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Grand Theft Auto V: Out Now On PS3 & Xbox 360 - Page 8

post #211 of 584
will add you.smile.gif
post #212 of 584
RDR+GTA4+innovative gameplay... .yea GOTFY!!
post #213 of 584
Thread Starter 
Really great show dedicated to GTA V.

Just have to deal with the somewhat annoying British accents of the CVG hosts tongue.gif




Edited by Filipinoyakuza - 8/16/13 at 2:11am
post #214 of 584
I will play it on PS3 first. If the PS4 version has any serious facelifts which I doubt then I will play it on PS4 too. Only watchdogs is going to have some big time graphic upgrades going from current gen to next gen I think.
post #215 of 584
Quote:
Originally Posted by gepetto420 View Post

I will play it on PS3 first. If the PS4 version has any serious facelifts which I doubt then I will play it on PS4 too. Only watchdogs is going to have some big time graphic upgrades going from current gen to next gen I think.

I think it's gonna be a pretty huge difference...they have to compromise so much to get it to run on current gen. There's no way they're releasing a game this late without preparing for a much better next gen version behind the scenes.
post #216 of 584
I still want to see actual gameplay. So far we've seen a total of 15 seconds of pseudo-gameplay, and the rest of both SP and MP trailers have been choreographed cinematic gameplay.

great for the imagination, but if the actual gameplay can't replicate that cinematic excitement, whats the point? Lets seem people actually playing!
post #217 of 584
Quote:
Originally Posted by bd2003 View Post

I think it's gonna be a pretty huge difference...they have to compromise so much to get it to run on current gen. There's no way they're releasing a game this late without preparing for a much better next gen version behind the scenes.

Indeed which is why I am waiting. I don't want a really compromised experience and I feel the current gen won't do the game justice. I'm sure it will be playable enough but I would be highly surprised if Rockstar didn't have the One and PS4 in their crosshairs for what they feel the preferred version of the game should be. PC too.
post #218 of 584
Grand Theft Auto: Online Fact Sheet - The Basics
  • Included with a purchase of GTAV. (It does not cost extra and is not sold as a stand alone game)
  • Will be unlocked with a small download on October 1st. (GTAV's release date is still Sept 17)
  • The game world is persistent with hundreds of thousands of players playing online at any time, but you play in isolated instances of the game world comprised of a maximum of 16 people.
  • Currently only announced for X-Box 360 and PS3
  • Characters from GTA V will appear in GTA Online
  • GTA Online will not always be limited to Los Santos; additional locations are in the works
  • You can do anything in GTA Online that you can do in GTA V, like the following: heists, co-op missions, gang attacks, death matches, impromptu deathmatch, races, tennis, golf, base jumping, shooting range, ambient events (hold ups of stores, armored van robberies, crate drops, import/export missions involving car theft, bounties that you can set on other players and people can claim), betting
  • If you are killed while holding money you will lose a large portion of it, and others can steal it. Use banks to keep money safe
  • An in-game smartphone can call your friends whether they are in GTA Online or GTA V. You can also use this to set waypoints for your friends. While using the phone, your avatar moves their lips with yours.
  • While you are driving, you can choose to grant someone else permission over the radio
  • In-game AI will respond to how aggressive you are on your mic (as in, if you're shouting during a robbery, the AI will react and speed up/become more frightened)
  • Whoever sets up a heist decides who gets what cut of the final money when that money is obtained
  • Garages range from two car ports to 10 car ports
  • Cars can have retractable roofs controlled by the player through the Interaction menu
  • Missions can be accessed by physical markers or through a quickmatch sort of menu
  • User-made missions can be favorited and rated
  • You can assign other players certain roles in missions based on the particular abilities they have leveled up
  • You can share cash, weapons and ammunition with other players
  • If a another player or friend feels they got stiffed in the amount of cash shared they can hire a hitman to take you out
  • There are stealth kills. The game tracks the amount of noise your character is making, and the AI will respond accordingly
  • You can steal physical items. During the demo, a mission was done in which a bike warehouse was robbed. The bikes had to be transported out in a large truck
  • "RP" are the points you get to level up your character
  • You can use physical gestures, such as flipping the bird via the Interaction menu. The example given was a player asked another player for a ride who agreed and called him over, but when the player got to the car he got flipped off and the other player drove off.
  • If you're without a ride you can call Taxis, a friend or an "employee to come out and give you a ride or bring a car
  • All of your info/communications in the game appear in the "Feed." Rockstar mentioned this as a sort of Twitter for GTA Online
  • You can purchase insurance for your car. By insuring your vehicle, if it gets destroyed or stolen, you can have it replaced by paying a small premium
  • Police helicopters have cameras mounted to the front of them. In real time, you can watch on live TV (on the news channel in your apartment) players with a high wanted level being chased by the police. There are additional channels with programs such as a crime noir show
  • Heists can have up to 20 different components. A heist is mentioned where a Titan (largest aircraft) is guarded by "Maryweather" (sp?). The Titan is indeed a flyable aircraft
  • There is a heli-pad on the roof of (at least) the largest AmmuNation and the store can also be accessed from there
  • Off the west coast of Los Santos, there is an another island with lots of buildings. This has not been seen before, but the folks at CVG saw it from afar
  • There is a "passive" mode or "Haven" where you cannot shoot or be shot
  • You can use the Interaction menu to wear a mask during hold ups so that when you get away taking off the mask lowers your wanted level
  • For a brief time when you're wanted you can see on the radar the cop's vision cone, ala MGS/Driver, or the Detection Zone.
post #219 of 584
post #220 of 584
I'm pretty excited for GTA 5. I've probably played GTA 4 more than any other game every, probably close to 300+ hours, so I'm excited for a fresh game.

I never quite understood why people would complain about GTA 4 and call it "terrible". It wasn't terrible at all. It was, and still is, quite amazing/awesome. I understand that some people weren't fans of the more "serious" style, but I think it had more to do with the game's appearance rather than it's gameplay. People were just so used to seeing this semi-cartoon like world, with unrealistic driving and physics. It was tough for some to accept GTA 4 as a true GTA.

If people want to play an overly silly open-world game, then they should just pick up Saints Row 4. I know I grew tired of Saints Row 3 after the first playthrough. But I've always returned to GTA 4 (BOGT especially) when I needed something good to play.
post #221 of 584
My issuers was more the repetitiveness and near dead-ness of the city, the pretty poor graphics and performance, and the MP that was tacked on at best and took over a year to get to a stable, playable state.

RDR fixed the last two, and even the deadness part. But it was still so damn repetitive mission wise. I hope they've gone back and figured out ways to make the gameplay much more interesting this time around, as I can only stand "clear areas of enemies", chase, and retrieve missions for so long.
post #222 of 584
Quote:
Originally Posted by Filipinoyakuza View Post


eek.gif
Waiting for the PS4 release is going to be nearly impossible. Must. Stop. Watching. Trailers. mad.gif
post #223 of 584
Thread Starter 


post #224 of 584
post #225 of 584
Is there any history of games in this time frame of pre-next gen where they release a current gen then next gen when it releases?

I know there are some games that have all versions coming. I mean like they are doing now, not announcing next gen. Some people think they will make a next gen version. Is there any instance of this happening before?
Edited by Yrd - 8/16/13 at 5:18pm
post #226 of 584
I guess there's bully (also rockstar). Was like a year and a half between the ps2 and the 360, but I think it would go a lot quicker than that nowadays.
post #227 of 584
Quote:
Originally Posted by Yrd View Post

Is there any history of games in this time frame of pre-next gen where they release a current gen then next gen when it releases?

I know there are some games that have all versions coming. I mean like they are doing now, not announcing next gen. Some people think they will make a next gen version. Is there any instance of this happening before?

We're sort of in new territory where publishers can't afford not to hit all the relevant platforms AND the next gen platforms at their most basic are closed system PC's. At the very least a PC port to next gen consoles would be very cheap and cost very little, even if not optimized for them. I'm sure sooner of later some Devs will publish some shovel-ware where we see straight PC ports at simple low settings that run OK.

That said even optimizing on next gen should be very cost effected compared to generations past. And with publishers needed those multiple revenue streams....

GTA4 sold something like 17 million copies. MP server are still up, and I wouldn't be surprised to learn that it's still the most active still out of any release sans COD (and COD would be across multiple titles). With the looks of how much content, and finally a fully fleshed out vision for MP; can't see GTA5 doing worse. They'll want to release on as many platforms as possible and support it for a good long time, maybe even adding to MP over time.
post #228 of 584
Quote:
Originally Posted by Yrd View Post

Is there any history of games in this time frame of pre-next gen where they release a current gen then next gen when it releases?

I know there are some games that have all versions coming. I mean like they are doing now, not announcing next gen. Some people think they will make a next gen version. Is there any instance of this happening before?

Bully: Scholarship Edition for Xbox 360.
post #229 of 584
Welcome news IMO:
http://www.rollingstone.com/culture/news/inside-the-grand-theft-auto-v-soundtrack-20130828#ixzz2dIe1HtEP
Quote:
We have 15 radio stations, two talk radio stations, 240 licensed songs, and somewhere in the proximity of 20 movies worth of score. It's the largest soundtrack that we've done, and the largest score that we've done.

For this game, which is set in our version of modern day Los Angeles, what was important for us was to capture that feeling of L.A. and California. We approached the radio stations as the musical soundscape [you experience] as you fly into L.A. One of the things we've never done in a GTA game before is a pop station; exploring that made so much sense in the context of L.A.

There's a station called Vinewood Boulevard Radio, which features Stephen [Pope] and Nate [Williams] from Wavves.

Mexican culture is so big in Los Angeles, and it was fitting that we did a station like that. That's East LOS FM, which was curated and DJ mixed by Camilo [Lara] from the Mexican Institute of Sound.

DJ Pooh hosts the West Coast Classics station. He's legendary – this is the guy who created the movie Friday.

Rebel Radio is our take on outlaw country, by Jesco White, of the [documentary] The Wild and Wonderful Whites of West Virginia.

Pam Grier, Bootsy Collins and Kenny Loggins were some other names I've heard thrown around.
We worked with all of them. Pam is the host of a soul station, focusing a little bit on low rider classics. Bootsy Collins is the host of an Eighties boogie-funk station, and Kenny Loggins is the host of our classic rock station. So each of them, in terms of Los Angeles and the surrounding areas, plays a large role.

Who did the game's score?
We started with Tangerine Dream. We've used them before in terms of licensed music – we're huge fans of Edgar Froese. When we started to think about who would be the right composer for this game, he was the first name that came to mind. Complimenting his work we have Woody Jackson, who scored Red Dead Redemption and helped score L.A. Noire. Woody's an amazing musician. And the third part of the triangle is Alchemist and Oh No.

Although each of these composers is used to define a character or an environment, what's been interesting about this process is that it's been the first fully collaborative score that we've done. Even though you may be triggering one score with a particular character or within a particular area in the world, you're always hearing elements from the other composers. The first time you come into the country you're blown away by Woody Jackson's rock score, but within that you're still hearing elements of Tangerine Dream, and Alchemist and Oh No. So you're never too far away from this core sound that we've established for the game.
post #230 of 584
Thread Starter 

Yup.

If they release a boxed set for GTA V's soundtrack like they did with GTA Vice City & GTA San Andreas I probably will buy it.
Edited by Filipinoyakuza - 8/28/13 at 4:43pm
post #231 of 584
Apparently GTA 4 had 214 songs. I never realized it was that many. The licensing fees alone must cost them a fortune.

New trailer tomorrow too right?
post #232 of 584
13 million copies sold says it's well worth it. Problem becomes re-releasing them down the line though.

Didn't realize 4 had that many too. Soundtrack was pretty unmemorable in GTA4, so hopefully they stepped it up.
post #233 of 584
Quote:
Originally Posted by Slacker George View Post

Apparently GTA 4 had 214 songs. I never realized it was that many. The licensing fees alone must cost them a fortune.

New trailer tomorrow too right?

I'd be willing to bet Rockstar probably gets a break on licensing terms since the game will push people to buy the music probably as much as the music makes the game more immersive. I'd like to see numbers for singles or even albums containing the music from the game around it's release time. I bet there's a not-insignificant bump there. Then again I could be totally wrong so who knows. I bought into it and purchased some songs I liked based on remembering they were in some past GTA games (Vice City most notably).
post #234 of 584
Thread Starter 
post #235 of 584
Quote:
Originally Posted by Filipinoyakuza View Post


sweet, looks good
post #236 of 584
post #237 of 584
Quote:
Originally Posted by TyrantII View Post


No idea what that is (I'm assuming some sort of submersible), but I can't wait to get in that thing. biggrin.gif
post #238 of 584
Thread Starter 
Quote:
Originally Posted by TyrantII View Post


It looks like a submarine mounted on top of a hover craft or crane being transported somewhere.
post #239 of 584
^^^it's a submersible
post #240 of 584
I can't believe this game is only two weeks away. Seems like it's been a decade in waiting for this one. Not reading or watching anything on it, since apparently, Sony decided to leak a bunch of stuff to Europe or something. I'm sure the trolls are having a field day with that information.
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