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PlayStation Meeting 2013 (PS4 unveiling - conference replay in first post) - Page 30

post #871 of 1994
Quote:
Originally Posted by TedSeattle View Post

The Portal 2 announcement made me hope that Valve would offer more support for the PS3, but nothing further ever materialized. I'd love to see it happen for the PS4, but I'm not optimistic about the odds of that happening.
That's because Valve hasn't done anything since Portal 2. Maybe if they start actually making games again, people would be more excited about them as a company.
post #872 of 1994
Quote:
Originally Posted by americangunner View Post

That's because Valve hasn't done anything since Portal 2. Maybe if they start actually making games again, people would be more excited about them as a company.
I'd much rather Valve continued to focus on Steam rather than making games. Steam is one of the best things to happen to gaming. And if Sony really does have a shot at incorporating Steam into its next platform (and, again, that's a really big "if"), they're just digging their own grave by passing it up. The consoles will continue their paths toward irrelevancy unless they begin to do things radically different from how they currently are.

New, faster tech simply isn't enough anymore--especially if console hardware can only be refreshed every 5-7 years. Other platforms are evolving much faster, and other marketplaces are much cheaper and more user friendly. The paradigm isn't shifting; it's done shifted already. cool.gif
post #873 of 1994
Quote:
Originally Posted by americangunner View Post

That's because Valve hasn't done anything since Portal 2. Maybe if they start actually making games again, people would be more excited about them as a company.

Valve has been making games, but they're ones -- Counter-Strike: Global Offensive, DOTA 2 -- that I'm completely uninterested in. I think Valve's focus now is using all the data it's gathering through Steam to craft multiplayer games that are as addictive as possible. That makes sense from a business perspective, but it's disappointing to me personally.
post #874 of 1994
Meh, Valve isn't making games until it's making games. See Half-Life 2, Episodes, Team Fortress 2. All the while they stumbled on Day of Defeat, Counterstrike, Portal 1 & 2, L4D.

Valve is slow and methodical, but what they ship ends up being gaming gold. They don't play the same business cycle, shareholder jerk-off game other companies do, because they don't have to.

Their focus on now seems to be on better controllers, and biometric feedback in games. I wouldn't be surprised that if that leads to HL3, since they tend to only like to release new iterations of that IP that push the boundaries of gaming.
post #875 of 1994
A Mystery ‘PS4’ Project Revealed?
Quote:
In mid-November, Quantic Dream registered the domain singularityps4.com, suggesting a title and system for the second of two games the Parisian developer is said to be developing for Sony. Despite Cage declaring a lack of enthusiasm for the next generation of consoles, it's been evident for a while his company is eyeing future platforms.
Quote:
The singularityps4.com domain falls very much in line with past Quantic Dream domains heavyrainps3.com and beyondps3.com, and mirrors SCEE's general preference for domains that indicate a game's platform. Given these domain trends and Quantic Dream's status as a valued second-party Sony developer that would presumably privy to the overall strategy of their publishing partner, "singularityps4" could perhaps indicate that Sony will opt for the name of PlayStation 4 for their next console (a surprise to probably no one)—and the current codename of Orbis will vanish.

The article covers a bit more and is a logical piece of speculation on what exactly QD's next game will cover.

The other question it raises is the name PS4, making a case for that being "The Name" of the next one.

Personally, I was starting to like "PlayStation Omni" but could care less either way. Thoughts?
post #876 of 1994
I am just ready for the announcement. Give me some real specs and game teasers so I can figure out which system I will be buying.
post #877 of 1994
I can't wait for the idiot fanboy wars to commence. Are there any dumber people in the world than console fanboys? If you said yes, you're probably a console fanboy.
post #878 of 1994
Quote:
Originally Posted by blklightning View Post

I can't wait for the idiot fanboy wars to commence. Are there any dumber people in the world than console fanboys? If you said yes, you're probably a console fanboy.

They began back at E3 2012 when the Wii U was officially unveiled. They have yet to slow down at all. Gamefaqs is particularly bad, usually console wars can be fun with inventive trolls and fanboys going at it. So far it has been pure, unsophysticated hate from the trolls. Hard to have fun with that...
post #879 of 1994
Quote:
Originally Posted by blklightning View Post

I can't wait for the idiot fanboy wars to commence. Are there any dumber people in the world than console fanboys? If you said yes, you're probably a console fanboy.

They're mostly kids though, I'd feel really bad for someone if he's above 20 and still does such things, it would be like being a company's sales person without getting paid, dafuq man lol

I for one hope both consoles will have a good amount of awesome exclusives so I'd buy 'em both, that will only lead to good competition and better games for us, which is the whole point of gaming. Also for the love of God I hope there will be less focus on FPS shooters in next gen, we've had enough of that in this gen!
post #880 of 1994
Call of Gears 7: Sekret Opz: The Game. Now with bonus single player story mode. We promise it's 1337.

EA. ITZ IN DA DAMN GAME FOOL
post #881 of 1994
Oh yeah, there will be no shortage of those. I'm sure they're not done making killzone or resistance. Then you've got cod, battlefield, maybe even more MoHs. New bungie title, new rainbow six, homefront 2 (bleh) and new title from respawn (old cod guys). Halo and gears arent going anywhere on the xbox side, and we might actually see half life 3 (gasp!) pretty soon. Maybe even a completely new entrant or two trying to establish itself for the generation.

We will be awash in FPS games for some time to come.
post #882 of 1994
I think being a console fanboy is dumb, but I can understand why some people do it. They spend their hard earned cash on a system and want to make sure their's is the best. It's dumb, but some people do it. For me, there are things I like and dislike about both consoles, but I still enjoy both of them. And while Shooters aren't going anywhere, it's not like those are the only games out there. I have truly enjoyed this generation because of the selection of games, and now play very few FPS games.
post #883 of 1994
Quote:
Originally Posted by bd2003 View Post

Oh yeah, there will be no shortage of those. I'm sure they're not done making killzone or resistance. Then you've got cod, battlefield, maybe even more MoHs. New bungie title, new rainbow six, homefront 2 (bleh) and new title from respawn (old cod guys). Halo and gears arent going anywhere on the xbox side, and we might actually see half life 3 (gasp!) pretty soon. Maybe even a completely new entrant or two trying to establish itself for the generation.

We will be awash in FPS games for some time to come.

Awash, I tell you.
post #884 of 1994
I hope they go back to side scrolling. smile.gif
post #885 of 1994
Quote:
Originally Posted by blklightning View Post

I can't wait for the idiot fanboy wars to commence. Are there any dumber people in the world than console fanboys? If you said yes, you're probably a console fanboy.

Sony and MS love them. It's free advertising!

Always loved the fanboy arguments on which tech was apparently forbidden. Like people believing the 720 won't have a BD drive because "WHAR! SONY ROYALTIES!" Forgetting that MS already pays Sony licensing on the DVD format. Likewise back and forth with countless other patents and tech.

The manufactures could care less. If something will be a net positive and drive sales, they'll pay the royalty or licensing and never look back.
post #886 of 1994
Quote:
Originally Posted by ambesolman View Post

I hope they go back to side scrolling. smile.gif

They tried that

Critically praised, a damn fun and great game, and it sold like a wet, moldy sock. Too bad too, even if it did end up profitable.

I'm so freaking sick of FPS it's not even funny. I only recently got back into BF3 and mopped up KZ3 trophies after taking a year off away from all FPS. I was totally burnt out on them.
post #887 of 1994
Quote:
Originally Posted by TyrantII View Post

They tried that

Critically praised, a damn fun and great game, and it sold like a wet, moldy sock. Too bad too, even if it did end up profitable.

I'm so freaking sick of FPS it's not even funny. I only recently got back into BF3 and mopped up KZ3 trophies after taking a year off away from all FPS. I was totally burnt out on them.
I was thinking more about the updated Bionic Commando
post #888 of 1994
NSMB sells 20 million+ per game over a few years time, you would think that would inspire more platformers...

Maybe RPGs can also make a comeback soon as well thanks to the heaps of praise Ni No Kuni is getting.
post #889 of 1994
Quote:
Originally Posted by TyrantII View Post

They tried that

Critically praised, a damn fun and great game, and it sold like a wet, moldy sock. Too bad too, even if it did end up profitable.

I'm so freaking sick of FPS it's not even funny. I only recently got back into BF3 and mopped up KZ3 trophies after taking a year off away from all FPS. I was totally burnt out on them.

Shame too because it's a pretty damn fun game. I hope studios aren't turned off from trying stuff like this just because they don't sell like the latest CoD. There are always going to be more casual game fans that enjoy the latest fps or Madden game but hopefully there are enough people who enjoy stuff like Rayman to keep ideas like this alive. Steam is great for this so it can be done.
post #890 of 1994
RPGs went to PSP for some reason.
post #891 of 1994
Quote:
Originally Posted by metallicaband View Post

They're mostly kids though, I'd feel really bad for someone if he's above 20 and still does such things, it would be like being a company's sales person without getting paid, dafuq man lol

I for one hope both consoles will have a good amount of awesome exclusives so I'd buy 'em both, that will only lead to good competition and better games for us, which is the whole point of gaming. Also for the love of God I hope there will be less focus on FPS shooters in next gen, we've had enough of that in this gen!

The thing is, there are a lot of 20 something year old fanboys and early 30's fanboys. In my opinion the big "fanboys", whether that is for a console, a genre, a game, or even a way of playing a game, are people who just have issues and lash out if their view of the world is argued with. They don't have enough self confidence to state that perhaps the thing they love so much isn't the best thing out there. Or, they think that if they have the best thing out there they will automatically be better than everybody else. It's laughable really, and I do love reading the fights and arguments that take place on the internet when new consoles come out, a game comes out on multiple consoles, different games from the same genre come out at the same time, or in the PC world whether one OS is better than another or one CPU manufacturer is better than the other, etc. etc. I just can't help but laugh at how forum goers get their blood pressure elevated and start crying over some other poster who says something they don't agree with. tongue.gif

As for the PS4, I will wait a while regardless of how good it is. My PS3 is still running great for me, I have a LOT of DLC on it (Thank you Rock Band), it has a great deal of my personal videos and music and photos that I have stored on it, and I don't want to lose all of that with a new console. In addition, from what I learned in this current generation, the first few production runs of the consoles generally have some pretty nasty flaws with them that the manufacturer seems to rely on the public for finding. (The RROD on the 360 is a good example). The initial cost for the system will likely be incredibly high (Anything over $300 is too expensive for me), and right now I don't have a reason to transfer.

I also figure that Sony won't have the PS4 be backwards compatible with the PS3. Therefore, if I want to make use of the games and DLC I have on my PS3, I'll have to continue playing my PS3. With all of the HD remakes and collections released on the PS3, I think Sony also realized that they can make more money by re-releasing games from older systems as DLC or new discs for the current system, rather than allowing for backwards compatibility to work.
post #892 of 1994
Quote:
Originally Posted by darthrsg View Post

RPGs went to PSP for some reason.

The DS and the PSP got all the RPGs due to the lower dev costs and the fact that Japan buys handhelds over consoles. The 3DS has already outsold the PS3 LTD in Japan.

Valkyria Chronicles 1 sold over a million units and barely broke even, Valkyria Chronicles 2 sold 250k and made a crapload of money.
post #893 of 1994
Thread Starter 
There have been "insiders" reporting that some of Eurogamer's details were wrong, so don't be surprised if the final product is different than what has been described.

Also, here is a new rumor article by Kotaku, a site that often gets raised eyebrows because of their reporting practices. Take it for what it's worth:
Quote:
Last March,we gave you an early look at how the PlayStation 4code-named Orbis was shaping up. Nearly a year later, we're about to bring you a clearer, more timely update, including new technical specs and information on an upgrade to Sony's traditional controller design.

The information you're about to read comes from official Orbis documentation, a hive of more than 90 PDFs about the forthcoming console. The details of the files were shared with Kotaku by an individual known as SuperDae, the same person who last year attempted to sell a pair of next-gen Xbox development kits on eBay.

What follows won't tell you when the PS4/Orbis is coming out or even what it's destined to be called. Our best sources are mixed on whether the new Sony console will be out late this year, to match the expected launch of the next-generation Xbox, or whether Sony will wait until 2014. What you will learn about below are some of the guts of the console (as they stand for now, at least) and how it works. Some of those details were familiar, matching things we'd heard before; others were new and refreshingly specific.

SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some if not all of it changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits model # DVKT-KS000Kas of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels


If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.

CONTROLLER

Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with and dev kits support both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads like the four iconic PlayStation face buttons, two thumb sticks and shoulder triggers there's one key addition.British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touchscreen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognize two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...

ACCOUNTS

Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous log ins."

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.



That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?
post #894 of 1994
1. Rear touch pad on the new controller ?

Is there somebody that exists that actually likes the rear touch of the Vita ? I thought it would be cool when I first heard about it, but as a Vita owner, it rarely comes in handy. It's more of a nuisence than anything.


2. Move controllers from PS3 will be compatible with new system


Ok, this makes sense to a degree, but at the same time, I'm a bit concerned by this news. I can look at it from two different vantage points. On one hand, it's good that you can still use a Move controller with the PS4, because the Move is actually pretty decent technology, and why not have it as an option ? The downside to this, is that I was really expecting Sony to one up Microsoft on the whole camera sensing thing. I thought Sony would have some new tech that would be much better than Kinect, and maybe they could get an advantage on Microsoft in regards to motion control. However, if they are sticking with the Move controllers, you have to wonder if there will be anything new with the camera, or is it just another PS eye thing ? I would think brand new technology might require something more than the normal Move controllers.

Still, if you think about it, Kinect could really use a wand like controller that had rumble. Think of all the games were Kinect wants you to pretend that your holding something in your hand, but you're not holding anything in your hand, and you don't get any rumble. I could imagine Sony having a more advanced Kinect type sensor camera, that maybe could still use the Move controllers to be the "sword" "racket" , etc, etc.


3. Accounts

Multiple accounts signed in at the same time ? Wow, Sony.... welcome to November 2005, lol.
post #895 of 1994
Thread Starter 
Don't take the write up too seriously. A} It's Kotaku. B} It's a summary of a supposed development kit, not the final retail product. Everything should be judged as a rumor and nothing more at this point.

In all likelihood, the final PS4 controller is not in 3rd party hands yet. If this part of the article is true, then Sony may simply be telling developers to go ahead and add these features to their game designs now (like Move support), so when they get the real controller with the final dev kits there is not as much to adjust.

A page or two back I posted patent pics of a rumored Sony controller that has tech from the Move wands built into the controller. Who knows, but maybe that will be part of the final design (along with general touch abilities and/or a touch screen). But of course it is possible that none of this stuff hits the mark.

BTW, NeoGAF points to this link which indicates in the comment section that yet another PS4 rumor article is coming tomorrow from "VG Leaks." So you see? We'll be inundated with this stuff until the final reveal date.
Edited by joeblow - 1/24/13 at 10:02am
post #896 of 1994
Kotaku has been wrong about too many things, too many times. I don't believe a word of it. If it came from PDFs, where are they to download, like that nextbox leak?

Eurogamer still has my vote of confidence.
post #897 of 1994
Thread Starter 
Even the Eurogamer had info that had been floating around in forums for the past few weeks. They more or less "confirmed" what was already being posted, and even then are saying some of their info is wrong. We'll see.
post #898 of 1994
ORBIS Devkits Roadmap/Types (link)
Quote:
Sony and Microsoft have had a lot of work with Orbis and Durango. Create a new hardware it’s a long running process, you have to build different versions of hardware and make changes along the core until the last version, the closer one to the retail product. We have created an article with three of these machines, take note about the Orbis evolution.

Currently, there are 3 types of devkits:
1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ — Early devkit

model number: DVKT-KS000K
SCE-provided PC equipped with R10XX board
Runs Orbis OS
Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

Available January 2013

Time to look inside of each devkit:


R10 Board (with special BIOS) assemble in a Generic PC

Requires Windows 7 64 bit edition
Recommend
Sandy Bridge (Intel) or Bulldozer (AMD)
Minimum 8 GB RAM (system memory)
650 Watt PSU
VS2010 SP1
DWM (Desktop Windows Manager) must be turned off
Application will use Windows services for everything except GPU interface
SCE will provide “Gnm”, a custom GPU interface

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K (“Initial 1″)

Runs Orbis OS
CPU: Bulldozer 8-core, 1.6 Ghz
Graphics Card: R10 with special BIOS
RAM: 8 GB (system memory)
BD Drive
HDD: 2.5 ” 160 GB
Network Controller
Custom South Bridge allows access to controller prototypes

SoC Based Devkit

Available January 2013
CPU: 8-core Jaguar
GPU: Liverpool GPU
RAM: unified 8 GB for devkit (4 GB for the retail console)
Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
Analog Outputs: Audio, Composite Video
Connection to Host: USB 3.0 (targeting over 200 MB/s),
ORBIS Dualshock
Dual Camera

Looks like those "leaked" PDF's are starting to surface. This is a road map of the evolution of the dev kits up to the near final that rolled out this month. This just confirms other rumors that are already out there.

All the sources are so consistent that I do believe that there are some Sony official documents floating around in the wild. The consistency and precision of info makes me think this is less of a "leak" and more of a tease done on purpose. It's not unheard of, and it's more fun than watching a countdown clock smile.gif
post #899 of 1994
Thread Starter 
^^^ The dual camera mentioned in that article, which would be the the third PSEye, synchs up with earlier rumor reports of LED strips on the next PS4 controller. Two cameras instead of one should allow for Move-like motion gaming for depth tracking without the glow bulbs.


~~~


Latest rumor for the PS4 is a megaton blockbuster development if true. This tweet was posted by Shuhei Yoshida, one of Sony's main execs:

Quote:
I say Oculus, you say _ _ _ _?

Oculus Rift virtual reality tech for the PS4!? eek.gif
Edited by joeblow - 1/24/13 at 12:10pm
post #900 of 1994
It certainly wouldn't be the first VR headset Sony made. I'm all for it if they can get the price to be reasonable. (<$149.)
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