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Are there any big time, triple A, new releases on the PC that acutally run properly?

post #1 of 15
Thread Starter 
It seems like every single major game that comes out lately has major issues on the PC. I should have probably waited with this thread and posted it in early December, because I'm sure there are going to be tons more PC games that will be buggy as hell that could be added to the list.

It's a good thing I'm not a "new hotness" type guy, and I typically play stuff that is well over a year old or more, because it seems that those of you that are running out and buying the latest AAA games on the PC are having some seriously frustrating issues. Sure, after a couple of patches, things probably work themselves out, but man.... It just seems like the PC is such an afterthought that the ports get crappier and crappier. Makes me wonder if I really should have spent all that dough building a PC when the 360 version of Rage seems to play DRAMATICALLY better than the PC version (at least thats what I've heard by listening to various podcasts)

We (PC gamers) are definitely the red-headed stepchild of the industry right now...
post #2 of 15
Let's get this straight. You just started a thread to complain about something that you already stated in your second paragraph effects you in no way? So this is a thread to whine about some random thing because you ran out of other things to whine about?

Let's make this perfectly clear and factual. The current state of PC gaming is no different than it has been since the 286 was introduced. Big budget games get released. They don't work properly on systems owned by the vocal minority at launch. They tend to get patched up pretty well within two to four months. Sometimes, the development house closes before the title gets properly patched up.

The only thing that has changed is that patches are a hell of a lot more automatic than they used to be.

Consoles are no different. Stuff ships with game-stopping bugs all the time, and has since the NES. The only thing different now is that patches can be retroactively applied to launch copies of the game, instead of only later pressings of the title being patched.
post #3 of 15
Something tells me the only AAA PC game that will be near bug free is Batman AC, but even then I would expect a patch or two to make things even better (tweaked).

Anybody that claims Rage is better on 360 vs PC is smoking some great weed.
I have had it running perfectly smooth for several weeks now and it is superior to either console version even though they all suffer from some low res textures.

BF3 works out of the box but it's just not the game that people were hoping for, it has some issues here and there but it runs fine (at least for me it has). There are some graphical aspects of BF3 on the PC that you will not see on either console (when running "Ultra").

There is no doubt the console wins for ease of use but I still feel the pc is very worthwhile as a gaming platform, the consoles simply cannot match it (port or not).

Jason
post #4 of 15
Quote:
Originally Posted by darklordjames View Post

let's get this straight. You just started a thread to complain about something that you already stated in your second paragraph effects you in no way? So this is a thread to whine about some random thing because you ran out of other things to whine about?

LOL Decent!
post #5 of 15
on the other hand, this forum is pretty dead and hardly anyone posts here anymore. So of course when someone does then the first thing you are going to do is stick the boot in to just to ensure the place gets even deader.

In point of fact, the actual subject being raised, which is the massive bugginess of triple A titles is a pretty relevant one at this point in time. Fallout 3 New Vegas, which was the last major PC title I played was shockingly full of bugs and the question has to be asked, when do developers cross the line in terms of launching titles that they know are faulty? I think it all comes down to deadlines. They have made a commitment to the market as to when these games are coming out, and unless they hit a real showstopper, out the door it goes. Other industries, like the automobile could never get away with this, but because it's an entertainment product they can. Not sure it means it is ethical though. Probably that does not matter much. If users accept it, then it will become standard practice. I also think the vast complexity of modern titles makes the potential for bugs massively greater, even with huge testing teams, stuff still gets through.
post #6 of 15
Thread Starter 
It just seems to be that when you have a company like id release a game that obviously was designed for consoles first and foremost and PC's a distant second, it's all downhill from there, because id was one of the last PC thru and thru type companies. If they turn their back on the PC platform, then who should we expect to stand by us? I've also heard rumors about Skyrim not being very PC friendly. Same thing with Modern Warfare 3. It seems like developers just don't give much of a damn about the PC release, and they tend to focus on the console launch, and worry about patching the PC version later.

Sure, this doesn't really affect me very much since I'm living maybe 2 years behind the current games, but I'd have to say that this is one of the main reasons that I tend to prefer the older games. If there wasn't this problem with the newest ones, I'd consider rushing out and grabbing the latest hotness. It now seems to be the case that running out and buying the newest PC game on day one could be a bad idea, even for the guys that love to buy stuff on launch day. Sure, the hardcore PC gaming enthusiasts, will hit the forums and figure out all the key fixes and stuff, and do all the various tweaks, but the novices among us who just hope to start the game and get playing, end up suffering with some horribly buggy stuff until the major patches start to hit.
post #7 of 15
Quote:
Originally Posted by darklordjames View Post

Consoles are no different. Stuff ships with game-stopping bugs all the time, and has since the NES. The only thing different now is that patches can be retroactively applied to launch copies of the game, instead of only later pressings of the title being patched.

Exactly! That is the difference between the PC community and Console community. The console gamers will take a product for granted, but will also take it anyway, even today when console games can be patched. A (real) PC gamer understands a game can be fixed and even optimized to the best, and (almost) all the time it gets better. The question is who really is more masochistic?
post #8 of 15
PC gaming has pretty much always been this way, there is nothing "new" about it. This is where the "release now, patch later" developer methodology was established, and developers have been doing this for 15+ years.

The difference is that PC games also tend to have a much longer shelf life because developers don't need to get every patch "certified" and jump through hoops like they do on consoles. This allows them to release patches quickly and more frequently, and support their game for much less cost over the years. And where they drop the ball, there is often a modding community to pick up the slack and fix issues that the people want to see fixed.
post #9 of 15
Quote:
Originally Posted by krimson View Post

PC gaming has pretty much always been this way, there is nothing "new" about it. This is where the "release now, patch later" developer methodology was established, and developers have been doing this for 15+ years.

Another thing is that some of the biggest PC titles of yesteryear had far worse problems than we see today. The original SiN is one such game that was a disaster upon release, and it saw numerous patches that were quite large in size back then.
post #10 of 15
Quote:
Originally Posted by MSmith83 View Post

Another thing is that some of the biggest PC titles of yesteryear had far worse problems than we see today. The original SiN is one such game that was a disaster upon release, and it saw numerous patches that were quite large in size back then.

I remember Sin having issues, I just cannot remember what they were. Please refresh my memory on that if you will. Did Duke3d and HL1 have launch issues as well? If memory serves me right didn't HL1 have A3D hardware sound issues? I believe HL2 was pretty stable when it came out as well as Quake 2.
post #11 of 15
its not just buggy PC games. Its almost every game on every platform lately. Even Uncharted 3 has issues this week with aiming controls on launch day and needs a patch.

What I don't get is that these are dead obvious issues...like the Rage issues, how in the @#$@#$ can these issues not be seen by the countless deveopers, testers, reviewers etc before release? amazing.
post #12 of 15
Quote:
Originally Posted by newfmp3 View Post

What I don't get is that these are dead obvious issues...like the Rage issues, how in the @#$@#$ can these issues not be seen by the countless deveopers, testers, reviewers etc before release? amazing.

Publisher's time tables, schedules and most of all $$$$$$$$$
post #13 of 15
Quote:
Originally Posted by blackssr View Post

I remember Sin having issues, I just cannot remember what they were. Please refresh my memory on that if you will.

I remember the game crashing on a constant basis. It was a miracle just to finish the intro movie sequence. Load times practically took forever, and it was common for everything to freeze-up before a level finished loading.

I also remember some nasty audio buffer issues where spoken dialogue and sound effects often repeated, and problems where certain elements in a level would not operate and prohibit you from completing a mission.
post #14 of 15
Been gaming for 20 years and i can say that nothing has changed in terms of bugs/exploits. Huge bugs/exploits have always been around, but the more complex the game, the bigger the bugs/exploits.
post #15 of 15
Quote:
Originally Posted by Quidam67 View Post

on the other hand, this forum is pretty dead and hardly anyone posts here anymore. So of course when someone does then the first thing you are going to do is stick the boot in to just to ensure the place gets even deader.

Nah. I used to think so too but I came from the IGN boards back in the day and hang out occasionally at Anandtech. I'd rather have 3 or 4 quality threads to talk in versus the endless arguing that goes on over at Anand and other forums.
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