Originally Posted by d3code
as said before why cant they just check for IP.
i would sign on courtpaper that i have 3 ps3s all using 1 router. so what is the problem?
why cant they just make a simple detection to check?
Not everyone's IP is static. And what happens if you do something like change service providers or when PSN goes down permanently someday?
Not a good suggestion in the slightest. The existing method and this new one are far better than that suggestion.
That said, a variation on your suggestion on top of the system they've already set in place seems like it could be easy enough to impliment to provide this capability to the rare household that has more than 2 PS2's. I'm not sure how internet systems are setup in something like a college dorm setting (If everyone shares the same IP address or they couldn't identify something like a college IP and disable this capabity, it just isn't practical since you're still going to see widespread game sharing).
But if that isn't the case, they could make it where if a PS3 that isn't tied into the PSN account in question logs in, they'd be granted access as long as the IP matches that last used on a PS3 tied to that PSN account.
That way you don't cripple things like people playing games offline or past the life of PSN (Which your suggestion would've done), they prevent widespread game sharing with friends, and multiple PS3 households beyond 2 systems (All 5 of you
) aren't affected in the slightest.
Realistically, I think situations such as yours' are so rare (The norm, no doubt, is one system with a fair number of households being two) that Sony could care less accomodating them. There just aren't enough 3, 4, and 5 PS3's per household homes out there to be worth giving anything more than a second thought to. If this significantly combats spreading free games and just affects customers that number in the dozens or perhaps a few hundred, I suspect they'd consider the trade off well worth it.