Quote:
Originally Posted by
emartins 
They could be better but when you play on 4 different consoles, hard drives/thumb drives really suck. You forget it when playing on another console then you cant really continue a game. I love the cloud saves but it needs a little more to be perfect for me.
If it's regular save game file, ie. doesn't contain any kind of "single copy" or any type of copy protection, Cloud works great. But the most common copy protection on X360 is the save game file can only exist or opened by one console at a time.
In reality, console "Cloud Storage" is still very primitive compared to some of the more advanced Cloud Storage on the PC, ie. same file stored on Cloud can be opened by multiple PCs, keep track of all the changes made by different PCs, keeping multiple "revision" copies, shared to different users, etc. In reality, console based Cloud Storage, ie. X360 and PS3 are based on the simpliest type which has been around for decades.
Between X360 and PS3 Cloud Storage, I think X360 is much more friendly and gives you large enough space, ie. 512MB. On PS3, it gives you 150MB which is too small for most users usage. Remember, PS3 exclusive games and some RPG games create huge save game files. On X360, I can store most of my games saved games on the Cloud but not with PS3. The worst restriction with PS3 Cloud is 1 day wait for copy protected save game files. So, if you want to continue you saved game on another console, too bad because you must wait for 1 day. The reason is PS3 cannot load/save game save files directly from the Cloud Storage. Every game requires the game save file to be on the hard drive. So, if you copy non-copy protect save game file to another storage, you must copy it back to the hard drive. With the release of 16GB PS3 model, it will be interesting for low end casual gamers to understand that their little hard drive is the only place they can load/save their game saves files.
Edited by Vortex3D - 7/18/12 at 7:24pm