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PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post) - Page 24

post #691 of 1994
Quote:
Originally Posted by metallicaband View Post

I hope they won't even consider doing a controller layout similar to the 360's, people don't only play FPS you know and the current DS3 does Fine with that Genre, not great, but fine is good enough when the controller is pretty much perfect for everything else from RPGs to Fighters. A couple of tweaks to make the controller overall more comfortable would be perfect.
I personally have average sized hands and find the DS3 very comfortable, but some people with large hands do complain about the controller being on the small side, maybe Sony would consider releasing an official large hand friendly controller, those won't be shipped with the console but people can buy it separately if they want to, so it'll be a win-win situation unless this would be bad for their sales or something like that.
As for the PS4 specs, I feel like a lot of people are mostly focusing on the GPU, but I think we should see a real break through when it comes to the CPU, creating something that's insanely powerful but at the same time not difficult to develop for, I'm sick of seeing robot like animations, I'd kill to see fluid & smooth animations during in-game cutscenes.
I like 360's controller better than the ps3, I have more grip and a bit more wight to it. I like the feeling that I actually have a controller in my hands.
post #692 of 1994
Quote:
Originally Posted by kanti123 View Post

I like 360's controller better than the ps3, I have more grip and a bit more wight to it. I like the feeling that I actually have a controller in my hands.

I much prefer the look and feel of the PS3 controller, one of the reasons (more minor) reasons I think I went with the PS3 in the first place.
post #693 of 1994
I've only ever owned ps2 and ps3. A few years ago, my EMT partner brought his Xbox to work and we played halo 1 & 2 all they way through between running 911 calls. Have to admit the Xbox has a much more comfortable controller for extended gaming sessions. The ps3 controller makes my hands cramp up if I play too long. Guess I just have "man hands."
post #694 of 1994
I could use a PS3 controller that is about 20% bigger. Everything else the exact same.
post #695 of 1994
Like I said, I love this part of a hardware cycle. Cool ideas and pie-in-the-sky rumors mixed together:
Quote:
Sony is near the middle end part of their Project Orbis, their next generation PS4. It will not be called Playstation 4, teams have started to call the final name as Omni. Omni will reflect their new hardware and content delivery philosophy. Omni will be “very capable” of doing modern day graphics compared to a Direct X 11 level of technology like Unreal Engine 4 and Frostbite 2. Compared to Wii U, it is better, but not the biggest leap in the world according to developer friends of mine. The key is the Omniviewer, a thin, lite and slick head mounted autosteroptic display that can track the users head and presents a 360 image view with semi transparent AMOLED screens. This can turn any TV into a 3D TV, as well as add extra augmented reality information outside of the TV screen. One application from an entertainment perspective seeing movies in 2k, 4k or IMAX resolutions as their original size where you have to move your head to look at the full picture being displayed. Can also synch with the Vita. The new controllers whether it’s the Duo-Moves or the Classic DuoShock will have pulse sensors in the grips for biofeedback gameplay. Plans are a Basic Unit with 160 gigs and just the system with controller at $350-$399 and one with the Omniviewer and a pack-in game for $450-$499. Aims are for a September 2013 launch.

This is different, a VR display pack in with the next PlayStation. I find it hard to swallow unless they A) Include one in every box to make it worthwhile to develop for, and B) Make it cheap enough that they don't have to launch another $600 console. I do like "Omni" though, they should run with that. But wait, there's more:
Quote:
Omni is also part of their philosophy with the new OmniCloud, the new version of Gakai. This service will not only cloud stream PS1, PS2 and select PS3 games to PlayStation Certified devices but will also allow every digital and retail purchase to have access to a copy on the cloud. Basically, you buy one game, you can use it on any PlayStation device. Direct hardware Backwards Compatibility will be available by a $70 – $99 dongle that is plugged into the Omni that contains a PS3 on a chip with Cell to run games.

Cloud services rumor is very plausible, and seems the logical way to go. Having a back compat dongle add on would be nice, but I just don't see Sony bothering with the expense of such a thing. Weird things have happened before though. Oh, and a games list:
Quote:
Known first party games in development for Playstation Omni are: Next Gen Uncharted, Next Gen Siren, The Boydguard, Wipeout Omni, Bump In the Night, Killzone 4, Gran Turismo Prologue, Next Gen Media Molecule, Omni Fitness.

That games list is something (Bump in the Night smile.gif ). I read these rumors for the laughs just as much as for the possible truths.

Full article, with even more stuff, HERE.
Edited by Crash44 - 11/30/12 at 3:53pm
post #696 of 1994
Thread Starter 
Interesting stuff! Thanks for posting. Adding on to those rumors, here are some pics a recent Sony patent. It appears to be a DualShock/Move hybrid controller that unlocks at the center. It pretty much has options to control any type of genre:







post #697 of 1994
Quote:
Originally Posted by Crash44 View Post

Like I said, I love this part of a hardware cycle. Cool ideas and pie-in-the-sky rumors mixed together:
This is different, a VR display pack in with the next PlayStation. I find it hard to swallow unless they A) Include one in every box to make it worthwhile to develop for, and B) Make it cheap enough that they don't have to launch another $600 console. I do like "Omni" though, they should run with that.
I like the name just fine. Utterly innocuous and catchy. And as mentioned before, Sony cannot use "PS4" since the number 4 is bad luck in east Asia.
Quote:
Cloud services rumor is very plausible, and seems the logical way to go. Having a back compat dongle add on would be nice, but I just don't see Sony bothering with the expense of such a thing. Weird things have happened before though.
As much as I'd like to believe they will use Gaikai in this way, I'm highly skeptical. Sony has no good track record in making their catalog titles available (but then, who does?). I expect we'd see something similar to PS+ where we pay a monthly fee for service that gives us a few okay freebies, but we'd likely have to pay per title on top of the service fee. Just conjecture. But seems reasonable based on what they're doing currently with PS+.
post #698 of 1994
Playstation Omni, the perfect system for a FF7 remake. Omnislash in full HD!
post #699 of 1994
Quote:
Originally Posted by PENDRAG0ON View Post

A PS3 attachment that plugs into the back of the system (like the old N64 Power Supply did) would be smart way to provide PS3 backwards compatability for those that want it. Price it at $130 at launch and with the PS4 at $300 in 2013 and drop the PS3 to $200 a few months before launch. Keep Move separate to keep costs down and push it as a hardcore gaming system first.
With a custom APU overclocked from the base specs of the one I posted, 4gb of System RAM (The APU GPU should have 1gb of Ram as well) a 12x Blu-ray drive, a 500gb HDD, the option to add a full GPU to work with the APU. This would be a fantastic option for Sony to go with for a profitable launch and future expansion (a firmware update to allow for faster clock speeds) This thing would blow the PS3 out of the water, with lower power consumption. I'll be surprised if Sony doesn't go this route.

I'm surprised that I got so close to the current rumors...
post #700 of 1994
http://www.playstationlifestyle.net/2012/12/05/ps4-specs-blowout-gpgpu-directx11-sony-london-set-the-bar-industry-global-illumination-instant-radiosity-more/
post #701 of 1994
Great read, thanks!

I really hope the next gen of consoles will introduce a true break through when it comes to game physics and overall fluidity, characters still feel very sluggish and robot like in this generation.
post #702 of 1994
If true, it sounds like we can expect roughly the equivalent of a decent PC from 2011. Probably with compromises in memory (4GB?), but with potential increases in efficiency. Sounds believable to me.

If this is the way Sony goes, I hope the GPGPU thing isn't another idiosyncratic dead-end technology like the Cell processor. If it is, then developers are stuck having to rewrite code tailored to Sony's "unique" architecture yet again. In which case, we'll again see third-party devs dragging their heels and only slowly migrating and getting more proficient at coding for a GPGPU. From what I've read about GPGPUs, you can't just port directly from multicore to one of these and expect similar performance. You have to code from the ground up for it. Sound familiar?

All depends on what the competitors do.
Edited by confidenceman - 12/6/12 at 2:44pm
post #703 of 1994
The development kits actually comes in both 8 or 16GB of RAM. Not sure how ambitious Sony is willing to go though for the actual game units.

Developers are already being forced to adjust to the GPGPU for one particular console and that's the Wii U. With the main processor being a bit on the slow side, they have no choice.
Edited by Paulo Teixeira - 12/6/12 at 4:09pm
post #704 of 1994
Love the comment about load times "could be" significantly faster. Some current gen good games were so painful - (i.e. Modnation Racers and Need for Speed the Run) that I won't even put that sad disk in.
post #705 of 1994
Quote:
Originally Posted by Paulo Teixeira View Post

The development kits actually comes in both 8 or 16GB of RAM. Not sure how ambitious Sony is willing to go though for the actual game units.
That's the rub. Early dev kits tend to be more generous with RAM than final builds.
Quote:
Developers are already being forced to adjust to the GPGPU for one particular console and that's the Wii U. With the main processor being a bit on the slow side, they have no choice.
That might make porting a bit easier from PS3 to Wii U, but not the reverse. Also, I haven't heard rumors about the next Xbox going that route. Coupled with MS's DirectX, there's no telling what sort of parity we'll get in terms of architecture. I really hope we don't get a repeat of this gen's first couple of years.
post #706 of 1994
The 360 also used a early form of the GPGPU (their custom GPU was very advanced for the time) so it isn't that new of a concept at all.
post #707 of 1994
More Info. Make them both powerful, I want Next Gen power for my money.
http://www.omnigamer.com/will-the-xbox-720-be-more-powerful-than-the-ps4/
post #708 of 1994
Quote:
Originally Posted by kwaidonjin View Post

More Info. Make them both powerful, I want Next Gen power for my money.
http://www.omnigamer.com/will-the-xbox-720-be-more-powerful-than-the-ps4/

Microsoft can afford to sell at a loss, which from the sound of it, will be quite large early on. (especially if Kinect 2.0 is included with every console)

Sony needs to be profitable from day one, as a company they can't afford to have another system that burns cash with no return for the first few years. Expect it to be sold to retailers below cost.
post #709 of 1994
Quote:
Originally Posted by PENDRAG0ON View Post

Microsoft can afford to sell at a loss, which from the sound of it, will be quite large early on.
I wouldn't count on it. The Xbox division has been profitable, but that's a drop in the bucket compared to the rest of the company (where profits continue to slide). I don't think either Sony or MS can afford to sell consoles at a loss anymore. Which is why many of us think the next gen will only be a moderate bump in horsepower compared to last gen.
post #710 of 1994
Quote:
Originally Posted by GKMad View Post

Love the comment about load times "could be" significantly faster. Some current gen good games were so painful - (i.e. Modnation Racers and Need for Speed the Run) that I won't even put that sad disk in.

That's what they say before every generation. But that only happens at first. Once developers begin to push the hardware to its limits, the load times will increase. More data to load and process equals longer load times.
post #711 of 1994
Quote:
Originally Posted by confidenceman View Post

I wouldn't count on it. The Xbox division has been profitable, but that's a drop in the bucket compared to the rest of the company (where profits continue to slide). I don't think either Sony or MS can afford to sell consoles at a loss anymore. Which is why many of us think the next gen will only be a moderate bump in horsepower compared to last gen.

Has it though? Last I heard they wrote off 3 billion to cover the RROD issues. My understand was that the gaming division has yet to turn an actual profit in the name of increasing profit share and future revenues. Why shareholders look the other way after 10 years of losses... who knows. Sony on the other hand is bleeding from every crevice except their gaming division. It's why they rolled it up into their home electronics division, which was bleeding from the LCD fiascos.

Anyways, my point is I don't think either company is in a position to release a killer console this time around. The dev's don't want it, their shareholders don't want it, and going by sales and trends, consumers don't want it. A few hardcore gamers aren't going to be a path of gold for them in a world where mobile gaming, media integration and services, and app stores rule. If they can build a profit from day 1 console that can render BF3/4 at 60fps/1080 it'll be more than enough to get people through the next 6 years, as long as some forethought is put into the OS/marketplace/services ect.
post #712 of 1994
Quote:
Originally Posted by TyrantII View Post

Has it though? Last I heard they wrote off 3 billion to cover the RROD issues. My understand was that the gaming division has yet to turn an actual profit in the name of increasing profit share and future revenues. Why shareholders look the other way after 10 years of losses... who knows. Sony on the other hand is bleeding from every crevice except their gaming division. It's why they rolled it up into their home electronics division, which was bleeding from the LCD fiascos.
All depends on how far back you go. They lost a lot of money on the first Xbox and on entering into the console business (and later on RROD). Not sure if they ever crossed over into the black overall. But regardless, the division has been making a healthy profit for a while now. Unfortunately, MS is hurting massively overall (profits down for the year by close to 25%), so that could have a big effect on how the gaming division goes forward. Sony's in a very similar position.
Quote:
Anyways, my point is I don't think either company is in a position to release a killer console this time around. The dev's don't want it, their shareholders don't want it, and going by sales and trends, consumers don't want it. A few hardcore gamers aren't going to be a path of gold for them in a world where mobile gaming, media integration and services, and app stores rule. If they can build a profit from day 1 console that can render BF3/4 at 60fps/1080 it'll be more than enough to get people through the next 6 years, as long as some forethought is put into the OS/marketplace/services ect.
No kidding. I saw some recent quote from Epic saying that they'll be lucky if development costs for the next gen only go up by a factor of 2 to 4. eek.gif That's not a business that many companies can afford to have a stake in. Production costs continue to skyrocket, the consumer base isn't growing, prices aren't scaling, etc. That's why something like Ouya or Steambox could be so disruptive.

In any event, Sony has their work cut out for them--as do the other two console manufacturers. IMO Sony needs something radically different and potentially profit rich like a Gaikai-driven streaming service to stay competitive with these other new platforms (iOS, Android, Steam, etc).

Faster, sexier tech just won't cut it anymore.
post #713 of 1994
Michael Pachter has a show on GameTrailers, "ask Pachter" or something like that. In one of the most recent episodes he had predictions for 2013, and he predicted that Sony would have a console for fall 2013 priced at $399.99, but that Microsoft wouldn't be releasing a new console in 2013. Since Pachter is almost always wrong, you can expect Sony to release in 2014 smile.gif
Edited by Anthony1 - 12/18/12 at 2:41pm
post #714 of 1994
Thread Starter 
Spring 2014 sounds about right.
post #715 of 1994
Personally I see a Fall 2014 launch. Then again by 2014 MS and Sony will probably do everything possible to get out ahead of one another. So a Spring release could be what they are aiming for.
post #716 of 1994
I could wait until 2014. For the longest time, I did all my gaming on the 360 and missed out on a lot of PS3 exclusives, so now I am going back and playing them. Plus there are still some good exclusives coming out this year, and other than checking out the new Gears, I see a lot of time for my PS3 this year. I just wish my friends played the PS3, but they are all on the 360.
post #717 of 1994
I think they're both trying desperately to make a fall 2013 release work. Any later, and they risk losing even more publisher support. New platforms (Ouya, Steambox, etc.) could spread the market even thinner if Sony/MS don't get new consoles into the marketplace by then.

If either gets pushed into Spring 2014, it won't be for lack of trying.
post #718 of 1994
I think when Michael Pachter is saying that Microsoft isn't going to have it out in 2013, a lot of that, is that he thinks the 360 is going to sell too well this holiday, and that MS will be fearful of pulling the plug too early on the 360, so their next-gen system will be deliberately held back maybe 6 months (spring 2014) to allow the 360 to die a more natural death.


I disagree with this notion, because I think the two different platforms can coexist in a decent fashion for the first two years. The next gen machine is going to be at LEAST $399.99. I think a high-end machine like that can coexist with a $149.99 Xbox 360. I think they can both do well. As for Sony, they can keep selling the PS3 for $199, and have a high-end PS4 come out and start to pave their journey into the next gen.
post #719 of 1994
Getting a head start is crucial for the console's success, I'd be disappointed if Sony didn't learn that lesson already with the PS3. Also, I can't imagine being forced to live with such ancient current gen technologies till 2014! End of 2013 sounds much better to me with all specs being confirmed @ E3.
post #720 of 1994
With the Wii U hitting a million units after 20 days on the market, neither Sony nor Microsoft can really afford to wait till 2014 and give Nintendo 2 years free and clear to build an install base and then release a new console 3 years later that puts them to shame.
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