It's a good thing, then, that they're not the ones who make the consoles.

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Every dollar lost on a used game sale is being funneled to shareholders instead of being reinvested in the industry as a purchase. Gamestop, because of their near monopoly, really is hurting the industry. Not because of outright used game sales, but because they're skimming way, way, way too much off the top in their model.
Every dollar lost on a used game sale is being funneled to shareholders instead of being reinvested in the industry as a purchase. Gamestop, because of their near monopoly, really is hurting the industry. Not because of outright used game sales, but because they're skimming way, way, way too much off the top in their model.
Slight exaggeration.
First of all, Gamestop is far from a monopoly. The majority of retail game sales happen in places like Walmart.
Second of all, far from "every dollar lost on a used game sale" is being funneled to shareholders. The majority of the used games that Gamestop has in stock come from trade ins that customers then turn right back around into either a new or a used game. Those same GS customers also buy peripherals, preorders, DLC, PSN/XBL cards, and so on.
The one thing that Gamestop does with used sales that is absolutely reprehensible is sell used versions of brand new releases. Selling a used copy of a new release for $55 directly undercuts the new version. This is the one part of their business practice that publishers and GS need to compromise on. This is where the majority of the harm comes from.





















