Quote:
Originally Posted by
TyrantII 
the only thing I'm really wishing for next gen is DX11 capabilities at 60/1080 locked. It's more than good enough for a console to find creative ways to make some very impressive games.
It's nice to want things.

But seriously, the problem is that from a publisher perspective, other bells and whistles have a bigger effect on sales than 60fps. Big explosions. Lots of flashy lights. Lots of things/people/creatures on screen causing general mayhem. Better hardware means more things to explode and shoot. The 30fps target framerate is here to stay. Hell, if anything, framerate targets have been getting
lower rather than higher as this generation has progressed. 30fps is easier, faster, and cheaper to target. Games are getting more expensive to make. Devs need to cut corners somewhere and having lower framerate targets is an easy way to do so. The next gen will just mean we'll get higher resolutions, more polygons, more physics, more particle/shader effects, more interesting AI, more simultaneous "background" features running (like online connectivity), etc.
But I don't see 60fps becoming a new standard. Some devs might shoot for it, but it would mean sacrificing other technological showpieces that better catch the average consumer's eye.