You can aim at whoever you want to aim at with the left analog stick.
Quote:
Originally Posted by
nathanddrews 
Mania difficulty using the cheat code: so tough, but so awesome. I was a SOR junky ever since I laid my hands on it. I think my favorite was SOR3 due to the more complex fighting techniques and the return of team combos, but SOR2's music was hard to beat (it actually got me into electronica/techno). Koshiro's music got a bit too experimental with SOR3, but it fit the craziness of the game well. SOR and Golden Axe. I lived off it!

The best part of SOR3 was playing as Shiva - but you had to kill yourself off and sacrifice a continue to do it, so his abilities were offset a bit by having fewer lives and not being able to use weapons. Max was my favorite character in SOR2 - his back-breaker was so brutal!
I waited in vain for SOR4, but it failed to materialize. At the time, both Die Hard: Arcade and Fighting Force were both rumored to be attempts at 3-D SOR4 games, but I'm not sure if either rumor was true - I think we all just wanted them to be. DH:A was awesome fun on its own (I had the Saturn version) and played a
lot like you'd imagine 3-D SOR to play, but FF64 wasn't very impressive.
Gee, thanks a lot. Now I'm equal parts nostalgic and sad.
Max in SoR2 was a beast! I squeezed every little trick out of him that I could to survive Mania mode.
Firstly, Max's rear attack Mule Kick (face away, then tap B+C using the Genny button scheme) is very under rated. It is extremely useful in all difficulties, but it may be his best non-special move on Mania. As you know it hits up to two times, and it has decent range. The key benefit it gives you however is that it is one of his fastest non-special attacks while also being a knock-down move.
On Mania, where the enemies are very fast, you can really notice the difference in how often you have attack priority on a rushing foe when you use his rear attack and when you try to use his normal attacks. In fact, you can really see it shine if you are facing a corner and have a pack of enemies coming at you in bunches - just turn your back and start spamming this move and down they go. The game options lets you map the B+C to one button to make it easier if you wish.
There are sooooo many places where its speed is useful. Basically, an ytime you need a FAST counter attack to breathe, aim opposite of the threat and try the Mule Kick since punching, jump kicking, etc. is much slower. Even the slide needs a double tap, or a triple tap if you are facing the wrong direction.
Another situation where the speed of this move works really well is when I want to do extra damage from Max's normal combo. As Max, I go up to a single foe (or several foes bunched together) and hit punch, punch, hammer cross for the first four hits, and as the last double attack is ending I point away from and deliver the Mule Kick for a final, powerful knock-down combo. You can even add a drop elbow at the start for the stun and extra damage. The entire thing would be:
Jump, down+B while in the air (get deep without grabbing), tap B,B,B, aim away from enemy and instantly tap B+C. That does more damage than the normal Hammer-fist ender. At any time of course, I can end the normal B,B combo with the Mule Kick if enemies are closing in.
On a related note,the sword and pipe also have a similar benefit as the Mule Kick in Max's hands. While Max can hit both sides with one swing using these weapons, it is important to note that he FIRST hits the enemies coming at him from behind.
I use this knowledge to keep foes knocked away from me in the same way as I describe for the Mule Kick. The fastest threats running at you should be dealt with using the rear swing of these weapons if you don't have time to use the superior reach of the front-facing weapon swing to your advantage. It helps when you are semi-surrounded too since the more immediate danger is hit first if you are facing away from it before the slightly lesser threat tries to attack.
I agree with you that Koshiro's music in SoR2 was
epic. To this day I listen to modern remixes of those songs, and even added them to my console to play on stages in fighters. SoR2 is one of my most perfect games of all times.