I just don't understand how there's still so much misinformation about 3D out there. People seem to think that different display devices process 3D to give it more depth or more pop. People think the only 3D that matters is pop 3D that floats in front of your face (are you kidding me?) And all the time I hear questions like, "I know it does depth 3D but I want to know if it does pop 3D".
3D is not that complicated people! If the display can send a separate image to each of your eyes, then you'll have depth and pop no matter what. It all depends on the source material, that's the key. The TV/Projector/HMZ whatever it is, gets 2 different frames a left and a right, and they all send the left to your left eye and the right to your right eye, that's it! Period. There's no magic process to make those images be depth or pop. What does decide that, is what's contained in those left and right images. The source material.
Let's say there is a ball on screen flying towards and away from the camera. When the ball is at the distance of the screen, so no pop or depth, the L and R images of the ball are normal.
............................................LR.............. ........................
When the ball starts flying away from the camera, in other words depth, the L and R images of the ball go like this.
........L................................................... ...................R.....
When the ball breaks the screen and "pops out" towards you the L and R images of the ball cross like this.
..................................R......................L.. ..........................
And that's all there is to it. The only thing that affects how deep or how far out the image goes is how much separation there is between those L and R images, and that's all up to the film makers or game developers. If they want a lot of depth they'll make those far away objects have very separate L and R images. Of course the more separation there is the more strain there is on the eyes, so sometimes they hold back a little to make it easier on the eyes.
So people need to stop worrying about whether or not the hardware is capable of doing strong depth or pop. As long as it's sending the L and R image to each one of your eyes (which the HMZ does the best because each eye can only see it's own image and not the other's), you are seeing what the creator of the source has intended for you to see.
3D is not that complicated people! If the display can send a separate image to each of your eyes, then you'll have depth and pop no matter what. It all depends on the source material, that's the key. The TV/Projector/HMZ whatever it is, gets 2 different frames a left and a right, and they all send the left to your left eye and the right to your right eye, that's it! Period. There's no magic process to make those images be depth or pop. What does decide that, is what's contained in those left and right images. The source material.
Let's say there is a ball on screen flying towards and away from the camera. When the ball is at the distance of the screen, so no pop or depth, the L and R images of the ball are normal.
............................................LR.............. ........................
When the ball starts flying away from the camera, in other words depth, the L and R images of the ball go like this.
........L................................................... ...................R.....
When the ball breaks the screen and "pops out" towards you the L and R images of the ball cross like this.
..................................R......................L.. ..........................
And that's all there is to it. The only thing that affects how deep or how far out the image goes is how much separation there is between those L and R images, and that's all up to the film makers or game developers. If they want a lot of depth they'll make those far away objects have very separate L and R images. Of course the more separation there is the more strain there is on the eyes, so sometimes they hold back a little to make it easier on the eyes.
So people need to stop worrying about whether or not the hardware is capable of doing strong depth or pop. As long as it's sending the L and R image to each one of your eyes (which the HMZ does the best because each eye can only see it's own image and not the other's), you are seeing what the creator of the source has intended for you to see.



























