or Connect
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post)
New Posts  All Forums:Forum Nav:

PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post) - Page 8

post #211 of 1994
Quote:
Originally Posted by Bailey151 View Post

Not exactly, might try listening to the conference call @ the next quarterly report.


Exactly, MS is sitting on 50 billion in cash - not Apple levels but still a nice chunk of change. They're doing just fine..................Sony? Not so much, downgraded by S&P for years of losses AND recently tipped their hand that losses could be 2.9 billion for this year.

MS is in a far better position to release/spend on a new console - Sony will if they feel forced by being "behind" but it's not in their best interest.

There's a difference between MS's gaming division and MS as a whole.

As we all know their gaming has been a loss leader to their overall business. That 3 billion they put aside to alieve RROD issues was a huge hole (but major probs for doing the right thing, unlike sony that basically tells it's YLOd customers to screw).

MS has constantly said it's worth it, and their US marketplace share has shown they're on to something. But let's not pretend something that isn't true. And it is valid to question why shareholders are looking the other way when MS has done what it set out to do, but is still in the red in that division. It's an unusually long game from a large corporation (good thing) in a era where that thing is usually frowned upon.

That said, Sony does have some major issues to contend with, losses and currency issues aside. Amusing thing with Sony is their gaming division is a profit leader, while their losses are from other core divisions! Biggest is their slip in quality at the same time the quality of bargain devices has risen. Then there's the total lack of synergy, and very poor implementation of web 2.0, social media, and how to deal with the software side of their business (minus their game studios who they let d their thing).

Honestly, Sony should pull a wildcard and put up a iphone/anroid like marketplace and dev studio for their next gen devices. Give people the tools and profit sharing ability for the thing Sony seems inept at doing themselves. Give users and other companies a creative stake in their hardware, and let them find uses that you don't or can't support.
post #212 of 1994
Quote:
Originally Posted by TyrantII View Post

There's a difference between MS's gaming division and MS as a whole.

As we all know their gaming has been a loss leader to their overall business. That 3 billion they put aside to alieve RROD issues was a huge hole (but major probs for doing the right thing, unlike sony that basically tells it's YLOd customers to screw).

MS has constantly said it's worth it, and their US marketplace share has shown they're on to something. But let's not pretend something that isn't true. And it is valid to question why shareholders are looking the other way when MS has done what it set out to do, but is still in the red in that division. It's an unusually long game from a large corporation (good thing) in a era where that thing is usually frowned upon.

But I'm sure that MS (as a whole) is incredibly happy with what they're doing in the gaming division. They're finally starting to bring everything together, and their console is starting to look more and more like the all-in-one box that every console manufacturer's been trying to achieve for the past 15 years. Will it eventually be profitable? Who knows. They're still playing the "consumer mindshare" game and have money to spare to keep at it.

Quote:


That said, Sony does have some major issues to contend with, losses and currency issues aside. Amusing thing with Sony is their gaming division is a profit leader, while their losses are from other core divisions! Biggest is their slip in quality at the same time the quality of bargain devices has risen. Then there's the total lack of synergy, and very poor implementation of web 2.0, social media, and how to deal with the software side of their business (minus their game studios who they let d their thing).

This is not just Sony, but almost all Japanese consumer electronics companies across the board. They have a strong yen and have experienced disastrous blows to manufacturing (in the form of two natural disasters). But Sony has a particular problem in coordinating its various divisions. It failed to work well with its telecommunications partner and has now seemingly given up entirely. It's sitting on a gold mine of media content, but it can't figure out how to deliver it using its own hardware. And so on.

They need a hail Mary solution, and I agree, opening their platform would help. Find a platform that can attach itself anywhere (like iTunes/App Store). They should stop copying Nintendo and start copying Apple.
post #213 of 1994
Quote:
Originally Posted by TyrantII View Post


There's a difference between MS's gaming division and MS as a whole.

As we all know their gaming has been a loss leader to their overall business. That 3 billion they put aside to alieve RROD issues was a huge hole (but major probs for doing the right thing, unlike sony that basically tells it's YLOd customers to screw).

MS has constantly said it's worth it, and their US marketplace share has shown they're on to something. But let's not pretend something that isn't true. And it is valid to question why shareholders are looking the other way when MS has done what it set out to do, but is still in the red in that division. It's an unusually long game from a large corporation (good thing) in a era where that thing is usually frowned upon.

That said, Sony does have some major issues to contend with, losses and currency issues aside. Amusing thing with Sony is their gaming division is a profit leader, while their losses are from other core divisions! Biggest is their slip in quality at the same time the quality of bargain devices has risen. Then there's the total lack of synergy, and very poor implementation of web 2.0, social media, and how to deal with the software side of their business (minus their game studios who they let d their thing).

Honestly, Sony should pull a wildcard and put up a iphone/anroid like marketplace and dev studio for their next gen devices. Give people the tools and profit sharing ability for the thing Sony seems inept at doing themselves. Give users and other companies a creative stake in their hardware, and let them find uses that you don't or can't support.

But there isn't a difference with MS and Sony divisions. Both decisions are in the hole. All the money that Sony made during the past 15 years was wiped out from this gen with the losses they have had. Both are profiting but you can't claim one is dealing with billions lost in that division when the other is in the same boat. We don't know how much play station is actually bringing in when that division gets mention. We know that it was less this quarter due to the price drop and they downgraded their forecast from 15 to 14 million consoles. Te only difference between MS and Sony is how they got to the same situation with the losses.
post #214 of 1994
Quote:
Originally Posted by TyrantII View Post

There's a difference between MS's gaming division and MS as a whole.

As we all know their gaming has been a loss leader to their overall business. That 3 billion they put aside to alieve RROD issues was a huge hole (but major probs for doing the right thing, unlike sony that basically tells it's YLOd customers to screw).........

Well not so much according to the last report, gaming division revenue was up the most, something like 17% - it was in fact the division that brought in the largest revenue. The 3b set aside was long ago written off. MS is in a solid position across the board. Now one must figure it's due in no small part to the lull between OS releases, but it's still considerable.

Quote:
Originally Posted by mboojigga View Post

.......... Te only difference between MS and Sony is how they got to the same situation with the losses.

There's a huge difference between Sony & MS - if only in profits. Sony's single biggest issue is one they share with most other Japanese electronics - they are fast fading into irrelevency. They are a non-player in fast growing segments & their once envied position in TVs is gone. The only question is will MS's windows 8 ecosystem be competitive with the two big players.

Sony will release a new console if forced to "keep face" but they aren't in the best position to do so.
post #215 of 1994
Well, here's hoping Sony can stay relevant for the next gen. They have definitely faltered in some spots this generation, but I have immensely enjoyed all three generations of my PS time.

I wouldn't consider myself a fanboy, but I'm not ready to invest in a 360 this late in the cycle. I may dual wield both systems for the next gen though. To be honest, keeping up with games on one system is hard enough. I can't imagine having to try and keep up with 360 exclusives as well (few though they are).
post #216 of 1994
Quote:
Originally Posted by SharpOne View Post

Well, here's hoping Sony can stay relevant for the next gen. They have definitely faltered in some spots this generation, but I have immensely enjoyed all three generations of my PS time.......

I'm sure they'll continue at least one more generation - given it's Sony's one truw profitable division Same here, really enjoyed the convience of a single device for movies & games.

Nothing wrong with Xbox @ this stage - it has atleast a year to run.
post #217 of 1994
Quote:
Originally Posted by Bailey151 View Post

Well not so much according to the last report, gaming division revenue was up the most, something like 17% - it was in fact the division that brought in the largest revenue. The 3b set aside was long ago written off. MS is in a solid position across the board. Now one must figure it's due in no small part to the lull between OS releases, but it's still considerable.

Current revenue doesn't mean they've offset the amount they've lost since first embarking on creating a console. Since beginning their Xbox division, MS is still in the hole overall. But they knew this going in, and they knew they could take on the loss for a while. They've finally got some real momentum going, and their vision of the all-in-one box is starting to come together. Their long-term goal is likely to start turning an overall profit for the division in the next generation, with the added payoff that it will also overflow into other divisions because of related initiatives like XBL, Kinect, and their media content partners. But as of late 2011, the division was still well in the hole based on total investment. But they're now making more money than ever, so they're not at all worried. They're likely overshooting their initial projections.

Quote:


There's a huge difference between Sony & MS - if only in profits. Sony's single biggest issue is one they share with most other Japanese electronics - they are fast fading into irrelevency. They are a non-player in fast growing segments & their once envied position in TVs is gone. The only question is will MS's windows 8 ecosystem be competitive with the two big players.

Sony will release a new console if forced to "keep face" but they aren't in the best position to do so.

Considering the fact that the PlayStation division is the healthiest part of Sony corp., if SCE fails, so does Sony. I'm not saying you're wrong, but I think it's a bigger deal than you make it out to be. Sony lost a lot of money this generation, but not nearly as much as MS is still out for their Xbox division. I haven't seen exact numbers, but I wouldn't be surprised if Sony's at least approaching breaking even within the division. Most of Sony's losses are outside of the Computer Entertainment division.
post #218 of 1994
Quote:
Originally Posted by TyrantII View Post

That 3 billion they put aside to alieve RROD issues was a huge hole (but major probs for doing the right thing, unlike sony that basically tells it's YLOd customers to screw).

I'm not sure anyone should give MS "props" for their RROD handling. Wasn't there already a huge backlash across the net, several investigative stories on the issue, and lawsuits pending before they decided to grant the special warranty extension?

It's always fun when people try to compare the RROD to YLOD, as if their failure rates were anywhere near the same ballpark.
post #219 of 1994
Quote:
Originally Posted by Metsuke View Post

I'm not sure anyone should give MS "props" for their RROD handling. Wasn't there already a huge backlash across the net, several investigative stories on the issue, and lawsuits pending before they decided to grant the special warranty extension?

It's always fun when people try to compare the RROD to YLOD, as if their failure rates were anywhere near the same ballpark.

After going through 2 phats (one a $125 Sony refurb), and seeing no less than 15 of my friends (real life and gaming "net") have theirs YLOD; I'm pretty certain when I say only 20% are going to make it to the 6 year mark.

Phats are dropping like flys. I'm surprised sony hasn't be hit with a suit due to it. They simply under engineered the heat dissipation in the old models, and they're having major PBP/solder issues from heat stress. They're dropping like flies.
post #220 of 1994
Quote:
Originally Posted by Metsuke View Post

It's always fun when people try to compare the RROD to YLOD, as if their failure rates were anywhere near the same ballpark.

We'll likely never know, but anecdotal evidence suggests those early units aren't lasting. Everyone I know who got a 360 early on has had at least one RROD, and everyone I know who bought a first-gen PS3 has had YLOD. The difference is that the failures are spread out over a longer period of time, so there isn't the same flood of failures happening all at once. I honestly wouldn't be surprised if the phat PS3s are just as prone to YLOD as 360s are to RROD, but the difference seems to be that phat PS3s have a longer average lifespan. It's all a matter of what consumers tolerate. And no piece of electronics lasts forever.

And for the record, I've had both RROD (within the first six months) and YLOD (after three years). Clearly one of those is less acceptable than the other, but neither is a good thing.
post #221 of 1994
I agree...the difference is that the 360's RROD'd WAY quicker than the PHAT PS3's YLOD'd.
Both are bad I agree, but you can understand why MS faced more pressure about this failure.
post #222 of 1994
January NPD Results:

Quote:


With no new hit games released last month, January retail video game sales declined steeply in the United States, though the drop was far deeper than analysts expected.

New games sold at retail, across all consoles and computers, generated only $379.6 million between January 1 and 28. That's a 34 percent decline, which is more than double a conensus estimate from video game analysts at Wedbush and Sterne Agee of around 15 percent.

While the lack of new releases versus last year was a significant contributor to the decline (January of 2011 saw debuts that included Dead Space 2, Little Big Planet 2 and DC Universe Online), NPD analyst Anita Frasier says that consumers also weren't purchasing as many of the major holiday releases in January 2012 as they were in January 2011.

"As shoppers were not drawn to stores due to new launch activity, this potentially impacted additional software purchases made on impulse," she explained.

Software

As expected, the strongest performing software in January was left over from the holiday period. In fact, no January debuts managed to crack the software top ten chart.

Activision's Call of Duty: Modern Warfare 3 was the best selling game, followed by Ubisoft's Just Dance 3 and Bethesda's The Elder Scrolls V: Skyrim.

Software sales across all consoles and portables brought in $355.9 million, a 38 percent decline over January 2011. Retail PC games add another $23.7 million to that total.

Hardware

Microsoft's Xbox 360 was the top selling console for the sixth straight month. The 270,000 units it sold contributed to a total of $199.5 million in hardware-based revenues, a decline of 38 percent from the prior year.

Accessories

Accessory sales were down 18 percent from last year at $195.2 million, due to unfavorable comps vs. last year's Kinect surge, according to the NPD.

Toy accessories for Activision's Skylanders represented 22 percent of those sales.

Beyond New Retail

The NPD estimates that video game industry revenues outside of physical retail sales -- including used games, downloads, social game revenue, mobile, rentals and subscriptions -- would add another $350 to $400 million to the $750.6 million that combined retail sales brought in.

That last bit- Beyond New Retail- seems to be reaching for numbers. If NPD starts listing estimates of used game sales in order to make a dreadful month look better, then they better get the publishers off the warpath to kill used game sales. They are justified in using the rest- dloads, social and mobile should be part of the equation to give a better picture. Either way January was a really tough month and continues the downward trend.

Since NPD blamed a lack of AAA releases, let's look at what released in January:

Quote:


Deadliest Warrior: Ancient Combat (PS3, Xbox 360) - January 10th

Crush 3D (3DS) - January 10th

Silent Hill HD Collection (Xbox 360, PS3) - January 24th

Yep, pretty sparse list. NPD only runs till 1/28, so lets see what counts toward February:

Quote:


Final Fantasy XIII-2 (PS3, Xbox 360) - January 31st

Neverdead (Ps3, Xbox 360) - January 31st

Soul Calibur V (PS3, Xbox 360) - January 31st

February should be better but we'll have to wait for the year over year comparison.
post #223 of 1994
Jan was less than sparce.

TM and a few other releases in Feb should show good sales. You're not going to have good sales in JAN when nothing of consequence is released.
post #224 of 1994
Quote:
Originally Posted by Crash44 View Post

That last bit- Beyond New Retail- seems to be reaching for numbers. If NPD starts listing estimates of used game sales in order to make a dreadful month look better, then they better get the publishers off the warpath to kill used game sales. They are justified in using the rest- dloads, social and mobile should be part of the equation to give a better picture. Either way January was a really tough month and continues the downward trend.

Yes and no. December was only bad because of a sharp decline in Wii sales. Both 360 and PS3 sales were up from the prior year. And January sales took a dive because there was nothing released in January compared to last year, and because console sales were strong in Dec, no one instituted any big price drops or new package deals. Also back in Jan 2011, it had seemed like more publishers would start rolling out releases in what used to be a dead period. In Jan 2012, we were back to January as a dead period. Too much got pushed into the holiday 2011 timeframe (and more than a few games got rushed out the door too quickly...). As a quick comparison, January 2011 releases included Mass Effect 2 (for PS3), Little Big Planet 2, and Dead Space 2. And the insane January 2010 releases included Bayonetta, Darksiders, Army of Two: 40th Day, Dark Void, Silent Hill: Shattered Memories, Tatsunoko v. Capcom, No More Heroes 2, MAG, and Mass Effect 2 (for Xbox and PC). In comparison, Jan 2012 was a total joke. A really bad joke. Too many publishers scrambled to hit holiday 2011.

Also, with regard to "Beyond New Retail," since NPD has literally no idea what's selling and what's not in used games, DLC, Online Passes, and downloadable titles, it's all just a best estimate. And, depending on whom you ask, throwing in used game sales is a very good indicator of where the industry is as a whole. It isn't just money in Gamestop's pockets. It means more DLC and Online Pass purchases; it means more console and peripheral purchases; and it just generally means a healthy marketplace.

Now that NPD is only releasing total sales figures rather than anything individual, if one ship goes down (like the Wii), it makes everyone look bad. And year-over-year comparisons can be misleading, especially in an unusually dead release month.
post #225 of 1994
I wonder if the jump in performance/graphics/details from PS3 to PS4 will be greater than the PS2 to PS3 jump. It seems like graphics wise, there will be a cap and think maybe ps4 might be it.
post #226 of 1994
It's a big write-up about AMD in general and their future business. Here's the pertinent bit:

Quote:


It's a clear signal that AMD is *exploring the idea of changing x86 processor cores for other technologies, such as ARM designs. It also opens up opportunities to build more embedded processors, the kind used in cars and medical devices, where AMD can tailor its products to attack niche markets too small for Intel.

Read points to AMD's work in gaming consoles as a model. Microsoft uses AMD's graphics technology inside the Xbox. Work on another yet-to-be-announced collaboration with Sony is under way, potentially *unseating Nvidia, which powers the PlayStation3. Sony won't comment.

Whole article at Forbes.com
post #227 of 1994
It's pretty obvious why console game sales are down and will continue to fall. Everybody is playing games on thier IPAD\ ablets and phones. Games are alot cheaper or free and have a massive selection at a fraction of the cost. I think there has been a retro shift in the market. Gaming trends seem to be doing a 180 with people getting drawn back to simpler games. Since I got my tablet I do most of my gaming on it and hardly touch my PS3, it's just so much more convenient and the variety of gaming apps you can play is staggering and most of the ones I play are free and addictive in it's simplicity. You don't have to spend hours to figure out the controls and the IPAD\ ablets are perfect for it's portability and for gaming in spurts when free time is limited. My kid and his friends are the same way with thier IPADs. MW3 is still successful because it's a familiar formula and gameplay is essentially the same year after year.

That's why the VITA is gonna be a massive failure. No one wants to pay $250 for a system that pales to the versatility of a tablet and then pay $30-$40 for games when they have a gazillion games on thier tablets at a fraction of a cost. The landscape is changing and the appeal of consoles in thier present form will be fading.
post #228 of 1994
after sony's huge losses and credit downgrade, i've decided to go microsoft this upcoming gen. i'll still buy a playstation at some point because it seems like i've always owned one. but i don't think i can start the next gen with one after all this horrible financial news.


and i agree with the dude above me in that the vita will probably fail. it will sell decently at first because of all the tech nerds out there. but in the end, i can buy a ps3 or 360 for what that thing costs.
post #229 of 1994
Quote:
Originally Posted by blklightning View Post

after sony's huge losses and credit downgrade, i've decided to go microsoft this upcoming gen. i'll still buy a playstation at some point because it seems like i've always owned one. but i don't think i can start the next gen with one after all this horrible financial news.


and i agree with the dude above me in that the vita will probably fail. it will sell decently at first because of all the tech nerds out there. but in the end, i can buy a ps3 or 360 for what that thing costs.

It amazes me to this day how Sony refuses to synergize their divisions.

The vita could be a remote and playback device for all their TV's, a remote for all their electronics, and could be better incorporated into the PS3. Further, it should have had a low cos app store on launch, and while focused on gaming, should have offered everything from netflix to skype, to email. It could have been modeled after apple or android marketplaces, and allowed users to supply the vita content.

Sony really has no clue, they can't make the transition to the 21st century. They're stuck in their 80's corporate mentality.
post #230 of 1994
Quote:
Originally Posted by Yosemite Dan View Post

It's pretty obvious why console game sales are down and will continue to fall. Everybody is playing games on thier IPAD\ ablets and phones. Games are alot cheaper or free and have a massive selection at a fraction of the cost. I think there has been a retro shift in the market. Gaming trends seem to be doing a 180 with people getting drawn back to simpler games. Since I got my tablet I do most of my gaming on it and hardly touch my PS3, it's just so much more convenient and the variety of gaming apps you can play is staggering and most of the ones I play are free and addictive in it's simplicity. You don't have to spend hours to figure out the controls and the IPAD\ ablets are perfect for it's portability and for gaming in spurts when free time is limited. My kid and his friends are the same way with thier IPADs. MW3 is still successful because it's a familiar formula and gameplay is essentially the same year after year.

That's why the VITA is gonna be a massive failure. No one wants to pay $250 for a system that pales to the versatility of a tablet and then pay $30-$40 for games when they have a gazillion games on thier tablets at a fraction of a cost. The landscape is changing and the appeal of consoles in thier present form will be fading.

Hours?
post #231 of 1994
Quote:
Originally Posted by TyrantII View Post

It amazes me to this day how Sony refuses to synergize their divisions.

The vita could be a remote and playback device for all their TV's, a remote for all their electronics, and could be better incorporated into the PS3. Further, it should have had a low cos app store on launch, and while focused on gaming, should have offered everything from netflix to skype, to email. It could have been modeled after apple or android marketplaces, and allowed users to supply the vita content.

Sony really has no clue, they can't make the transition to the 21st century. They're stuck in their 80's corporate mentality.

I don't know about Skype but it does offer facebook and netflix apps. Probably a twitter app too.
post #232 of 1994
Yes, it also has a Twitter app as well as a Flickr app. I'm very surprised theirs no YouTube playback yet.. We don't know if Sony will be successful in convincing Adobe to give it Flash but for the time being, they should hurry up with making it HTML5 video steaming compatible.

Besides YouTube streaming, another thing I'd like to see is both a Chrome and Firefox browser. The browser is already very good believe it or not but having options to use other browsers would be sweet as long as their aren't similar kind of restrictions that's on Apple devices which is why you don't see FireFox on the iPhone.
post #233 of 1994
Quote:
Originally Posted by blklightning View Post

after sony's huge losses and credit downgrade, i've decided to go microsoft this upcoming gen. i'll still buy a playstation at some point because it seems like i've always owned one. but i don't think i can start the next gen with one after all this horrible financial news.

Not sure how financial health of the parent company should influence your purchase decision, unless you're concerned that Sony will go completely under and leave people in the lurch?

I'll buy my next console based on value, available and expected games, and how the company / division tends to treat their customers.
post #234 of 1994
And a big percentage of us will buy both Sony and MS new consoles.
post #235 of 1994
Quote:
Originally Posted by Yosemite Dan View Post

It's pretty obvious why console game sales are down and will continue to fall. Everybody is playing games on thier IPAD\ ablets and phones. Games are alot cheaper or free and have a massive selection at a fraction of the cost. I think there has been a retro shift in the market. Gaming trends seem to be doing a 180 with people getting drawn back to simpler games. Since I got my tablet I do most of my gaming on it and hardly touch my PS3, it's just so much more convenient and the variety of gaming apps you can play is staggering and most of the ones I play are free and addictive in it's simplicity. You don't have to spend hours to figure out the controls and the IPAD\ ablets are perfect for it's portability and for gaming in spurts when free time is limited. My kid and his friends are the same way with thier IPADs. MW3 is still successful because it's a familiar formula and gameplay is essentially the same year after year.

That's why the VITA is gonna be a massive failure. No one wants to pay $250 for a system that pales to the versatility of a tablet and then pay $30-$40 for games when they have a gazillion games on their tablets at a fraction of a cost. The landscape is changing and the appeal of consoles in thier present form will be fading.

I partly agree. Having said that, I believe there is still a gamer demographic that prefers traditional control interfaces ( buttons, direction pad/analog sticks) and the games that are only available on Sony and Nintendo consoles. It remains to be seen if that demographic is large enough to sustain traditional handhelds for another generation. I think the biggest issue for Vita and 3Ds isn't so much the cost of the hardware, but the cost of games as you mentioned above.
post #236 of 1994
Almost bought a Vita. Stuck in line at Game Stop waiting on this guy trading in his entire gaming life history. A few Vitas left each Wifi and 3g. Impulse was to just grab one get a memory card and a copy of Uncharted. BUT they were sold out of Uncharted and only had 8gig mem cards available. Impulse faded when guy in front of me with an Iphone was playing some golfing/solitair game. Looked like a lot of fun and he said it was free. Anyone know the name of it so I can download it?
Vita can wait till they make a model with built in memory to download that type of simple game. Or at least until I find a cheap used 32Gig mem stick.
post #237 of 1994
Quote:
Originally Posted by dragonyeuw View Post

I partly agree. Having said that, I believe there is still a gamer demographic that prefers traditional control interfaces ( buttons, direction pad/analog sticks) and the games that are only available on Sony and Nintendo consoles. It remains to be seen if that demographic is large enough to sustain traditional handhelds for another generation. I think the biggest issue for Vita and 3Ds isn't so much the cost of the hardware, but the cost of games as you mentioned above.

Yeah I find it perplexing that Sony didn't offer thier own app store for the VITA. The mobile industry is squarely aimed at a younger demographic who don't have as much disposable income so when they are given an alternative with a multitude of apps that are free or extremely cheap or a system where games cost you almost as much as console game it's a no brainer what they are going to choose.

Sony has totally misread the market, the IPAD 3 is out soon and the VITA will already be seen as passe within a month. They shouldn't even have released the VITA, it's just a waste of resources.
post #238 of 1994
I have never really been a huge PS fan, I am more a WII guy. I just hated the fact that Nintendo were unique with the whole infra red technology and stuff and other game consoles could not wait to steal this idea.
post #239 of 1994
Quote:
Originally Posted by pjb16 View Post

Hours?

Well obviously not for every game but these days many people find it much more appealing just to play simpler games in spurts these days and have mobility with it. With smartphones and tablets revolutionizing the market, people's tastes have changed and they have an alternative now and starting up and playing a massive selection of games at your fingertips on a relatively large tablet screen within seconds is more appealing than playing a console game where you have to change discs, wait for start up, etc.... While dedicated gamers still wanna play the high end games for hours at a time, an ever increasing segment don't and the recent sales dip proves this and that trend will continue to go that way even as higher profile console games come out. It's like how DL music on MP3's and IPOD's ate up CD sales because it's cheaper and just alot more convenient.
post #240 of 1994
Quote:
Originally Posted by Yosemite Dan View Post

Yeah I find it perplexing that Sony didn't offer thier own app store for the VITA. The mobile industry is squarely aimed at a younger demographic who don't have as much disposable income so when they are given an alternative with a multitude of apps that are free or extremely cheap or a system where games cost you almost as much as console game it's a no brainer what they are going to choose.

Well, I think that's where the PS mini games and Ps1 classics kick in, they're trying to appeal to that market who has become accustomed to paying under $10 for a handheld game. Having said that, I don't think many people who buy a Vita will be doing so to download Angry Birds for $5, but to play all the franchises that Sony is known for( Uncharted, God of War, Ratchet, Resistance, etc)...the question remains whether there are enough gamers, in 2012, willing to fork over $40 for those staple franchises on a handheld. Personally, I'm willing to spend $30 on a handheld game that I can't get on the Ps3/360, but I would never buy a handheld port of a game also available on the home consoles.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PlayStation Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post)