Originally Posted by metallicaband
It IS laziness in a lot of cases man, look at Bethesda and Skyrim, considering the insane amount of money they make, you really want to tell me the game's frame rate issues are caused by budget constraints?
Yup. With endless money and time, we'd see stable, beautiful, finely tuned games. But unfortunately, development studios exist in the real world. A small handful of very successful studios like Blizzard can afford to take their time because they do
, in fact, have nearly endless time and money. And even then, their games are far from perfect. And that's not out of laziness nor from a lack of resources or talent. That's simply what it means to create
You might suggest it's a PS3 hardware related issue, but what about PC users who also faced frame rate issues with large save files and the problems were conveniently fixed by unofficial patches done by regular people from around the world?
Amateur modders have the advantage of not working in a large studio. People who do this professionally can't just go into a game and "fix" things. There are committees, approvals, QA, financial accountability, etc., etc. This is the reason crowd sourcing is so valuable to companies. Amateurs can work outside of the constraints of the bureaucracy of business. Paradoxically, it's more often the exact opposite
of laziness that leads to unresolved problems!
Or what about the countless of multi platform games that run much better on one console than the other because of lazy porting? Releasing a game on both consoles is to get more money, "budget constraints" is a very lazy and insulting excuse to the people who are paying full price for crippled games.
"Porting" is not the same thing as "multi-platform development." I'm not sure which you're referring to. If you mean actual "porting," then that's often done by a contract studio outside of the main studio. For example, Valve contracted an EA studio in the UK to do its PS3 port of the Orange Box. If you mean "multi-platform development," then that's often done simultaneously within the same studio. In either case, there are hundreds of factors that affect the final results, almost all of them directly related to either time or money. "Laziness" is not a factor.