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Originally Posted by
Anthony1 
I'm assuming that most of us in this thread are in our late 30's or early 40's ??
WHAT!? Speak louder into my cone...
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I'm just guessing, because when I was a young lad in my 20's and early 30's, I was much more apt to run out and buy the latest and greatest game at full price. I think as we age, and we've been thru the whole video game hype train so many times we start to realize how manufactured it is.
Good observation. All the people going wild about multiplayer in COD, I shake my head...I had more fun with jetpacks and tripwire bombs in Duke Nukem 3D multiplayer, or the custom maps made for Shadow Warrior than I ever had with a modern game which are, in essence, the exact same thing only much poorer implemented. Battlefield 2 was the exception to the modern rule, playing that game on huge maps with vehicles was something fun, but even those maps lack verticality...other than a few buildings you could climb up on, there weren't enough buildings to shoot out of windows of, etc).
Seriously, why don't more games have jetpacks

I think then they'd have to design more vertically-inclined maps, maybe the engines aren't up to that or something. That is one thing that does suck today, all the maps are so linear...maps in Duke and stuff always had nooks you could fly up to, and the open-world maps in a game like SKYNET were great too, you could climb up into destroyed buildings, snipe, etc. You really dont see that much anymore.
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It's so weird how a game can have so much hype and excitement around it, but once the game is available to the public, it seems to quickly loose it's allure. People always want what they can't have, and then when it finally becomes available, after a month or so it's "old hat" to the hardcore guys that jump from game to game. I was that type of gamer in my 20's and early 30's, but it's seems that either I've grown more wiser, or have more responsibilities and less disposable cash to throw around on brand new full pop video games.
I think also people realize how shallow most of these games are, particularly multiplayer. I don't believe we'll see a crash like we did in the early 80's because it takes too long to develop 'bad' console games, but it might happen with Apps

Personally I still enjoy a good single player experience, I'd even enjoy a nice co-op campaign...but I really have no love anymore for multiplayer deathmatch/CTF type games unless its with friends and its a game we all know....like the Lithium II mods on Quake 2 or something to that effect. offhand grapple, what fun that was.....
There are no out of the box gameplay experiences like those, IMHO.
Duke3D for its jetpack
Shadow Warrior for its unique set of awesome weapons (still the only grenade launcher that ever worked in a game and best weapon selection in a FPS ever, bar none). ((I remember playing quake the first time and laughing out loud when I saw the grenade launcher fired a grenade about 10 feet in front of you. WOW THANKS!))
Lithium 2 mod for Quake 2: Offhand grapple, and tweak the firing rates and damage of the quake weapons....shotguns could have a super tight spread, the machine guns could be set up to shoot a super tight burst and fire at 4x speed, or my favorite: Set the BFG to a speed of 1 and leave glowing death ball traps for people to fly into when they offhanded grapple into a room. That was fun...we each had our own model so you knew who was who, etc.
Ah.... The good ole days....[/quote]