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Grand Theft Auto V: Out Now On PS3 & Xbox 360 - Page 5

post #121 of 584
Seems like just yesterday I had no hope for this game even coming out. And now, we're on the brink of an information overload. This is awesome.
post #122 of 584
Thread Starter 
Here is the December Gameinformer issue #236 cover:


Quote:
The long wait is over at last. With the December issue, Grand Theft Auto V fans can pore over every detail we could get about Rockstar Games' highly anticipated sequel. Over the course of 18 pages (our biggest cover story yet!), we introduce the three main protagonists, discuss the groundbreaking way you use them, and explore the reimagined Los Santos – the biggest open world Rockstar has created to date. The massive feature also divulges and dissects many more aspects of the game fans won't want to miss.

Source:

http://www.gameinformer.com/b/news/archive/2012/11/08/december-cover-revealed-grand-theft-auto-v.aspx

eek.gif

Digital issue will be out today at 2PM Central Time.
post #123 of 584
So there will be 3 main characters? Now I can't wait for my magazine so I can read up on it.
post #124 of 584
Thread Starter 
post #125 of 584
http://n4g.com/news/1117439/gta-v-full-scan-set


I just skimmed it. After reading some of it, I realized that this is going to be so much better not knowing much at all. But from what I did read and see, it's not only going to be the best GTA ever, but maybe the best game ever. I can't freaking wait for this game.
post #126 of 584
Thread Starter 
Here are some quick cliff notes off the massive GI preview:

  • According to Rockstar, Grand Theft Auto V's Los Santos is bigger than Red Dead Redemption, San Andreas, and Grand Theft Auto IV combined. Yep. There's wilderness, a military base, and even an ocean floor to explore underwater.
  • You can switch between the game's three main protagonists at "nearly any time."
  • Those three protagonists, by the way, are named Michael, Trevor, and Franklin. Michael is a retired bank robber who gets sucked back into crime; Trevor is a career criminal and drug addict; Franklin is a 20-something street hustler.
  • Sometimes they'll work together on missions, during which you can switch back and forth from character to character depending on which part of a given mission you feel like doing.
  • Each character has his own personality, skill set, and group of friends to interact with. And the ones you're not controlling will go off and do their own thing.
  • This is the same world as Grand Theft Auto IV and Liberty City, so you might see some recurring characters from those games (just not the major ones, like Niko Bellic). But. Rockstar says this is the "high-definition" world of Grand Theft Auto, so don't expect to see anyone from the PS2-era titles.
  • Remember those randomized dynamic missions in Red Dead Redemption? They're back forGTAV: expect hitchhikers, muggers, and dead bodies, among others.
  • Yes friendships. No romance.
  • Rockstar says there will be an economy, but you won't be able to buy properties. There will be "loads of other stuff."



Pics:



























Link to HD scans of PDF version of GI December issue:

http://www.mediafire.com/view/?e61idyky3ad43dy
Edited by Filipinoyakuza - 11/9/12 at 3:42am
post #127 of 584
Quote:
Originally Posted by Filipinoyakuza View Post

  • Rockstar says there will be an economy, but you won't be able to buy properties. There will be "loads of other stuff."

I hope this isn't a bad move. If this is truly bigger than all those other games combined, it will be a major pain in the ass to have to travel back to one location that you own.
post #128 of 584
You probably unlock houses as you play the game.
post #129 of 584
Quote:
Originally Posted by Filipinoyakuza View Post

Link to HD scans of PDF version of GI December issue:
http://www.mediafire.com/view/?e61idyky3ad43dy

Thank you for this
post #130 of 584
IGN has a summary:
Quote:
The first official details about Grand Theft Auto V have been announced. In the newest digital issue of Game Informer, Rockstar has revealed that the game will have three playable characters -- Michael, Trevor and Franklin. Players will switch between characters “constantly” with a single button press, allowing them to see missions from different perspectives.

Michael is a retired bank robber in his early 40s who is now in the witness protection program, and whose wife has burned through his substantial fortune, causing him to get “back into the game.” His friend Trevor, the second protagonist, is around the same age as Michael and described as a “drugged out psychopath” who's a career criminal and prone to violence.

The final character, Franklin, works as a repo man and is younger, in his mid 20s. Franklin is described as "the young and capable one of the bunch." All three come together to perform heists, which are described as “a big theme in the game.”

Players will experience missions as different combinations of the three characters, and each will have a different skillset. For example, in one heist mission, Michael rappels down the side of a building while Franklin uses a sniper rifle from afar and Trevor flies in a helicopter above. Players can switch back and forth between Michael grabbing a target inside the building or Franklin trying to snipe enemies inside. Once you escape, the player can choose to fly the getaway helicopter as Trevor, snipe other pilots as Franklin or fire a gun from the back of the vehicle as Michael.

Los Santos will be the biggest open world in Rockstar's history, "bigger than Read Dead Redemption, Grand Theft Auto IV and San Andreas combined." Players will also be able to explore underwater areas of the city.

Rockstar has also changed driving mechanics, noting that cars “hold to the ground a bit better” and have “a little more physics on them,” making driving feel more like a racing game. Shooting and melee combat have also been improved, as have pedestrian models (some pedestrians have now been mapped using motion capture for more realistic movement). Rockstar also hasn’t employed any celebrities to provide voices for the game.

Heists will be a key element, but players will also experience elements similar to Red Dead Redemption’s dynamic encounters, including stopping to check on broken cars and picking up hitchhikers. Players will also be able to chase and catch muggers or rob cash vans.

Characters can be customized by changing clothes, but height and weight customization isn’t included. The phone will also return for obtaining important info, but will now be more modern, with features more like what you'd see on a smartphone. Some items previously only accessible from the phone in Grand Theft Auto IV will simply be accessible on the map. For the first time, Grand Theft Auto V will also have an original musical score.

Each character will have their own social circle -- Michael has his wife and son (Amanda and Jimmy), Franklin has a "crazy friend" named Lamar and Trevor has a paranoid conspiracy theorist friend named Ron. Separately from missions, players will be able to switch between characters and see them living their daily lives. You'll be able to switch between characters at any time when you're not in a mission. Each character also has unique hobbies that only they can participate in, though Rockstar is still "ironing out all the details" on exactly what those will entail. There also won't be romance in the game as there was in Grand Theft Auto IV, and while there will be multiplayer, Rockstar hasn't released details just yet.

Outside of missions, players will be able to participate in multiple activities including yoga, triathalons, jet skiing, base jumping, tennis and golf. They can also cruise around the gigantic map in vehicles, with a confirmed list so far that includes several bikes, cars and trucks as well as helicopters, planes, ATVs and jet skis.

Players won't be able to own real-estate, but there will be plenty of other things for them to spend their money on. There will also be appearances from characters from Grand Theft Auto IV and Episodes from Liberty City -- just not major characters like Niko Bellic. Rockstar explains that the five Grand Theft Auto games on PlayStation 2 are one universe, while Grand Theft Auto IV and V exist in a separate "high definition universe," so don't expect to see C.J. or Tommy as there won't be any crossovers.
post #131 of 584
I am still worried about how the stories of each character will play out. I know this is in the PS3 forum, but I wonder how many discs I am going to need when I get this on the 360.
post #132 of 584
Thread Starter 
GameInformer's editor in chief Andy McNamara said on his verified twitter account that the preview in GI was only the beginning of month long info they will have on GTA V.

So evidently more info will be coming through their website.
post #133 of 584
Thread Starter 
Quote:
Originally Posted by americangunner View Post

I am still worried about how the stories of each character will play out. I know this is in the PS3 forum, but I wonder how many discs I am going to need when I get this on the 360.

Just remember that R* said that this is their most ambitious & biggest game they have ever done.

Also factor in that L.A. Noire was 3 or 4 discs for the XBOX 360 version.

I'm pretty sure GTA V will be around the same if not more discs for XBOX 360 and will require a hard drive install for both consoles.
post #134 of 584
Yeah, Xbox is screwed. This game is ridiculous in size. Bigger than San Andreas, RDR, and GTA 4 combined. Insane. And judging from the screens, every bit of it is packed with detail and stuff going on. It's gonna be amazing to explore this place. For once, I think murdering prostitutes will take a backseat to exploration.
post #135 of 584
Since they are allowing 3 main characters, IMO they should have at least made one of them female. Just my personal opinion.

Quote:
"Rockstar also hasn’t employed any celebrities to provide voices for the game."

That's too bad. I know it's not a major loss, but to me that was so cool the star power they lined up for Vice City.
I mean seriously, Ray Liotta, Tom Sizemore, Robert Davi, William Fitchner, Dennis Hopper, Burt Reynolds, Luis Guzman, Phillip Michael Thomas, Danny Trejo, Gary Busey, Lee Majors, Fairuza Balk, & Jenna Jameson. That's a friggin motion picture lineup there.
Edited by Tom Imp - 11/10/12 at 7:50am
post #136 of 584
I have high hopes that this game will leave me alone and let me play.

GTA IV had this big open world with all the tools to go nuts, then saddled you with the silly cell phone and social maintenance chores. Ignoring the constant calls didn't work, the game would start penalizing you for not doing the (usually tedious) tasks that make them like you more. The whole package was so annoying I gave up on the game shortly after opening up the next island. I've read some interviews about GTA V that say the whole friend mechanic has been toned down. I hope there's nothing like it in V, or you can ignore it and turn it off WITHOUT PENALTY.

Good to hear that they've updated the gun play mechanics. Stealing from Red Dead Redemption is the way to go here, so fingers crossed it's done just as well in GTA V.

If R* can deliver a package that takes care of my gripes then I'm all in. All the rumors are pointing to the positive so far, starting to look forward to this.
post #137 of 584
Thread Starter 
Quote:
Originally Posted by Tom Imp View Post

Since they are allowing 3 main characters, IMO they should have at least made one of them female. Just my personal opinion.

That's too bad. I know it's not a major loss, but to me that was so cool the star power they lined up for Vice City.
I mean seriously, Ray Liotta, Tom Sizemore, Robert Davi, William Fitchner, Dennis Hopper, Burt Reynolds, Luis Guzman, Phillip Michael Thomas, Danny Trejo, Gary Busey, Lee Majors, Fairuza Balk, & Jenna Jameson. That's a friggin motion picture lineup there.

Got to remember back then in the PS2 era R* was making it's name in the gaming industry.

That's why we saw them use A list actors doing voice over work for GTA Vice City & GTA San Andreas.
post #138 of 584
Thread Starter 

Some more new screenshots:
















Edited by Filipinoyakuza - 11/12/12 at 8:33pm
post #139 of 584
Thread Starter 
Excellent interview article with GTA's third executive producer:
Quote:
Grand Theft Auto 5’s Unseen Mastermind

Sam and Dan Houser are synonymous with Grand Theft Auto. The brothers, born in London in the ’70s, turned a passion for American crime movies and spaghetti westerns into some of the biggest gaming franchises on the planet in GTA and Red Dead Redemption. But although the Housers are the visible creative forces of Rockstar, there’s one man who’s worked tirelessly in the shadows on Grand Theft Auto since GTA III – Leslie Benzies. He’s been the producer on the series since it exploded into 3D in 2001, and as the head of Edinburgh development studio Rockstar North, he’s overseen no less than nine GTA games, not to mention Red Dead, LA Noire and Max Payne 3.

Despite a glittering development history he rarely talks to the press – the last time was over four years ago. But with a deluge of Grand Theft Auto V information beginning to materialise, he took the time to discuss with IGN what the next game has in store, and how the development process has changed since GTA III.

“When we were working on GTA III we were a much smaller team doing something new and experimental,” he explains. “We had no idea how the game would be received, just a belief that what we were working on was really special. Since then we have grown in to a much larger team and our games have much higher expectations. It's not just our own faith in each project we've had to repay, but our fans' too. We could easily have churned out a new version year after year without really progressing as a franchise but if we did that eventually the fans would lose interest. We want every one of our games to meet and exceed the players' expectations so they always want more, and as such GTA V feels like our most ambitious project yet.”

From what we’ve seen so far, Grand Theft Auto V is certainly ambitious. In terms of size we already know that it’s possible to fit the maps for San Andreas, GTA IV and Red Dead Redemption into GTA V’s map, but how does creating something this vast impact the development process? “The scale of GTA is very different to LA Noire and even to RDR, so managing the team and keeping a clear creative direction becomes more difficult,” explains Benzies. “We had a lot of the North team working on RDR and LA Noire, which allowed us to gain experience of other projects and how to solve problems and use them within the new game engine we've created for V.”

Aside from the epic scale of the game, GTA V’s other new feature is real-time switching between three characters. It’s a bold step in a new direction, which opens up all kinds of exciting possibilities. “The ability to switch between three characters gives the player more freedom and allows us to create some truly mind-blowing missions,” enthuses Benzies. “However, to make this as seamless as possible we've had to overcome many problems. Off-mission, players aren't forced to switch characters, they make the choice themselves – so it is important to ensure each character brings a unique aspect to the game.” This opens up an entirely new set of potential problems, as Benzies’ explains: “The player needs to want to switch between them and see each of their stories develop. If each character doesn't have this appeal the player would find a favourite and try to only play as them, missing out on the bigger picture.”

It’s not the first time a GTA game has characters whose stories cross over, as Benzies points out: “In previous games we had distinct sections of interplay between the main protagonist and other characters - you did a few missions for a character and then you moved on.” In GTA V, however, the proposition is entirely different. “Here we have three protagonists interacting throughout the game. This is something we touched upon with the intersecting stories of Nico, Johnny and Luis in GTA IV but we have now made this integral to the structure of the gameplay as well as the narrative.”

The narrative is once again key in this Grand Theft Auto, but the challenge this time around was keeping it focused while enabling the player to have control over their destiny. “As with all of our games, we have tried to make the central narrative and each character's individual story arc an epic and cinematic journey, and this wouldn't be possible without a degree of linearity. However, as they progress, the player will be making constant decisions. While they will make choices that will affect the narrative of the game, it is the more tactical and organic choices that will truly shape the player's experience. Whether planning how best to execute a heist or the on-the-fly, instinctive choice of switching characters, these decisions made by the player will change the shape of the game they play.”

While the strength of the story and characters has always been a Grand Theft Auto hallmark, giving the player freedom to experiment is an equally important trait of the game. That’s never been truer than it is in GTA V, but sometimes it’s not always planned, as Benzies reveals: “Players are always finding ways of tackling missions that we hadn't considered and we don't want to restrict that. If a solution feels like it should work the player should be able to try it - we don't want to restrict creativity.

“We do have a bunch of missions in GTA V that are far more freeform than anything we have done before,” he continues. “We tell you to go get something and the player decides how to do it - what characters they need on the job and what tools they need for those characters.”

Naturally, having three characters at your disposal creates more choices too. “Having multiple characters gives the player more options for the way they play the game”, agrees Benzies. “In particular missions, characters will perform certain roles. A player who hangs back and plays as a sniper for an entire mission will have a very different experience to a player who stays close to the action or to a player who switches between them on the fly.”

One question the inclusion of multiple characters raises is how players will experience the journey from start to end - if you’re constantly flitting from one part of the map to the other, does this restrict how much you’re able to explore the world? Apparently not, says Benzies: “This is where having the three playable characters, all living in very different parts of the world, and a world that's completely open to the player from the beginning really becomes an advantage. While the character switching helps keep the missions exciting and fresh, being able to switch between playable characters while off mission makes it a lot easier for the players to explore, especially when combined with the dynamic events system that was used to populate the wide open spaces of Red Dead Redemption.”

This means that, no matter where you are on the map, there will always be something to do, whether you’re in the middle of downtown Los Santos or stranded out in the sticks.

Importantly, Rockstar has also addressed criticism aimed at San Andreas, where often you’d be in the countryside only to find you had to get back into town, which could be a 10-minute drive away. That won’t happen in GTA V. “One character might have an ambient activity that takes them out in to the countryside; if the player decides that they want to do something different they can switch to another character and be back in the city ready to start their next mission,” says Benzies. “Having three characters allows players to explore the whole map without having to worry about the long drive back to their next objective. Also, while the countryside might be more chilled than the city there are plenty of things out there to keep curious players occupied.”

Ah yes, the countryside. The surrounding areas of Los Santos and beyond were some of my favourite bits of San Andreas, and in GTA V it looks like Rockstar has learned a lot from Red Dead Redemption in bringing them to life, not only with dynamic events to experience but in terms of the wildlife you’ll discover there. “The setting of Red Dead Redemption meant that animals were a necessity for the ambient world - something we hadn't required in GTA previously”, says Benzies. “But because of the scale of the map [in GTA V] and the different kinds of areas involved, a countryside without animals would feel quite hollow. At the same time, animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.”

While the sheer size of the map is a first for GTA, the fact it’s completely open from the start is something we’ve not experienced in the series before. But such a move throws yet another handful of new questions into the mix – is the player restricted in any way, and how to do prevent someone near the beginning of the game getting their hands on the coolest stuff? “All vehicles will be present in the world from the start of the game, but they won't all be driving through the city waiting to be stolen,” says Benzies, continuing, “If the player wants to get their hands on one of the more ‘high end’ vehicles early in the game they'll have to work for it. For instance, airport security won't let you just wander in and steal a jet, they'll give you some serious opposition.”

Discovery of weapons is slightly different though, as the GTA producer explains: “Weapons are slightly different since we have to find a balance between giving the player freedom and giving them a challenge. Letting players have any weapon they want, whenever they want it, would make earlier missions less of a challenge and less satisfying. That being said, as the player makes progress through the game they will build up a satisfying arsenal.”

Grand Theft Auto V isn’t just about the guns, though. If the heat gets a bit much there are still a handful mini-games to enjoy, from golf to tennis to the triathlon, which makes a welcome return. But are these merely a distraction or has serious development time been invested into each one? “Not everyone enjoys fully fledged tennis and golf simulators so we try to offer a mix of accessibility and depth - we don't want to make the player spend four hours learning an intricate control system but we don't want the player to feel that these are throwaway distractions,” says Leslie. “These aren't a huge part of the game but offer a change of pace from car chases and shootouts and add to the life of the city.”

Then of course there’s multiplayer, which has become increasingly prevalent in Rockstar’s games from GTA IV through Red Dead Redemption to Max Payne 3. Will GTA V innovate in the multiplayer space, too? “That's what we're working on, but we're not ready to talk about it just yet,” teases Benzies. “Refining open world multiplayer into something really special has been a huge focus of development and we are very excited to share more information with people soon.”

However you feel about the Grand Theft Auto games, you’ve got to give Rockstar credit for attempting something new, which is especially rare when it’s experimenting with such an established franchise. The player-switching and dynamic missions are genuinely innovative for an open-world game. That said, does Benzies think that the innovations GTA V makes will revolutionise the genre in the same way GTA III did all those years ago? “We hope so,” he says. “GTA III was a technical revolution when new technology allowed us to break away from the norm and create something special. We consider subsequent refinements of the series to be revolutionary in their own way, in terms of playability, scale and narrative. For GTA V we want to push all of these to a new level while incorporating new gameplay elements that would not have been possible before. The ability to switch between different characters allows the player to do things that wouldn't have been possible in any other GTA game, and on the multiplayer side we hope that GTA V will do for multiplayer open world games what GTA 3 did for open world single-player games.”

Whether Grand Theft Auto V achieves it’s lofty amibitions remains to be seen, but with someone like Benzies – who has over a decade at the helm of the GTA series – in charge of keeping such a behemoth on track, the early signs are certainly promising.

Link:

http://www.ign.com/articles/2012/11/13/grand-theft-auto-vs-unseen-mastermind
post #140 of 584
Thread Starter 

HOLY CRAP !

eek.gifeek.gif

This game is going to be INSANE.
post #141 of 584
Is it Spring yet?
post #142 of 584
Thread Starter 
Quote:
Originally Posted by blklightning View Post

Is it Spring yet?

I'll hop into my:



And get us both a copy tongue.gif
post #143 of 584
Looks great. This has the feeling of one of those day 1 purchases - i have a backlog so normally wait until price goes down and DLC content is included (like Uncharted 3) but can't wait for this.
post #144 of 584
The on-the-fly character switching in single player hints strongly at 3-player co-op capability for the main missions in multiplayer. Not sure why they're holding that back, since it seems blaringly obvious. Should be fun.

- Jer
post #145 of 584
Quote:
Originally Posted by jhaines View Post

The on-the-fly character switching in single player hints strongly at 3-player co-op capability for the main missions in multiplayer. Not sure why they're holding that back, since it seems blaringly obvious. Should be fun.
- Jer

LEGO GTA anyone?
post #146 of 584
Coordinated robberies and chaos with 2 friends, yeah that would be awesome.

GTA IV was a borefest but I have high hopes for this game.
post #147 of 584
Am I the only one not happy about the original musical score? Or am i understanding incorrectly in thinking there'll be no current music on the stations?
post #148 of 584
Quote:
Originally Posted by HighdefJoe View Post

Am I the only one not happy about the original musical score? Or am i understanding incorrectly in thinking there'll be no current music on the stations?

I took it as they're having their own score for cinematic and missions. I'm sure the stations will have licensed music and a PS3 music layer option.

Everything looks fantastic, but Rockstar knows how to make a trailer. Always have. The question is if they allow you to play and utilize the great looking sandbox they built (where GTA4 ultimately failed, besides the tacked on, under-supported MP)
post #149 of 584
Thread Starter 
Quote:
Rockstar told us explicitly that there is no co-op in the campaign. We can’t speak to whether or not a standalone cooperative mode exists.


Source:

http://www.gameinformer.com/b/features/archive/2012/11/16/grand-theft-auto-v-reader-q-amp-a.aspx

Quote:
Why a single-player story with multiple characters? Why no multiplayer co-op?

It would be impossible to do that and keep the level of precision we've got in this. You could make a great co-op game, but we felt that we're doing other bits of our multiplayer that will fulfill those desires in ways we think are very fun.



Source:

http://www.ign.com/articles/2012/11/17/gta-v-burning-questions-answered

I'm glad they went this route.
post #150 of 584
Thread Starter 
Quote:
This is the first GTA with a musical score. Why?

We saw it in both Red Dead [Redemption] and Max [Payne 3]. When you put scores into missions, it brought them to life. It was doing a lot of work that nothing was doing in GTA. It adds something. We felt that as long as we kept the radios there as well, we wouldn't necessarily lose anything.


From the IGN Q&A interview with Dan Houser on the link above.

I'm pretty sure there will also be a huge mix of licensed music on the in game radio stations.

I personally loved Stevie Wonder's Skeleton's song used in trailer 2.The song is great and I keep playing the trailer and Stevie Wonder's official music video for the song on youtube.
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