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Sony HMZ-T1 HMD Owner's dedicated thread - Page 30

post #871 of 3364
what i was wondering is are these gonna make me awesome like the lawnmower man..ACCESS DENIED is what my preorder keeps sayin lol jk... im running on vapors and just beeing goofy i been getting my black friday on.... i dont snagged up a ps3 160 2011 black friday bundle for 199 on amaz.. got skyrim got the track ir 5 had one for like two years now... hmm got kinect if i wanna setup pc faast hand gestures... wonder if ps move work as gun or maybe wii mote shrug... god dang i want some NOW!... blue ray 3d it's time to go 3d for me.......

you people should be watching these old school VR movies lol....

hmm im thinking if i get some kick it off 2d with some.. virtuosity, tron 1, lawnmower man... you get the idea lol... what was that one vr with micheal douglas ?? mm disclosure i think had a VR scene...
post #872 of 3364
Quote:
Originally Posted by bravia3D View Post

Set it up, threw it on and popped in Resident Evil Afterlife, watched a few minutes of it and was like hmmm... 3D was not as good as my Sony Bravia 3D TV. Had the PS3 screen size set on 110, then changed it to 10" with no real difference. The unit said 3D signal detected and all, but I cut the 3D off and it looked about the same.

PS3's capabilities of producing reasonable 3D-content are actually quite limited and rather optimized for TVs having smaller screens and closer viewing distances. The lack of desirable "pop-out-effect" is actually caused by the difference between common 3D-TV's viewing distances and the virtual viewing distance of the HMZ-T1 which is definitely bigger. In order to accomplish the same effect with your HMZ-T1, you would have to increase the 3D depth immensely, while simultaneously increasing the depth of field in the 3D content and here a PC with 3D Play is much better configurable than a PS3. On the postitive side, you will never ever be able to create the same depth at a common 3D TV, except the TV is 750" big and you are 20m away.
post #873 of 3364
Some may have pointed it out already, but for those who are using Nvidia's 3DPlay, I would strongly recommend trying Nvidia's 3DVision Player using SBS-content. I converted one of my 3D-BluRays to SBS and tried using this player, since I noticed that the player does support parallax shifting while my BluRay player does not. The SBS material is automatically being converted to 3D frame packing and correcting the parallax with the player amazingly improved my 3D experience. I think I am going to convert all my BluRays to SBS now (damn, that is making my 3D BluRay player obsolete )
post #874 of 3364
Sadly I don't have a PC that can play 3D. I only have a 2011 iMac with MAC OS and Windows 7 64bit.

I'm gonna hook my other BD3D player up to it today and see if it looks better. I still gotta lot of playing around to do.

JMPeters, man that Japanese guy padded his way to much! I saw a guy at Yodobashi though yesterday who covered his all in foam and was showing off to the Sony guys for some reason Why, I have no clue LOL

I gotta find a way to clean the lenses.. They get dirty to easy.
post #875 of 3364
Quote:
A human can carry heavy objects on top of the head not on the forehead. Even if you're looking up you wouldn't bare weight on your forehead especially when your head is straight and this thing just dragging down.

Rightly so, and this why it's important to get the weight away from nose and forehaed by a) the back head rubber (well, for me now string) band and if taht's not enough by creating additional pull (pressing itself on the top of the head) with the Arse-String.
post #876 of 3364
Quote:
Originally Posted by CoreyM View Post

I do most of my gaming on Xbox but have a PS3, any other demos with 3D worth checking out? I am beyond out of the loop on all matters PS3.

Go to the playstation store. In the upper left, there are two rectangular buttons, Game or Video. Choose Video, and on the left you'll see a series of rectangular boxes, one of which is "3d video" or something.

Choose that, and right of center at the top you'll see a box for "Free 3d" or something, choose that, there's quite a number of short 3d things here. I actually forgot about this until you asked, and I've only tried the Man in the Moon 3d or whatever it's called. It's animated, but definitely shows a lot of depth, with night sky shots that show off the system's deep blacks.

Looking forward to downloading all these and checking them out later.
post #877 of 3364
Quote:
Originally Posted by andy_8000 View Post

Thanks for the hint I guess that is something you are autodidactically finding out after a while. The key is determining the best position for the forehead pad, which for me is the lower latch using the smallest pad, but even then, it is kind of uncomfortable. I am 1,92m tall, so I guess my anatomy may cause additional troubles. Even the interocular distance could be more adjustable, perhaps one reason why I always have the feeling of looking through spyglasses (perhaps I am the only one ). Without using any forehead pad, the pressure on the nose is at a minimum, but then this damn flip switch is deactivating the unit. So I probably have to fasten the switch, but I do not like using a rubber band or similar.

Yesterday, I tried a few other demos and the best way of enjoying them is lying horizontally. But the main purpose of purchasing this device actually was playing DX3 with it, perhaps using T-IR5, but I doubt that lying horizontally at my couch is the most appropriate way

I myself have the spyglasses look, because the interior is slightly illuminated by the OLEDs themselves. I've accepted it because I don't see any way to change it, and once I'm watching a movie or playing a game I no longer notice it. Would love to see this gone in future versions.

I was able to get best adjustment by taking out the silicone nose piece, setting forhead for smallest pad on the UPPER hinge, and strap and "side button" settings that allow it to sit on my head suspended like a bicycle helmet. This took numerous attempts over a period of about a week. I also made adjustments to straps while it was on, yanking hair in the process. But those are set now, and don't need to be messed with. I also pull it on at an odd angle, front way up and back on my noggin first, like a baseball cap. After putting it on, I pull down on the lowest strap behind my head, to get it behind that "rear skull nug" that we all have. This is just pulling on that elastic thing, not chaning it's setting. The screens disappear upwards and become blurry as I do it, but then it settles down and is quite balanced.

That said, the forehead pressure is still a little too much, and I simply don't like the inefficient feel that so much weight is still on the front. So if I watch a movie, I lie down. Otherwise, I'll pick this up to play a game for 20 minutes, standing. I bend my knees while playing so that blood doesn't go straight to my feet (would hate to pass out with this on). That said, I get some motion sickness if I don't stand quite still.
post #878 of 3364
Quote:
Originally Posted by andy_8000 View Post

PS3's capabilities of producing reasonable 3D-content are actually quite limited and rather optimized for TVs having smaller screens and closer viewing distances. The lack of desirable "pop-out-effect" is actually caused by the difference between common 3D-TV's viewing distances and the virtual viewing distance of the HMZ-T1 which is definitely bigger. In order to accomplish the same effect with your HMZ-T1, you would have to increase the 3D depth immensely, while simultaneously increasing the depth of field in the 3D content and here a PC with 3D Play is much better configurable than a PS3. On the postitive side, you will never ever be able to create the same depth at a common 3D TV, except the TV is 750" big and you are 20m away.

This is only in regards to games. For movies, 3d content is set by the creator. Not having seen PC games function in 3d, I can't compare but the 3d Resistance demo is freaking nuts, with particles blowing all over, and those creepy trees in the background, blowing in the wind.
post #879 of 3364
Definiteliy passing on this thing until the revise strap design or thoe whole thing - i wonder what% of the electronics can be moved from the nose area to further back. The way i see it, only optics have to be there, the rest can go around the head.
post #880 of 3364
Quote:
Originally Posted by Nuieve View Post

Definiteliy passing on this thing until the revise strap design or thoe whole thing - i wonder what% of the electronics can be moved from the nose area to further back. The way i see it, only optics have to be there, the rest can go around the head.

Sony or ANYONE needs to create a motorcycle/bicycle type helmet as an accessory made for this HMZ-T1 model to fit correctly. It can be custom made to hold the unit properly, take the weight off the front-end and allow perfect adjustments for eye-levels and hearing. The head mount could be adjustable using the shock absorbers of todays helmets. This device doesn't have to wait for the technology in a future model for comfort and perfect visual alignment. It doesn't have to cost an arm & a leg either for first generation enthusiasts to be able to really enjoy the current model as much as any future one.

Paul
post #881 of 3364
The one I ordered online on Nov 10 got shipped out 2 days ago! I ordered from Sony store US. can't wait
post #882 of 3364
Quote:
Originally Posted by bravia3D View Post

I gotta find a way to clean the lenses.. They get dirty to easy.

I have the same problem. After using it for 3 evenings I see like a thin film on the glass that is taking lots of sharpness.

Does anyone have a good idea how to clean them without scratching or giving damage to them?
post #883 of 3364
Quote:
Originally Posted by belovedconsole View Post

I myself have the spyglasses look, because the interior is slightly illuminated by the OLEDs themselves. I've accepted it because I don't see any way to change it, and once I'm watching a movie or playing a game I no longer notice it. Would love to see this gone in future versions.

Do switch the blue LED on the front of the unit off in the menus. I found some of the light leaked back into the viewing area which worsens that "spyglass" look
post #884 of 3364
Quote:
Originally Posted by mydearpear View Post

The one I ordered online on Nov 10 got shipped out 2 days ago! I ordered from Sony store US. can't wait


WOW youre lucky, I ordered mine on the 3rd and they told me the 17th of January yesterday......today they changed it to Nov 30th, maybe..
post #885 of 3364
Quote:
Originally Posted by Crash52722 View Post

WOW youre lucky, I ordered mine on the 3rd and they told me the 17th of January yesterday......today they changed it to Nov 30th, maybe..

lol grats....

i feel sorry for pre-order's they should have theirs like in their hands by now then... lol smh... bravo sony! looks like sony is handling it like their old track record.. lol i wonder if you'd have better luck canceling your order over and over and just replacing it LOL maybe maybe you'll get on the magic sony lottery and finally score one! smh...


grats though man on yours.. let us know what you think!


ps lol i had bid on one on fleabay for way over $900 i wake up today after taking a break and the fleabay item is longer available from a top-rated seller oh i how i love what fleabay has evolved into today . lol. smh Back to the drawing board.. im really wondering if these are worth this hassle.. people gotta make aftermarket straps LOL.. Slap some memory foam on that bad boy... get a neck collar with braces or one of those double broken arm vest brace or whatever LOL motorcycle helmet i was thinking that to but i lol'd out loud when i saw you mention it.


and come on now lets not beat around the bush here..... Who has watched some 3d pron on these bad boys??? POV? dont lie how is it?

crap getting inside the unit seriously? wow well seeing all the whining about the straps and comfort level and weight distrib it really doesn't suprise me... these should be sealed off crap shouldn't be getting "inside" as for cleaning the lens you just broached another good topic and another problem with these that i never would have considered or thought of until i ran slap into it.
post #886 of 3364
Quote:
Originally Posted by Blumenkind View Post

I have the same problem. After using it for 3 evenings I see like a thin film on the glass that is taking lots of sharpness.

Does anyone have a good idea how to clean them without scratching or giving damage to them?

Use a microfibre cloth and it will be fine. Maybe you have one that came with some sunglasses or you use for a camera lens.

i'm into photography a little so have a few stashed around I use for keeping my lenses slr polished.

A link to give you an idea.

http://www.bhphotovideo.com/c/produc...ing_Cloth.html
post #887 of 3364
Quote:
Originally Posted by Paul H View Post

Sony or ANYONE needs to create a motorcycle/bicycle type helmet as an accessory made for this HMZ-T1 model to fit correctly. It can be custom made to hold the unit properly, take the weight off the front-end and allow perfect adjustments for eye-levels and hearing. The head mount could be adjustable using the shock absorbers of todays helmets. This device doesn't have to wait for the technology in a future model for comfort and perfect visual alignment. It doesn't have to cost an arm & a leg either for first generation enthusiasts to be able to really enjoy the current model as much as any future one.

Paul

Already done by a french guy on a french board

all credits to BM DplanetHD
LL
LL
LL
LL
LL
post #888 of 3364
im kinda debating if wether i should sick back let my pre-order ride out, or cancel it get something i can use NOW that i know will work for (ME) and can test drive it.

I know these are awesome but yes ......

i'm starting to wonder... do i really wanna flop down almost $900 bucks to beta test sony and help them test the waters .... didnt they say demand exceeded expection and production is now being ramped up??

So how does it feel to be a $900 dollar beta tester? haha just joshin yah but no seriously think about it.. not to mention the run around hassle.. smh.

Quote:
Originally Posted by handpacked View Post

Already done by a french guy on a french board

all credits to BM DplanetHD

sony needs to fire some r&ders and higher this guy awesome frech guy BAM problems solved...
post #889 of 3364
post #890 of 3364
After much thought, I've decided not to keep mine after all.
Since mrlittlejeans expressed interest, I'll give him first refusal if he's still interested.

$920 CAD shipped within Canada
- via Western Union (No drafts, just cash).
post #891 of 3364
Quote:
Originally Posted by finnk View Post

After much thought, I've decided not to keep mine after all.
Since mrlittlejeans expressed interest, I'll give him first refusal if he's still interested.

$920 CAD shipped
- via Western Union (No drafts, just cash).

just curious as to what factors after thinking about it made you decide to not keep it if you don't mind me asking. because i'm still on the fence the more and more i think about it and just the regular run around with sony....
post #892 of 3364
Quote:
Originally Posted by TheSeymours View Post

just curious as to what factors after thinking about it made you decide to not keep it if you don't mind me asking. because i'm still on the fence the more and more i think about it and just the regular run around with sony....

Well to quote myself:
Quote:
Originally Posted by finnk View Post

Me too, here are my concerns.

1. Comfort. You really have to get set up for a long session. It's heavy and after awhile, regular glasses are better.
2. The OLED surface gets in the way of a perfect picture. My 3D projector doesn't suffer from the screen door effect of the OLEDs and I don't see the pixels unless I'm standing up at the screen. The tradeoff is the dimming caused by shutter glasses. The pixel issue might be fixed by a higher res, but that shimmering effect, I don't know.
3. The Lens that you look through have edges around the outside that reflect light from the picture. Kind of distracting.

Other than that, I have a 3D projector with 100" screen already and while it's dimmer, I much prefer it to the headset. I was planning on keeping it because I heard it was being discontinued, but I wouldn't get much use out of it. Also, more of a personal problem, I'm a multi-tasker by nature and I'll never get used to being completely shut out.
post #893 of 3364
Hi

A little hope for european forum members that are waiting for the HMZ-T1, it´s again in stock in the Spanish Sony site, so hopefully it might be in other countries too. This time I didn´t pass the oportunity and have just ordered it, so in theory it should arrive late next week.

I wan´t to say a BIG THANKS, to all the contributors of this thread and the "old" one, that have taken their time and effort to give their impresions and reviews (positive or negative) of this amazing (me thinks) little peace of hardware. I wish I had the oportunitty of triying the HMZ-T1 before buying but unfortunately in the part of Spain where I live it has been imposible for me to find a retailer (did quite a few miles) that had a demo unit.

Thanks to this owners thread with so many different opinions I think that although the HMZ-T1 is not perfect, I´m going to be very happy with the purchase

Regards
post #894 of 3364
I really liked the quality of the device but I didnt factor in my astigmatism in my left eye and so the 3D isnt up to par. 2D content was amazing but I was going after the 3D experience.

Anyways if anyone is interested, I just threw it on Ebay.
http://www.ebay.com/itm/SONY-HMZ-T1-...item2eb97f3a4a
post #895 of 3364
Something tells me that French guy, while his custom helmet looks kinda cool.. Isn't getting good picture quality or sound quality wearing a helmet with the Sony mounted on it.

I wouldn't wanna wear a helmet with this device on there, even more dang weight and still would be annoying as hell.
post #896 of 3364
hmm another idea came to me.. you could maybe cut the cleaning factor down to hardly nothing by doing this im guessing.. they work for cellphones etc. buy some protective/scratch film screens for cellphones etc cut em to size and use that? myeh just a thought.. works for other displays/surfaces.
post #897 of 3364
I thought of that also Seymour, but would be hard to get the right shape and may cause bad glare. Cleaning with a soft cloth works alright. You can even use a drop if Windex, cleaned mine right up.

I just got done watching IMAX Under the Sea. For those saying no popout on this device you gotta be kidding me.. That freaking Cod fish came out in my face and freaked me the heck out That was amazing on this device.
post #898 of 3364
So my unit DID in fact, arrive today (several hours late due to a new driver being assigned a route he wasn't familiar with).

Put it on and watched HTTYD 3D and here are my first impressions with ratings on a scale of 1-10 (10 being best) and why. I have also attempted to rate things in a specific order because each category affects another, and ultimately, the overall experience and satisfaction with this device:

Optics (general): 6
The optics as the rating indicates, are adequate for the device. If I add sub-categories to the Optics rating, it might help explain the Optics (general) rating.

Clarity/Sharpness: 8
When the screens are adjusted to the perfect sweet spot for me, I get sharp focus almost from edge to edge. I believe finer IPD (interpupillary distance) adjustments could potentially make this better, and optics with a wider sweet spot would go a looong way to improving this device overall. There are only 4 IPD positions and I'm on the 3rd widest. It would appear from adjusting between them, that a position somewhere around 3.2 to 3.5 (of the 4 positions) would be optimal for me.

Sweet spot: 3
Herein lies one of the biggest problems with the device. The sweet spot where practically the entire screen is in focus (for each/both eye(s)) is extremely small. The easiest way to find this position for each owner/user is to remove the forehead pad, loosen all the straps as much as possible and hold the pressure sensor with a finger (to keep the screens ON), then hold the HMD to your face after adjusting the IPD. You will then find this spot and can feel how much space (if any) you have between the sensor plate (for room for a forehead pad) and where the straps need to be.

The problem though is that the sweet spot is so small, even a slight movement of the visor's relative position to the eyes throws things out of focus and trying to get the HMD to stay in a position where my eyes remain in the sweet spot without holding the visor is very difficult because of this.

Light leakage/glare inside the device (in a dark room so I'm talking about the optics reaction to light within the device): 4
There are inescapable reflections from the edges of the optics, meaning when the screen has bright objects, I can see a ring of reflected light from the edges of the lenses. In a pair of binoculars that I broke back when I was younger, I discovered that the manufacturer painted the edges of each lens black. I'm assuming that it was to reduce/eliminate these reflections. Although the lenses and optics are coated, there is also a little glare from the lenses themselves.

It should be noted that I DO wear prescription eyeglasses and some of that glare was due to reflections from my eyeglasses (something I also noticed with active shutter glasses used in other 3D displays). I have learned with the active shutter glasses though, that I can reduce and almost eliminate the glare from my glasses by adjusting the angle of the shutter glasses relative to my eyeglasses. This familiarity has also allowed me to determine that not all of the glare in the HMD is due to my eyeglasses, because moving my eyeglasses causes some, but not all of these glare/reflections to move. The ones that move when I move my glasses are due to my eyeglasses and the ones that don't are inherent to the optics of the HMD.

Better optics with a wider sweet spot could make this device a lot better. For the record, although I could imagine that I was in the middle of a theater while wearing this, the focal distance (where my eyes feel like their focusing) is not at the 20m/66feet initially claimed by Sony. It actually feels like I'm focusing at a screen within the room based on me popping the HMD on and off my head (with all the straps loosened to make this easy to do) and comparing my eyes' focus on the screen vs their focus on objects in the room between 11' to 25' away. I also tried cocking the HMD so one eye was focusing on the room and the other on the screen and still had a similar impression.

Ergonomics: 2
To call the ergonomics 'poor' would be to give the Sony engineers too much credit. Some folks have mentioned that when this was first demo'ed at trade shows, Sony reps stated that it was a protoype and wasn't really intended to go to market as-is. I can definitely believe this claim after attempting to use the unit.

It's like they designed the visor quickly and roughly to hold the OLEDs and designed the optics to make them usable, and then just slapped some straps on it to allow it to go to market.

One of the main problems with the device is that it is so front heavy. After finding the optical sweet spot, it has been a huge pain to find an appropriate adjustment/setting for the straps and forehead pads that can hold the visor in the sweet spot for extended periods. Every time I hold the visor and make an adjustment and then release my hold on the visor, the weight and front heavy balance alters its position (relative to my eyes) which messes with overall focus due to the tiny sweet spot mentioned in the optics section above.

I can now understand youngneil's obsession with his 'arse string'. It's an attempt to balance out this unit to prevent its front heavy nature from pulling it out of the sweet spot. I tried adjusting the rear strap so it goes just under the hump of the occipital lobe at the rear base of the skull but it still doesn't stay in place. The straps themselves as well as the plastic 'arms' of the visor feel very flimsy and it's especially unfortunate that there is no adjustability in the angle of the arms in relation to the visor.

The small optical sweet spot, coupled with the poor configuration of the straps and inherently horrendous balance of the unit all come together to make fitting this thing an exercise in aggravation.

IMO, an ideal configuration for future iterations of this device (and I firmly believe it DOES have a future), would be something akin to military style night vision goggles like these:
http://www.amazon.com/Yukon-Tracker-.../dp/B000H1I7M0
http://en.wikipedia.org/wiki/File:AN_PVS-7_Cyclops.JPG
http://en.wikipedia.org/wiki/Night_vision_device
Basically, a strap configuration that can be adjusted for your head easily and independently with a center strap over the top of the head for maximum support for extended wear AND most importantly, a flip up type attachment.

If anyone has tried well made nightvision goggle headset, they are MUCH more comfortable to wear for extended periods, even though the goggles themselves are even heavier than the HMZ-T1, and all the weight is in front. Properly adjusted, it holds the optics secure. The biggest advantages to this configuration are:
1) Comfort. One of the configurations pictured above is much more comfortable for extended use/wear for hours.
2) With a flip up configuration, Sony can make the optics positional adjustments independent of the headsets straps, i.e. first you adjust the straps to fit to your head, then flip the visor/goggles down and adjust the position of the optics to get them to the ideal position from your eyes, and they will stay there. By separating the two, this will make setup/adjustment of the device much faster, easier and more accurate.
3) You can easily flip them up and out of the way if you need to see something in the real world
4) It will make it even easier for people with glasses to put this on and off, especially with the light blockers in place as the visor/goggles never slide over your face while putting the headset on (you put it on, THEN flip the goggles down).

The dual OLED 3D image: 8
8 is the picture's ideal rating. What do I mean? Basically, when the device is in the ideal position from my eyes and I have more or less sharp vision across the field of view, the contrast is very good, as is shadow detail and whites are bright. Color out of the box appears to be quite good (which is a good thing as there is limited adjustment available).

To date, this is the best 3D image I've had with current technology, mostly due to the ZERO crosstalk and the good contrast and colors. The 3D depth from this HMD just feels very natural. Although there is little to no reference for objects popping in/out of the screen, the entire image just has loads of depth. Many folks have mentioned that 'pop out', while impressive to 3D neophytes is a gimmick.

IMHO, the difference between depth and 'pop out' can be analyzed in this manner; in a normal theater/living room, when an object 'pops out', it is amusing to the viewer because it's akin to viewing something outside through an open window, and suddenly having an object come through that window into your 'space', interacting with the environment in your space. It's amusing because it is now in your space, rather than outside the window and you can see its proximity relative to objects on your side of the window. As mentioned though, after a while, I feel like it is just a gimmick, because it isn't as if I'm constantly interacting with these objects in 3D space as I would be in real life. It's like being stuck in a room watching kids play outside and occasionally having a frisbee fly through the window.

Pop out with the HMD is far less obvious because of this lack of a frame of reference in proximity, but it is still there, every bit as much as any other type of display, if not more so. It is just less obvious without proximity references like seats/people in a theater or objects in your living room to compare to, because the only frame of reference is the plane of the screen itself, which also has no easy reference to anything else.

Compared to viewing 3D in a theater or HT, where objects occasionally come out of the screen into your space, but for the most part have depth as perceived 'through the window of the display', the HMD on the other hand is more like being in and viewing the world through a pair of goggles (albeit a very cumbersome pair of goggles with tunnel vision). If I was to use an analogy from a child's viewpoint, it would be like taking a piece of cardboard, making a box shaped tube out of it approximately 8" wide, 4" high and 12" deep and walking around in the real world with it held up to my face.

SDE Screen Door Effect/pixel structure is visible if I look for it, but it isn't overly distracting and it doesn't bother me once I stop looking for it and instead, watch the movie.

Why not a higher score than 8? 3 things could be improved with the OLEDs to get it closer to a 10, namely, resolution, contrast and some form of picture calibration. I'd also like to see Sony's MotionFlow implemented on this device.

Headphone audio quality: 3
Yep, the headphones are garbage IMHO. As a background, my sound system consists of Boston Acoustics E100 fronts powered by Emotiva XPA-1's and fed by an Oppo BDP-93 via HDMI to an Onkyo TX-NR5008. I also currently have a pair of Etymotic ER-4P's and a pair of Denon AH-D5000 headphones (which admittedly, have an MSRP almost the price of the HMZ-T1),
http://www.headphone.com/headphones/denon-ah-d5000.php
(yes, I admit, I'm a bit of a basshead hence the AH-D5000's with their slight rise in lower FR), and have had many headphones through the years. Even the cheap Sennheisers I used (with the yellow foam earpads) years and years ago sounded better than the HMZ-T1's headphones. Audio through the HMZ headphones is muffled and distorted, Bass is awful, but the worst thing about them is the lack of clarity.

I switched between all the modes and the surround modes sound the worst. For instance, the Cinema setting is muffled, hollow, tinny and has reverb added. The least horrible setting is the Stereo/surround Off mode, possibly followed by the Standard mode. There's also a Music mode that you couldn't pay me to use to listen to music.

I would liken the sound of the headphones to placing a large overstuffed pillow over the speakers. Yes, I've heard little IPod earbuds that sound better.

All that said, am I going to send these back/scalp them on ebay? Maybe, but I'm not planning on it at the moment. Yes, when you manage to hit that sweet spot perfectly, the picture is THAT good that I'm willing to out up with the rest of the downsides to this thing (at least for the time being) as I figure out how to optimize the fit of this HMD so I can maintain that image. As I've said above, with the absolutely crosstalk-free 3D image coupled with overall image brightness, color and contrast ratios that not many display technologies can duplicate WITH 3D at this time (though I haven't scoped out the seriously high end FP options), the HMZ-T1 produces an overall 3D image that is just extremely difficult to match/beat.

If I figure out a mod that satisfies my preferences for fitting this thing. I'll be sure to let you folks know.


Max
post #899 of 3364
Quote:
Originally Posted by Top_Cat View Post

A little hope for european forum members that are waiting for the HMZ-T1, it´s again in stock in the Spanish Sony site, so hopefully it might be in other countries too.

It's in stock again here in austria as well, I ordered it straight away but when I check my order on the sony site it says that the item is not in stock at the moment and will be sent out to me as soon as it is in stock again.
post #900 of 3364
Excellent review, max! Thank you very much for taking the time to write it down this thoroughly.

You might enhance your viewing experience by the five things listed below (besides the over geeky arse-string):

1. Try using a simple woolen (or whatever) cord as back head band and leave the rubber band just open. I found that the cord can be placed at a deeper angle than the rubber band which has its hinges placed too high and is just annoying with its constant too strong back pull. I knotted the cord in way that I can pull it tight /loosen it on the fly (thing of a hangman's string). It allows a very deep palcement on the back of the head, under that bone knob (you had that name right).

2. Attach light dimming material around the whole device, especially on the bottom. I have some black, thick plastic bag (stuffed with tin foil in some places) used that allows me to stick my head in and the flaps of the plastic bag lie on my cheeks and nose (like a large, flexible light blocker). All in all this very near to complete darkness (not abolute but this is rather impossible I think).

3. Trick the shut down mechanism of the forehead pad: I use a rubber band to uphold down pull on it. It alleviates you from concentrating on having not too less pressure. A great relief.

4. Besides these three steps I lately combined the devcie with a Track IR5 system for head tracking. It works incredibly well. I think a projector cannot (besides colour fidelity and black level, no dimming and true, two picture stereo 3d) give you this most immersive feeling: I feel like I have just stuck my head through the screen! I can look around in 3d on the inside of it. Diving down a Skyrim waterfall with this combination felt as drowning, refreshing and soaking as one can wish for .

5. When using it with 3DTVPlay by Nvidia I also recommend using a smaller virtual screen size than utilized in the Nvidia registry settings -that depends of course on one's "training level" with stereo 3d depth. The device itself allows for unbelievable depth as ghosting is a non-issue now. Hex 80 works very good for me (about 60% more depth than the Nvidia setting, see somewhere above for details).
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