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PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post) - Page 41

post #1201 of 1994
Quote:
Originally Posted by clevername View Post

didn't they wait until the Wii U's pricing was revealed before they opened up preorders for it?

Yep. They opened preorders the day after the big Nintendo event in NYC, the same one where Blops2 was shown for the first time on the Wii U.
post #1202 of 1994
http://www.destructoid.com/what-the-hell-is-this-the-new-playstation-controller--244985.phtml

Destructoid has a "leaked" picture of the controller. Could be fake... but besides the front touchpad, it looks like Move might be built in.
post #1203 of 1994
Quote:
Originally Posted by Mikazaru View Post

http://www.destructoid.com/what-the-hell-is-this-the-new-playstation-controller--244985.phtml

Destructoid has a "leaked" picture of the controller. Could be fake... but besides the front touchpad, it looks like Move might be built in.

That does look about what I expected though....

The integrated move LED and speaker/mic is new. Interesting idea, but you certainly couldn't hold it like a wand with it up there.
Edited by bd2003 - 2/14/13 at 12:49pm
post #1204 of 1994
Quote:
Originally Posted by Mikazaru View Post

http://www.destructoid.com/what-the-hell-is-this-the-new-playstation-controller--244985.phtml

Destructoid has a "leaked" picture of the controller. Could be fake... but besides the front touchpad, it looks like Move might be built in.

For those that can't see it:




It's a prototype so some of the details will probably change. I like that the sticks look to be a little further apart, and they have a convex top. Hope those things stay. Looks to have a little more heft overall, not a bad thing either.
post #1205 of 1994
Quote:
Originally Posted by Crash44 View Post

For those that can't see it:




It's a prototype so some of the details will probably change. I like that the sticks look to be a little further apart, and they have a convex top. Hope those things stay. Looks to have a little more heft overall, not a bad thing either.

Yeah, nothing too radical. I wonder why they don't put the move LED on the side though, that way you could wrap your hand around it and use it vertically. Maybe you still can, and they can make that work via calibration?
post #1206 of 1994
A few other things I noticed....there's a little nub on the bottom that looks just the right size and shape for a headphone or headset jack. There's also a weird little square cutout right above the dpad. An unlabeled button of some sort? There isn't one on the other side, and the start/select buttons are missing completely.
post #1207 of 1994
It looks like it will be a bit bigger, which is nice.
post #1208 of 1994
My predication for the PS4 is that it will have the following:

- Remote play will be enabled for all games
- There will be backward compatibility but probably for the 1st run of PS4's. A newer model later will not have it
- Rental of games will be allowed
- Streaming of PS1/PS2 and some PSN games will be enabled. No more buying hardgames or storing them on the drive
- All games will run at 60FPS


Anyone else have any predications?
post #1209 of 1994
I predict Netflix.
post #1210 of 1994
So I am the only one curious about what it's plugged into? Is that a dev kit?
post #1211 of 1994
Quote:
Originally Posted by CMonMan View Post

So I am the only one curious about what it's plugged into? Is that a dev kit?

The article says it's a dev kit. Who can tell really since dev kits seem to be inside PC cases anyway. I expanded the photo but still can't make out any of the writing on the front of the case. Anyone?
post #1212 of 1994
I don't think there's much to take away from that photo other than what we already knew: a DS3 with a touchpad in the center. It gives us a ballpark, but I wouldn't focus too much on the details since those will probably change for the final product.

We'll know for sure in a couple of days!

As for the big silver box, that's just an early dev kit. Basically, it's a PC with hardware designed to simulate the expected specs of the console. I wouldn't focus too much on it.
post #1213 of 1994
The idea of a built in Mic / speaker and audio jack is interesting. Cross game chat finally?
post #1214 of 1994
Sorry, did not read the article. Lol. Just got excited with the picture! Here’s what I see on the “dev kit”. The controller appears to be plugged into a USB 3.0, as the tab on the unused one is blue (right? Blu USB = USB 3.0, right?). Slot loading, physical media. Do those two semi-transparent black boxes house move eye/camera gizmos and or IR/Bluetooth sensors and/or holographic/projector magical witchcraft? First light from left (that is off), I don’t know, some kind of bin? Is the symbol below the second light from the left (a green light that is on) a wi-fi logo? Three black center buttons(from left to right) eject (light off), Reset (no light), Power (green light on). Then there are 8 lights in a row (possibly labeled 1-8) (all off)… Are those to show connected controllers, moves, remotes, etc? Also, the screen to the left shows "....0x10400,co" Long shot, but could that mean anything? Now obviously the actual console will be housed in a different case, but some of these details would likely carry over, no? Of course even if this is a dev kit and any of the above is correct, as noted- any details could easily be changed before they make their way to retail.
post #1215 of 1994
Quote:
Originally Posted by Anthony1 View Post

I'm not sure if this has been discussed already in this thread or not, but do you guys think GameStop will start taking preorders for the PS4 on February 21st ? (assuming the PS4 is announced the night before)

Which they won't honor.

They always take 5X more pre-orders than they'll get, and because they employ a bunch of dittoheads, there's no consistency if your store is first come first serve, or a queue is actually held firm. Then you got the actual employees taking units and selling them on ebay.

Screw that. Never again. Especially since there will be a drought of title at first, and questions on hardware reliability.
post #1216 of 1994
Quote:
Originally Posted by TyrantII View Post

Which they won't honor.

They always take 5X more pre-orders than they'll get, and because they employ a bunch of dittoheads, there's no consistency if your store is first come first serve, or a queue is actually held firm. Then you got the actual employees taking units and selling them on ebay.

Screw that. Never again. Especially since there will be a drought of title at first, and questions on hardware reliability.


Well, when the PS3 came out, I was the 6th guy in line at my GameStop the next morning for preorders. I wanted to make absolutely sure that I got mine. I called in sick for work that day, just to make absolutely sure I got my preorder locked down. I'd like to do the same thing this time. There will always be the Ebay spectators that are going to try to claim the lions share.

Quote:
Originally Posted by PENDRAG0ON View Post


The Wii U is actually doing very well, it's launch numbers were much better than the 360 and PS3, but for some reason publishers don't care, which makes me believe these used game blocks are true and publishers are shafting Nintendo because they didn't do it too.


I think Ubi Soft is just trying to wait for a larger installed base. They don't want to release their Rayman game to such a small user base. They know that Nintendo will have Mario Kart and a new Mario at e3, and they feel like sales will pick up after people see the next wave of games. I don't think it has anything to do with the used game thing. EA is also in a wait and see mode, although I think they have the Need For Speed game coming very soon.
Edited by Anthony1 - 2/14/13 at 9:03pm
post #1217 of 1994
I hope this isn't off topic, but it seems like this is the thread for discussing next-generation consoles.

I saw this article on Kotaku recently:

http://kotaku.com/5984086/i-helped-create-the-xbox-but-now-its-painful-to-watch

Most of it is a complaint about the 360's current UI, but that's not what I found interesting. It was this paragraph:
Quote:
Apple is already a games competitor broadly, even if Apple-TV isn't yet a game platform or a console. Mobile generally and iPad specifically have grown the total hours of game play and grown the overall game market. Only in the last 18-24mo has that overall growth turned from a segment-expanding rising tide to a tsunami swamping the console game vendor profit boats hitched to the docks. It is accelerating. Apple, if it chooses to do so, will simply kill Playstation, Wii U and Xbox by introducing an open 30%-cut app/game ecosystem for Apple-TV. I already make a lot of money on iOS—I will be the first to write apps for Apple-TV when I can, and I know I'll make money. I would for Xbox if I could and I knew I would make money. Maybe a "console-capable" Apple-TV isn't $99, maybe it's $199, and add another $79 for a controller. The current numbers already say a lot, even with Apple-TV not already an open console: 5.3M sold units in 2012, 90% year-over-year growth—vs. Xbox 360—about 9M units in 2012, 60% YoY decline.

I hadn't heard of this suggestion before. Lots of people say that mobile gaming is where the money is in game development, but here's someone suggesting that Apple TV could be a console killer. Do you think Apple taking over the living room in this way is a likely scenario?
post #1218 of 1994
Quote:
Originally Posted by bgarner View Post

My predication for the PS4 is that it will have the following:

- Remote play will be enabled for all games
- There will be backward compatibility but probably for the 1st run of PS4's. A newer model later will not have it
- Rental of games will be allowed
- Streaming of PS1/PS2 and some PSN games will be enabled. No more buying hardgames or storing them on the drive
- All games will run at 60FPS


Anyone else have any predications?

I highly doubt that all PS4 games will run at 60 fps and backwards compatibility will only happen with a $100 dongle with the PS3 SOC in it for the people that want it or streaming PS3 games through Gaikai like you stated.
post #1219 of 1994
I don't have predictions. What I do have is a ticket to the unveiling in New York. I'll be covering it for AVS and I'll be posting updates in a dedicated thread in the news section.
Quote:
Originally Posted by bgarner View Post

My predication for the PS4 is that it will have the following:

- Remote play will be enabled for all games
- There will be backward compatibility but probably for the 1st run of PS4's. A newer model later will not have it
- Rental of games will be allowed
- Streaming of PS1/PS2 and some PSN games will be enabled. No more buying hardgames or storing them on the drive
- All games will run at 60FPS


Anyone else have any predications?
I'm really curious which features will make it into the final product.
Edited by imagic - 2/15/13 at 6:44am
post #1220 of 1994
Just post it here
post #1221 of 1994
I'll check into this thread on the night of the event, but I'm covering it as news and I'm going on behalf of AVS, so the thread has to be in the news section.
Quote:
Originally Posted by ambesolman View Post

Just post it here
post #1222 of 1994
Quote:
Originally Posted by imagic View Post

I don't have predictions. What I do have is a ticket to the unveiling in New York. I'll be covering it for AVS and I'll be posting updates in a dedicated thread in the news section.
I'm really curious which features will make it into the final product.

Cool!
post #1223 of 1994
Y'know, I picked up my controller while looking at the prototype pics last night, and I don't really see a front touchpad making it into the final controller. Really, hold your controller like normal, and what finger would you use with it? You would have to use your thumbs, or let go of the controller with one hand to rotate your fingers up. Meanwhile, I can easily reach the back of the controller with my fingers while holding it normally. This was just an early prototype after all. I really think the controller will resemble the Vita moreso than it does this prototype with regards to configuration, especially for the possibilities of remote play.
post #1224 of 1994
Thread Starter 
Hey imagic, congrats on the great assignment! Looking forward to reading your report.

~~~

Mountain: I'm not sure how the touch pad will be implemented in PS4 gaming, but if it is placed on the rear of the new controller it could be difficult to use with as much precision as is possible with a touch pad you can see.

I am basing this opinion on time spent with my Vita. To me it seems that "broad stokes" work fine with the rear touch pad, but I can't, say, instantly target a precise location with a finger tap as well as I can with the front touch screen. BTW, on the Vita I do like the fact that when using the touch pad, you are not blocking your view of the game like what happens with front screen tapping.
post #1225 of 1994
All I know is that if that touchpad makes Rome total war 2 playable on the PS4.....I'm gonna be in heaven. Built in move might be even better than the touchpad.

I really like what I'm seeing - a lot of new possibilities with that controller, but nothing about it will make typical games any more difficult.
Edited by bd2003 - 2/15/13 at 9:24am
post #1226 of 1994
Quote:
Originally Posted by PENDRAG0ON View Post

The Wii U is actually doing very well, it's launch numbers were much better than the 360 and PS3, but for some reason publishers don't care, which makes me believe these used game blocks are true and publishers are shafting Nintendo because they didn't do it too.
Care to revise this statement now that we've seen NPD numbers? wink.gif

Again, Rayman being delayed for a multiplatform release has nothing at all to do with a used game policy. It has everything to do with the Wii U failing miserably at retail. Its January numbers (40-60k) are lower than any single month in the history of PS3, 360, or Wii sales. And that's only a couple of months after its launch. And, again, while some of the blame can be laid at Nintendo's feet, the folks at Sony and MS need to pay close attention. This confirms a major industry change. Casuals have all shifted over to mobile platforms, so Sony and MS could be making a big mistake by chasing that particular "wild goose"--especially if they're just making revisions to the same casual-friendly interfaces.
Quote:
Originally Posted by Mounta1n View Post

Y'know, I picked up my controller while looking at the prototype pics last night, and I don't really see a front touchpad making it into the final controller. Really, hold your controller like normal, and what finger would you use with it? You would have to use your thumbs, or let go of the controller with one hand to rotate your fingers up. Meanwhile, I can easily reach the back of the controller with my fingers while holding it normally. This was just an early prototype after all. I really think the controller will resemble the Vita moreso than it does this prototype with regards to configuration, especially for the possibilities of remote play.
I'm pretty sure it's designed for thumbs. It's supposedly a two-point touchpad, one for each thumb. Also the front of the controller has a color sensor for built-in Move functionality. Between those two things, there's a lot of good that could come from this. We could finally get mouse-like precision for use in genres like strategy games.
post #1227 of 1994
I don't understand the point of the speaker on the controller. I don't see what good it will do. If I am chatting, I will have a headset on, and I either play with the tv turned up or my turtle beaches on, so I don't see why I would ever use it. On a good note, I like this controller the more I look at it. I am not for the gimmicky motion stuff, so seeing the move possibly being on it does nothing for me, and I am skeptical of the touch pad, but give me a bigger controller with what looks like better tips to the sticks and I am a happy camper.
post #1228 of 1994
Controller pic from another angle:



Sticks a little further apart, extensions have more thickness and are longer. Hope these trends make it past prototype stage.

Also I notice that the angle between the extensions and the sticks is less severe. So when you hold the controller at rest your thumbs would point almost straight up, rather than towards each other, which would be another improvement imo.
post #1229 of 1994
Quote:
Originally Posted by confidenceman View Post

Care to revise this statement now that we've seen NPD numbers? wink.gif

Again, Rayman being delayed for a multiplatform release has nothing at all to do with a used game policy. It has everything to do with the Wii U failing miserably at retail. Its January numbers (40-60k) are lower than any single month in the history of PS3, 360, or Wii sales. And that's only a couple of months after its launch. And, again, while some of the blame can be laid at Nintendo's feet, the folks at Sony and MS need to pay close attention. This confirms a major industry change. Casuals have all shifted over to mobile platforms, so Sony and MS could be making a big mistake by chasing that particular "wild goose."
I'm pretty sure it's designed for thumbs. It's supposedly a two-point touchpad, one for each thumb. Also the front of the controller has a color sensor for built-in Move functionality. Between those two things, there's a lot of good that could come from this.
I actually think that the low sales numbers has a lot to do with the upcoming announcements and true next gen hardware. Most people that know about the WiiU, know that it is really only catching up the the 360 and PS3, so why spend $350 on that console when you can wait and see what the big boys say.
post #1230 of 1994
Quote:
Originally Posted by Crash44 View Post

Controller pic from another angle:



Sticks a little further apart, extensions have more thickness and are longer. Hope these trends make it past prototype stage.

Also I notice that the angle between the extensions and the sticks is less severe. So when you hold the controller at rest your thumbs would point almost straight up, rather than towards each other, which would be another improvement imo.

Looks like the grips are a little longer too. Now all we need to see is if they extended the triggers and reduced the tension, and they'll have made the perfect controller.
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