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Grand Theft Auto V: Out Now On PS3 & Xbox 360 - Page 6

post #151 of 584
The combination of original and licensed music in Max Payne 3 and RDR are among the best in any games ever. Even if all of these games (RDR, MP3, and GTAV) are made by totally separate teams, there seems to be a common company-wide "musical philosophy."

The airport scene at the end of MP3 and the crossing into Mexico in RDR are both among the most memorable scenes in gaming, and a lot of that can be credited to each game knowing when and when not to use licensed music.
post #152 of 584
Confirmed. Hahaha. It's Rockstar, so we all knew that was ********. September 17th, folks. Oh well, more time to enjoy The Last of Us and GoW Ascension. Ah, who am I kidding --- this news sucks.
post #153 of 584
Quote:
Originally Posted by blklightning View Post

Confirmed. Hahaha. It's Rockstar, so we all knew that was ********. September 17th, folks. Oh well, more time to enjoy The Last of Us and GoW Ascension. Ah, who am I kidding --- this news sucks.

I have a feeling this just might be a PS4 launch title. With Sony ramping up in three weeks, maybe we will see a fall PS4 release...
post #154 of 584
Quote:
Originally Posted by TyrantII View Post

I have a feeling this just might be a PS4 launch title. With Sony ramping up in three weeks, maybe we will see a fall PS4 release...

I was reading about it on Polygon, and they were saying that this game is NOT coming to the Next-Gen consoles, at least as far as they knew. Rockstar said specifically themselves that his was a 360 and PS3 game, and not designed with Next-Gen in mind.

Having said that, you think it would be pretty dumb of them not to somehow make an enhanced version, ala Gun and King Kong (from the 360 launch). Gun and King Kong were essentially Xbox 1 games on steroids, but I think they were both halfway decent at the time. You play them now, and they are utter and complete garbage, but hey.... "launch goggles".
post #155 of 584
Quote:
Originally Posted by Anthony1 View Post

I was reading about it on Polygon, and they were saying that this game is NOT coming to the Next-Gen consoles, at least as far as they knew. Rockstar said specifically themselves that his was a 360 and PS3 game, and not designed with Next-Gen in mind.

Having said that, you think it would be pretty dumb of them not to somehow make an enhanced version, ala Gun and King Kong (from the 360 launch). Gun and King Kong were essentially Xbox 1 games on steroids, but I think they were both halfway decent at the time. You play them now, and they are utter and complete garbage, but hey.... "launch goggles".

Well, they were saying the same thing about the new MGS game. Ditto for the new SW game and that sandbox game, both eventually having to admit they were next Gen (if it wasn't obvious). Most Dev's can't really come out and say much about next gen until the NDA's lapse.

If were going to get a GTA game anywhere close to the gfx fidelity in the trailers / screens, then it has to be. Otherwise Rockstar will just be doing what they've always done this gen, pumped out media on a monster PC and dialed it back for the console release.
post #156 of 584
It's tough to know whether it will be current or next-gen.

The case for current gen:
A September launch is probably too early to appear on next-gen consoles. And GTA games take a long time to develop, so they had to have a target console in mind long before next-gen specs were even close to final. Technically, GTA4 runs very well, and Rockstar has put their current engine tech to good use in a number of quality titles since (most recently in Max Payne 3). The engine has gotten put through its paces and been polished very well. It looks great and runs great.

The case for next gen:
The release bump is fishy. After waiting so long to announce a release window, they finally do just a couple of months ago (likely to satisfy investors). Then just after waiting so long to announce a release window, they bump it almost immediately. Suspicious timing. And we've seen very little of this thing in action. That could be strategic, or it could be that it's a lot further from done than they want us to think.

Personally, I don't care either way. I'm content to wait. After the disappointment of GTAIV, I don't want them to rush this thing to market. I care much more about whether it's good than about what its tech specs are.
post #157 of 584
I don't see why GTAV has to be limited to one generation or the other. So I don't think it's out of the question that it will launch on both generations of hardware. And even if it doesn't simultaneously launch on next generation hardware, I guarantee that an upgraded release will happen on the Xbox 720 and Playstation 4 down the road.

With a successful Playstation 3 and Xbox 360 base to sell to, I think what was a rarity last time around will be common place over the next couple of years where projects will appear on both generations of platforms like several releases such as Call of Duty 3 did back in 2006. Unlike last time around where 2/3's of the competition essentially disappeared almost immediately upon the launch of their successors, the Xbox 360 and Playstation 3 have a good bit of steam left in their boilers.

They have a lot of Playstation 3 and Xbox 360 customers to sell to and since both platforms are successful and healthy, I don't see either one disappearing anytime soon or being platforms that a 3rd party publisher will want to risk not appearing on with a major project in the next two or three years if they can help it. And the horsepower gap between the PS3/360 and the next generation appears set to be the narrowest gap yet seen and significantly less than what the gap was between the PS2 (The sole last generation console that was successful enough to stick around after being replaced for any significant length of time) and these two current HD consoles. Surely that will make having a major project make an appearance on both generations of hardware that much easier to accomplish.

And I really doubt they're going to want to wait until late in the upcoming console generation to launch a Xbox 720/PS4 GTA or will be greatly limiting their market by making this a PS4/720 exclusive at the very start of the next generation when much of their customer base will still be playing on last gen hardware.

And I don't see them risking this game being overshadowed by new console releases next Fall or quickly becoming irrelevant due to people's attention shifting towards the next generation of hardware by limiting it to the Xbox 360 and Playstation 3. Major GTA releases are the type of game that tends to stick around for quite sometime at retail and stay at or close to MSRP for extended periods of time. So much more than just the launch of this game is at concern here since they've came to expect such releases to have a long shelf life. So to me that means it needs some presence on next generation hardware if they want this to still be on store shelves three or four years down the road. And with the PS4 already confirmed to be not backwards compatible and the situation on the Xbox 720 still up in the air as far as the public is aware, backwards compatibility isn't going to resolve that issue for them.

They're not out to sell consoles (Which is just as much a goal for something like a next generation Halo release as making money on the sales of the game itself is) but instead are out to maximize the sales of this game. So there's a lot of sense in bringing this to both generations of hardware. To me, the biggest question is if they're going to risk the investment in porting this to the Wii U and if Nintendo will be heavily courting them to release it. But I guess that's treading into off-topic territory here.
Edited by Leo_Ames - 4/2/13 at 9:55pm
post #158 of 584
^^^ That pretty much clinches it. You're absolutely right. The install base is way too large to pass up. Rockstar has no interest in selling new hardware.
post #159 of 584
Absolutely, 100% it will be a PS3/XBox360 game. Now, they may port it as well to new consoles, but obviously coming to this gen - I am not sure how this is even debatable? Rockstar has said as much and retailers are selling pre-sales to PS3/Xbox360.

As for the September release, fine by me, polish the game as much as possible and I have a sizeable backlog anyway.
post #160 of 584
If it were a ps4 launch title, it would surely make me want to be one of the first people to buy a ps4. Besides, how many times have we seen release dates repeatedly pushed back for various games? The movie and music industries are notorious for it and the gaming industry hasn't proven to be much different.
post #161 of 584
2K sucks at shipping anything on schedule. NBA 2K series is about the only one and that's probably only because the NBA makes them.
post #162 of 584
Quote:
Originally Posted by blklightning View Post

2K sucks at shipping anything on schedule. NBA 2K series is about the only one and that's probably only because the NBA makes them.
For the most part, they wait until games are ready. I have no problem with this, since I would rather have a good game a few months later than a buggy game.
post #163 of 584
Thread Starter 
Official Box Art released today:

post #164 of 584
Quote:
Originally Posted by americangunner View Post

For the most part, they wait until games are ready. I have no problem with this, since I would rather have a good game a few months later than a buggy game.


Yeah, I have some respect for 2K is this regard. They are definitely willing to delay a game to make sure it's solid.
post #165 of 584
Thread Starter 


Source:

http://www.rockstargames.com/newswire/article/49631/michael-franklin-trevor-trailers-april-30.html



Quote:
CVG has seen the latest demo of the Rockstar sequel and you'll be able to read our impressions days after the expected deploy of new trailers on Tuesday, April 30.

Our preview will be accompanied by a detailed episode of GTA 5 o'Clock.

Rockstar's kicked its PR campaign into gear recently, with the release of a viral video, new screenshots and the game's official box art.

In January, Rockstar delayed the Grand Theft Auto 5 release date from spring 2013 to September 17.

Explaining the move, it said: "The only reason we've delayed the release is because we want the game to be as good as it needs to be."

Source:

http://www.computerandvideogames.com/403366/new-gta-v-previews-go-live-next-week/
post #166 of 584
This is a big week for the universe. Trailers tomorrow and updated previews the next.
post #167 of 584
Quote:
Originally Posted by blklightning View Post

This is a big week for the universe. Trailers tomorrow and updated previews the next.

Yes, a universe where buildings a large polygons without interiors!
post #168 of 584
post #169 of 584
Based only on this trailer I think I am going to love playing as Trevor
post #170 of 584
Quote:
Originally Posted by Kevin12586 View Post

Based only on this trailer I think I am going to love playing as Trevor
+1
post #171 of 584
Thread Starter 
All 3 protagonist look very interesting but I think I'll spend the most time playing with Trevor & Michael the most.
post #172 of 584
I'll use Franklin for the San Andreas nostalgia value.
post #173 of 584
So, after looking at these trailers, the first thing that pops into my mind, is that the footage that we are seeing isn't from the PS3 or 360 versions. Now, normally, you'd think ok... this is also being made for next-gen. But, we've seen this before from Rockstar. Back when they originally did GTA4, I think the trailers looked better than what we actually got wtih GTA4 on 360 and PS3.

So, are we seeing clips of a PC version that will likely be delayed AT LEAST 6 months ? Or, is this actually coming to PS4 or Infinity ? Or, will there be a PC version that might not be delayed forever... ?
post #174 of 584
Looked current gen to me. Look at the backgrounds. Everything is flat and low detail. It's current gen footage.
post #175 of 584
With that draw distance? The lighting and shadows aren't anything to write home about in 2013, but they're much better than RDR or MP3 has done on a console. Then there's quite a bit more being rendered onscreen it seems. The textures are exponentially better than RDR or GTA4, especially inside.

Rockstar has a history of rendering their wares on super dev computers for their PR media, then putting out what the consoles will handle. So, is it Next Gen, or just wishful thinking and what we'll see on PC/Next Gen (but nurfed first for current gen)?

Honestly, it could be Next Gen. Wasn't there a rumor Sony was looking to sell an unreasonable number of consoles in Q4/2013? Now, if they release in Nov thats pretty unreasonable, but start at the beginning of Q4 in Sept? Launching with GTA5? Suddenly, maybe it's not so unreasonable?

edit: Found this rumor:
Quote:
Having high hopes on its Playstation 4 (PS4) game console, Sony internally expects the machine's annual shipments to reach 16 million units in 2013 with the supply chain expected to start mass shipments in August, according to sources from PS4 component makers.

The sources pointed out that the PS4 will be manufactured by Foxconn Electronics (Hon Hai Precision Industry) and Pegatron Technology, and the player have just begun the processes of request for quotation (RFQ) for the related components. Therefore, the component shipments are unlikely to start until August, but should allow the machine to show up before the year-end holidays in 2013.

PS3 only sold 2 million WW through January after it's Nov 17th launch, but it was pricey and they had supply line issues. If they target a Sept release, and have much better luck with Foxconn, and it's priced competitively.... 4mil WW doesn't seem unreasonable.
Edited by TyrantII - 5/1/13 at 5:40pm
post #176 of 584
GTA IV had a great draw distance, really wasnt any limit to it, just some really solid LOD work.....and that was like 5 years ago I think? Should be expected that they'd make a good improvement since then.

I'd expect next gen to look better than that, the models look kind of low poly other than the basics, there's not much going on as far as shaders, no motion blur, doesn't look like ambient occlusion either.....lighting is really flat all around. They've got a look that really works well as a whole, but I'm not really blown away on a technical level.
Edited by bd2003 - 5/1/13 at 7:57pm
post #177 of 584
Quote:
Originally Posted by bd2003 View Post

the models look kind of low poly other than the basics, there's not much going on as far as shaders, no motion blur, doesn't look like ambient occlusion either.....lighting is really flat all around. They've got a look that really works well as a whole, but I'm not really blown away on a technical level.

Has there been a GTA that's been a leader in graphics?

Rockstar does big, detailed worlds. But pretty? Not historically. They usually just focus on adding as much content as possible.

RDR they started to make the shift, but it still isn't exactly a industry leader graphics wise, and at it's time. Then there's the fact that RDR and GTA4 had areas with major framerate issue and were both sub HD rendered on consoles.

Full 1080P GTA5 at 60FPS? Yes please.
Edited by TyrantII - 5/1/13 at 8:31pm
post #178 of 584
Preview in UK newspaper The Guardian. Some excerpts:
Quote:
Outside of missions, players can swap between the characters at any time. Hitting the D-pad brings up the selection menu and also a range of stats: each member of the trio has ratings for elements such as stealth, shooting, stamina, driving and, yep, lung capacity, and all of these gradually improve as the character employs them – a system reminiscent of San Andreas. They all also have one special ability, which can be instigated for limited periods of time. When Franklin's in a vehicle, he can slow down time to get sharper handling, perhaps to avoid a police stinger or navigate through a road block. Trevor can double his weapon damage for brief bursts of hyper-violence, halving the damage he takes in the process. And Michael, who already resembles a slightly older, more puffy Max Payne, gets a variant on bullet time. Once again, the more these skills are used successfully, the more they evolve.

When you switch to a different protagonist, you'll join the new guy in one of many interesting, unusual or downright disturbing activities. Trevor will usually be out in the desert, Michael in town or slumped at home in front of some Vinewood action flick, sinking bourbon. You're never quite sure what you'll get. To show this off, our Rockstar representative switches from Franklin to Trevor, and we join him on a beach dressed only in Y-fronts and surrounded by dead bodies. It turns out he has had a run-in with the West Coast chapter of The Lost, the motorbike gang that turned up in GTA IV and its subsequent DLC. There's a running feud going on throughout this game over drugs or territory or both. Trevor then jumps into a Zodiac inflatable power boat and scorches off along the coast. The surface ripples with impressive authenticity, and the sea will apparently react to realistic weather conditions – if there's a storm, things get very choppy.

Some water vehicles, including this one, come with scuba equipment, so Trevor suits up and dives into the brine. Below the waterline there's as much detail as above, with schools of fish swimming between reefs and sharks lurking in the darkness. In our demo, Trevor happens upon a sunken cargo boat, which may well hide some lucrative booty. Apparently the game is full of this sort of thing; little explorable scenes that offer rewards for curious players.

...

As mentioned before, GTA V will have a narrative throughline that encompasses the individual biographies of the three characters. Missions will feed into this to create a linear pathway – and strewn along it are eight epic heists that provide the big set-piece moments. Players will need to prepare for these with smaller sub-tasks, but you're always able to drop in and out of these objectives – you're never locked into a long stretch of mandatory missions.

Some tasks will require the recruitment of other characters outside the three leads. Players will be able to select their own teams, choosing drivers, marksmen, etc, as well as customising weapons and vehicles. You'll have the option of going for cheaper, less reliable cohorts, or super-capable professionals who'll expect a much bigger cut of the earnings – and if you stick with the same team for more than one mission, their stats will start to improve.

...

The wanted system works like previous games – there's a search radius, and once you get out of it, your heat diminishes. However, it's also possible to hide from pursuers and as long as you're out of their direct search beacons, the wanted status drops. Michael drives the truck to an underpass where a getaway car awaits – but this isn't an automatic prop: the player will have had to scope out a decent switchover location themselves, planting a car there in preparation, as well as scoring those masks and boiler suits. It's all part of the build up. In the major heists this is more elaborate and will also involve building a plan of attack – do you score a bunch of assault rifles for a full-on invasion, or grab smoke grenades for a stealthy approach?
post #179 of 584
Quote:
Originally Posted by TyrantII View Post

Has there been a GTA that's been a leader in graphics?

Rockstar does big, detailed worlds. But pretty? Not historically. They usually just focus on adding as much content as possible.

RDR they started to make the shift, but it still isn't exactly a industry leader graphics wise, and at it's time. Then there's the fact that RDR and GTA4 had areas with major framerate issue and were both sub HD rendered on consoles.

Full 1080P GTA5 at 60FPS? Yes please.

The most recent IGN preview also pointed out the mediocre graphics. I don't think I can enjoy the game with so many graphical shortcomings this late in the current console generation. Most likely I'll hold out and hope for a more optimized PC version.
post #180 of 584
Graphics ...blah, blah, blah. Most weapons, most cars, biggest map by far, and three interesting characters to enjoy it all with. This is the only game that matters this year. If you're talking about graphics then you don't need to be playing GTA in the first place.
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