Originally Posted by PENDRAG0ON
The Wii U is actually doing very well, it's launch numbers were much better than the 360 and PS3, but for some reason publishers don't care, which makes me believe these used game blocks are true and publishers are shafting Nintendo because they didn't do it too.
Care to revise this statement now that we've seen NPD numbers?
Again, Rayman being delayed for a multiplatform release has nothing at all to do with a used game policy. It has everything to do with the Wii U failing miserably at retail. Its January numbers (40-60k) are lower than any single month
in the history of PS3, 360, or Wii sales. And that's only a couple of months after its launch. And, again, while some of the blame can be laid at Nintendo's feet, the folks at Sony and MS need to pay close attention. This confirms a major industry change. Casuals have all shifted over to mobile platforms, so Sony and MS could be making a big mistake by chasing that particular "wild goose"--especially if they're just making revisions to the same casual-friendly interfaces.
Originally Posted by Mounta1n
Y'know, I picked up my controller while looking at the prototype pics last night, and I don't really see a front touchpad making it into the final controller. Really, hold your controller like normal, and what finger would you use with it? You would have to use your thumbs, or let go of the controller with one hand to rotate your fingers up. Meanwhile, I can easily reach the back of the controller with my fingers while holding it normally. This was just an early prototype after all. I really think the controller will resemble the Vita moreso than it does this prototype with regards to configuration, especially for the possibilities of remote play.
I'm pretty sure it's designed for thumbs. It's supposedly a two-point touchpad, one for each thumb. Also the front of the controller has a color sensor for built-in Move functionality. Between those two things, there's a lot of good that could come from this. We could finally get mouse-like precision for use in genres like strategy games.