Finished it in a marathon over the weekend, and yes, it’s as good as the reviews said it was. This is the type of game where the 10/10 popping up are well deserved.
The ending was pretty much what I expected, and saw it coming from a mile away. But, that’s the beauty of it. You already know the ending
and you’ve seen it before a thousand times. But the question is which path will be taken, and with the awesome characterization throughout the entire game and a few last minuet revelations to cast some doubt one way or the other, you really just don’t know. It really keeps you on your feet, because Naughty Dog drew me into the lives of these characters and made those decisions feel much more important in the end.
Gameplay wise, I loved it. I loved that you were forced to make tough choices. Stealth or push through? Weapons were very satisfying, and the fact that each were very different tools to put to different situations is something lost on a lot of games now (unfortunately). The AI was supurb, although every now and then it would glitch out a bit. The clickers themselves seemed to always know where you were once alerted, which doesn’t jive with the info on them, but I understand the need to do so. I’d get so used to sneaking around them, that I’d make some noise and stealthily move thinking they’d go to that spot, only for them to charge me.
Started MP last night as well, and it’s straggly addicting. It’s very heavy on teamplay, and much slower and methodical than games as of late, which is nice. It reminds me of CS and SOCOM from back in the day, but the brutality of SP thrown in. The meta game overlayed on top of it, including the events is an interesting, almost board game like feature (and can be completely ignored if you want). I wish they built that out a bit more.
Originally Posted by bd2003
I really wish the new game plus had some sort of treasure radar. There's a lot of really important backstory in there, but I find the actual scavenger hunt to be such a drag. If they're intent on having a hunt, they don't need to reveal the positions of the firefly tags, but they really shouldn't make you search every corner for the story stuff. I don't like it when games waste your time, and even though I thought I was pretty thorough on my second playthings, I still missed a ton of stuff.
For instance....don't forget to check your backpack at the start of winter.
You think thats bad? I’d say 90% of Bioshock Infinite main story was told through the collectable Voxaphones. TLOU was more general, background tidbits, and while it helped with the setting and fell, I don’t think much if any of it was necessary to understand Joel and Ellies story. Bioshock? Yeah, you’d be pretty lost to explain Elisabeth and Bookers without everyone in that damn town keeping detailed audio diaries.Edited by TyrantII - 7/22/13 at 8:48am