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Official Playstation Vita Thread - Page 24

post #691 of 1725
Quote:
Originally Posted by Anthony1 View Post

hopefully EA and 2K deliver strong versions of Madden 13 and NBA 2K13. Those two games will be HUGE for the Vita. I can guarantee that if those games are as close to their PS3 big brother as Fifa Soccer is to Fifa on the PS3, then the PS Vita will make a recovery in North America, if nothing else.

The problem is that those titles are only big in the US. Traditionally, Sony consoles/portables sell better in Japan and Europe. Sony isn't quite sure what to do with its bigger sales in the US with the Vita.

Luckily, its best first party studios are all in the US. As long as Sony Japan gives them the resources, those Santa Monica and San Diego folks should knock some great stuff out for Vita. The Japanese market could still turn on a dime if the right title comes along, but the US and European market take a bit steadier work to win over.
post #692 of 1725
Quote:
Originally Posted by confidenceman View Post

One of the big problems right now is that publishers aren't willing to risk exclusive/new IP for the Vita, so it's an either-or proposition at the moment. Either the Vita continues its anemic sales trajectory and continues to get a handful of third-party ports, or sales pick up considerably and we start seeing third-party exclusives.

Why are we concerned mainly about third party exclusives? I would definitley be ok with games that are made for other consoles but also include a version for Vita. How about Borderlands 2 for the Vita? With a clould save feature compatible with the PS3. I would buy that right now! I understand that if a hot IP get released for the Vita only it could impact Vita sales sginificantly. However until then just releasing the same games on the Vita that are coming out on PS3 would be great. Especially if you could buy both for a nicely discounted price.
post #693 of 1725
even the chinese hates vita... my 8gb memory is full. Went on to ebay to find some cheap 32gb chinese knockoff memory and there is none. =(
post #694 of 1725
Quote:
Originally Posted by Sonyxbr View Post

Why are we concerned mainly about third party exclusives? I would definitley be ok with games that are made for other consoles but also include a version for Vita. How about Borderlands 2 for the Vita? With a clould save feature compatible with the PS3.

Sony really needs to standardize this, or incentivize it better for publishers and consumers. It's still just too expensive to bother. I'm not willing to buy a $60 PS3 game and a $50 Vita version in order to transfer saves between the two. Not to mention having to pay for PS+ on top of that. Too many optional expenses. They need to find a way to roll this all into one single package. Say, $70 for both versions and a month of PS+.

Most PS3 owners don't have PS+. Even fewer have a Vita and PS+. That's just too many expensive hoops to jump through.
post #695 of 1725
PixelJunk Monsters Deluxe PSP is now downloadable from the Download List (previous purchases).

Edit: Undead Knights works too... I imagine a bunch more PSP games are now compatible -- so check it out. They have been added to the store itself now too.
post #696 of 1725
Quote:
Originally Posted by confidenceman View Post

They need to find a way to roll this all into one single package. Say, $70 for both versions and a month of PS+.

Totally agree. It should be looked as incremental revenue for them. Put an activation code in the PS3 game box that allows you to download the Vita version for $9.99. That would bring the list price of the package to $69.99. It would also discourage some buyers from going used as the code would most likely be activated by that time. I am assuming that porting the game to Vita is not a huge effort. If it is the economics make not make sense at $9.99.
post #697 of 1725
Quote:
Originally Posted by Sonyxbr View Post

Totally agree. It should be looked as incremental revenue for them. Put an activation code in the PS3 game box that allows you to download the Vita version for $9.99. That would bring the list price of the package to $69.99. It would also discourage some buyers from going used as the code would most likely be activated by that time. I am assuming that porting the game to Vita is not a huge effort. If it is the economics make not make sense at $9.99.

The porting itself wouldn't be a big deal, especially if it's done simultaneously alongside other versions. IIRC this was one of Sony's big selling points to developers with the Vita. The bigger cost is in production and retail.

But like you propose, the cost-effective way to do it would be to make it a digital package tied to a new purchase--similar to Online Passes. But then we're back at the problem of expensive memory... Ugh, Sony, why?
post #698 of 1725
woot!!!



^^^ be sure to read the text at the bottom of the vid - I missed it the first time through.
post #699 of 1725
^^^ There are already a number of Vita games with cross-platform saves. The issue is having to buy a game twice at full price ($60 + $50) and shell out for PS+. Show me a trailer for a sweet package deal, and I'll be happy.

Also, this pretty much confirms my earlier suspicion that we'll never see proper Remote Play for PS3 titles. Sony would much rather be able to sell us the same game twice. It's the same reason they ditched proper BC for PS2. They realized they could sell us "new" versions all over again. Vita is looking like less and less of a winning proposition. Sony had better pull something awesome out of their pocket for E3.

Sound Shapes and Gravity Rush can't come too soon.
post #700 of 1725
e3 is really going to make or break the Vita. Needs some really BIG game announcements. The Call of Duty version needs to blow peeps away. They need some secret games that come out of nowhere and become the talk of the gaming world. They need the sports games too look really good, and they need some games with depth. Special Vita versions of Skyrim or Red Dead or Fallout or Dead Space or Assassin's Creed, etc, etc etc... The vita needs a meaty mainstream game that people can really dig their teeth into.

They also need to show a ton of bit sized download games for aggressive prices. Like Delta and Mutant Blobs. Just more and more of that, and keep the prices low. Get the PSP and PS1 prices down into more of an impulse buy range.
post #701 of 1725
Quote:
Originally Posted by Anthony1 View Post

Special Vita versions of Skyrim or Red Dead or Fallout or Dead Space or Assassin's Creed, etc, etc etc... The vita needs a meaty mainstream game that people can really dig their teeth into.

At this point, Sony would need to work some serious magic to get a big third-party surprise announcement. I just don't see it happening yet. At best we can hope for some impressive first-party releases to get announced.
post #702 of 1725
Quote:
Originally Posted by confidenceman View Post

^^^ There are already a number of Vita games with cross-platform saves. The issue is having to buy a game twice at full price ($60 + $50) and shell out for PS+. Show me a trailer for a sweet package deal, and I'll be happy.


thats what I'm a afraid of. I want original titles that was designed for the Vita not some ports. If the same games come out for both systems, I'll always pick up the ps3 version.
post #703 of 1725
Quote:
Originally Posted by Anthony1 View Post

e3 is really going to make or break the Vita. Needs some really BIG game announcements. The Call of Duty version needs to blow peeps away. They need some secret games that come out of nowhere and become the talk of the gaming world. They need the sports games too look really good, and they need some games with depth. Special Vita versions of Skyrim or Red Dead or Fallout or Dead Space or Assassin's Creed, etc, etc etc... The vita needs a meaty mainstream game that people can really dig their teeth into.

They also need to show a ton of bit sized download games for aggressive prices. Like Delta and Mutant Blobs. Just more and more of that, and keep the prices low. Get the PSP and PS1 prices down into more of an impulse buy range.

No Vita version for NBA 2K13
post #704 of 1725
I thought it was only Uncharted that cost $50. All the other PS Vita games are either $40 or less. I do believe that making the same games on PS3 and PS Vita is a very smart move as long as their is a package deal for every game that is capable of cross play. That would be a big selling point to have a PS Vita if you already have a PS3. Play a game at home on the PS3 and you can keep on playing it on the road on a PS Vita.
post #705 of 1725
Quote:
Originally Posted by confidenceman View Post

Nintendo of Japan recently announced a major refocusing on the device, so it sounds like they're committed. But it's all rhetoric at this point. No substance yet.

??? There is no mention of Nintendo in that article. And why would Nintendo focus on a Sony device anyway?
post #706 of 1725
Quote:
Originally Posted by Evan E View Post

??? There is no mention of Nintendo in that article. And why would Nintendo focus on a Sony device anyway?

Ha!

That was meant to say "Sony."
post #707 of 1725
Quote:
Originally Posted by mboojigga View Post

No Vita version for NBA 2K13

link ?
post #708 of 1725
Quote:
Originally Posted by Anthony1 View Post


link ?

http://www.dsogaming.com/news/nba-2k...ii-psp-and-pc/
post #709 of 1725
Quote:
Originally Posted by Goatse View Post

thats what I'm a afraid of. I want original titles that was designed for the Vita not some ports. If the same games come out for both systems, I'll always pick up the ps3 version.

if you owned a software company, would you be making games for a system that isn't selling? No of course not, you need to make money and a Vita game is not the best way to do that. You can want good games, but until the system starts to sell developers are going to ignore the Vita... kind of a catch 22 since the system needs good games to sell. IF I owned a software company, the only way I'd be working on a Vita game was if Sony was giving me a subsidy
post #710 of 1725
Quote:
Originally Posted by iamkoza View Post

if you owned a software company, would you be making games for a system that isn't selling? No of course not, you need to make money and a Vita game is not the best way to do that. You can want good games, but until the system starts to sell developers are going to ignore the Vita... kind of a catch 22 since the system needs good games to sell. IF I owned a software company, the only way I'd be working on a Vita game was if Sony was giving me a subsidy

In the recent past (PSP and PS3), one of the big ways to sell units was to include non-gaming features. I think Sony was deluded enough to think that would still work for Vita. But the tech world has changed since the launch of those other devices, and that's no longer a compelling reason since you can get those features on other, cheaper, more convenient devices (like phones, tablets, tvs, and laptops).

The only way Sony has left is to produce incredible first-party software. Unlike third-party publishers, Sony has a motivation to invest in its own underperforming device. Make awesome (exclusive) software, sell more Vita units, bring third parties on board. Again, E3 is the make-it-or-break-it point for Vita. Either Sony comes out guns blazing, or they're going to let the device die a slow death over the next year and a half.
post #711 of 1725
You gotta admit though.

Make a good game and EVERY vita owner will be buying it because there's not a lot of choices.

I'd venture Pinball Arcade has been a total success on the Vita.
post #712 of 1725
Quote:
Originally Posted by defdog99 View Post

Make a good game and EVERY vita owner will be buying it because there's not a lot of choices.

For example:



That looks fantastic!
post #713 of 1725
Gravity Rush, a Vita exclusive, has been getting some pretty good reviews - like this one.
post #714 of 1725
Quote:
Originally Posted by DaverJ View Post

Gravity Rush, a Vita exclusive, has been getting some pretty good reviews - like this one.

I'm stoked to see Gravity Rush and Sound Shapes. Definitely persuasive for Vita. But I could do without yet another LBP until Media Molecule fixes the physics and platforming mechanics.
post #715 of 1725
Quote:

I don't see anywhere them saying that they specifically AREN'T making a Vita version. It's just not listed. Of course, if NBA 2K13 for Vita is an e3 reveal, then of course they wouldn't want to mention it beforehand.

If they are making a PS3 version, how hard would it really be to get a relatively decent port running on the Vita ? You'd think that Sony would have some type of special development station for the PS3/Vita, which would make downcoverting the game to the Vita a vastly easier proposition than making an all new game . if Sony doesn't have such a middleware tool, then shame on them.
post #716 of 1725
Quote:
Originally Posted by Anthony1 View Post


I don't see anywhere them saying that they specifically AREN'T making a Vita version. It's just not listed. Of course, if NBA 2K13 for Vita is an e3 reveal, then of course they wouldn't want to mention it beforehand.

If they are making a PS3 version, how hard would it really be to get a relatively decent port running on the Vita ? You'd think that Sony would have some type of special development station for the PS3/Vita, which would make downcoverting the game to the Vita a vastly easier proposition than making an all new game . if Sony doesn't have such a middleware tool, then shame on them.

Really? Why would this game be a "omg reveal of Vita version"? You asked for a link. As of today no Vita version.


Are you currently in denial with what is going on with the Vita? Sony doesn't have anything to do with 2K deciding to not make a version of Vita. The system hasn't sold as expected worldwide as to why they have not currently announced a Vita version. Why are you trying to make excuses about this when it is no different than past situations with other devices? Making a port still cost time and money. If only 2 million systems are currently on the market today they need to recoup the cost and right now some companies are taking the chance and others are not based on the climate or simply corporate heads simply are just waiting until a year to see where the system is. Nothing to do with difficulties of tools.
post #717 of 1725
Quote:
Originally Posted by Anthony1 View Post

If they are making a PS3 version, how hard would it really be to get a relatively decent port running on the Vita ? You'd think that Sony would have some type of special development station for the PS3/Vita, which would make downcoverting the game to the Vita a vastly easier proposition than making an all new game . if Sony doesn't have such a middleware tool, then shame on them.

Getting it running on Vita isn't the obstacle. It's the additional expense of producing, distributing, and retailing physical copies; it's the added expense of version-specific QA (both internal and at Sony); as well as the huge expense of additional marketing. And I'm sure I'm missing some other stuff. Without a large enough userbase, there's just no point. Now that the launch is out of the way, companies have concrete data to draw on when deciding whether or not to release a Vita version of a multiplatform title.

"Porting" isn't just about getting something running on other hardware. Translating code is just the tip of the iceberg.
post #718 of 1725
Jet Set Radio is another port coming to Vita as an HD remaster.

I remember playing the original demo on the Dreamcast, and not really liking it. Then the game came as a double-pack with Sega GT, so I played it some more, and then it clicked. I was hooked.

I can't recall what I liked about it so much, but I just remember it getting it's claws into me.
post #719 of 1725
Jet Set Radio was a fun game that I never got to finish. It will be a blast on the Vita using the touchscreen to do the Grafitti.

Regarding ports, I just saw this quote as part of an article discussing bringing Oddworld to Vita.

The guy who's doing it (the port) had actually never touched a Vita before he just plugged it in and read the documentation. He probably spent half a week reading the documentation and then the next week he already had the code running.

As someone mentioned, the actual port is only part of the equation. But with digital distribution there are many possibilites for additional revenue for game publishers. Download coupon in the PS3 box, PSN etc. If the actual port is really that fast I predict we will see many PS3 games ported soon.
post #720 of 1725
Quote:
Originally Posted by DaverJ View Post

Jet Set Radio is another port coming to Vita as an HD remaster.

I remember playing the original demo on the Dreamcast, and not really liking it. Then the game came as a double-pack with Sega GT, so I played it some more, and then it clicked. I was hooked.

I can't recall what I liked about it so much, but I just remember it getting it's claws into me.

Great news... Jet Set Radio should be ideal on the Vita. It's funny, games that I probably wouldn't buy on home consoles anymore (music rhythm, platformers, fighters) are strangely appealing on a handheld. The lull after the initial launch period is actually looking like a drain on my wallet now.

I noticed that some 3rd party games on PSN don't have the 10% discount... Sony needs to get on the publishers about that. Honestly, I think the ceiling on digital download games should be 30 dollars. Virtua Tennis recently made it's debut on iOS. With actual buttons, the Vita version is definitely better, but I don't know that it's 8x better.
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