Originally Posted by Tegiri Nenashi
Speaking of 3D, gaming industry revenue volume surpassed movies sometime ago. Game scenes can be rendered in any AR, even on several side-by-side monitors. Yet widescreen propellerheads continue to perpetrate the myth that "modern games are designed for wide AR".
And what will the Aspect Ratio be for several 16:9 or 16:10 screens side-by-side?
Would a gamer prefer screens side-by-side without the dividing black borders?
Why would a gamer want several screens side-by-side? Does the word Immersion ring a bell?
Pixar is 3D computer animation -- this could be done in arbitrary aspect ratio. It is silly that they render it @ 2.35:1 AR for theaters, and then it ends up being demoted to 800 lines of vertical res on consumer BRD.
You have a lot to learn about Cameras, Movie making and Displaying movies in a practical world.
Luckily for us the movie industry isn't solely made up of "brain heads", but also have it fair share of artists.
Go and educated yourself somewhat about the subject before you start an argument.