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Xenoblade Chronicles... reason enough to keep the Wii? - Page 3

post #61 of 170
Yeah, having no real penalty for dying really helps encourage exploration. The first time I got killed by an unexpected over-leveled monster, it actually felt odd that there were no consequences. I felt the vague urge to reload my last save purely out of habit. But now I'll happily try to take on some terrifying-looking thing five levels above me, because why not?
post #62 of 170
Quote:
Originally Posted by ThisOneKidMongo View Post

Yeah, having no real penalty for dying really helps encourage exploration. The first time I got killed by an unexpected over-leveled monster, it actually felt odd that there were no consequences. I felt the vague urge to reload my last save purely out of habit. But now I'll happily try to take on some terrifying-looking thing five levels above me, because why not?

There are so many smart little tweaks to the stale JRPG genre. Some great interface tweaks. Great mechanical tweaks. Etc.

I mean, what do players gain/learn from being punished for dying in an RPG? Even new Western RPGs like Skyrim insist on punishing you for dying and build in a really bad, old-fashioned autosave system. Xenoblade gets it right.
post #63 of 170
Made it to the back of the Bionis... Impressive waterfalls here. At first I thought that they were just a backdrop because of how high up I was and how far away the falls were, nope, swam right up to them. The leg is still the biggest area that I have explored, I'll be going back to kill that Spider at the ruins once and for all now that I have matched his level. Revenge shall be mine!

:update:

The back area is a massive rainforest, every bit as big as the leg. Problem with exploring is the level 97+ enemies that attack on sight. Heck, you have to sneak past them for a story event...
post #64 of 170
Playing earlier, I realized that I had entirely forgotten about the collectables in the game. I'd been running around grabbing all of the blue orbs scattered across the world, but didn't realize that I had to do something with them. For others in the same boat, I remind you that there is a Collectopaedia next to your Items menu. In here you have to register your collectables, granting you bonus gear. I then also realized that spare collectables have a secondary use! Yes, you can sell them, but you can also use them between characters as gifts. In your Item screen go to your collectables. Select one, select a gifter and a receiver. This ups the Affinity score between the two!

I wonder if I'm the only one that completely missed this for twenty hours. I remember the Collectopaedia being mentioned briefly way back at the beginning, then promptly ignored it.
post #65 of 170
Quote:
Originally Posted by darklordjames View Post

Playing earlier, I realized that I had entirely forgotten about the collectables in the game. I'd been running around grabbing all of the blue orbs scattered across the world, but didn't realize that I had to do something with them. For others in the same boat, I remind you that there is a Collectopaedia next to your Items menu. In here you have to register your collectables, granting you bonus gear. I then also realized that spare collectables have a secondary use! Yes, you can sell them, but you can also use them between characters as gifts. In your Item screen go to your collectables. Select one, select a gifter and a receiver. This ups the Affinity score between the two!

I wonder if I'm the only one that completely missed this for twenty hours. I remember the Collectopaedia being mentioned briefly way back at the beginning, then promptly ignored it.

I forgot as well until I couldn't pick anything else up. I'll have to check that out next time I fire it up, I could use some bonus gear. (all the stuff I have now blows away what the shops offer)

Oh, and that spider is insane, he has an earthquake attack that hits everyone for about 2k damage, and he spams it. I may have to wait until lv 40 to beat it...
post #66 of 170
Is everyone else finding that the only thing that they spend money on is the skill books? Shop armor and weapons seem to be pretty useless.
post #67 of 170
Quote:
Originally Posted by darklordjames View Post

Is everyone else finding that the only thing that they spend money on is the skill books? Shop armor and weapons seem to be pretty useless.

Yep. I haven't bought any store stuff since the marsh, and it was outdated 5 minutes later, nothing but skillbooks for me from then on.
post #68 of 170
Wow, I'm nearly 40 hours in and had no idea about the collectables. Thanks for the tip.

I mostly only spend money on arts manuals as well, but will occasionally buy store gear if I particularly dislike how a character's current getup looks. (I'm about 8 levels over-leveled so stats aren't so much of a priority when equipping my characters now.) I'll almost always take slot gear over gear with superior stats.

And I wish I could say that's the last giant spider you'll be running into, but this game seems to have a bit of a fetish. The one you're talking about isn't actually so bad once you match his level. My hardest fight in the game remains Reckless Godwin in the marsh.
post #69 of 170
I picked up my preorder today, and got the last artbook they had! Keeping my copy sealed while I play the GF copy just in case this game becomes a collecter's item.
post #70 of 170
Thread Starter 
I am almost done with Satorl Marsh (story-wise), and have completed almost all the side quests so far. Stepping back for a bit, I am thoroughly enjoying the experience, and it's ticking all the boxes I have for a JRPG. However, there are a few small things that bother me:

* Shulk:
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
I find his behavior unrealistically erratic. One one hand, he'll boldly stare imminent death in the face, and in the next he'll be paralyzingly unsure of whether to share his visions, especially when someone in the party is to die.


* Affinity:
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
Shouldn't the affinity between Shulk/Reyn and Dunban be much higher from the get-go? I get it from a game perspective so you have to build their affinity levels, but from a story perspective, Shulk and Reyn have emotionally granted Dunban deity status, and Dunban reciprocates that affection.


* Side Quests give far too much experience. I shouldn't have to consciously refrain from completing side quests to prevent from being overleveled.

* Way too many drops. I find myself wasting time simply clearing out inventory to reduce clutter.

* Gem crafting is tedious and offers nothing to the gaming experience. I appreciate the complexity of shooting, engineering, and achieving heat status, but when you come by crystals and cylinders by the bucketload, I simply wish to have gems given to me and be spared the tedium of crafting.
post #71 of 170
Quote:
Originally Posted by PENDRAG0ON View Post

I picked up my preorder today, and got the last artbook they had! Keeping my copy sealed while I play the GF copy just in case this game becomes a collecter's item.

maybe... but if not I'll sell you this for as much as you're willing to pay




Back on topic: Keep the posts coming! And ignore my obvious jealousy of all the folks playing in here... limited game time means long, interesting JRPGs are out of my gaming vocabulary for the next few, well, years...

I still plan to pick this one up and hold onto it, but I haven't gotten to Skyward Sword (with my white wiimote ) yet. Heck, I haven't even finished a run through of Skies of Arcadia for GCN (beat the dreamcast version, but I want to play the additional content!), and that holds the title of "best RPG EVA for old gamers like me.
post #72 of 170
Regarding Kain's complaints about Shulk:
Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
I was annoyed with him in the beginning too, but later they seem to make a plot point out of it by having Reyn basically slap him in the back of the head and tell him to stop being such a stock emo burden-bearer. I can't remember exactly when that happens, but I think he pretty consistently shares his visions with the party after that.

On the whole though, the characters aren't really the strong point of this game (at least so far), as they're mostly pretty standard JRPG archetypes. Not poorly done or anything, but nothing groundbreaking.

Also "Shulk" is a stupid name (and calls to mind She-Hulk's nickname, for any other comics fans out there), but on the other hand sometimes he sounds kinda like Simon Pegg so he's alright by me overall.

I agree with most of your other complaints, though. Like, why am I running out of space for items? I hate inventory constraints, especially since I might need them for questing so I'm reluctant to sell them. Gem crafting I do kinda enjoy, but only because I didn't really bother with it until I could start shooting for Level IV gems since before then they barely do anything. The key is to game the system by using low-affinity characters to end up with high-value cylinders of desirable attributes (Agility, Ether, HP, Strength)--you want a value of 99 or lower, so it becomes a cylinder, and not a gem--and then have high-affinity characters craft those cylinders to easily achieve heat. That way I've been able to craft a bunch of Level IV gems using Level III materials. Maxing a character's agility with just a couple gems is sweet, and Character #5 is a BEAST with a couple Lightning IV gems on her weapon.

I'm also running into far too many quests now where I do have to return to the quest-giver to complete it, and, much more aggravating, back to the quest-giver, who then makes me go talk to someone else, and then back to the quest-giver again. The quest system in general clearly acknowledges this is annoying and outdated, so why is it making me do it so much now?

Quote:
Originally Posted by voodoozen View Post

Heck, I haven't even finished a run through of Skies of Arcadia for GCN (beat the dreamcast version, but I want to play the additional content!), and that holds the title of "best RPG EVA for old gamers like me.

Oh man, that game. The SOA crew appearing in Valkyria Chronicles on PS3 is probably like 20% of the reason I love that game so much.
post #73 of 170
Thread Starter 
You're right in that JRPG archetypes abound; was hoping that Shulk would have broken the mold from the start and not be such a pantywaist. I'm passed the point where Reyn sets him straight, so it's good to hear I don't have to deal with his emo musings from this point out. Oh, and the Simon Pegg reference is hilarious! For the longest time, I had Shulk equipped with a helmet that gave him a hybrid welding-mask-and-bowl-cut look, and I definitely now see a Simon Pegg resemblance.

Fetch quests don't bother me as much since I've been conditioned by decades of Zeldas. But it was refreshing in the beginning not having to return to the quest-giver as much. Now it's more errand boy talk-to-this-guy-now-this-guy stuff just to artificially draw out quests. *shakes fist at Kenny Rohan*

What I really appreciate is the affinity chart and how complex the relationships can evolve. It gives a nuance to NPCs above the usual standing around to advance the story.
post #74 of 170
It's mostly in the battle chatter where I think Shulk sounds like Simon Pegg--stuff like "We can definitely do this!" where he's shouting breathlessly. I like to think it's Shaun encouraging his friends that they can beat up some zombies.

I'm now at the point that I know the daily routines of most of the named NPCs in Colony 9, which is probably more than a little sad. But I like when games make it seem like the NPCs have lives going on outside of their interactions with you. This is something Skyward Sword (and certainly Majora's Mask) did well, which Xenoblade multiples by like, ten in terms of scope. I practically sigh whenever I come across a new town now, because that's a whole new settlement's worth of NPCs I have to get to know. And if you think Kenny Rohan's a pain in the ass, wait'll you have to track down NPCs in a place called Frontier Village.

Came across this review, which sums up almost exactly how I feel about the game (the subhead sounds a bit more negative than the rest of the review actually comes across).
post #75 of 170
Man, I really need to finish Skies of Arcadia. I never got around to it a few years back and only now managed to get a replacement copy. (house fires suck) I am a huge Valkyria Chronicles fan and loved the cameos. Vyse was a demon with that machine gun. Heck, I even imported the Japanese version for my collection.
post #76 of 170
Thread Starter 
Quote:
Originally Posted by ThisOneKidMongo View Post

I practically sigh whenever I come across a new town now, because that's a whole new settlement's worth of NPCs I have to get to know. And if you think Kenny Rohan's a pain in the ass, wait'll you have to track down NPCs in a place called Frontier Village.

Yes, I'm there now. Oy vey. Definitely is giving off an Ewok vibe, which warms the cockles of my nerdy heart.

I'm with you on how to juggle a full roster. I tend to swap out "starters" from my bench to build affinity, but I haven't perfected which combo is best for certain bosses.

I find the jungle terrain of Makna Forest definitely cumbersome to fight in, as ill-placed obstacles tend to wreak havoc with the camera, making it difficult at times to see the full battle.

Also, do you guys maximize the skill linking feature? In theory it would seem to be a useful feature, but I find by diversifying my group (tank, Shulk, buffer), I don't really need it yet.
post #77 of 170
I've reached a ridiculously urgent point of the story yet have unwisely become obsessed with getting my quest queue down to zero. I love stuff like this in RPGs, where the story's all HURRY WE ARE ALL DOOMED but you're free to spend hours hunting down lizards or grass skirts for lazy A-hole NPCs. On the bright side, I stumbled across Shulk's and Character #5's fourth skill trees.

I've taken out to switching out characters pretty often; it keeps the fighting interesting, and there's a lot more flexibility in viable party lineups than I thought. My current favorite party is probably #5 (leader), Shulk and #4. Shulk and #4 do pretty good damage on their own, but then #5 stands back and buffs their agility and strength, and then does absurd damage herself (with the right gems) when she releases the buffs to attack. #5 seems unconventional at first, but she's an absurdly good party member.

Though I do wish she had a slightly more pleasant voice. Although, trivia: Her voice actress is the lady who's going to play Dr. Who's new assistant.

And yeah, I haven't really messed with skill linking yet because it hasn't been needed. I think I linked my agility tank with someone else's agility +5% skill, because why not, but I'm not going to bother looking into it until I unlock some of the really good skills.
post #78 of 170
Thread Starter 
"Urgency" is loosely used in this game (and others of its ilk).

Oh, what's that, Lassie? You're saying Dionysus fell in a well and is bleeding out of several arteries, and Francoise is being held captive by Metal Face and won't be alive by sundown? I'll be there... right after I bring three Rainbow Zirconias to Dean so he can make a necklace for Sonia (yes, I made all that up).
post #79 of 170
Got back to the game and powered through the story until I hit a boss that wasn't hard but has an annoying element making it worse than it needs to be. You know what that means... Sidequest time!

Figure I'll gain 4-5 levels and come back to stomp this thing.
post #80 of 170
Similarly, I was getting bored so I started just playing the main storyline. I'm having fun again. I'll mean to go back to the side quests, but I know I never will until I hit the point where I'm just not leveled enough anymore.

Having spent more time with it, there is a lot of the normal JRPG problem of "too many unfocused mini games and side projects". Crafting is a great example. "Collect trinkets to craft in to gems to socket in to weapons". Why not just skip the middle part where I spend an hour in the menu screen managing inventory and just go straight from "collect trinkets to socket in to weapons"?

Still a fantastic title, just a lot of cruft attached to it.
post #81 of 170
Yeah, I'm still pretty invested but the more I quest-grind, the more I see ways they could've further streamlined the experience. For instance, the game has no qualms about info-dumping icons all over the screen, so why not visually mark enemies pertinent to my current quests?

And I am getting waaaay too many quests now where I not only have to track down the original quest-giver to complete it, but then they in turn make me track down someone in an entirely different town, who then makes me go back to the original quest giver, before it finally counts as completed. Why, game, why? You clearly know this is stupid.

Also, the very concept of rare drops just plain SUCKS for macguffin quest items.
post #82 of 170
The game should have had a job board where all the quests for a given area are handed out. (who cares if it doesn't make sense, it would have made tracking people down a non issue.) also, every quest item or person or enemy needs to be highlighted in some way both on the map and on screen.

I really hope we see this game engine fleshed out on the Wii U. I want to see just what it can do with more power under the hood.

I plowed through the story for a good 6 hours before the enemies caught up level wise, and even then I still curb stomp everything but the strongest stuff. Not many sidequests that give exp lately, most have been money and crap equipment only... And the few that do give exp, give very little compared to what I need for a level up. I find exploring for secret areas is the best way to grab some extra exp.
post #83 of 170
72 hours in. Just reached a huge plot point. Got the final party member. Theeeen my Wii got the dreaded Disc Read Error and refuses to play any game. Called Nintendo customer support and they confirmed I need to send it in repair, which will run me around $90 total.

So now I need to decide whether I want to spend $90 to fix a $150 system so I can finish playing the last game I'm probably ever gonna play on it.

God. Dammit.
post #84 of 170
Worst trolling ever by a game system.

Worse than when my 360 rrod right before Halo Wars came out. (huge age of empires 2 fan)
post #85 of 170
It happened right before what I assume was going to be one of the big emotional moments of the game, too. Game started severely stuttering and I was like, Uh-oh. Then kablooie.

I think I'm just gonna swap Wiis with my brother for a bit. (He only plays Dr. Mario on his anyway, and non-disc games seem to work on mine still.) Let me just say that thank Christ Xenoblade has a copy-able save. I am a bit sad that my Animal Crossing and Smash Bros saves may be gone forever, though.
post #86 of 170
I was going to suggest that you call Nintendo back and tell them you got another Wii for $50 at a local pawn shop. $90 is way too much to fix a system that sells for $130. (or did they raise the price to $150?)

I'm currently doing some backloged quests trying to get strong enough for a boss fight at the fort. Enemies went from being 1-2 levels lower than me to being 5 levels higher than me...
post #87 of 170
Went and swapped Wiis with my bro. Sync the Wiimote to the system, load up the game, annnnnnd

"? Cannot read disc. Please consult the Wii manual for details."

Turns out his disc drive is broken too. And has been for who knows how long. He just never noticed since he never plays disc games. And his isn't even one of those oh-so-fragile launch consoles!

In summary: GOD. DAMMIT.
post #88 of 170
O
Quote:
Originally Posted by ThisOneKidMongo View Post

Went and swapped Wiis with my bro. Sync the Wiimote to the system, load up the game, annnnnnd

"? Cannot read disc. Please consult the Wii manual for details."

Turns out his disc drive is broken too. And has been for who knows how long. He just never noticed since he never plays disc games. And his isn't even one of those oh-so-fragile launch consoles!

In summary: GOD. DAMMIT.

Ouch, dude. That's some seriously unfortunate luck, two-fer style...

Not sure, but there's a place near me that offers "disc read error repairs" for $40, since you're in a much bigger, urban area I'd bet you could find a repair guy within walking distance , might be worth a shot.

And if not, screw it and move to homebrew (provided you cand find a working Wii to dump your discs first, of course). I'm always tempted to try it, just in case something like this happens to me... I'd probably rage out and smash the thing ino oblivion if/when mine ever goes kaput mid-game. I'm not always a patient gamer.
post #89 of 170
I always wanted to hack my Wii, but I could never justify it. I already have a hacked PSP (emulation paradise!) and a DS flashcard (didn't want to carry a bunch of carts plus save file back ups) and the funny part, when my house caught fire my DS flashcard (well, the micro sd card) survived as did my psp. I lost almost all my physical games (blu rays are tough, they live up to the hype) so it is kinda ironic that my hacked stuff made it...

I just don't see a point in hacking a console, you don't really get anything that a PC can't do better...
post #90 of 170
Mongo - That sucks sooo bad, dude! What I would do? Scrounge up a USB hard drive or 8GB flash, load up a torrent client and pirate the Xenoblade that you already paid for on disc, and go look at soft-modding the system. I'd guess that it's a pretty straight forward process these days.

Or ask around work to find someone with a system to borrow. Plenty of people have Wii's sitting there not doing much these days.
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