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Official Playstation Vita Thread - Page 48

post #1411 of 1725
Quote:
Originally Posted by PENDRAG0ON View Post

The overpriced memory cards were 0% effective at slowing down hackers. They failed and it hurt Sony more than anyone.

Hackers need that must play game before they really try to enable piracy. Pokemon will be that game on the 3DS, the Vita still needs that must have game. Until then PSP mode does 95% of what homebrewers want from the system, and they are usually anti piracy and try to lock it out. The lesser hackers just piggy back off their work and enable piracy, yet another reason to avoid major Vita hacks. (They have OS hacks, saw a XMB for the Vita that really caught my attention)

You can complain until the cows come home, but the simple fact is the Vita is still not a pirate's paradise unlike the PSP which was exploited to the hilt in part because of its standardized memory card format that the hackers had a field day with.

Whether this current, relatively calm state holds up for the Vita going forward remains to be seen. However, so far the primaryprotection layers haven't come crashing down, especially due to any security problems with the new memory card format.
post #1412 of 1725
There was no security issue with memory sticks either. The only difference was that computers eventually had memory stick ports built in. (They were still exotic back in 2004/5 when the PSP was hacked for emulator support, piracy came much later) I was a day one PSP adopter, and I hacked my system asap for portable Chrono Trigger and Super Metroid (which ran at 10fps and needed very complicated patching to get working)

Vita hacking happened much faster and on a greater scale than the PSP saw in it's early days. Loading and installing emus on the early Vita hacks was a cakewalk (drag and drop) compared to the nightmare of early PSP homebrew.

Sony can use piracy as a scapegoat for using those expensive cards, but it is not the reason, just a convenient excuse. SD memory would be just as "secure" and cost a heck of a lot less.
post #1413 of 1725
You seem to be purposely dancing around the key point being made for whatever reason:

- The PSP had been hacked wide open to play pirated PSP games. One of the easiest way to do it involved obtaining hacker files on the standardized memory stick.

- The Vita has NOT been hacked wide open to play pirated Vita games. The proprietary memory card for the new handheld has definitely not made it any easier for hackers to illegally exploit the system as we saw on the PSP before it.

Again, there is no guarantee that the protections will hold up, but for now Sony is in much better security shape than last gen. From their standpoint,adding a proprietary memory card format to help address this issue was worth it.

Yeah, PSP games have been exploited on the Vita, but that was a problem last gen far more than something that matters a lot this gen. As long as Vita games are not pirated by the masses on the Vita system, Sony is not sweating bullets.
post #1414 of 1725
I am dancing around nothing. Memory sticks had nothing to do with PSP hacking. Magic Memory sticks were a software program that could be loaded over USB, never needed to be removed. Early PSP hacks required a PC connected over USB for proper loading and patching of every file you added and had to be rewritten to be edited)

Vita was hacked day one, even before the US release, this includes the memory cards reading and writing, they have proven to be beyond worthless at preventing hacks. No dancing around that, they failed at doing anything other than make consumers angry attheir pricing.

(PSP took over 6 months to get to an even remotely usable level, psp game piracy took years)
post #1415 of 1725
confused.gif

You're dancing around the fact that VITA GAMES are not subject to wide spread piracy on the Vita.

Naturally, PSP games were the heart and soul of the PSP. And as I said, one of the easiest ways (if not THE easiest way) to play pirated PSP games was by exploiting its standard memory card format by loading hacker files onto it. Vita games are the heart and soul of the Vita.... pirating PSP games on the system is a mere flesh wound by comparison.

That's the key difference that you gloss over when you try to compare what's possible on the Vita by pirates to what happened on the PSP. Simply put, current gen piracy is the ultimate nuclear bomb for any system. If the hackers can only go so far as to exploit access to pirated last gen games, then that is a blow that is exponentially easier to take for a hardware manufacturer.

Now that is not to say that the proprietary memory card is the lone, steel door keeping Vita game hackers at bay, but it is one part of the entire security setup for the machine. Having multiple fronts against a battle like this can only help, and at minimum that's what security improvement they were obviously looking for with the Vita design when they dumped the exploited standardized card format that the PSP used. Along with tighter kernel file encryption, putting RAM on the same chip as the CPU, etc., it's just something more that they hoped would help in the end.

So far (when it comes to the difficulty of pirating VITA games), so good.
post #1416 of 1725
For the last time, Memory Sticks had nothing to do with PSP piracy and hacking. No excuse there.

Vita was cracked day one, proprietary memory was worthless for anything other than having massive margins and making gamers angry.
post #1417 of 1725
Fine, if it keeps you warm at night continue to ignore the obvious point made several times about Vita not being "cracked" to get around the machine's single most significant purpose: playing native Vita games legally.

But PSP memory card exploit was one of several security problems with that machine, not the only one. It allowed maybe the easiest way to load hacker programs onto the PSP to play pirated PSP games. That's a problem that currently can not be done with the proprietary card on the Vita to play pirated Vita games, which means so far Sony achieved a security improvement in one of their many ways addressing this problem compared to last gen.
post #1418 of 1725
Keep ignoring that the Vita was cracked day one and avoiding my entire point. wink.gif There are also OS level hacks now, Piracy should be happening if hackers wanted it to.

There was no memory stick exploit, you may be thinking of the Pandora battery exploit that only works on certain slims and all phats. The program on the memory stick could be loaded over usb, just like every other exploit. The memory stick itself was not a security flaw like you keep saying it is.
post #1419 of 1725
No, there aren't Vita game playing hacks; Sony cares a lot less for PSP hacks on the Vita. Pirating, as a result, is still a tiny issue on the system as a result. You do acknowledge that native Vita games aren't subject to widespread piritaing at this time, right? If so, there's nothing more to debate really. That's the only point worth making.

Pirating with hacks involving the Pandora battery on the PSP was one method. Pirating with hacks using the standard memory card method on the PSP was infinitely more widespread and worked with more firmware releases. Unfortunately, MaximumPC wrote an article a few years back that goes over how easy it is to use the PSP Memory Stick for this purpose (no legit website should be posting details like that).

The good news so far is that battery exploits can't be used for pirating Vita games on the Vita so far; they addressed that issue. Also, memory card exploits (so far) cannot be used on the Vita and its proprietary memory card to play pirated Vita games. Sony addressed that security issue too.

If we see illegal Vita games being played that makes use of hacks on the memory card like we saw on the PSP games, then they are back at square one. That's currently not the case. Right now, everything is in much better shape as it relates to Vita game piracy.
Edited by joeblow - 6/27/13 at 8:39am
post #1420 of 1725
I'm done, you are ignoring every point I make and refuse to acknowledge that memory sticks had nothing to do with PSP hacks and that Vita memory cards have done nothing to prevent hackers from accessing the Vita's file system and running pirated PSP software off of those memory cards. (Which is the whole point of your argument for why they are being used)
post #1421 of 1725
Memory for the vita is expensive. Period end of line. Lucky me I bought a 32 gig at launch and am just now starting to fill it up with all the recent PS+ stuff. Any chance the Vita will 'sync' with the PS4 like Itunes wireless? Then we can just simply pick and choose stuff to put on the Vita with simple check boxes and hit a sync button.
post #1422 of 1725
I've always heard people talk about how switching between memory cards is a real PITA. The thing is, I've got two 8 gig mem cards and I'd like to fill both of them up with games. On one of them I have:

Uncharted: Golden Abyss (3067 MB)
Wipeout 2048 (1635 MB)
NBA 2K13 (PSP) (971 MB)
Tekken 6 [PSP] (714 MB)
Pinball Arcade (281 MB)
Limbo demo ( 130 MB)


That's pretty much filling up one of my cards.


I have another card, but have never tried switching between two mem cards on the same account. But I want to put Blaz Blue and Gravity Rush and a few other games on the other mem card.
post #1423 of 1725
Quote:
Originally Posted by Anthony1 View Post

I've always heard people talk about how switching between memory cards is a real PITA. The thing is, I've got two 8 gig mem cards and I'd like to fill both of them up with games. On one of them I have:

Uncharted: Golden Abyss (3067 MB)
Wipeout 2048 (1635 MB)
NBA 2K13 (PSP) (971 MB)
Tekken 6 [PSP] (714 MB)
Pinball Arcade (281 MB)
Limbo demo ( 130 MB)


That's pretty much filling up one of my cards.


I have another card, but have never tried switching between two mem cards on the same account. But I want to put Blaz Blue and Gravity Rush and a few other games on the other mem card.

If you're switching between two cards both attached to one account, just turn off your Vita and then make the swap. The system will take a few moments to authenticate, making sure that you're authorized to use whatever data is on the newly swapped in card, and then it should work as normal.

The real PITA, as you call it, is swapping between cards that are attached to different regions( i.e swapping a card with an NA account for one with an EU). You actually have to reboot the Vita in the settings in order to clear whatever region its defaulted on.
post #1424 of 1725
I bought Mortal Kombat Vita for $5 through PS+. The game plays great but the graphic downgrade from the console game is severe. Still in terms of content this is way above UMVC3 and SFxT, which I also own for some reason. The Vita is a heck of a fighting game machine. We need TTT2!
post #1425 of 1725
Quote:
Originally Posted by number1laing View Post

I bought Mortal Kombat Vita for $5 through PS+. The game plays great but the graphic downgrade from the console game is severe. Still in terms of content this is way above UMVC3 and SFxT, which I also own for some reason. The Vita is a heck of a fighting game machine. We need TTT2!
Not counting BlazBlue being free on Plus too. What a great looking game that is!
post #1426 of 1725
So if anyone is wanting to play KillZone early but haven't did the quests in Home like I have, here's another chance to get it.
http://blog.us.playstation.com/2013/07/12/killzone-mercenary-closed-multiplayer-beta-sign-ups-now-live/

It's said that the codes that we got in the quests are different so even if you got the quest version, it's best to sign up again since both Betas are probably different.

This is a big difference in how Call of Duty got treated when Activation didn't even want some of the media to get the game on time to review. Sony must have a lot of faith in this game to be giving it to the public early although at the same time, it's a Beta nonetheless so it'll be a way for the developers to be told of mistakes that they didn't catch at first.
post #1427 of 1725
Any word on a white version showing up again? Still want one and prefer to buy new.
post #1428 of 1725
Quote:
Originally Posted by garciab View Post

Any word on a white version showing up again? Still want one and prefer to buy new.

That seems to no longer be in active production. You can get one off amazon from a 3rd party vendor, but you'd be paying quite a few pennies above MSRP.....
post #1429 of 1725
Yeah, I saw the brand new one on Amazon, but I'm not willing to pay over retail. Another color is bound to come along sometime. In the meantime I can keep an eye on CL just in case.
post #1430 of 1725
Piggybacking the Killzone Mercenary video Tyrant posted in the PS4 thread, here is a 27 minute cut of the entire demo.


post #1431 of 1725
I haven't come in here to rave about Muramasa but even though it can be repetitive and a little padded, it's the first game that made me really appreciate how beautiful the Vita screen is (instead of just reading about it in every review, even for crappy games.) Not only that, but I can't stop playing the damn thing. Can't wait for the DLC.
post #1432 of 1725
Dude I agree 100% about Muramasa Rebirth. I can't stop playing either. It's absolutely gorgeous and a really fun game to play.
post #1433 of 1725
Looks like a certain Bust Buy was selling 3G Vita +8GB bundles for $150.
http://www.cheapassgamer.com/topic/317583-ps-vita-systems-3gwifi-version-14999-clearance-best-buy-ymmv
post #1434 of 1725
Firmware 2.60 is out.

http://us.playstation.com/support/systemupdates/psvita/

You can now easily upload and download your saved data using online storage. Select the PlayStation Plus icon on the LiveArea screen for each application.

You can now stream content saved on a connected device (PS3 or PC) with [Videos] and [Music].

Holding the PS button brings up a menu that allows easy access to certain settings (eg. Flight mode, Brightness, Music etc).

[Devices] has been newly added under [Settings] and [Bluetooth Settings] has been moved under [Devices].

You can now hide the trophy list of a selected game from others.

Also, the bubbles now have antialiasing.
Edited by Mikazaru - 8/6/13 at 1:25pm
post #1435 of 1725
Quote:
Originally Posted by Mikazaru View Post

Firmware 2.60 is out.

http://us.playstation.com/support/systemupdates/psvita/

You can now easily upload and download your saved data using online storage. Select the PlayStation Plus icon on the LiveArea screen for each application.

You can now stream content saved on a connected device (PS3 or PC) with [Videos] and [Music].

Some items have been added to the menu that appear when you press and hold the PS button.

[Devices] has been newly added under [Settings] and [Bluetooth Settings] has been moved under [Devices].

In addition, the usability of many features has been improved.

Also, the bubbles now have antialiasing.

Score!!! After updating my content manager to connect wirelessly to my pc, I was letdown that I couldn't do anything but copy content over. Streaming is a good addition.
Edited by garciab - 8/6/13 at 11:26am
post #1436 of 1725

Check out this KZ: Mercenary beta video. Looks great for a handheld!! Any AVSers get in?
post #1437 of 1725
Quote:
Originally Posted by Mikazaru View Post

Firmware 2.60 is out.

http://us.playstation.com/support/systemupdates/psvita/

You can now easily upload and download your saved data using online storage. Select the PlayStation Plus icon on the LiveArea screen for each application.

You can now stream content saved on a connected device (PS3 or PC) with [Videos] and [Music].

Holding the PS button brings up a menu that allows easy access to certain settings (eg. Flight mode, Brightness, Music etc).

[Devices] has been newly added under [Settings] and [Bluetooth Settings] has been moved under [Devices].

You can now hide the trophy list of a selected game.

Also, the bubbles now have antialiasing.
It's also easier to set titles to auto-backup over Plus. It's not six damn levels deep anymore.
post #1438 of 1725
I guess it was finally time for me to pick up Rayman Origins. It's one of those games in which it wouldn't surprise me if it goes on Plus like in say September (Just guessing here) but on the other hand, it's $6.75. I might even decide to pick up Rayman 1 & 2 (not sure yet). That's 3 Rayman games for $9.75 total. I guess this is one way Ubisoft can help advertise Rayman Legends by allowing people to pick up earlier versions for not much money. I really hope they'll be a demo for the PS Vita.

As for the rumored PS4/PS Vita bundle that's said to be around $500, that would be truly incredible and the last time Sony pushed the PS VIta that hard was during Black Friday. Still, $550 would be a bit more realistic. If we were to assume the PS Vita would be $200 by the time the PS4 is released, that would be a savings of $50. I'd still like to see what would happen if it gets a $500 price tag.

The way the KillZone Beta was dealt with wasn't fair since a lot of people who did the quests back than, still has to wait until they can finally play the game and then you have Gamespot offering codes when Sony should have made sure codes only go out to people who has signed up for it. Their wasn't enough to go around as is.
Edited by Paulo Teixeira - 8/6/13 at 4:11pm
post #1439 of 1725
Remote play works pretty decently with the PS3 now (not sure if it was this update or a previous one). Lag has been reduced considerably and this gives me hope that the feature may finally actually work as advertised with the PS4.
post #1440 of 1725
Just picked a Vita up last weekend. Mostly to catch freebies off PS+ since it felt like wasted money ignoring them. So what are some good games and what are the ones to avoid like the plague? Already picked up Soul Sacrifice and all the July freebies.
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