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PS1/PS2 game Original Soundtracks

post #1 of 6
Thread Starter 
For those that own any and have listened to them on high-quality speaker setups, do any game OSTs from the PS1/PS2 era sound higher in quality than the in-game music itself?

I'm not talking about ones with certain tracks that were altered or remixed/remastered for the OST, but tracks that are essentially the same as the in-game tracks. Since the stored in-game audio back then was likely compressed in a Lossy manner, I'm wondering if some soundtracks could get 'unlocked' somehow when they're recorded to Lossless Stereo CDs.
post #2 of 6
PS1 was still using FM synth for the most part, so it was pretty much a MIDI track telling the audio hardware what to play back in real time. The CD is basically just a recording of that.

PS2 tended to use pre-recorded music compressed down to low/mid-bitrate MP3/MP2 or an equivalent. Yes, a CD recording of that could be better, or it could just be a recording of the already lossy MP3. It depends on which source the CD originated. For the most part though, there are very few non-Xenosaga/non-Square games that had soundtracks worth a damn on the PS2.
post #3 of 6
Not always so on PS3. Several games used CD audio, although I'm not sure on the bitrates/quality. In the same format no less, you could pop them into a CD player and play them like a normal audio CD.
post #4 of 6
Thread Starter 
Thanks for info. As far as the PS2 goes, OSTs from Square/Xenosaga stuff are precisely ones that I was interested in.

darklordjames, in your opinion do you think Squaresoft/Enix would have just made their OSTs using the compressed in-game tracks as the source, or would they have taken a step further and went with their originally recorded sources for the in-game tracks?

Also, do you own any PS2 OSTs and an okay audio system where you may be able to tell a difference?
post #5 of 6
Square soundtracks tend to be of great quality. Human ears suck though.
post #6 of 6
One way to check would be using a program called Spectro to see if there's any frequency cut off, as is typical with lossy compression. But that would require having the audio CD's.
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