Quote:Playstation Mobile has been in the works for so long (originally called Playstation Suite) that it's practically vaporware at this point. It would have been smart to launch alongside the Vita and used the service as the device's main selling point, but that opportunity has passed. I'm also not sure what Sony expects the Mobile service to do for mobile devices that can't already be done more easily and cheaper elsewhere--other than play old PS1/2 games on my phone. If I were a mobile developer, what incentive would I have to go with Sony's PS Mobile platform rather than (or in addition to) the more ubiquitous iOS or Android?
Quote:Except that big publishers won't bother if they can't sell enough units. Dominating a small market doesn't equate to profitability if that market is too small and you're a big company that only profits when you sell millions of units. The developers most likely to flourish on the Vita platform would be those that don't need to sell massive numbers of units (i.e. mobile and indie developers). Unfortunately, Sony has yet to open the platform to those studios.
I think it can be smart to put your game on a new platform without an already huge install base. If the game is of high quality and good value it will sell, because there isn't much competition (Who didn't buy Mutant Blobs? Who won't buy Sound Shapes?). I said it before, but if Gameloft would have put Modern Combat 3 on Vita, it would have been a huge hit.
I'm still totally enamored of the hardware. But Sony yet again is slow to deliver on the promised features and support. They managed to turn the PS3 into an incredible platform, so I'm confident they can do the same for Vita. Eventually.