is no shortage of games on this thing, even before you throw in PSP games. I continue to believe that it's just not the product that most people want nowadays. But if you do, there's nothing better.


The people that say the Vita "has no games" are simply misinformed. They haven't taken the time to really look at the library, and they sure as heck haven't tried many of the best games on the system.

However, I will say that while the Vita does have about 20 or so really good games, if those games are all in genres that you could care less about, then I can see how one would think the Vita "has no games". For example, if you can't stand sports games or racing games, then that takes about 8 or 9 good Vita games from the list.
post #1337 of 1725
Quote:
Originally Posted by Anthony1 View Post

However, I will say that while the Vita does have about 20 or so really good games, if those games are all in genres that you could care less about, then I can see how one would think the Vita "has no games". For example, if you can't stand sports games or racing games, then that takes about 8 or 9 good Vita games from the list.

That's sort of the position I'm in. I own a Vita, and am happy that I bought it, but I don't play sports or racing games or fighting games. If the Vita had equivalents of Sleeping Dogs, or Borderlands, or Dishonored, I could recommend the device more enthusiastically to my friends.
post #1338 of 1725
I know there are some that think the Vita should not have too many ports converted to run on it. I still think a game like Borderlands would be excellent. I'm going to be on an airplane for many hours in the not too distant future and playing Borderlands would be fantastic. There are many games that are available on the PS3 that I never had time to play. I would buy them now for the Vita if they were available.
post #1339 of 1725
Velocity, my favorite lil' shooter in years on any platform, is looking good as a native Vita release (the original is a Mini). The developer took a lot of suggestions from us fans and plugged them into the game. Here's a trailer:

post #1340 of 1725
Quote:
Originally Posted by Sonyxbr View Post

I know there are some that think the Vita should not have too many ports converted to run on it. I still think a game like Borderlands would be excellent. I'm going to be on an airplane for many hours in the not too distant future and playing Borderlands would be fantastic. There are many games that are available on the PS3 that I never had time to play. I would buy them now for the Vita if they were available.

Most games on PS3 would be a good fit on the platform, the problem is that obviously not all of them will be made. Borderlands on Vita was mentioned once or twice, the guy who runs the studio basically said that he would be cool with it if Sony does all the development and they get all the money. Obviously that's not going to happen.
post #1341 of 1725
Quote:
Originally Posted by Anthony1 View Post


However, I will say that while the Vita does have about 20 or so really good games, if those games are all in genres that you could care less about, then I can see how one would think the Vita "has no games". For example, if you can't stand sports games or racing games, then that takes about 8 or 9 good Vita games from the list.

I think this is where I am. Give me a good mainstream shooter shooter, something like Demon's Souls, or even something like Diablo.
post #1342 of 1725
Quote:
Originally Posted by s1njin View Post

I think this is where I am. Give me a good mainstream shooter shooter, something like Demon's Souls, or even something like Diablo.

Do you really want that on a handheld though? All of those are going to play better on a console/TV. I think they're on the right path - courting indie developers who make games with narrower scopes that feel more appropriate on a portable. The PS4-Vita connectivity can give you the console game fix at home or in a place with a good connection.
post #1343 of 1725
Quote:
Originally Posted by bd2003 View Post

Do you really want that on a handheld though? All of those are going to play better on a console/TV. I think they're on the right path - courting indie developers who make games with narrower scopes that feel more appropriate on a portable. The PS4-Vita connectivity can give you the console game fix at home or in a place with a good connection.
Why does it matter? Holding the Vita 2.5' from my face or playing the PS3 on a 60" TV 15' away gives you nearly the same sized screen....
post #1344 of 1725
Quote:
Originally Posted by frankthetoad View Post

Why does it matter? Holding the Vita 2.5' from my face or playing the PS3 on a 60" TV 15' away gives you nearly the same sized screen....

It's still overall a lesser experience. Controls aren't as good, and performance will never match the PS4. I'd be all for it if they went the Playstation all stars route with some of their games and built separate versions (that you only have to pay for once). I'd just rather them spend the time and effort on making console quality games for the consoles first.
post #1345 of 1725
Quote:
Originally Posted by frankthetoad View Post

Why does it matter? Holding the Vita 2.5' from my face or playing the PS3 on a 60" TV 15' away gives you nearly the same sized screen....

Not me. Wait until you get old enough that your near vision is shot. Even with progressive glasses, it just isn't the same. And for the record, I had perfect eyesight until about 45 years of age, never wore any type of eyesight correction. I wish it was the same, but no. Even if my eyes were good, the 60" is 1920x1080, the Vita is not close.
post #1346 of 1725
Quote:
Originally Posted by joeblow View Post

Spelunky is coming to the PSN store this summer, and it looks to be be a perfect fit on the Vita in particular:

Spelunky on PS3?? I have it on 360 and LOVE it. I have recently been thinking about getting rid of my 360, so the ability to pick it back up on PSN is great.
post #1347 of 1725
Quote:
Originally Posted by bd2003 View Post

It's still overall a lesser experience. Controls aren't as good, and performance will never match the PS4. I'd be all for it if they went the Playstation all stars route with some of their games and built separate versions (that you only have to pay for once). I'd just rather them spend the time and effort on making console quality games for the consoles first.

I completely agree. Focus on the PS3/PS4 first...but offer ports to the Vita. My wife isn't the biggest fan of my gaming obsession...if I can send my session to the Vita that would be awesome. And this appears to be exactly what the PS4 will offer. Time will tell.
Quote:
Originally Posted by TornadoTJ View Post

Not me. Wait until you get old enough that your near vision is shot. Even with progressive glasses, it just isn't the same. And for the record, I had perfect eyesight until about 45 years of age, never wore any type of eyesight correction. I wish it was the same, but no. Even if my eyes were good, the 60" is 1920x1080, the Vita is not close.

I hear you. I'm starting to get there.
post #1348 of 1725
Wow, the Vita is really finding its indie niche according to developers.
Quote:
Today at GDC there was a panel dedicated to the Vita hosted not by Sony, but veteran Vita developers. Bobby King (The Pinball Arcade), Richard Hogg (Frobisher Says), Brian Provinciano (Retro City Rampage), and Drinkbox’s Chris Harvey (Guacamelee, Tales From Space: Mutant Blob Attacks) all talked about their experience working with Sony and the Vita on a panel moderated by Gaijin Games' Alex Neuse, whose Runner2 is making its way to Vita.

The overwhelming opinion was that it’s a great idea for smaller scale developers to work with the system, for a variety of reasons, one of which is that the market isn’t as saturated as iOS and Android app stores. Additionally, it’s easy to work with. Provinciano had his port of Retro City Rampage playable in a single day, while Frobisher Says took eight months to make, from receiving development kits to submitting a final build. Hogg noted that “as a programmer, it [developing for the Nintendo DS] was one of the most miserable periods of my life,” while working on the Vita has been the opposite. One helpful inclusion is access to Sony’s developer support team, members of which the team included in Frobisher’s credits because of their tireless, prompt assistance with getting the game made.

When Neuse asked if the developers plan to put their next games on Vita, all four nodded immediately, replying emphatically in the positive. In fact, King confirmed that FarSight Studios is working on an unannounced new IP for the Vita, an action puzzle game. So, more games are coming. That was evident earlier in the week when Sony was showing off both rad ports (Spelunky, Hot Line Miami) and a bunch of great, new stuff like Luftrausers, Dragon Fantasy: Book II, the aforementioned Guacamelee, and more. I pretty much wanted every game they were showing off for the Vita. The common cross buy option makes them even more enticing.

Provinciano likened iOS development to "throwing the dice" -- especially for new developers -- because of how randomly certain games go viral while other great games toil away under low sales numbers. Hogg added, “At this point, we pretty much gave up working on iOS games." King, whose Pinball Arcade supports about 20 different Android devices, loved being able to develop for the Vita's consistent specs and bang out a stalwart 60 frames per second.

A lot of other praise was lavished unto Sony, as well as a suggestion or two for improvement.

Cross buy (buying once to get Vita and PS3 versions of a game) is a huge sales influence. King noted that 67% of Pinball Arcade owners were influenced by cross buy promotion. Meanwhile, Provinciano disclosed that about 85% of Retro City Rampage players crossed the 500k points threshold on Vita, while only around 25% of PC players did so. Speaking of the Vita's capabilities, Provinciano added "there’s no pressure to add any of these frills if they don’t make sense," yet displayed an interest in using things like touch screen more in future work.

The overwhelming issue with developing for Sony is one of territories. After testing and certification is finished for the territory you have been working with, another bout of similar operating procedures need to occur in other territories in which releases are planned. It's a minor issue in light of how good these guys' experiences seem to have been, but anything to alleviate undue strain is a good thing.

One of the thing's Hogg said that struck me most is this: "Most of the guys at Sony are pretty well integrated into the indie community. It doesn’t feel like an 'Ugh, I have to go sell my game to the publisher' relationship." With the aforementioned focus on smaller scale development -- Jonathan Blow working on The Witness for PS4 was something Sony chose expressly to highlight in the console's reveal -- Sony just seems to get it. Barriers to entry are lowering and Sony is looking like a real friend to indie developers just as iOS/Android and Steam seem a bit more disinterested (those services only do so much to promote smaller games). And of course few small developers seem to want to work with Microsoft anymore.

For developers interested in working with Sony, check out their cool new self-publishing guide.
post #1349 of 1725
It's a solid strategy. Most good indie games really need physical controls. If they want to go portable, iOS won't cut it, and the 3DS eshop is still a mess. There's a lot of crossover appeal with the Vita and indie games - both tend towards older gamers that have more money in their pockets. Then throw in the value of cross-buy, and the synergy makes the PS3/PS4 and Vita more valuable together than on their own. Between that and the PS4 remote play it gives the Vita a reason to stick around.
post #1350 of 1725
Speaking of that feature, I wonder if Sony and the developers will consider "Reverse" Remote Play.

That is, dload a game on your Vita and have it stream to your PS4 so you can enjoy these title with a (potentially) better audio setup and on the big screen where it is easier for onlookers to watch.

They can allow the Vita itself to continue to be used as the main controller with its superior touch abilities, a la the recent LittleBigPlanet Remote Play release. I'd love to try out Vita's Lumines in this way.
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