Quote:
Originally Posted by bd2003 
This is simply not true. Client side hit detection means that people with slower connections aren't put at a ridiculous disadvantage. It means that yes, you can get shot around a corner. This is the system working normally.
It has always been this way, since CoD 1. Nothing has changed. Traditionally the host will have some artificial lag applied if they're serving up a truly rotten average connection. The only difference is that now that host isn't always shown to have 4 bars, the scoreboard properly reflecting their status.
I understand why there's so many misconceptions out there because of the damn killcam (that's a whooole other topic), but if you have a fast connection you are not "slowed down". This is nonsense and the propagation of this myth needs to stop.

This is simply not true. Client side hit detection means that people with slower connections aren't put at a ridiculous disadvantage. It means that yes, you can get shot around a corner. This is the system working normally.
It has always been this way, since CoD 1. Nothing has changed. Traditionally the host will have some artificial lag applied if they're serving up a truly rotten average connection. The only difference is that now that host isn't always shown to have 4 bars, the scoreboard properly reflecting their status.
I understand why there's so many misconceptions out there because of the damn killcam (that's a whooole other topic), but if you have a fast connection you are not "slowed down". This is nonsense and the propagation of this myth needs to stop.
but sandy ravage said it's true. and when it comes to cod, sandy is a looked upon as a god by his subscribers. are you questioning god?











